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Page 1: User guides

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Page 2: User guides

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Index

1. Installation ........................................................................................................................... 3

2. Basic Settings ....................................................................................................................... 7

2.1. Functions overview....................................................................................................... 7

2.2. Basic rendering procedure .......................................................................................... 8

2.3. Rendering set up for lucille Beta 0.9.4 for 3dsMAX .................................................. 9

3. Operating Instructions ......................................................................................................... 13

3.1.Operation for lucille Beta 0.9.4 for 3dsMAX .............................................................. 13

Anti Aliasing ................................................................................................................. 13

Global Illumination ...................................................................................................... 14

Motion Blur .................................................................................................................... 15

IBL ................................................................................................................................... 17

3.2. Common Parameters supported by lucille Beta 0.9.4 for 3dsMax .............................. 18

Common ............................................................................................................................. 18

3.3. Supported Material Maps ................................................................................................ 19

Supported 3dsMax Default Materials............................................................................ 19

Supported 3dsMax Default Maps .................................................................................... 21

Supported Parameters for the default 3dsMax Map .................................................... 22

lucille Materials .......................................................................................................... 24

3.4 Supported Light ................................................................................................................ 36

SpotLight ........................................................................................................................ 36

Directional Light .......................................................................................................... 37

Omni Light ...................................................................................................................... 38

4.Support ......................................................................................................................................... 42

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1. Installation

1.1. Getting started

lucille Beta supports a plug-in for Autodesk 3dsMax. Follow the procedures described

below to enable rendering using lucille from Autodesk 3dsMax.

1. Please download lucille Beta from the lucille Website.

2. Click setup_lucille_Beta_0.9.4_3dsMax2011.exe

3. To get installation started, click“Next”.

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4. Please read the Lucille EULA and check “I accept”when you agree with the EULA.

5. Check the components to download.

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6. Please choose the Install location of Lucille Renderer to install. Click “Next” un-

less you need a specific location.

7. Please choose the Install location of Lucille renderer plug-in for 3dsMAX. Click “In-

stall” unless you need a specific location.

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8. Installation will be started.

1.2. Confirm the Installation

Please use the following procedure to verify that the installation was completed

successfully.

1. Open Command Line Prompt and enter "lucille --version".

2. You will see the version of lucille to be operated.

If you have installed lucille before, the latest version may not be assigned to be op-

erated. If you find that it is not the version you want, please either delete the di-

rectory of the previous one or remove the directory from the “path” environment vari-

able.

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2. Basic Settings

2.1. Functions overview

lucille is an accelerated Global Illumination Renderer. Some of the lucille-specific

functions are described here.

lucille’s functions

Displacement

Performs 3D displacement using the specified parameters

Global Illumination

Performs Global Illumination with minimal artifacts

Motion Blur

Performs fast 3D motion blur

IBL(image-based lighting)

Environment lighting with HDR images

Light

Partially supports 3dsMax Standard lights

Material

lucille Material

Partially supports 3dsMax Standard Materials and Maps

Geometry

Polygon and subdivision surface

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2.2. Basic rendering procedure

lucille Beta 0.9.4 for 3dsMAX supports a plug-in for Autodesk 3dsMax. Assign lucille

Renderer from [Render setup]>[Common] on 3dsMax same as other renderer such as mental

ray or V-ray. The following shows the basics steps for rendering using lucille on

3dsMax.

1. Choose [Rendering] from the menu bar, and click [Render Setup].

2. Click [Choose Renderer...] in [Production] from the [Assign Renderer] rollout.

3. Choose [lucille Renderer] from the renderer list on [Production] and click [OK]*1

4. Unlock [Production] and [Material Editor], and choose [Default Scanline Renderer]

on [Material Editor].

5. Set up parameters of lucille functions from [Render Setup]>[lucille menu] as you

like. See “Rendering set up for lucille Beta 0.9.4 for 3dsMAX” for details on

parameter settings of lucille functions.

6. Please check “Supported Material and Map”about the details of material settings.

7. Click the [Render] button located on the bottom of [Render Setup] rollout. lucille

should start rendering.

*1If "lucille Renderer" cannot be found from the renderer list, lucille plug-in for

3dsMax may not be loaded correctly. Please check if [LUCILLE FOR

3dsMaxRENDERER.DLR](Lucille Renderer) is recognized from [Plug-in-Manager...] in

[Customize] and that the status is loaded. *2[Material Editor] is not supported by lucille, so the Sample Slot of Material Editor

does not get displayed when [Material Editor] is locked and lucille is chosen.

RenderProduction

Render Botton

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2.3. Rendering set up for lucille Beta 0.9.4 for 3dsMAX

lucille Beta 0.9.4 for 3dsMax has following functions.

Anti Aliasing

Displacement

Global Illumination

Motion Blur

IBL(Image Based Lighting)

These functions are to be set up from [Rendering]>[Render Setup]>[Lucille Renderer].

Anti Aliasing

Adaptive

Not available on this version

Quality

Determine the number of rays to trace for 1 pixel. Increasing [Quality]

will result in better quality, but more rendering time will be required.

The range is from 1 to 32.

Filter

Choose a type of anti-aliasing filter to use.

Supported filters include [guassian], [box], [triangle], [catmull-rom],

and [sinc].

[pixels] is to determine the kernel size of the filter. The range is from

1.0 to 3.0 pixels.

Displacement(Global Settings)

Enable

Determine if displacement is available or not.

The following options configure the level of fineness in displacement.

Level

Determine the number of divided polygons to be applied displacement. The

recommended range is from 1 to 6. [Level] is available only when [View

dependent] is off.

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View dependent

Determine the fineness of displacement automatically. When an object is

far from a view point, the less number of divided polygons are created.

When an object is close to a view point, the more number of divided

polygons are created.

[View dependent] is not available with Motion Blur. When using them both,

[View dependent] will be off.

Edge len

Determine the number of divided polygons when using [View dependent]. For

example, when [Edge len] is set in 1.0 pixel, polygons are divided in 1.0

pixel width from the view point. Decreasing [Edge len] create more effect

of displacement. The range is more than 0.1. [Edge len] is available only

when using [View Dependent]

*When [Edge len] is 0 or more than 25, rendering process may fail.

Global Illumination

Enable

Determine if Global Illumination is available or not.

Quality

Determine the number of final gather rays. Increasing the value reduces

noise, but will also increase rendering time. The range is from 1 to 32.

Estimation samples

Determine the number of G.I samples. Increasing this value leads to a

more accurate rendering result, but will also increase rendering time.

G.I. scale

Enhance Global illumination effect.G.I. when its effect needs to be exag-

gerated. G.I.scale is not physically accurate, but may be needed to get a

more visibly different result.

Save cache

Save G.I sample as Real Flow bin particle format. This is only for de-

bug.G.I.

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Motion Blur

Enable

Determine if Motion Blur is available or not.

Duration(frames)

Determine the duration to apply motion blur for. The value is in units

of frames.

Interval Center

Determine the center point. The range is from 0 to 1.

Subdivs

Determine the number of times to divide a object in a frame by time line.

Increasing the value makes an animation smoother, but the rendering time

and memory will be required. This version is supporting only linear. The

value is fixed in 2.

Quality

Determines the number of rays. Increasing the value will result in a

better quality result, but more rendering time is required.The range is

from 1 to 100.

Note

When using Motion Blur, each objects need to be set motion blur available.

Right click when choosing objects to be applied motion blur, and click

[Object Property].Then set [Motion Blur] in [object].

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IBL

Enable

Determine if IBL is available or not.

Number of points

Determine the number of light samples of IBL. Increasing [Number of points]

results in less noise, but more rendering time is required.

Light multiplier

Determine multiplier samples from IBL map. Increasing [Light multiplier] in-

creases the intensity of the light.

HDRI Map Path

Determine the path for HDRI. The file formats should be Wald's RGBE for-

mat(.hdr) .

Visible

Determine if the HDRI is visible or not on the background.

Rend multiplier

Determien brightness of HDRI and the location of HDRI in the background.

Map coord

Determine the coordinate system of IBL Map. Angular supports Angular Map

format and Mirror supports Longitude-Latitude format. Spherical is not

supported by this version.

vert rot

Rotate HDRI vertically. The unit is degree.

horiz rot

Rotate HDRI horizanally. The unit is degree.

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3. Operating Instructions

The followings are described operating instructions for Anti Aliasing, Displacement,

Global Illumination, Motion Blur, IBL. See “Rendering set up for lucille Beta 0.9.4

for 3dsMAX”, about the details of setting each parameters.

3.1.Operation for lucille Beta 0.9.4 for 3dsMAX

Anti Aliasing

1. Choose [Rendering]>[Render Setup], and open [Lucille Renderer]tab.

2. Choose type of filters from [Filter].Supported filters are

Gaussian,box,triangle,catmull-rom,sinc.

3. Set the width to apply a filter. Enter a value you need in [pixel] box. The range

is from 0.1 to 3.0. Increasing the value of [pixel] result in the smoother edge.

4. Set [Quality] up. The range is from 1 to 32. Increasing [Quality] result in less

jaggy, but the more rendering time will be required.

5. Start rendering by clicking [Render] button on the right bottom of the window.

6. The render result will be displayed.

* Rendering example

With anti aliasing

Quality:3

Pixel:2.0

Without anti aliasing

Quality:1

Pixel:0.1

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Global Illumination

1. Choose [Render Setup] from [Rendering], and open [Lucille Renderer] tab.

2. Check [Enable] in[Global Illumination].

3. Set[Quality]. Increasing [Quality] will result in less noise, but the rendering

time will be required.

4. Set[ Estimation Samples] . Increasing [Estimation Samples] will result in more

physically accurate, but the rendering time will be required.

5. Set[G.I.Scale]. Increasing [G.I. scale] will enhance the G.I. effect, although

it will not be physically accurate.

6. Start rendering by clicking [Render] button on the right bottom of the window.

* Rendering example

With G.I.

Quality:4

Estimation Samples:1000

G.I.Scale:3.14

Without G.I

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Motion Blur

1. First, prepare an animation scene.

2. Choose [Render Setup] from [Rendering], and open [Lucille Renderer] tab.

3. Check [Enable] in [Motion Blur].

4. Set [Duration]to apply motion blur. The value is in units of frames.

5. Set [Interval Center]to determine the center point for motion blur. The range is

from 0 to 1.

6. Set [Quality]to determine the number of rays. Increasing [Quality] result in bet-

ter quality.

7. Open [Object Properties] by right clicking the object you would like to blur.

8. Check [Object] in [Motion Blur] from the [General]tab.

9. Choose the period of the animation to render.

10. Start rendering by clicking [Render] button.

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* Rendering example

Anti Aliasing

Quality:1

Pixels:2.0

Motion Blur

Duration:0.5

Interval Center:0.0

Subdivs:2

Quality:5

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IBL

1. First, prepare HDRI for IBL. The format should be Angular Map or Longitude-Latitude.

2. Enter the path of HDRI which you have in[HDRI Map Path].

3. Check[Enable].

4. If needed, check [Visible] to set the HDRI as the background of the rendering re-

sult.

5. Set[Number of Points]to determine the number of light samples for IBL map.

5. Set [Light multiplier]. Increasing [Light multiplier] increases the intensity of

the light.

6. Start rendering by clicking [Render] button on the right bottom of the window.

* Rendering example

Anti Aliasing Quality:2

IBL Enable:on,visible:on

Light multiplier: 0.6

Map coord:Mirror

horiz rot: 35

Anti Aliasing Quality:2

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3.2. Common Parameters supported by lucille Beta 0.9.4 for 3dsMax

Like other plug-in renderers, lucille Beta 0.9.4 for 3dsMax supports common renderer

parameter settings. The following is a list of supported/unsupported features. Parameters

in the red rectangle are currently not supported. Please refer to 3dsMax's reference manual

for the usage of each feature.

Common

The following parameters are supported.

Time Output

Render Output

Email Notifications

Scripts

Assign Render

Only "Production"*1

*1

Material Editor and ActiveShade is not

supported. Select Default Scanline

Renderer as the Material Editor Renderer.

Area to Render, Lighting, and Bitmap

Proxies are not supported.

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3.3. Supported Material Maps

lucille Beta 0.9.4 for 3dsMax supports the default material map for 3dsMax. lucille also

offers its own materials, and supports import from RSL(RenderMan shading language) shaders.

Some Mental Ray materials and V-ray materials are also supported.

The following is a list of 3dsMax default material maps, lucille materials, RSL shaders,

and V-ray materials supported by lucille. Some features of the default 3dsMax material map

and V-ray material map are not supported. Features not currently supported are shown in a

red rectangle.

Please refer to 3dsMax, Mental Ray, or V-ray's reference manual for the usage of each

feature.

Supported 3dsMax Default Materials

lucille supports the following materials

Standard

Other materials are not supported on the current version.

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Supported parameters of the default 3dsMax material

Standard

The following parameters are supported

Shader Basic Parameters

The following shaders are not

supported

Multi Layer

Oren Nayar

Strauss

Translucent Shader

Wire is not supported.

Face Map is not supported.

2-Sided is not supported.

Sample Slot*1, Extended Parameters,

SuperSampling, Dynamics Properties, DirectX

Manager, and Mentalray Connction are not

supported.

*1

lucille Beta 0.9.4 for 3dsMax cannot display

the created materials in the sample slot. By

assigning Default Scanline Renderer as the

renderer for [Material Editor], the preview

will show up, but will be slightly different

from the actual rendering results by lucille.

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Supported 3dsMax Default Maps

Maps Rollout

The following map properties are supported.

Diffuse Color

Bump

Bitmap, Mix, or Normal Bump with

Bitmap can be specified for Map.

Displacement

Only Bitamp can be specified for Map.

Maps

The following Maps are supported.

Bitmap

Normal Bump

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Only Explicit Map Channel is

supported.Vertex Color Channel,

Planar from Object XYZ, Planar

from World XYZ are not supported

Supported Parameters for the default 3dsMax Map

Bitmap

The following parameters are supported.

Bitmap Parameters

Only the file name field is

supported for Bitmap. The type of

images supported is PNG and JPG.

Coordinates

Environ is not supported.

Only Explicit Map Channel is

supported for Mapping

U, V is not supported for Angle.

Blur and Blur offset is not

supported.

VW, WU is not supporte

Noise, Time are is not supported.

Noise

The following parameters are supported.

Noise Parameters

Output

Coordinates is not supported.

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Normal Bump

The following parameters are supported.

Parameters

Only Tangent is supported for

Method.

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lucille Materials

lucille Beta 0.9.4 for 3dsMax can create various textures using lucille's materials. The

materials supported are lucille material and AO(Ambient Occlusion) material. lucille

material is mainly used for basic texture settings.

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lucille Material

Diffuse

Diffuse: Set Diffuse color and map.

Multiplier: Set the mixture level of diffuse and Bitmap.

Roughness: Set roughness of

Contribution: Contribution of diffuse term.

Reflection

Reflection: Set Reflection color and map.

Multiplier: Set the mixture level of diffuse and Bitmap

Reflectance: Set the degree of reflectance.

Reflection glossiness: This parameter is a coefficient for gloss reflection. It

is used to get a rough metal texture. Set to 0.0 for weakest glossiness, and 1.0

for strongest glossiness.

Reflection glossiness quality: Set the sampling count for reflection glossiness.

A higher value can lead to better quality, but will result in more rendering time.

Reflection falloff dist: Set Fall off distance for the reflection ray.

Reflection falloff color: If the reflection ray hits an object or background

longer than the falloff distance, this color will be applied as the ray's color.

Enable falloff: Set falloff

Refraction trace depth: Limit the number of reflection.

Reflection cutoff threshold: lucille tries to estimate the contribution of re-

flections to the image, and if it is below this threshold, these effects are

not computed.

Fresnel reflection: Set the strength of reflection and refraction according to

the Fresnel reflection equation.

Refraction

Refraction: Set the Refraction color and map.

Multiplier: Set the mixture level of diffuse and Bitmap.

Refractance: Set the degree of reflectance.

Index of Refraction: Set Refractive Index.

Refraction glossiness: This parameter is a coefficient for gloss refraction. It

is used to get a rough glass texture. Set to 0.0 for weakest glossiness, and 1.0

for strongest glossiness.

Refraction glossiness quality: Set the sampling count for refraction glossiness.

A higher value can lead to better quality, but will result in more rendering time.

Refraction falloff dist: Set the Fall off distance for the refraction ray.

Refraction falloff color: If the refraction ray hits an object or background

longer than the falloff distance, this color will be applied as the ray's color.

Enable falloff: Set falloff

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Refraction trace depth: Limit the number of refraction.

Refraction cutoff threshold: lucille tries to estimate the contribution of re-

fractions to the image, and if it is below this threshold, these effects are

not computed.

BRDF

BRDF type: Set the BRDF model. Currently only the Wald model can be selected.

Aniso axis: Set the Aniso axis.

U aniso: Set the Aniso for the U direction. A smaller value will have sharper re-

sults.

V aniso: Set the Aniso for the V direction (Perpendicular to U direction). A

smaller value will have sharper results.

Note

Reflection parameters follow the law of physics. Diffuse, reflection, and refraction

parameters do not always effect the shading results. The parameter values will be ad-

justed inside the shader so the amount of energy follow the rule of physics.

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A Guide for Creating a lucille Material

It is possible to create a custom material using the lucille material. A lucille material

can be created by setting the parameters of a material and setting it as a preset. The

following is a guide to create lucille Material.

Creating a new material

1. Boot the lucille material script [lmmaterial.ms].

2. Open the [Material Editor].

3. Click the [Standard] button inside [Material Editor].

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4. Choose [lucilleMax Material] from the [Material/Map Browswer].

5. Change the parameters inside [Base Parameter] and [BRDF Parameters] to create a materi-

al.

Creating a new material from existing materials

A new material can be created by using the parameters of an existing lucille material. Some

material presets can be found at lucille's website

(http://www.fixstars.com/ja/lucille/resources/index/). A material of your choice can be

created by using these material presets and changing some of the parameters. The following

guide describes how to create a new material from existing materials.

Step by step Guide

1. Load a lucille material save as a 3dsMax material(mat.)

※Refer to "Loading lucille material" for procedures to load a lucille material.

2. Change the parameters inside [Base Parameter] and [BRDF Parameters] to create a custom

material.

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Exporting lucille Material

A lucille Material can be exported as a 3dsMax material (.mat) file. The following is a

guide to export your custom lucille material.

Step by step guide

1. Check if the [lucilleMax Material] you want to export is inside the [Material/Map

Browswer].

2. Select the [Material Slot], click [Get Material], and open [Material/Map Browser].

3. Click [Put to Library] and enter the name of the exporting material.

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4. Select [Mtl Library] from [Browse From:] inside [Material/Map Browser].

5. Select [File] > [Save as] > [Save Material Library] and specify a directory to save the

material to.

6. Click [Save] to export the material. The material will be exported to the directory you

specified.

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Loading lucille Material

Lucille materials saved as 3dsMax material(mat.)files can be loaded to 3dsMax. The fol-

lowing is a guide to load such lucille material files,

Step by step guide

1. Boot lucille material script

※ Refer to "Booting lucille material" for a guide on how to boot a lucille material script.

2. Open [Material Editor].

3. Choose [Material Slot], click [GET Material], and open [Material/Map Browser].

4. Check [Mtl Library] at [Browse From:] inside [Material/Map Browser].

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5. Click [File] > [Open], and specify the material file you wish to load.

6. The selected material will be added to the right side of [Material/Map Browser].

7. Click the added material inside [Material/Map Browser], and it will be applied to a

[Material Slot] selected in [Material Editor].

※lucille Beta 0.9.4 for 3dsMax does not support rendering within the [Material Editor].

Therefore, a lucille material cannot be previewed inside a [Material Slot]. If a mate-

rial is applied successfully, the [Material Slot] will become blank or the object will

be shown in black.

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8. Assign the material to an object by drag & drop.

9. Click[Render] inside [Render Setup], and check if the material is loaded properly.

Rendering example of lucille material: Glass.

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AO(Ambient Occlusion) Material

Base Parameters

Quality: Set the sampling count for AO. A larger value will lead to noise-less

rendering results, but will also take longer to render.

Cutoff: A ray that hits after it traveled longer than the specified distance will

be assumed it was not occluded. Setting zero will disable this parameter.

Output Beta:Occludsion rate will be output as Beta values.

Invert Beta:Beta values will be inverted when Output Beta option is enabled.

Un-occluded: Set the color of a ray that was not occluded.

Occluded: Set the color of a ray that was occluded.

Sample of rendering results:

Anti Aliasing

Quality:3

Pixels:2.0

Ambient Occlusion

Quality:128

Cutoff:0.0

Anti Aliasing

Quality:3

Pixels:2.0

Ambient Occlusion

Quality:128

Cutoff:10.0

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Shadows are all ray cast.

Area Shadow will become soft shadow,

Shadow Map, Ray Traced Shadows, mental ray

Shadow Map, Adv.Ray Traced will become hard

shadow.

3.4 Supported Light

lucille Beta 0.9.4 for 3dsMax supports 3dsMax Standard Lights. The following are a list of

the supported/unsupported features for 3dsMax Standard Lights.

SpotLight

The following parameters are supported.

Object Type

Name and Color

General Parameters

Use Global Settings is not supported

All selection items for Shadows

will be recognized as raytracing. Selecting Ar-

ea shadow will result in soft shadow, and se-

lecting other items will result in hard shadow.

Intensity/Color/Attenuation

Spotlight Parameters

Only Circle is supported

Overshoot is not supported.

Advanced Effects

Projector Map is not supported.

The following parameters are not supported.

Shadow Parameters

Shadow Map Params

Area Shadows

The following parameters are supported.

Basic Options

Only Rectangle and Sphere are supported.

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Directional Light

The following parameters are supported.

Object Type

Name and Color

General Parameters

Use Global Settings is not supported.

All selection items for Shadows

will be recognized as raytracing. Selecting Area

shadow will result in soft shadow, and selecting

other items will result in hard shadow.

Intensity/Color/Attenuation

Directional Parameters

Only Circle is supported

Overshoot is not supported.

Aspect is not supported.

Advanced Effects

Projector Map is not supported.

The following parameters is not supported.

Shadow Parameters

Shadow Map Params

Shadows are all raytcast.

Area Shadow will become soft shadow,

Shadow Map, Ray Traced Shadows, mental ray Shadow

Map, Adv.Ray Traced will become hard shadow.

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Shadows are all rayt cast.

Area Shadow will become soft shadow,

Shadow Map, Ray Traced Shadows, mental ray Shadow

Map, Adv.Ray Traced will become hard shadow.

Omni Light

The following parameters are supported.

Object Type

Name and Color

General Parameters

Use Global Settings is not supported.

All selection items for Shadows will be

recognized as raytracing. Selecting Area shadow

will result in soft shadow, and selecting other

items will result in hard shadow.

Intensity/Color/Attenuation

Directional Parameters

Only Circle is supported

Overshoot is not supported.

Aspect is not supported.

Advanced Effects

Projector Map is not supported.

Shadow Parameters, Shadow Map Params is not sup-

ported.

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3.6.lucille Specific Property

lucille Beta 0.9.4 for 3dsMax supports lucille specific objet properties. Use the proper-

ties when you wish to set rendering properties per object.

Step by step guide

1.Click [MAX Script] > [Run Scripts...] and boot the script for object properties (file

name [lmproperty]). The file is stored at "C:\Program

Files\lucille\plugins\max\max2010_x86_64\scripts\lmproperty.ms" at default.

2 Lucille Properties will be added to the menu.

3.Click [Lucille properties] to display the lucille properties window.

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Lucille properties parameters

Emit GI

Set if the object emits GI.

Receive GI

Set if the object receives GI.

Surface ID

Set an ID to a surface for calculation (not supported for this version)

Object visible to GI ray

Set if the object is visible from the GI ray (not supported for this version)

Object visible to reflection ray

Set if the object is visible from the reflection ray (not supported for this ver-

sion)

Object visible to refraction ray

Set if the object is visible from the refraction ray (not supported for this ver-

sion)

Displacement Setting

Use global settings is on : Use Render global setting.

Use global settings is off : Set displacement setting per object. Each parameter

is the same as render global.

Matte object

Set if the object is a matte object.

Matte Alpha multiplier

Set a multiplier coefficient for when the Matte object option is enabled.

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3.7. Rendering Frame

lucille Beta 0.9.4 for 3dsMax can display rendering results in the rendering frame. The

following are a list of supported/unsupported parameters.

The following parameters are supported.

Area to Render

Region is not supported.

Viewport

Only Perspective view is supported. If Top, Front, or Left is selected, an invalid

rendering result will be displayed.

The following parameters are not supported.

Render Preset

An invalid rendering result will be displayed when selected.

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4.Support

Please contact us about business inquiries including quote requests and partnership

opportunities.

[email protected]

Please feel free to contact us about additional functions and shaders.*

Fixstars Coporation

Gate City Ohsaki West Tower 18F

1-11-1 Ohsaki, Shinagawa-Ku

Tokyo, Japan 141-0032

Autodesk 3dsMax is a registered trademark or a trademark of Autodesk,Inc

Mental Ray is a registered trademark or a trademark mental of images GmbH

V-ray is a registered trademark or a trademark of Chaos Software Ltd

The RenderMan is a trademark of Pixar.

The RenderMan(R)Interface Procedures and Protocol are:Copyright 1988,1989,2000,2005 Pixar.All Rights Reserved.