Upload
herald-of-nurgle
View
224
Download
0
Embed Size (px)
Citation preview
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
1/10
ARHRA THE FALLEN ONE
This Paradise World was guarded by Kharandras now
recognised as the heir to the Dark Phoenixs shrine who led a
force of Biel-Tan Eldar, dedicated entirely to the swift attacks
which would be required to overcome the power of the true
Scorpion Lord. The battle lasted for 6 days, 6 hours, and 6
minutes, but eventually the two met at the battles centre.
It was here that the Fallen Phoenix was forced to prove how
far he would go to please his new masters. Arhra battered
Kharandras and near four hundred Eldar to their deaths
destroying their Spirit Stones with fell swings of the Foetearer
before he was finally brought down by his heir. It was at this
point, however, that the shrine was brought down from within
by members of his retinue.
Since that day, Arhra has not been seen by any eyes human
or alien. Some say that he has, in absence, been responsible
for the establishment of the Incubi within Dark Eldar society.
However, such rumours have never been confirmed could he
have sunk so low?
The tale of Arhra is a long one, filled with terror and flowing
blood. Of all of the Eldars Dark Kin, he is the one most
despised for while any Eldar can fall, the Phoenix Lords are a
different entity entirely.
Arhra is the only known Phoenix Lord to have fallen, and is
equal to the two missing Warp Spider and Shining Spears
Lords in mystery. No-one knows why Arhra fell from his
position among the most influential Eldar of all time, but what
is known is the nature of his disgrace. Arhra was corrupted by
the Chaos Powers, and now burns with the diabolic splendour
of Chaos. With this, he was driven insane forced by the
unnatural forces consuming his body to fight against his
fellows. A number of his most dedicated disciples, known as
the Disciples Of Death, fell alongside Arhra and together they
led a force of 1000 Striking Scorpions toward the first Shrine to
the Scorpions located on a now dead Eldar Paradise world.
Unit Type:
Independent CharacterSpecial Rules:
Fearless Dark Eldar Eternal Warrior 5+ Invulnerable Save Move Through Cover Infiltrate Furious Charge
Preferred Enemy (Striking Scorpions)
Disciples of Death: Arhra is joined in all battles by a retinue of
chosen Incubi warriors. This is a unit of 9 Incubi Blademasters,
which may use Arhras initiative. The Incubi count as a retinue.
The Dark Father: None inspire more fear than the Dark
Phoenix. All Dark Eldar units within 18of Arhra may use his
Leadership, and count as Stubborn. If a unit falls back and their
path comes within 6 of Arhra or his unit, they are immediately
destroyed.
PTS WS BS S T W I A Ld Sv
220 8 7 4(5) 4 4 8 5 10 2+
Wargear:
Splinter Pistol, Haywire Grenades, Frag Grenades, Trophy
Rack, Horrorfex, Wargear Below...
Black Armour of Arhra: All light is diminished from the chaotic
energies inherent in this tainted armour. All shooting
conducted against Arhra and his retinue is at half strength, and
uses the Night Fighting special rules.
Scorpions Sc ream: This artefact is one of the first
mandiblasters in existence. Arhra gains +2 attacks on the turn
that he charges, and halves the initiative of his target unit(s).
Foetearer: A Punisher of unimaginable length, this halberd is
believed to be able to cut through anything. The Foetearer is a
two handed weapon which functions as a Witchblade, however
any successful roll to wound of a 6 will cause d6 models in the
target unit to take a Toughness Test if failed, the model will
take d3 wounds..
Agoniser Helm: Etched in the bone of this baleful helm are
runes of pain. For each wound Arhra takes in close combat, a
single model (Dark Eldar players choice) must take a Strength
test if failed, they will take the wound instead. If the test is
passed, Arhra will take the wound as normal.
The Great Betrayer, Fallen Phoenix Lord of the Striking Scorpions
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
2/10
WYCH LORD LELITH HESPERAX
Lelith enjoys battling without weaponry, but when required to
go to war she will bear the traditional Hunter weaponry the
Trident Malhandir and a great net woven from the hair of a
thousand murdered Eldar Virgins. While at first glance she
appears to wear no armour well, only enough armour to
protect the essentials this is not what it seems. Lelith is
shrouded at all times by a nigh-unbreachable force field which
makes a mockery of any attempts the foe makes to harm the
Wych Lord. The only time that a foe can hope to attack Lelith
directly is when she attacks, for she finds it incredibly amusing
to let her guard down before going in for the kill.
Surrounding Lelith at all times is an entire troop of Wyches
usually her pride pupils which have all been able to pass the
rigorous trials of the Wych Rings. Each of these specialises in
their own technique, in order to form a fighting unit which is
dreaded by any foe.
In Dark Eldar society, only the strong will survive. Nowhere is
this more apparent in the gladiator rings under Commoraghs
surface, where the Wych Rings lie. While commoners do their
daily depraved lives, here only one thing matters: the bout.
While Dark Eldar fear the Cabal of the Splintered Heart and
their leader, the infamous Lord Vect, here there is only one
authority which matters: Wych Lord Lelith. From her first fight,
Lelith has never been defeated in the Wych Rings, and from
the fame and glory gained on this field she slowly brought her
way out of the rings and into the management of the arenas.
Now she has the joy of training an entirely new generation of
fighters in the ways of the Wych those who enjoy the hunt
will train with the net, while the brawlers begin as Gladiators.
Lelith herself can perform both roles better than any other
warrior in the history of the Rings, and any upstarts are swiftly
slain by The Grand Attraction before they have a chance to
speak.
Unit Type:
Independent CharacterSpecial Rules:
Dark Eldar Eternal Warrior 3+ Invulnerable Save Hit and Run Infiltrate Preferred Enemy (All Enemies) Poisoned Attacks (3+)Gathering of Wyches: Where Lelith fights, thousands of
Wyches will also gather drawn like hounds to the slaughter.
An army which includes Lelith counts all Wych units such as
Jetbikes, Wych Hunters, and Wych Gladiators as Scoring
Units, and may take these units as Troop Choices, Fast Attack
Choices, or Elite Choices.
Nigh Impenetrable: Leliths defences are legendary for their
durability. Any foe with under half of Leliths initiative (rounded
down) must take an Initiative test in order to attack Lelith or
her unit if failed, they make no attacks at all that turn.
PTS WS BS S T W I A Ld Sv
200 10 5 4 3 3 9 4 10 5+
Wargear:
Haywire Grenades, Frag Grenades, Trophy Rack, Wargear
Below...
Malhandir the Doom Trident: This large trident can split rock
as well as flesh with mere swipes. This is a Power Weapon
which may be used as either a Power Weapon, Thunder
Hammer or Pair of Lightning Claws in any turn of close
combat.
Binding of Tears: This net is woven from the fine hair of a
thousand Eldar Virgins, killed in horrific battle. It counts as aClose Combat Weapon, which may ensnare a single enemy
model in base contact with Lelith. Each player rolls a dice and
adds their models Initiative value to the roll if Lelith beats
the opponents roll, then that model attacks with 1 attack this
turn, and is automatically hit by Dark Eldar attacks in this turn
of combat.
Dancer of Death, The Grand Attraction
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
3/10
BLADEMASTER DRAZHAR
In the adverse conditions of the Academy, where students
were expected to learn from eachother rather than anyspecific tutor, moulded the young Drazhar into a cold blooded
killer, who does not hesitate to kill his comrades if they
attempt to upstage him to become the master of his troop.
Drazhar and his squad known as the Death Stalkers are
slaughterers for hire if you can find them and afford to pay
their vast fees, or otherwise tempt Blademaster Drazhar, then
they will fight to their deaths. Such is the loyalty or dread
that Drazhar inspires that the Stalkers would rather fall on
their own blades (better than to be shoved) than allow him to
fall in battle, making them a ferocious close combat unit in all
respects.
As he rips and tears his way across the battlefield, Drazhar
holds no regrets for any of his actions which occur along the
way. If anything, Drazhar fights ever the harder in the toughest
combat conditions.
Of all the Incubi a Dark Eldar Archon can field on the field, one
is feared more than any other the shadowy spirit known asDrazhar. His obsidian armour inspires fear in all beings, living
or dead, who face his whiring knives in battle.
The story of Drazhars rise from simple warrior to the first
amongst Incubi is forged upon the battlefield. Drazhar was not
born a Dark Eldar, but instead found in a daring raid upon the
Craftworld Saim-Hain during the Eldar Wars against their Dark
Kin. He was kidnapped by the marauding Dark Eldar who were
burning down the windswept surface of the craftworld, and
would have faced an eternity as a slave if it were not for his
choice to attack his captors in a murderous rage with the
hunting knife all Wild Riders to be are issued with. He gained
the respect of the Dark Eldar with this single act forged in
anger, and such was his luck that he was inducted then and
there into the despoiled Incubi Academies which can be found
in the dark corners of Commoragh
Unit Type:
InfantrySpecial Rules:
Incubi Special Rules Preferred Enemy (All) Relentless Poisoned Attacks (3+) Look Out, Sir! (see C: IG)Bodyguard: Drazhar is purchased as an upgrade for any DarkEldar Bodyguard, and costs the usual Incubi cost +100. Any
Bodyguard which includes Drazhar must contain Incubi ONLY.
For Hire: Drazhar and all models in the unit which he is joined
with will be Fearless, but ignore No Retreat. Instead, any
models which are wounded must take a Leadership Check if
failed, they take an additional armour save.
The Master is Dead! If Drazhar falls in close combat, the squad
he was joined with will immediately fall back at its end they
may not be cut down on the turn this occurs, and will regroup
immediately at the end of that game turn. All members of the
unit gain Furious Charge and Rage for the rest of the game.
PTS WS BS S T W I A Ld Sv
+100 7 5 4(5) 3 2 7 4 10 3+
Wargear:
Bio Laser, Haywire Grenades, Frag Grenades, Trophy Rack,
Terrorfex, Wargear Below...
Accursed Hunting Blades: Whenever Drazhar faces his home
Craftworld in battle, he takes the Hunting Blades of his
opponents these are melted down and inscribed with runes
of power. The Hunting Blades may be thrown in the Shooting
Phase in addition to other weapons, and count as Lightning
Claws. Both the shooting attacks made with the blades and the
claws in close combat will benefit from Drazhars PoisonedAttacks.
Manbane: This poison is concocted specifically to bring down
man-sized creatures. If Drazhar wounds, but does not kill, any
model in Close Combat with his normal attacks, the wounded
model will lose 1 from their BASIC Strength, Toughness, and
Weapon Skill characteristics.
Blade Dasher, Bodyguard for Hire
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
4/10
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
5/10
GOLDEN KING SYLAR
A popular legend among Dark Eldar Children is that of the
Golden King, who was a legendary Archon who stole
Unit Type:
Infantry Counts as a HaemonculusSpecial Rules:
Fearless Dark Eldar 6+ Invulnerable Save Move Through Cover Infiltrate Furious Charge Preferred Enemy (Striking Scorpions)Slavemaster Supreme: Rikan may be joined to a Warp Beast
Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or
his Assembled Slaves (see below) at the beginning of any game
he inherits the rules of the unit he joins. While the unit
survives, they may re-roll their attempts to Run, and count
Dangerous Terrain as Difficult.
Assembled Subjects: Rikan comes with the most promising of
his slaves these are essentially a unit of Conscripts (see Codex
Imperial Guard) but will re-roll all failed Characteristic based
tests while Rikan is alive. The unit is also joined by aHaemonculus, and they will all have a piece of Wargear known
as Shock Collars (See right). The unit counts as a Troop Choice
but is NOT a scoring unit.
PTS WS BS S T W I A Ld Sv
130 5 5 4 3(4) 2 5 3 9 4+
Wargear:
Net Weaponry, Bio Laser, Haywire Grenades, Close Combat
Weapon
Slave Prods: If Rikan joins his Assembled Slaves, the unit
becomes Fearless. However, all No Retreat saves which are
required will be failed automatically.
Shock Maul: Enemies which are desired by Rikan will usually be
kept as Slaves if they are good enough specimi ns. Each time a
model is removed as a casualty by Rikans attacks, add a single
Prisoner Token to your pool.
Warp Grenade: This is a special Haywire Grenade which may
be used once per gameselect a single target within 6 of
Rikan. It deals a Strength 10 hit to the target if it is a vehicle
(strength 6 against other unit types) automatically, and if the
target is removed you may roll 1 dice for each size of the base
25mm = 1
40mm = 2
Dreadnought = 4
Bigger = 6
For each dice which rolls a 4+, a single Warp Beast may be
placed within 6 of Rikan
Shock Collars: Whenever a No Retreat save is failed, all models
in the same unit will gain the Rending special rule for that turn.
(Note: their basic attacks are also reduced to 1)
Raider Supreme, Legendary Fisherman
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
6/10
THE GOLDEN GUARD
Years later, Urien was visited by a second image the image of
a million million frothing beasts, cutting down all who opposed
them. In the interests of achieving this he began the process of
cannabalising young upstart kabals which attempted to try
and usurp the higher ups. This started small small groups of
unfortunate warriors and incubi but later the figures caught
up. Urien was cast out of Commorragh after a great civil war
between his followers and Vects Black Heart Cabal.This
demolished entire districts of the Twilight City, forcing tens of
thousands of Dark Eldar to evacuate right into the ships
Urien was again requisitioning for personal use.
Nowadays, Urien continues to be a savage upstart among the
Dark Eldar. It is a brave soul who fights alongside the Master
Haemonculus, for in his many visions he sees many
monstrosities, and none are beyond enhancement to fulfil
these bloody goals.
In times long past, Urien Rakarth was one of the pride
Bonesingers of a long dead Eldar world, and was blessed with
the ability to see forme in any structure whether stone,
wraithbone, or flesh. This time was of course before Slaanesh,
but Urien was damned to be the head of a pleasure cult
composed of the construction psykers of that world.
When the fall came, Urien was cursed by his former comrades
as he stole the worlds entire space fleet to bear himself and
his followers towards their unknown goals. To an Imperial dog
this would mean little, but the Eldar are psychic creatures and
all of these screaming voices forced a number of blood vesselsin Rakarths head to burst. As he sank to the ground, Urien lost
his Bonesinging abilities but was given a more fateful ability
Slaanesh had blessed what would become one of his
unknowing vassals with what would become known by many
names such as, in Low Gothic, Bloodbending, or the most
basic information of the standard Haemonculi Cult.
Unit Type:
Independent CharacterSpecial Rules:
Fearless Dark Eldar Eternal Warrior Relentless 5+ Invulnerable SaveArmy of the Damned: All units in an army including Urien
Rakarth must be joined by a Haemonculus (see Warp Beast
Hunting Packs or Grotesques). Of course, these are no normal
Haemonculi, but his sternest followers! Therefore these units
may ignore d3 unsaved wounds (excluding those which cause
instant death) suffered each turn (roll once at the beginning of
each game turn and apply that number for all units). Urien also
benefits from this, but gives any unit he joined the Feel No Pain
special rule as well.
Battlefield Surgery: Urien is so fascinated by his art that he will
not hesitate to perform operations on the field. Each time a
Prisoner Token is taken, you may choose to instead
immediately convert it into an Uber Grotesque or Warp Beast,which is immediately added to the unit that Urien is in or any
other unit with a Haemonculus within 12. In addition, for each
casualty Urien or the unit he has joined deals, you immediately
take a Prisoner Token specifically for this effect.
PTS WS BS S T W I A Ld Sv
215 5 5 5 4(5) 3 6 4 10 4+
Wargear:
Two Bio Lasers (may both be fired at once), Frag Grenades,
Close Combat Weapon
Biological Accelerator: This custom Bio Laser was fitted to
Uriens left eye after it was removed by a rival Haemonculus.
The Biological Accelerator may be fired before his Bio Lasers
if it hits, all Bio Lasers fired at the same unit will become
Assault 4 and Rending.
Surgical Tools: A full surgical interface assists any Master
Haemonculus. As well as being a Power Weapon, this also
allows Urien to re-roll any of his failed Feel No Pain attempts.
Uber Grotesque(s): Urien is accompanied by two of what he
calls Uber Grotesques. These are included in his cost, and are
Strength 5 instead of Strength 3. They are removed when Urien
is finally killed.
Exiled Haemonculus, Master of the Trade
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
7/10
DECAPITATOR
When the Imperium needs a job doing, they send an Assassin.
When the Dark Eldar want a job doing, they send Decapitator.
A well known avatar of war among the Mandrakes, unlike
many of his kin, Decapitator is straight and brutally toward the
point with his victims he needs none of the trickery that the
rest of the Mandrakes use to trap and tear apart their prey. All
Decapitator needs is his blade, the Decapitator, which has no
peer despite many attempts to recreate its prodigious power.
There isnt much known about the one who would become
known as Decapitator he grew up in the slums of
Commorragh, and ascended the ranks by killing anyone who
passed him. That is what he does. Nothing more, nothing less.
Unit Type:
InfantrySpecial Rules:
Mandrake RulesHidden: While Decapitator may use the normal deployment
rules of the Mandrakes, he may also choose to be direct and
simply place d3 tokens of his own to deploy in. These will moveas Jump Packs, may run, and must remain within 12 of his
Target (see below). On the turn that Decapitator becomes
available in Reserve, choose one of these tokens to become
Decapitator and his unit of Mandrakes. The squad may charge
on the turn that they arrive.
Target, Sir? At the beginning of the game, secretly record a
character that will be Decapitators target. Decapitator will re-
roll all failed rolls to hit and wound (in shooting and combat)
against the target, and doubles his attacks against them. If
Decapitator successfully kills a target, record this you must
reveal it at the end of the game, and gain +1 Kill Point and/or
+1 Objective (outside of Apocalypse) due to this. After a target
is killed, secretly roll with a neutral observer a single d6. On a
4+, a new broadcast has been received by Decapitator and
another target has been assigned. This could potentially cause
limitless targets for Decapitator.
Decapitators Initiative: Decapitator will always have an
Initiative equal to the majority Initiative of his targeted model
+1.
PTS WS BS S T W I A Ld Sv
155 10 10 3(6) 3 2 X 2 10 3+
Wargear:
Splinter Pistol, Close Combat Weapon, Haywire Grenades,
Frag Grenades
Decapitator: This large serrated blade tears apart everything
with ease. It is a Two Handed Power Weapon which doubles
Decapitators strength, and forces all successful Invulnerable
Saves to be re-rolled. Items equipped by an opponent which
give them an Invulnerable Save will also be destroyed on a 2+
when Decapitator successfully wounds a target.
Shadow Skin: While Decapitator is out of combat, he has a 3+
Invulnerable Save. In addition, while Decapitator is in or within
3 of a piece of terrain, all successful rolls to hit against
Decapitator or his squad must be re-rolled.
Night Senses: Decapitator may target individual models in an
enemy unit doing Close Combat as if they were Independent
Characters.
Psycho Slayer, A Nice Guy Really, He Who Heads
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
8/10
URIEN RAKARTH
Years later, Urien was visited by a second image the image of
a million million frothing beasts, cutting down all who opposed
them. In the interests of achieving this he began the process of
cannabalising young upstart kabals which attempted to try
and usurp the higher ups. This started small small groups of
unfortunate warriors and incubi but later the figures caught
up. Urien was cast out of Commorragh after a great civil war
between his followers and Vects Black Heart Cabal.This
demolished entire districts of the Twilight City, forcing tens of
thousands of Dark Eldar to evacuate right into the ships
Urien was again requisitioning for personal use.
Nowadays, Urien continues to be a savage upstart among theDark Eldar. It is a brave soul who fights alongside the Master
Haemonculus, for in his many visions he sees many
monstrosities, and none are beyond enhancement to fulfil
these bloody goals.
In times long past, Urien Rakarth was one of the pride
Bonesingers of a long dead Eldar world, and was blessed with
the ability to see forme in any structure whether stone,
wraithbone, or flesh. This time was of course before Slaanesh,
but Urien was damned to be the head of a pleasure cult
composed of the construction psykers of that world.
When the fall came, Urien was cursed by his former comrades
as he stole the worlds entire space fleet to bear himself and
his followers towards their unknown goals. To an Imperial dog
this would mean little, but the Eldar are psychic creatures and
all of these screaming voices forced a number of blood vessels
in Rakarths head to burst. As he sank to the ground, Urien losthis Bonesinging abilities but was given a more fateful ability
Slaanesh had blessed what would become one of his
unknowing vassals with what would become known by many
names such as, in Low Gothic, Bloodbending, or the most
basic information of the standard Haemonculi Cult.
Unit Type:
Independent CharacterSpecial Rules:
Fearless Dark Eldar Eternal Warrior Relentless 5+ Invulnerable SaveArmy of the Damned: All units in an army including Urien
Rakarth must be joined by a Haemonculus (see Warp BeastHunting Packs or Grotesques). Of course, these are no normal
Haemonculi, but his sternest followers! Therefore these units
may ignore d3 unsaved wounds (excluding those which cause
instant death) suffered each turn (roll once at the beginning of
each game turn and apply that number for all units). Urien also
benefits from this, but gives any unit he joined the Feel No Pain
special rule as well.
Battlefield Surgery: Urien is so fascinated by his art that he will
not hesitate to perform operations on the field. Each time a
Prisoner Token is taken, you may choose to instead
immediately convert it into an Uber Grotesque or Warp Beast,
which is immediately added to the unit that Urien is in or any
other unit with a Haemonculus within 12. In addition, for each
casualty Urien or the unit he has joined deals, you immediately
take a Prisoner Token specifically for this effect.
PTS WS BS S T W I A Ld Sv
215 5 5 5 4(5) 3 6 4 10 4+
Wargear:
Two Bio Lasers (may both be fired at once), Frag Grenades,
Close Combat Weapon
Biological Accelerator: This custom Bio Laser was fitted to
Uriens left eye after it was removed by a rival Haemonculus.
The Biological Accelerator may be fired before his Bio Lasers
if it hits, all Bio Lasers fired at the same unit will become
Assault 4 and Rending.
Surgical Tools: A full surgical interface assists any Master
Haemonculus. As well as being a Power Weapon, this alsoallows Urien to re-roll any of his failed Feel No Pain attempts.
Uber Grotesque(s): Urien is accompanied by two of what he
calls Uber Grotesques. These are included in his cost, and are
Strength 5 instead of Strength 3. They are removed when Urien
is finally killed.
Exiled Haemonculus, Master of the Trade
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
9/10
SLAVEMASTER RIKAN
Under these lairs, lies an entire society of Haemonculi, as well
as the Kabal known as the Kabal of the Dying Soul. There is no
strife here a surprising change to normal Dark Eldar society
but at the same time this is likely due to the grand slave trade
here. Chorroro is known as the slave capital of the galaxy for a
reason it has many pioneer schemes, including a number of
more explicit ones which only increase the slave output. When
a Haemonculus needs a good strong subject, they are likely to
find one on this world.
The nearest the Imperium has come to destroying the world of
Chorroro Victis was their attack near the end of M40 a vast
fleet was sent forth in order to stop the trade, but their
millions of soldiers from dozens of Regiments were instead
ambushed and attacked themselves by hopeful Overlord
Kabals sent from countless sources in te hope of currying
favour with the world. This very attack only bolstered the
slave trade, nigh quadrupling the threat the world still
presents. Much laughing was had by Rikan for that day.
First among Uriens apprentices is Rikan known as the
Slavemaster to his fellows. Rikan is a fairly amateur member of
the Bloodbenders, but his true power shows in his command
over the subjects used in the process itself.While others are
content to rebuild their subjects after breaking them or
receiving them, only Rikan is content to allow them to try to
escape all the better to test their abilities to find the perfect
host.
Rikan is the one who holds the keys to the fields of Chorroro
Victis a world much like Mordia in half light and half shadow.
However, this is also one of the few worlds in the Western
Fringe of the universe which both bears a Warp Rift and a
large number of hopeful privateers. This gives a large slave
supply, as well as perfect breeding conditions for Warp Beasts,
which are simply normal animals mutated by the warps
baleful presence on the planet. Its peaks house the lair of he
and his own followers, who attempt to carve themselves some
influence in the harsh courts of Rakarth and his apprentice.
Unit Type:
Infantry Counts as a HaemonculusSpecial Rules:
Fearless Dark Eldar 6+ Invulnerable Save Move Through Cover Infiltrate Furious Charge Preferred Enemy (Infantry with Toughness 4+)Slavemaster Supreme: Rikan may be joined to a Warp Beast
Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or
his Assembled Slaves (see below) at the beginning of any game
he inherits the rules of the unit he joins. While the unit
survives, they may re-roll their attempts to Run, and count
Dangerous Terrain as Difficult.
Assembled Subjects: Rikan comes with the most promising of
his slaves these are essentially a unit of Conscripts (see Codex
Imperial Guard) but will re-roll all failed Characteristic based
tests while Rikan is alive. The unit is also joined by a
Haemonculus, and they will all have a piece of Wargear knownas Shock Collars (See right). The unit counts as a Troop Choice
but is NOT a scoring unit.
PTS WS BS S T W I A Ld Sv
130 5 5 4 3(4) 2 5 3 9 4+
Wargear:
Net Weaponry, Bio Laser, Haywire Grenades, Close Combat
Weapon
Slave Prods: If Rikan joins his Assembled Slaves, the unit
becomes Fearless. However, all No Retreat saves which are
required will be failed automatically.
Shock Maul: Enemies which are desired by Rikan will usually be
kept as Slaves if they are good enough specimins. Each time a
model is removed as a casualty by Rikans attacks, add a single
Prisoner Token to your pool.
Warp Grenade: This is a special Haywire Grenade which may
be used once per gameselect a single target within 6 of
Rikan. It deals a Strength 10 hit to the target if it is a vehicle
(strength 6 against other unit types) automatically, and if the
target is removed you may roll 1 dice for each size of the base
25mm = 1
40mm = 2
Dreadnought = 4
Bigger = 6
For each dice which rolls a 4+, a single Warp Beast may be
placed within 6 of Rikan
Shock Collars: Whenever a No Retreat save is failed, all modelsin the same unit will gain the Rending special rule for that turn.
(Note: their basic attacks are also reduced to 1)
Consort to the Master, Tyrant of Chorroro Victis
8/14/2019 Warhammer 40,000 Fanmade: Dark Eldar Characters
10/10
THE AVATAR OF KHAINE
The true terror of the Golden Vessel is certainly not in its
conduit, but in that it is the way in which the disembodied
fragments of the Eldar god Kaela Mensha Khaine come into
existence. Unlike the Avatars evident on the Craftworlds or
Exodite Worlds, nearly all of the Dark Eldar Avatars are
destroyed long dead after ten thousand years of war in the
Bloody Handed Gods name. This makes the bringing of one of
the ancient soldiers to the field of battle incredibly difficult,
evidently.
So on the eve of any battle, a thousand honourless cretins
who ran away in battle are sacrificed on a vast pyre in the
depths of each Dark Eldar craft. Though their powers in life
were abysmal at best, in death they help summon the greatest
The approach of a Comet in the sky was once seen by Feral
Worlds as a gesture of good luck on the battlefield or goodfortune in the next month, but this changed a long time ago
when the grand fleet of the Golden King Salarr was spotted.
The glittering comets on a long forgottenight in M41 began
the latest Dark Eldar raids on a number of Sectors near the Eye
of Terror, where the Golden King s pirate force laid siege to a
hundred worlds, all for the glory of plunder and riches.
The object most commonly used to announce the arrival of
one of the Kings raiding forces is called a Golden Vessel of
Khaine by the Imperium this of course reflects the hues
inherent upon its burnished surface. It is likely to be one of themost important facets of a raid, for built inside every vessel is
a giant Webway conduit, which allows for the opening of a
localised warp rift whenever Salarr or his Archons desire it.
PTS WS BS S T W I A Ld Sv
300 10 6 7 6(7) 5 7 6 10 2+
Unit Type:
Monstrous CreatureSpecial Rules:
Fearless Daemon (for purposes of Grey Knight weaponry etc) 4+ Invulnerable Save Fleet Furious Charge Berserk Charge (+2 attacks on charge, not +1) Preferred Enemy (All)Assembling the Fragments: On the first turn of the game, you
must deep strike a single marker onto the board, representing
the Golden Vessel in which the Avatar of Khaine resides. If themarker would be forced to take a Mishap roll, move it the
minimum distance required to stop this from happening. The
opponent has their turn to try and destroy the pod before the
Avatar is summoned the pod will count as an immobile
Armour 14 (all around) vehicle which ignores the additional
effects of weapons such as Lances, Melta, Gauss, or Ordnance.
In the Dark Eldar players next movement phase, replace the
Vessel with the Avatar of Khaine model. The Avatar may act
normally in the turn this occurs, and does not count as moving
that turn (yet).
Inspirational: All Dark Eldar units within 24 of the Avatar or
Vessel may re-roll all failed leadership based tests excludingPsychic Tests. If the Avatar is in close combat, all Dark Eldar
models within 12 will gain +1 Attack and the Preferred Enemy
(All) special rule.
Wargear:
The Wailing Doom, Terrorfex, Totem of Pain, Shadow Field(during Turn 1 and 2, Affects Vessel as well)
The Wailing Doom: This is the grand weapon of the Avatar, and
none may touch it excepting he. The Wailing Doom attacks as if
it has the Melta special rule in close combat (giving it a +1
modifier on the Vehicle Damage charts and +d6 Armour
Penetration), as well as having the ability to be thrown.
Throwing the Wailing Doom uses the Dark Lance weapon stats.
The Wailing Doom returns to the bearers hands after it is
thrown.
Molten Body of Khaine: Incandescant fires shroud the Avatar
from harm. The Avatar is immune to the effects of ALL Flame
Based weaponry, including weapons with the Melta special
rule, and Template weapons. There are no exceptions to this
special rule for example, Flamestorm Cannons affect the
Avatar, as does Wind of Chaos and other variants. For purposes
of simplicity, Daemonic Fire from C: CD DOES work.
Bloody Handed Rage: While not Wargear per-se, the wrath of
Khaine is well known in Eldar society.Once per game, when
Khaine has 2 or less wounds remaining - make a Leadership
Test. If successful, all Force Weapons and Psychic Powers
including Warlock powers, Warp Fields, and other such effects
as Synapse are negated within 18 of the Avatar for this game
turn. If the Avatar of Khaine is slain before this effect takes
place, it activates at the beginning of the next game turnautomatically and affects all of the above effects on the board
instead.
Echoes in the Dark Sky, Beginning of the Reaping