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Video Game Industry. Analyst Report to Fidelity Magellan Fund Manager November 20, 2001. Agenda. Market History: Ainsley Quiohilag Platform v. Software: Bei Wei Li Current Market Conditions: Henry Steinberg Conclusions & Recommendation: Dana Kelman. Market History. - PowerPoint PPT Presentation
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Video Game Video Game IndustryIndustry
Analyst Report to Fidelity Analyst Report to Fidelity Magellan Fund ManagerMagellan Fund Manager
November 20, 2001November 20, 2001
AgendaAgenda
Market History: Ainsley QuiohilagMarket History: Ainsley Quiohilag Platform v. Software: Bei Wei LiPlatform v. Software: Bei Wei Li Current Market Conditions: Henry Current Market Conditions: Henry
SteinbergSteinberg Conclusions & Recommendation: Conclusions & Recommendation:
Dana KelmanDana Kelman
Market HistoryMarket History
Periods Defined by Two Major Periods Defined by Two Major PlatformsPlatforms Atari v. ColecovisionAtari v. Colecovision Nintendo v. SegaNintendo v. Sega Sony v. NintendoSony v. Nintendo X-Box new entryX-Box new entry
Atari, Sega, & Colecovision failuresAtari, Sega, & Colecovision failures
Market HistoryMarket History
Software Maker SustainabilitySoftware Maker Sustainability Electronic ArtsElectronic Arts ActivisionActivision SegaSega
Platform v. SoftwarePlatform v. Software
PlatformsPlatforms Loss LeadersLoss Leaders
MSFT expects to lose $150 per unitMSFT expects to lose $150 per unit Gillette business model analogyGillette business model analogy
Profits derived from softwareProfits derived from software Platform makers develop software for their Platform makers develop software for their
consolesconsoles Royalties from third party software Royalties from third party software
developersdevelopers
Platform v. SoftwarePlatform v. Software
Software Only CompaniesSoftware Only Companies Ability to make software for all Ability to make software for all
platformsplatforms No losses to recoverNo losses to recover High profit margins/low marginal costHigh profit margins/low marginal cost Lower fixed costs than companies that Lower fixed costs than companies that
make both consoles and softwaremake both consoles and software
Current Market Current Market ConditionsConditions
Major Platform MakersMajor Platform Makers Sony Playstation 2 debuted last yearSony Playstation 2 debuted last year Microsoft Xbox and Nintendo Gamecube new Microsoft Xbox and Nintendo Gamecube new
introductions November 2001introductions November 2001 Intense competitionIntense competition
More platforms more playersMore platforms more players $1 billion marketing blitz for video game industry$1 billion marketing blitz for video game industry Increased size of market (44 million consoles today Increased size of market (44 million consoles today
to 70 million by 2003)to 70 million by 2003) New platform technology facilitates improved game New platform technology facilitates improved game
qualityquality
ConclusionConclusion
Who wins battle of platforms?Who wins battle of platforms? Who cares?Who cares?
Value added comes from gamesValue added comes from games Examples: Movie theaters, Sega DreamcastExamples: Movie theaters, Sega Dreamcast
Real winners are software makersReal winners are software makers Capture whole market regardless of Capture whole market regardless of
platformplatform
RecommendationRecommendation
Electronic ArtsElectronic Arts Industry leaderIndustry leader
Use clout to negotiate deals with celebrities Use clout to negotiate deals with celebrities & sports figures& sports figures
Hedged against platform standard Hedged against platform standard problem – make software for all problem – make software for all platformsplatforms
StabilityStability Survived past industry shakeouts Survived past industry shakeouts