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Introduction to methodology of course
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Course Coordinator: Margaret Maile Petty
CCND271: Design Ideas in Context [Design as Inquiry]
WHO I AM
Hussein Chalayan, 2008; Green Pix Media Complex, Beijing, China, 2008; Ingo Maurer, LED Wallpaper, 2006
WHERE I AM
4.10 Wigan [behind media lab] office hours: Mon. 9am-10:30am
[or by appointment]
WHO THEY ARE (your tutors)
Craig Johnson
Nan O’Sullivan
Jason Petty
www.designasinquiry.blogspot.com
[design as inquiry]
SPYMAKER, 2006/07
Dunne & Raby Design Interactions, RCA
[affirmative / critical design]
SPYMAKER, 2006/07
affirmative design
critical design
TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007
lecture, tutorial seminar, readings + reading
test one: Wed. 21 April + test two: Wed. 26 May = 50% final grade
Noam Toran, “Object for Lonely Men,” short film, 2001
assignment one: abstract, argument and annotated bibliography [Fri. 30 April, 15% of final grade]
assignment two: final research paper [Fri. 18 June, 25% of final grade]
attendance + participation = 10% of final grade
ASSESSMENTS
test one: 25%
test two: 25%
assign. one: 15%
assign. two: 25%
participation: 10%
Total 100%
?What is design
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.”
John Heskett, Toothpicks&Logos: design and everyday life, 2002
?What is design
Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939
Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936
IBM mainframes, ca. 1960s; Atari 2600, ca.1977
What is critical design?
Dream Ball unplug design studio
Dream Ball unplug design studio
! design shapes our world
Section one [scale: individual, personal]
Week 1: design as inquiry [introduction] Week 2: the everyday [interrogating the obvious] Week 3: placebo [expectation + interaction]
the everyday [interrogating the obvious]
[scale: individual, personal]
placebo [expectation + interaction]
[scale: individual, personal]
Section two [scale: social, political]
Week 4: design ethics [social + environmental +political] Week 5: massive change [design thinking + business of design]
design ethics [social + environmental + political]
[scale: social, political]
RIV
ER
PLA
NT
AQ
UA
RIU
M b
y M
athi
eu L
ehan
neur
200
8
massive change [design thinking + the business of design]
[scale: social, political]
Goo
gle
Rec
harg
eIT
prog
ram
me
Section three [scale: surface, symbolic]
Week 9: manufacturing aura [steampunk + e-baroque] Week 10: critical visualization [information as ideology]
manufacturing aura [steampunk + e-baroque]
[scale: surface, symbolic]
Jake
von
Sla
tt, S
team
punk
Wor
ksho
p, 2
009
critical visualization [information as ideology]
[scale: surface, symbolic]
Section four [scale: collective, swarm]
Week 11: morphogenesis [generative form] Week 12: emergence [swarm intelligence + bottom-up design] Week 14: futurologists [ ? ]
morphogenesis [generative form]
[scale: collective, swarm] [process3c
: Tet
rahe
dron
]
emergence [swarm intelligence + bottom-up design]
[scale: collective, swarm]
Futurologists [ ? ] From
Sw
oon,
Des
ign-
led
futu
res
??? [affirmative / critical design]
SPYMAKER, 2006/07