Upload
others
View
5
Download
0
Embed Size (px)
Citation preview
Tara Jabbari Fall 2016Communication Theory and FrameworksFinal Paper
The Fandom between A Song of Ice and Fire and Game of Thrones explained by Diffusion of Innovation and Social Information Processing
In this age of the Internet and digital media, fans have become more vocal
and more noticed. They communicate to fellow fans, theorize and discuss on
Tara Jabbari 1
their fandoms, even have arguments online. Communication theories have been
used to understand human interactions and reasoning. Taking the influence of
digital media, Diffusion of Innovation and Social Information Processing are two
theories that are useful to enhance the understanding of the fandom between A
Song of Ice and Fire and Game of Thrones. Not only researchers can learn from
these two passionate fandoms but also producers and studios may find it
beneficial. The entertainment industry can learn how to see what fans of a book
series that was years before the show will treat and influence the show’s fans.
Taking these two fandoms as examples, we need to know the history. In
1996 the first book of George R. R. Martin’s A Song of Ice and Fire was released
to the public. A following of loyal readers started to grow from his already
established fans. Two years later, the second book was released, two years after
that was the third book. Readers digested the 700 plus pages of each book,
dissecting the words. They theorized where Martin was taking his characters and
what happened to them that he had not literally spelled out in the pages. These
faithful fans continued with their dissection and theories, waiting for five years
before the fourth book. While waiting for the fifth book to be released, news came
that HBO was in the process of producing a show based on A Song of Ice and
Fire called Game of Thrones.1 The show premiered in 2011 and steadily grew the
fandom not only for the show but also for the books. Six years have past and the
1 “A Song of Ice and Fire,” Wikipedia, November 20, 2016, https://en.wikipedia.org/w/index.php?title=A_Song_of_Ice_and_Fire&oldid=750490325.
Tara Jabbari 2
show has gone past the released books. The show meanwhile has broken
records in viewership and awards received.2
The fandom between the show and the books is a unique one, not
because of what has been created by fans. Conventions, cosplays, websites,
even smartphone apps are not what made the fandom special. There have also
been many books turned into a television shows or movies that have caused a
rift between book readers and viewers. The uniqueness of this fandom is the
sheer attention it receives and the amount of fans that participate in sharing their
opinions on each of their fandoms. Arguments are exchanged in online forums
and social media comments between the ASOIAF and GOT fans about who is
the bigger and better fan. Two communication theories can explain the fandom
between A Song of Ice and Fire and Game of Thrones. Explaining the history of
the theories and their key characteristics will shed light in the growing fandoms.
The theories are Diffusion of Innovation and Social Information Processing.
Diffusion of Innovation was first published in 1962 by Everett Rogers and
explains how, why and at what rate new ideas are spread and adopted.3 There
are five levels of adopters: innovators, early adopters, early majority, late
majority, and laggards. In the case of the world that George RR Martin has
created, there are many different forms of adopters. There is of course the first
publishers as the innovators and HBO as an early adopter who agreed to bring
2 “Game of Thrones,” Wikipedia, November 24, 2016, https://en.wikipedia.org/w/index.php?title=Game_of_Thrones&oldid=751215900.
3 “Diffusion of Innovations,” Wikipedia, November 27, 2016, https://en.wikipedia.org/w/index.php?title=Diffusion_of_innovations&oldid=751770857.
Tara Jabbari 3
Martin’s creation to the public. In the concentration of the fandom, there are also
splits. As researchers, Elihu Katz, Martin L. Levin and Herbert Hamilton point out:
time is a crucial ingredient in the diffusion process. Time allows researchers to
learn when and how individuals begin to take of something. This is a unique
version of a communication theory because it allows more substance to
understanding the social construct of an idea.4
For the book series, the innovators would be the first group of readers who
started to theorize and write fan fiction while waiting for the next part of the book
series to be released. The early adopter would be the second group of readers
who were recommended by the innovators about the book series. The early
majority would be when the book readers spiked after the premiere of the show
and participated in online discussions. Late majority readers would be those who
started reading the books to see what happens next while waiting for the next
season of the show to start airing. Laggards are those who decided to read the
books after finishing the available shows even though the show has surpassed
the timeline of the published books.
Then there are the fans of the show only. The innovators would be those
who watched since the pilot. The early adopters would be those who watched the
entire first and possibly second season in bulk, not as weekly viewings.5 Early
majority starts at season 3 when the show started getting more and more viewers
because innovators and early adopters kept talking about the show either face-
to-face or online. This caused more people to pay attention and catch up to start
4 Elihu Katz, Martin L. Levin and Herbert Hamilton .(1963). "Traditions of Research on the Diffusion of Innovation". American Sociological Review. 28 (2): 237–252. doi:10.2307/2090611.5 This kind of watching television is also known as binge-watching.
Tara Jabbari 4
watching the new season. Late majority are those who watched the show and
started the show later in season 4 or 5 and began binge-watching to catch up
and see what the hype is all about. Laggards are those who start watching after
the much raved and praised season 6 or the ones who say they will watch the
show after the series finale which is expected to be in the summer of 2018.
How do these two fandoms communicate and possibly effect their views?
Social Information Processing can explain that, it was developed in 1992 and
explains the relationships created and conducted in a computer-mediated
environment.6 These environments include but are not limited to emails, online
message boards, text messages, and social media posts and comments. The
argument that SIP has is that the online interpersonal relationships have the
same relational dimensions and qualities as the traditional face-to-face
relationships.7 The growth of computer-mediated communications has made
many adjustments to Social Information Processing and the studies are
continuously being updated. Many theorists argue that SIP and CMC will never
be a suitable substitute to face-to-face communication. CMC takes a longer time
to accomplish more than just data transfer and therefore, F2F will always be the
most efficient way to transfer information and also allows the receiver to
understand the best way.8
6 “Social Information Processing (theory),” Wikipedia, November 22, 2016, https://en.wikipedia.org/w/index.php?title=Social_information_processing_(theory)&oldid=750913834.
7 “Social Information Processing (theory),” Wikipedia, November 22, 2016, https://en.wikipedia.org/w/index.php?title=Social_information_processing_(theory)&oldid=750913834.
Tara Jabbari 5
Other theorists argue that CMC has a wider range and therefore larger
number of people can be connected by information and opinions shared than
F2F could ever allow.9 Through the easy access to the Internet, it also permits a
growing number of exchanges between individuals. In marketing, the media has
taken advantages of such correspondence and start giving real-time feedback
such as Ask Me Anything sessions on popular websites. The fans of A Song of
Ice and Fire and Game of Thrones have been able to share their theories,
reviews and frustrations online not only within their fandom but to the creators.
Martin along with the cast and crew of the show have participated in online
discussions to build onto the fandom’s loyalties.
Through the use of social media, Social Information Processing has grown
for the fandoms in both uniting and dividing the book readers and the TV show
watchers. There are fan accounts in almost all the popular social media profiles,
such as Instagram or Facebook. There are Wikipedia and Reddit sites solely for
the show and another for the book as well as a few that combine both. Here are
two examples of how the book readers and the show watchers are
communicating through Instagram. On the left is a confession submitted to a
popular Instagram account, @gotconfess, on the right is an image of users who
comment on their thoughts of the confession.
The first example (below) is a confession about a character that is not portrayed
on the show but is heavy in the books. There are two fans that converse back 8 Joseph B. Walther. (1992). "Interpersonal effects in computer-mediated interaction: A relational perspective.". Communication Research. 19 (1): 52–90. doi:10.1177/009365092019001003.
9 Mani R. Subramani and Balajj Rajagopalan. (1 December 2003). "Knowledge-sharing and influence in online social networks via viral marketing". Communications of the ACM. 46 (12): 300. doi:10.1145/953460.953514.
Tara Jabbari 6
and forth on Instagram about their thoughts on the confession and the show
versus the book:
Tara Jabbari 7
Tara Jabbari 8
The second example (above) is a confession about the show and a fan sharing their thoughts on the show versus the books.
Diffusion of Innovation explains how fans of the books and the TV show,
individually and combined grew. Social Information Processing explains how
these fans (just books, just show, both) interact with each other to enhance their
experience with the stories. DOI approaches the fandoms by learning who is
what category of fans and when they started. Their interactions online are
connected to SIP. For instance, TV show watchers who do not want to read the
books will consult with the readers about theories. Is it cheating? Is it damaging
for the TV shows experience? What is lost in the show that you get in the books?
The Internet has allowed fans of either or both to connect, debate and teach. No
Tara Jabbari 9
one wins or loses but these theories prove how a fandom grows and how they
treat each other in the digital age.
Bibliography:
Tara Jabbari 10
“A Game of Thrones (A Song of Ice and Fire, Book One) | George R.R. Martin.”
Accessed December 7, 2016. http://www.georgerrmartin.com/grrm_book/a-
game-of-thrones-a-song-of-ice-and-fire-book-one/.
Chun, C. “An Open Letter to Game of Thrones Fans from a A Song of Ice and
Fire Nerd.” The Tempest, June 21, 2016.
https://thetempest.co/2016/06/21/entertainment/an-open-letter-to-game-of-
thrones-fans-from-a-a-song-of-ice-and-fire-nerd/.
Choi, H; Kim, S-H; Lee, J (2010). "Role of Network Structure and Network Effects
in Diffusion of Innovations". Industrial Marketing Management. 39 (1): 170–
177. doi:10.1016/j.indmarman.2008.08.006.
Damanpour, F (1996). "Organizational Complexity and Innovation: Developing
and Testing Multiple Contingency Models". Management Science. 42 (5):
693–716. doi:10.1287/mnsc.42.5.693.
“Diffusion of Innovations.” Wikipedia, November 27, 2016.
https://en.wikipedia.org/w/index.php?
title=Diffusion_of_innovations&oldid=751770857.
Katz, E; Levin, M; Hamilton, H (1963). "Traditions of Research on the Diffusion of
Innovation". American Sociological Review. 28 (2): 237–252.
doi:10.2307/2090611.
Gallagher, Caitlin. “13 Reasons Every ‘Game Of Thrones’ Fan Should Read The
‘A Song Of Ice And Fire’ Books.” Accessed November 21, 2016.
/articles/167521-13-reasons-every-game-of-thrones-fan-should-read-the-a-
song-of-ice-and-fire.
Tara Jabbari 11
“Game of Thrones.” Wikipedia, November 24, 2016.
https://en.wikipedia.org/w/index.php?
title=Game_of_Thrones&oldid=751215900.
Game of Thrones Confessions. Instagram post. November 16, 2016.
https://www.instagram.com/p/BM5zhi4BEMp/.
Game of Thrones Confessions. Instagram post. November 17, 2016.
https://www.instagram.com/p/BM3CFNaBZek/
“A Song of Ice and Fire.” Wikipedia, November 20, 2016.
https://en.wikipedia.org/w/index.php?
title=A_Song_of_Ice_and_Fire&oldid=750490325.
Mellor, Louisa. “Game Of Thrones: Should ASoIaF Readers Avoid the Show?”
Den of Geek. Accessed November 21, 2016.
http://www.denofgeek.com/tv/game-of-thrones/34182/game-of-thrones-
should-asoiaf-readers-avoid-the-show.
Postmes, Tom; Spears, Russell; Lea, Martin. (1 December 1998). "Breaching or
Building Social Boundaries?: SIDE-Effects of Computer-Mediated
Communication". Communication Research. 25 (6): 689–715.
doi:10.1177/009365098025006006.
Ryan, Shane. “22 Big Differences Between the Game of Thrones TV Show and
GRRM’s Books.” Pastemagazine.com. Accessed November 21, 2016.
https://www.pastemagazine.com/articles/2015/05/20-big-differences-between-
the-game-of-thrones-tv.html.
Tara Jabbari 12
“Social Information Processing (theory).” Wikipedia, November 22, 2016.
https://en.wikipedia.org/w/index.php?
title=Social_information_processing_(theory)&oldid=750913834.
Subramani, Mani R.; Rajagopalan, Balaji (1 December 2003). "Knowledge-
sharing and influence in online social networks via viral marketing".
Communications of the ACM. 46 (12): 300. doi:10.1145/953460.953514.
Walther, Joseph B. (1992). "Interpersonal effects in computer-mediated
interaction: A relational perspective.". Communication Research. 19 (1): 52–
90. doi:10.1177/009365092019001003.
Tara Jabbari 13