Warhammer 40,000 Fanmade: Dark Eldar Characters

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  • 8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters

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    ARHRA THE FALLEN ONE

    This Paradise World was guarded by Kharandras now

    recognised as the heir to the Dark Phoenixs shrine who led a

    force of Biel-Tan Eldar, dedicated entirely to the swift attacks

    which would be required to overcome the power of the true

    Scorpion Lord. The battle lasted for 6 days, 6 hours, and 6

    minutes, but eventually the two met at the battles centre.

    It was here that the Fallen Phoenix was forced to prove how

    far he would go to please his new masters. Arhra battered

    Kharandras and near four hundred Eldar to their deaths

    destroying their Spirit Stones with fell swings of the Foetearer

    before he was finally brought down by his heir. It was at this

    point, however, that the shrine was brought down from within

    by members of his retinue.

    Since that day, Arhra has not been seen by any eyes human

    or alien. Some say that he has, in absence, been responsible

    for the establishment of the Incubi within Dark Eldar society.

    However, such rumours have never been confirmed could he

    have sunk so low?

    The tale of Arhra is a long one, filled with terror and flowing

    blood. Of all of the Eldars Dark Kin, he is the one most

    despised for while any Eldar can fall, the Phoenix Lords are a

    different entity entirely.

    Arhra is the only known Phoenix Lord to have fallen, and is

    equal to the two missing Warp Spider and Shining Spears

    Lords in mystery. No-one knows why Arhra fell from his

    position among the most influential Eldar of all time, but what

    is known is the nature of his disgrace. Arhra was corrupted by

    the Chaos Powers, and now burns with the diabolic splendour

    of Chaos. With this, he was driven insane forced by the

    unnatural forces consuming his body to fight against his

    fellows. A number of his most dedicated disciples, known as

    the Disciples Of Death, fell alongside Arhra and together they

    led a force of 1000 Striking Scorpions toward the first Shrine to

    the Scorpions located on a now dead Eldar Paradise world.

    Unit Type:

    Independent CharacterSpecial Rules:

    Fearless Dark Eldar Eternal Warrior 5+ Invulnerable Save Move Through Cover Infiltrate Furious Charge

    Preferred Enemy (Striking Scorpions)

    Disciples of Death: Arhra is joined in all battles by a retinue of

    chosen Incubi warriors. This is a unit of 9 Incubi Blademasters,

    which may use Arhras initiative. The Incubi count as a retinue.

    The Dark Father: None inspire more fear than the Dark

    Phoenix. All Dark Eldar units within 18of Arhra may use his

    Leadership, and count as Stubborn. If a unit falls back and their

    path comes within 6 of Arhra or his unit, they are immediately

    destroyed.

    PTS WS BS S T W I A Ld Sv

    220 8 7 4(5) 4 4 8 5 10 2+

    Wargear:

    Splinter Pistol, Haywire Grenades, Frag Grenades, Trophy

    Rack, Horrorfex, Wargear Below...

    Black Armour of Arhra: All light is diminished from the chaotic

    energies inherent in this tainted armour. All shooting

    conducted against Arhra and his retinue is at half strength, and

    uses the Night Fighting special rules.

    Scorpions Sc ream: This artefact is one of the first

    mandiblasters in existence. Arhra gains +2 attacks on the turn

    that he charges, and halves the initiative of his target unit(s).

    Foetearer: A Punisher of unimaginable length, this halberd is

    believed to be able to cut through anything. The Foetearer is a

    two handed weapon which functions as a Witchblade, however

    any successful roll to wound of a 6 will cause d6 models in the

    target unit to take a Toughness Test if failed, the model will

    take d3 wounds..

    Agoniser Helm: Etched in the bone of this baleful helm are

    runes of pain. For each wound Arhra takes in close combat, a

    single model (Dark Eldar players choice) must take a Strength

    test if failed, they will take the wound instead. If the test is

    passed, Arhra will take the wound as normal.

    The Great Betrayer, Fallen Phoenix Lord of the Striking Scorpions

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    WYCH LORD LELITH HESPERAX

    Lelith enjoys battling without weaponry, but when required to

    go to war she will bear the traditional Hunter weaponry the

    Trident Malhandir and a great net woven from the hair of a

    thousand murdered Eldar Virgins. While at first glance she

    appears to wear no armour well, only enough armour to

    protect the essentials this is not what it seems. Lelith is

    shrouded at all times by a nigh-unbreachable force field which

    makes a mockery of any attempts the foe makes to harm the

    Wych Lord. The only time that a foe can hope to attack Lelith

    directly is when she attacks, for she finds it incredibly amusing

    to let her guard down before going in for the kill.

    Surrounding Lelith at all times is an entire troop of Wyches

    usually her pride pupils which have all been able to pass the

    rigorous trials of the Wych Rings. Each of these specialises in

    their own technique, in order to form a fighting unit which is

    dreaded by any foe.

    In Dark Eldar society, only the strong will survive. Nowhere is

    this more apparent in the gladiator rings under Commoraghs

    surface, where the Wych Rings lie. While commoners do their

    daily depraved lives, here only one thing matters: the bout.

    While Dark Eldar fear the Cabal of the Splintered Heart and

    their leader, the infamous Lord Vect, here there is only one

    authority which matters: Wych Lord Lelith. From her first fight,

    Lelith has never been defeated in the Wych Rings, and from

    the fame and glory gained on this field she slowly brought her

    way out of the rings and into the management of the arenas.

    Now she has the joy of training an entirely new generation of

    fighters in the ways of the Wych those who enjoy the hunt

    will train with the net, while the brawlers begin as Gladiators.

    Lelith herself can perform both roles better than any other

    warrior in the history of the Rings, and any upstarts are swiftly

    slain by The Grand Attraction before they have a chance to

    speak.

    Unit Type:

    Independent CharacterSpecial Rules:

    Dark Eldar Eternal Warrior 3+ Invulnerable Save Hit and Run Infiltrate Preferred Enemy (All Enemies) Poisoned Attacks (3+)Gathering of Wyches: Where Lelith fights, thousands of

    Wyches will also gather drawn like hounds to the slaughter.

    An army which includes Lelith counts all Wych units such as

    Jetbikes, Wych Hunters, and Wych Gladiators as Scoring

    Units, and may take these units as Troop Choices, Fast Attack

    Choices, or Elite Choices.

    Nigh Impenetrable: Leliths defences are legendary for their

    durability. Any foe with under half of Leliths initiative (rounded

    down) must take an Initiative test in order to attack Lelith or

    her unit if failed, they make no attacks at all that turn.

    PTS WS BS S T W I A Ld Sv

    200 10 5 4 3 3 9 4 10 5+

    Wargear:

    Haywire Grenades, Frag Grenades, Trophy Rack, Wargear

    Below...

    Malhandir the Doom Trident: This large trident can split rock

    as well as flesh with mere swipes. This is a Power Weapon

    which may be used as either a Power Weapon, Thunder

    Hammer or Pair of Lightning Claws in any turn of close

    combat.

    Binding of Tears: This net is woven from the fine hair of a

    thousand Eldar Virgins, killed in horrific battle. It counts as aClose Combat Weapon, which may ensnare a single enemy

    model in base contact with Lelith. Each player rolls a dice and

    adds their models Initiative value to the roll if Lelith beats

    the opponents roll, then that model attacks with 1 attack this

    turn, and is automatically hit by Dark Eldar attacks in this turn

    of combat.

    Dancer of Death, The Grand Attraction

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    BLADEMASTER DRAZHAR

    In the adverse conditions of the Academy, where students

    were expected to learn from eachother rather than anyspecific tutor, moulded the young Drazhar into a cold blooded

    killer, who does not hesitate to kill his comrades if they

    attempt to upstage him to become the master of his troop.

    Drazhar and his squad known as the Death Stalkers are

    slaughterers for hire if you can find them and afford to pay

    their vast fees, or otherwise tempt Blademaster Drazhar, then

    they will fight to their deaths. Such is the loyalty or dread

    that Drazhar inspires that the Stalkers would rather fall on

    their own blades (better than to be shoved) than allow him to

    fall in battle, making them a ferocious close combat unit in all

    respects.

    As he rips and tears his way across the battlefield, Drazhar

    holds no regrets for any of his actions which occur along the

    way. If anything, Drazhar fights ever the harder in the toughest

    combat conditions.

    Of all the Incubi a Dark Eldar Archon can field on the field, one

    is feared more than any other the shadowy spirit known asDrazhar. His obsidian armour inspires fear in all beings, living

    or dead, who face his whiring knives in battle.

    The story of Drazhars rise from simple warrior to the first

    amongst Incubi is forged upon the battlefield. Drazhar was not

    born a Dark Eldar, but instead found in a daring raid upon the

    Craftworld Saim-Hain during the Eldar Wars against their Dark

    Kin. He was kidnapped by the marauding Dark Eldar who were

    burning down the windswept surface of the craftworld, and

    would have faced an eternity as a slave if it were not for his

    choice to attack his captors in a murderous rage with the

    hunting knife all Wild Riders to be are issued with. He gained

    the respect of the Dark Eldar with this single act forged in

    anger, and such was his luck that he was inducted then and

    there into the despoiled Incubi Academies which can be found

    in the dark corners of Commoragh

    Unit Type:

    InfantrySpecial Rules:

    Incubi Special Rules Preferred Enemy (All) Relentless Poisoned Attacks (3+) Look Out, Sir! (see C: IG)Bodyguard: Drazhar is purchased as an upgrade for any DarkEldar Bodyguard, and costs the usual Incubi cost +100. Any

    Bodyguard which includes Drazhar must contain Incubi ONLY.

    For Hire: Drazhar and all models in the unit which he is joined

    with will be Fearless, but ignore No Retreat. Instead, any

    models which are wounded must take a Leadership Check if

    failed, they take an additional armour save.

    The Master is Dead! If Drazhar falls in close combat, the squad

    he was joined with will immediately fall back at its end they

    may not be cut down on the turn this occurs, and will regroup

    immediately at the end of that game turn. All members of the

    unit gain Furious Charge and Rage for the rest of the game.

    PTS WS BS S T W I A Ld Sv

    +100 7 5 4(5) 3 2 7 4 10 3+

    Wargear:

    Bio Laser, Haywire Grenades, Frag Grenades, Trophy Rack,

    Terrorfex, Wargear Below...

    Accursed Hunting Blades: Whenever Drazhar faces his home

    Craftworld in battle, he takes the Hunting Blades of his

    opponents these are melted down and inscribed with runes

    of power. The Hunting Blades may be thrown in the Shooting

    Phase in addition to other weapons, and count as Lightning

    Claws. Both the shooting attacks made with the blades and the

    claws in close combat will benefit from Drazhars PoisonedAttacks.

    Manbane: This poison is concocted specifically to bring down

    man-sized creatures. If Drazhar wounds, but does not kill, any

    model in Close Combat with his normal attacks, the wounded

    model will lose 1 from their BASIC Strength, Toughness, and

    Weapon Skill characteristics.

    Blade Dasher, Bodyguard for Hire

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    GOLDEN KING SYLAR

    A popular legend among Dark Eldar Children is that of the

    Golden King, who was a legendary Archon who stole

    Unit Type:

    Infantry Counts as a HaemonculusSpecial Rules:

    Fearless Dark Eldar 6+ Invulnerable Save Move Through Cover Infiltrate Furious Charge Preferred Enemy (Striking Scorpions)Slavemaster Supreme: Rikan may be joined to a Warp Beast

    Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or

    his Assembled Slaves (see below) at the beginning of any game

    he inherits the rules of the unit he joins. While the unit

    survives, they may re-roll their attempts to Run, and count

    Dangerous Terrain as Difficult.

    Assembled Subjects: Rikan comes with the most promising of

    his slaves these are essentially a unit of Conscripts (see Codex

    Imperial Guard) but will re-roll all failed Characteristic based

    tests while Rikan is alive. The unit is also joined by aHaemonculus, and they will all have a piece of Wargear known

    as Shock Collars (See right). The unit counts as a Troop Choice

    but is NOT a scoring unit.

    PTS WS BS S T W I A Ld Sv

    130 5 5 4 3(4) 2 5 3 9 4+

    Wargear:

    Net Weaponry, Bio Laser, Haywire Grenades, Close Combat

    Weapon

    Slave Prods: If Rikan joins his Assembled Slaves, the unit

    becomes Fearless. However, all No Retreat saves which are

    required will be failed automatically.

    Shock Maul: Enemies which are desired by Rikan will usually be

    kept as Slaves if they are good enough specimi ns. Each time a

    model is removed as a casualty by Rikans attacks, add a single

    Prisoner Token to your pool.

    Warp Grenade: This is a special Haywire Grenade which may

    be used once per gameselect a single target within 6 of

    Rikan. It deals a Strength 10 hit to the target if it is a vehicle

    (strength 6 against other unit types) automatically, and if the

    target is removed you may roll 1 dice for each size of the base

    25mm = 1

    40mm = 2

    Dreadnought = 4

    Bigger = 6

    For each dice which rolls a 4+, a single Warp Beast may be

    placed within 6 of Rikan

    Shock Collars: Whenever a No Retreat save is failed, all models

    in the same unit will gain the Rending special rule for that turn.

    (Note: their basic attacks are also reduced to 1)

    Raider Supreme, Legendary Fisherman

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    THE GOLDEN GUARD

    Years later, Urien was visited by a second image the image of

    a million million frothing beasts, cutting down all who opposed

    them. In the interests of achieving this he began the process of

    cannabalising young upstart kabals which attempted to try

    and usurp the higher ups. This started small small groups of

    unfortunate warriors and incubi but later the figures caught

    up. Urien was cast out of Commorragh after a great civil war

    between his followers and Vects Black Heart Cabal.This

    demolished entire districts of the Twilight City, forcing tens of

    thousands of Dark Eldar to evacuate right into the ships

    Urien was again requisitioning for personal use.

    Nowadays, Urien continues to be a savage upstart among the

    Dark Eldar. It is a brave soul who fights alongside the Master

    Haemonculus, for in his many visions he sees many

    monstrosities, and none are beyond enhancement to fulfil

    these bloody goals.

    In times long past, Urien Rakarth was one of the pride

    Bonesingers of a long dead Eldar world, and was blessed with

    the ability to see forme in any structure whether stone,

    wraithbone, or flesh. This time was of course before Slaanesh,

    but Urien was damned to be the head of a pleasure cult

    composed of the construction psykers of that world.

    When the fall came, Urien was cursed by his former comrades

    as he stole the worlds entire space fleet to bear himself and

    his followers towards their unknown goals. To an Imperial dog

    this would mean little, but the Eldar are psychic creatures and

    all of these screaming voices forced a number of blood vesselsin Rakarths head to burst. As he sank to the ground, Urien lost

    his Bonesinging abilities but was given a more fateful ability

    Slaanesh had blessed what would become one of his

    unknowing vassals with what would become known by many

    names such as, in Low Gothic, Bloodbending, or the most

    basic information of the standard Haemonculi Cult.

    Unit Type:

    Independent CharacterSpecial Rules:

    Fearless Dark Eldar Eternal Warrior Relentless 5+ Invulnerable SaveArmy of the Damned: All units in an army including Urien

    Rakarth must be joined by a Haemonculus (see Warp Beast

    Hunting Packs or Grotesques). Of course, these are no normal

    Haemonculi, but his sternest followers! Therefore these units

    may ignore d3 unsaved wounds (excluding those which cause

    instant death) suffered each turn (roll once at the beginning of

    each game turn and apply that number for all units). Urien also

    benefits from this, but gives any unit he joined the Feel No Pain

    special rule as well.

    Battlefield Surgery: Urien is so fascinated by his art that he will

    not hesitate to perform operations on the field. Each time a

    Prisoner Token is taken, you may choose to instead

    immediately convert it into an Uber Grotesque or Warp Beast,which is immediately added to the unit that Urien is in or any

    other unit with a Haemonculus within 12. In addition, for each

    casualty Urien or the unit he has joined deals, you immediately

    take a Prisoner Token specifically for this effect.

    PTS WS BS S T W I A Ld Sv

    215 5 5 5 4(5) 3 6 4 10 4+

    Wargear:

    Two Bio Lasers (may both be fired at once), Frag Grenades,

    Close Combat Weapon

    Biological Accelerator: This custom Bio Laser was fitted to

    Uriens left eye after it was removed by a rival Haemonculus.

    The Biological Accelerator may be fired before his Bio Lasers

    if it hits, all Bio Lasers fired at the same unit will become

    Assault 4 and Rending.

    Surgical Tools: A full surgical interface assists any Master

    Haemonculus. As well as being a Power Weapon, this also

    allows Urien to re-roll any of his failed Feel No Pain attempts.

    Uber Grotesque(s): Urien is accompanied by two of what he

    calls Uber Grotesques. These are included in his cost, and are

    Strength 5 instead of Strength 3. They are removed when Urien

    is finally killed.

    Exiled Haemonculus, Master of the Trade

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    DECAPITATOR

    When the Imperium needs a job doing, they send an Assassin.

    When the Dark Eldar want a job doing, they send Decapitator.

    A well known avatar of war among the Mandrakes, unlike

    many of his kin, Decapitator is straight and brutally toward the

    point with his victims he needs none of the trickery that the

    rest of the Mandrakes use to trap and tear apart their prey. All

    Decapitator needs is his blade, the Decapitator, which has no

    peer despite many attempts to recreate its prodigious power.

    There isnt much known about the one who would become

    known as Decapitator he grew up in the slums of

    Commorragh, and ascended the ranks by killing anyone who

    passed him. That is what he does. Nothing more, nothing less.

    Unit Type:

    InfantrySpecial Rules:

    Mandrake RulesHidden: While Decapitator may use the normal deployment

    rules of the Mandrakes, he may also choose to be direct and

    simply place d3 tokens of his own to deploy in. These will moveas Jump Packs, may run, and must remain within 12 of his

    Target (see below). On the turn that Decapitator becomes

    available in Reserve, choose one of these tokens to become

    Decapitator and his unit of Mandrakes. The squad may charge

    on the turn that they arrive.

    Target, Sir? At the beginning of the game, secretly record a

    character that will be Decapitators target. Decapitator will re-

    roll all failed rolls to hit and wound (in shooting and combat)

    against the target, and doubles his attacks against them. If

    Decapitator successfully kills a target, record this you must

    reveal it at the end of the game, and gain +1 Kill Point and/or

    +1 Objective (outside of Apocalypse) due to this. After a target

    is killed, secretly roll with a neutral observer a single d6. On a

    4+, a new broadcast has been received by Decapitator and

    another target has been assigned. This could potentially cause

    limitless targets for Decapitator.

    Decapitators Initiative: Decapitator will always have an

    Initiative equal to the majority Initiative of his targeted model

    +1.

    PTS WS BS S T W I A Ld Sv

    155 10 10 3(6) 3 2 X 2 10 3+

    Wargear:

    Splinter Pistol, Close Combat Weapon, Haywire Grenades,

    Frag Grenades

    Decapitator: This large serrated blade tears apart everything

    with ease. It is a Two Handed Power Weapon which doubles

    Decapitators strength, and forces all successful Invulnerable

    Saves to be re-rolled. Items equipped by an opponent which

    give them an Invulnerable Save will also be destroyed on a 2+

    when Decapitator successfully wounds a target.

    Shadow Skin: While Decapitator is out of combat, he has a 3+

    Invulnerable Save. In addition, while Decapitator is in or within

    3 of a piece of terrain, all successful rolls to hit against

    Decapitator or his squad must be re-rolled.

    Night Senses: Decapitator may target individual models in an

    enemy unit doing Close Combat as if they were Independent

    Characters.

    Psycho Slayer, A Nice Guy Really, He Who Heads

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    URIEN RAKARTH

    Years later, Urien was visited by a second image the image of

    a million million frothing beasts, cutting down all who opposed

    them. In the interests of achieving this he began the process of

    cannabalising young upstart kabals which attempted to try

    and usurp the higher ups. This started small small groups of

    unfortunate warriors and incubi but later the figures caught

    up. Urien was cast out of Commorragh after a great civil war

    between his followers and Vects Black Heart Cabal.This

    demolished entire districts of the Twilight City, forcing tens of

    thousands of Dark Eldar to evacuate right into the ships

    Urien was again requisitioning for personal use.

    Nowadays, Urien continues to be a savage upstart among theDark Eldar. It is a brave soul who fights alongside the Master

    Haemonculus, for in his many visions he sees many

    monstrosities, and none are beyond enhancement to fulfil

    these bloody goals.

    In times long past, Urien Rakarth was one of the pride

    Bonesingers of a long dead Eldar world, and was blessed with

    the ability to see forme in any structure whether stone,

    wraithbone, or flesh. This time was of course before Slaanesh,

    but Urien was damned to be the head of a pleasure cult

    composed of the construction psykers of that world.

    When the fall came, Urien was cursed by his former comrades

    as he stole the worlds entire space fleet to bear himself and

    his followers towards their unknown goals. To an Imperial dog

    this would mean little, but the Eldar are psychic creatures and

    all of these screaming voices forced a number of blood vessels

    in Rakarths head to burst. As he sank to the ground, Urien losthis Bonesinging abilities but was given a more fateful ability

    Slaanesh had blessed what would become one of his

    unknowing vassals with what would become known by many

    names such as, in Low Gothic, Bloodbending, or the most

    basic information of the standard Haemonculi Cult.

    Unit Type:

    Independent CharacterSpecial Rules:

    Fearless Dark Eldar Eternal Warrior Relentless 5+ Invulnerable SaveArmy of the Damned: All units in an army including Urien

    Rakarth must be joined by a Haemonculus (see Warp BeastHunting Packs or Grotesques). Of course, these are no normal

    Haemonculi, but his sternest followers! Therefore these units

    may ignore d3 unsaved wounds (excluding those which cause

    instant death) suffered each turn (roll once at the beginning of

    each game turn and apply that number for all units). Urien also

    benefits from this, but gives any unit he joined the Feel No Pain

    special rule as well.

    Battlefield Surgery: Urien is so fascinated by his art that he will

    not hesitate to perform operations on the field. Each time a

    Prisoner Token is taken, you may choose to instead

    immediately convert it into an Uber Grotesque or Warp Beast,

    which is immediately added to the unit that Urien is in or any

    other unit with a Haemonculus within 12. In addition, for each

    casualty Urien or the unit he has joined deals, you immediately

    take a Prisoner Token specifically for this effect.

    PTS WS BS S T W I A Ld Sv

    215 5 5 5 4(5) 3 6 4 10 4+

    Wargear:

    Two Bio Lasers (may both be fired at once), Frag Grenades,

    Close Combat Weapon

    Biological Accelerator: This custom Bio Laser was fitted to

    Uriens left eye after it was removed by a rival Haemonculus.

    The Biological Accelerator may be fired before his Bio Lasers

    if it hits, all Bio Lasers fired at the same unit will become

    Assault 4 and Rending.

    Surgical Tools: A full surgical interface assists any Master

    Haemonculus. As well as being a Power Weapon, this alsoallows Urien to re-roll any of his failed Feel No Pain attempts.

    Uber Grotesque(s): Urien is accompanied by two of what he

    calls Uber Grotesques. These are included in his cost, and are

    Strength 5 instead of Strength 3. They are removed when Urien

    is finally killed.

    Exiled Haemonculus, Master of the Trade

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    SLAVEMASTER RIKAN

    Under these lairs, lies an entire society of Haemonculi, as well

    as the Kabal known as the Kabal of the Dying Soul. There is no

    strife here a surprising change to normal Dark Eldar society

    but at the same time this is likely due to the grand slave trade

    here. Chorroro is known as the slave capital of the galaxy for a

    reason it has many pioneer schemes, including a number of

    more explicit ones which only increase the slave output. When

    a Haemonculus needs a good strong subject, they are likely to

    find one on this world.

    The nearest the Imperium has come to destroying the world of

    Chorroro Victis was their attack near the end of M40 a vast

    fleet was sent forth in order to stop the trade, but their

    millions of soldiers from dozens of Regiments were instead

    ambushed and attacked themselves by hopeful Overlord

    Kabals sent from countless sources in te hope of currying

    favour with the world. This very attack only bolstered the

    slave trade, nigh quadrupling the threat the world still

    presents. Much laughing was had by Rikan for that day.

    First among Uriens apprentices is Rikan known as the

    Slavemaster to his fellows. Rikan is a fairly amateur member of

    the Bloodbenders, but his true power shows in his command

    over the subjects used in the process itself.While others are

    content to rebuild their subjects after breaking them or

    receiving them, only Rikan is content to allow them to try to

    escape all the better to test their abilities to find the perfect

    host.

    Rikan is the one who holds the keys to the fields of Chorroro

    Victis a world much like Mordia in half light and half shadow.

    However, this is also one of the few worlds in the Western

    Fringe of the universe which both bears a Warp Rift and a

    large number of hopeful privateers. This gives a large slave

    supply, as well as perfect breeding conditions for Warp Beasts,

    which are simply normal animals mutated by the warps

    baleful presence on the planet. Its peaks house the lair of he

    and his own followers, who attempt to carve themselves some

    influence in the harsh courts of Rakarth and his apprentice.

    Unit Type:

    Infantry Counts as a HaemonculusSpecial Rules:

    Fearless Dark Eldar 6+ Invulnerable Save Move Through Cover Infiltrate Furious Charge Preferred Enemy (Infantry with Toughness 4+)Slavemaster Supreme: Rikan may be joined to a Warp Beast

    Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or

    his Assembled Slaves (see below) at the beginning of any game

    he inherits the rules of the unit he joins. While the unit

    survives, they may re-roll their attempts to Run, and count

    Dangerous Terrain as Difficult.

    Assembled Subjects: Rikan comes with the most promising of

    his slaves these are essentially a unit of Conscripts (see Codex

    Imperial Guard) but will re-roll all failed Characteristic based

    tests while Rikan is alive. The unit is also joined by a

    Haemonculus, and they will all have a piece of Wargear knownas Shock Collars (See right). The unit counts as a Troop Choice

    but is NOT a scoring unit.

    PTS WS BS S T W I A Ld Sv

    130 5 5 4 3(4) 2 5 3 9 4+

    Wargear:

    Net Weaponry, Bio Laser, Haywire Grenades, Close Combat

    Weapon

    Slave Prods: If Rikan joins his Assembled Slaves, the unit

    becomes Fearless. However, all No Retreat saves which are

    required will be failed automatically.

    Shock Maul: Enemies which are desired by Rikan will usually be

    kept as Slaves if they are good enough specimins. Each time a

    model is removed as a casualty by Rikans attacks, add a single

    Prisoner Token to your pool.

    Warp Grenade: This is a special Haywire Grenade which may

    be used once per gameselect a single target within 6 of

    Rikan. It deals a Strength 10 hit to the target if it is a vehicle

    (strength 6 against other unit types) automatically, and if the

    target is removed you may roll 1 dice for each size of the base

    25mm = 1

    40mm = 2

    Dreadnought = 4

    Bigger = 6

    For each dice which rolls a 4+, a single Warp Beast may be

    placed within 6 of Rikan

    Shock Collars: Whenever a No Retreat save is failed, all modelsin the same unit will gain the Rending special rule for that turn.

    (Note: their basic attacks are also reduced to 1)

    Consort to the Master, Tyrant of Chorroro Victis

  • 8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters

    10/10

    THE AVATAR OF KHAINE

    The true terror of the Golden Vessel is certainly not in its

    conduit, but in that it is the way in which the disembodied

    fragments of the Eldar god Kaela Mensha Khaine come into

    existence. Unlike the Avatars evident on the Craftworlds or

    Exodite Worlds, nearly all of the Dark Eldar Avatars are

    destroyed long dead after ten thousand years of war in the

    Bloody Handed Gods name. This makes the bringing of one of

    the ancient soldiers to the field of battle incredibly difficult,

    evidently.

    So on the eve of any battle, a thousand honourless cretins

    who ran away in battle are sacrificed on a vast pyre in the

    depths of each Dark Eldar craft. Though their powers in life

    were abysmal at best, in death they help summon the greatest

    The approach of a Comet in the sky was once seen by Feral

    Worlds as a gesture of good luck on the battlefield or goodfortune in the next month, but this changed a long time ago

    when the grand fleet of the Golden King Salarr was spotted.

    The glittering comets on a long forgottenight in M41 began

    the latest Dark Eldar raids on a number of Sectors near the Eye

    of Terror, where the Golden King s pirate force laid siege to a

    hundred worlds, all for the glory of plunder and riches.

    The object most commonly used to announce the arrival of

    one of the Kings raiding forces is called a Golden Vessel of

    Khaine by the Imperium this of course reflects the hues

    inherent upon its burnished surface. It is likely to be one of themost important facets of a raid, for built inside every vessel is

    a giant Webway conduit, which allows for the opening of a

    localised warp rift whenever Salarr or his Archons desire it.

    PTS WS BS S T W I A Ld Sv

    300 10 6 7 6(7) 5 7 6 10 2+

    Unit Type:

    Monstrous CreatureSpecial Rules:

    Fearless Daemon (for purposes of Grey Knight weaponry etc) 4+ Invulnerable Save Fleet Furious Charge Berserk Charge (+2 attacks on charge, not +1) Preferred Enemy (All)Assembling the Fragments: On the first turn of the game, you

    must deep strike a single marker onto the board, representing

    the Golden Vessel in which the Avatar of Khaine resides. If themarker would be forced to take a Mishap roll, move it the

    minimum distance required to stop this from happening. The

    opponent has their turn to try and destroy the pod before the

    Avatar is summoned the pod will count as an immobile

    Armour 14 (all around) vehicle which ignores the additional

    effects of weapons such as Lances, Melta, Gauss, or Ordnance.

    In the Dark Eldar players next movement phase, replace the

    Vessel with the Avatar of Khaine model. The Avatar may act

    normally in the turn this occurs, and does not count as moving

    that turn (yet).

    Inspirational: All Dark Eldar units within 24 of the Avatar or

    Vessel may re-roll all failed leadership based tests excludingPsychic Tests. If the Avatar is in close combat, all Dark Eldar

    models within 12 will gain +1 Attack and the Preferred Enemy

    (All) special rule.

    Wargear:

    The Wailing Doom, Terrorfex, Totem of Pain, Shadow Field(during Turn 1 and 2, Affects Vessel as well)

    The Wailing Doom: This is the grand weapon of the Avatar, and

    none may touch it excepting he. The Wailing Doom attacks as if

    it has the Melta special rule in close combat (giving it a +1

    modifier on the Vehicle Damage charts and +d6 Armour

    Penetration), as well as having the ability to be thrown.

    Throwing the Wailing Doom uses the Dark Lance weapon stats.

    The Wailing Doom returns to the bearers hands after it is

    thrown.

    Molten Body of Khaine: Incandescant fires shroud the Avatar

    from harm. The Avatar is immune to the effects of ALL Flame

    Based weaponry, including weapons with the Melta special

    rule, and Template weapons. There are no exceptions to this

    special rule for example, Flamestorm Cannons affect the

    Avatar, as does Wind of Chaos and other variants. For purposes

    of simplicity, Daemonic Fire from C: CD DOES work.

    Bloody Handed Rage: While not Wargear per-se, the wrath of

    Khaine is well known in Eldar society.Once per game, when

    Khaine has 2 or less wounds remaining - make a Leadership

    Test. If successful, all Force Weapons and Psychic Powers

    including Warlock powers, Warp Fields, and other such effects

    as Synapse are negated within 18 of the Avatar for this game

    turn. If the Avatar of Khaine is slain before this effect takes

    place, it activates at the beginning of the next game turnautomatically and affects all of the above effects on the board

    instead.

    Echoes in the Dark Sky, Beginning of the Reaping