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VMT CSCL WorkshopJune 2004
VMT CSCL workshop
Evaluation & analysis
VMT Workshop June 2004 3
Math Forum research theories
Interest and motivation research Social networks and the social
construction of community Imagination of community Activity theory and cultural psychology Socio-cognitive approaches to culture Information society/ globalization theory
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Evaluation in the VMT project
VMT Project overall (macro level) VMT Working groups (meso level)
Math collaboration (micro level)
• Face-to-face: what is happening?
• Transfer to virtual: what is different?
• Virtual explore: what is happing?
• Virtual support: computer support?
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Analysis methods
1. Quantitative content analysis
2. Ethnographic analysis
3. Conversation analysis
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1. Quantitative content analysis
In quantitative content analysis the communication is segmented (if this is applicable), coded, summarized and frequencies/ percentages are used for comparisons and/ or statistical testing.
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Exploring chat
Quantitative content analysis
• Segmentation – define the units of utterances
• Threading – define the references between
• Coding – categorize along multiple dimensions
• Conversation (based on Beers et al., 2004)
• Social (based on Renninger & Shumar, 2002)
• Problem-solving (based on Polya, 1957)
• Mathematics (plus math accuracy and progress)
• Support (i.e. automated entries and facilitation)
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Threading 1: Conversational
Conversational dimension
Social dimension
Support dimension
Threading 2: Problem solving
Problem solving
Mathematical moves
Coding scheme
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Reliability: Beyond dyadic chat
Threading affects reliability• Conversational threading (C-thread)
• Problem solving threading (P-thread)
Preliminary reliability• C-thread
• Conversation
• Support
• Social
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Preliminary C-thread reliability
Independent To agreed threading
A × B A × C B × C A × G B × G C × G
Thread or no thread assigned
77.8% 83.2% 75% 86.2% 87% 91.8%
Same thread or no thread assigned
63.4% 67.8% 65% 75% 73% 83.2%
Different threads assigned
27.2% 26.8% 31.3% 19% 24% 13.3%
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Preliminary reliabilities
Percentage
A × B A × C B × C
Conversation 50.6% 75% 69.2%
Social 63.4% 55% 52.4%
Support 56% 78.5% 60%
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Coded chat excerpt (1)
3 AME has entered the chat room. 7:00:10 nc en 4 FIR has entered the chat room. 7:00:11 0:00:01 nc en 5 MCP has entered the chat room. 7:00:12 0:00:01 nc en 6
MFP
Let's go around and have everyone share a greeting with the group. I'll start by saying that I'm really looking forward to seeing you talk about math tonight! 7:00:14 0:00:02 nc sf
7 MCP Hi! 7:00:49 0:00:35 s gr 8 AME hello 7:00:55 0:00:06 s gr 9 FIR Hey! 7:00:58 0:00:03 s gr
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Coded chat excerpt (2)
32
AME I have an idea that might help us find whats wrong with the pic.
7:06:19
0:00:49 s is 33
MCP We could use good ol' Pythag thm to see what BV is
7:06:30
0:00:11 o cg s m 34 AME Lets not 7:06:40 0:00:10 33 d cg 33 rf 35 MCP What's your idea? 7:06:46 0:00:06 32 rq ci 32 36
AME It states that something is wrong with the pic.
7:07:01
0:00:15 35 e 35 o 37 AME so we can't find what BV is 7:07:08 0:00:07 36 el cg 36 t 38
MCP Yeah, and I think if we 'found' BV, it would be something not possible.
7:07:31
0:00:23 37 o cg 37 t 39 MCP 16 + BV^2 = 21.16 7:08:10 0:00:39 o 33 p m 40 MCP BV^2 = 5.16 7:08:20 0:00:10 39 el 39 p m 41 AME I got it 7:08:23 0:00:03 se 42 AME I know whats wrong with the pic 7:08:29 0:00:06 41 s is 43 MCP BV = 2.27 7:08:31 0:00:02 39 el 39 r m 44 FIR ok. now i'm following! 7:08:44 0:00:13 39 f ci 39
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Coded chat excerpt (3) 59 AME What did you say BV was? 7:10:51 0:00:08 58 rq ci 43 60 FIR 2.27 7:11:05 0:00:14 59 rp 59,43 re 61
MCP With the numbers given, BV would be 7:11:10 0:00:05 59 rp 59
62 MCP yeah 7:11:11 0:00:01 60 f 60 63 AME I think thats wrong 7:11:14 0:00:03 60 d ci 60 ch 64 FIR how so? 7:11:19 0:00:05 63 rq 63 65
AME I know whats wrong with the pic 7:11:28 0:00:09 s is
66 MCP base would be twice that 7:11:31 0:00:03 61 o 61 r m 67 FIR what 7:11:33 0:00:02 65 rq 68 MCP 4.54 ish 7:11:41 0:00:08 66 et 66 69 AME The diagnol is not 4.6 7:11:45 0:00:04 67 e 67 t m 70 MCP Right 7:11:51 0:00:06 69 f 69 71 FIR exactly 7:12:02 0:00:11 69 a 69 ch 72
MCP Otherwise, the red lines and the base are almost an equilateral triangle
7:12:14 0:00:12 70 o 69 rf
m
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Ethnographic analysis
An interpretative method where data is produced through an encounter between the ethnographer and the ‘Other’.
The analysis provides ‘thick descriptions’ of social situations.
Uses theoretical frameworks combined with interpretative methods in order to understand the ‘natives’ point of view with a social context.
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Ethnography in VMT
Using a modified grounded approach Traditional grounded theory is inductive Modified is more theory driven This work will be developed more this
summer
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Grounded analysis of chat
Looking for connections across lines of text Grounded analysis is relational where coding is
discrete Coding gives an important quantitative picture
of what people are doing Grounded analysis allows us to think about
what the actors are thinking at particular moments
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Analysis of video clips
Looking at how people communicate with their bodies in space and time
Contrast with online world where extra-linguistic cues are different
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3. Conversation analysis
A qualitative, explicitly interpretive analysis of the social practices or interaction methods used by the participants in a conversation to accomplish what they are doing. Typically stresses the sequentiality of conversational moves and how shared meaning is created and negotiated through tacit practices.
Ex.: yesterday’s data session interpreting the video clips of taxicab geometry problem solving.
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Conversation analysis in VMT
Bridges the content analysis and ethnographic approaches
Looks closely at the micro-cultural interactions
Allows us to link the specific discursive processes of meaning production with larger social issues, i.e. mathematical thinking or resistance to mathematics
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Future research in VMT
Design research: consecutive iterations to improve overall design
Understand the practices of online math collaboration
Specify the requirements for software design and pedagogy
Design problems, software and service Evaluation in PoW-wow! context