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Review of Weeks 5 and 6
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Bottom:Model 1
Jacob KOMARZYNSKI
Student Number: 586329 Semester 1/2013 Group 4
Virtual Environments
I started by taking orthographic
pictures of my model. Being a closed
volume model, I decided that the easiest way of
contouring would be by the first method,
by tracing profile curves. Being a 1:10 scale model, I
placed a scale next to it to make
it easier to get the correct scale in the
digital modelling component.
By following the web seminar , I found it easy to model
the form on Rhino by tracing profile curves, and
ended up with the form above and to the left. This
gave me a good base off which I could try different
panellisations.
2D Paneling: Tribasic 2D Panelling: Triangle 1 2D Panelling: Triangle 2
2D Panelling: Brick 2D Panelling: Wave 2D Panelling: Diamond
3D Panelling
After modifying the grid of the model, I found it led to
better iterations of the panellings.
The first 3D panelling I tried was 3D Box, which, whilst
difficult to see in this picture, brings a second interior
layer to the model,
that could have Interesting spatial effects.
3D Modelling: Diamond
3D Modelling: Wedge
Finding that the complexity of the points
generated by the mapping onto the
digital model of the form led to
undesirable effects in terms of over-
complex shapes and distorted angles, I
decided to use the free-flowing surface
I had generated, shown left. I then
elongated it, and mapped a new range
of points with higher v- and u-grid
integers, meaning a higher density of
points.
I then tried flat panelling, which gave
me some interesting ideas about slit
lighting, and the possible direction that I
could take.
The OffsetBorder command in Panelling
tools led to some experimentation on my
behalf with the size and distribution of
the holes produced.
I also played around with point
attractions in the OffsetBorder
Command, which gave nice
spacial effects.
I then experimented with high density triangular 2D
modelling with offset point, I did enjoy the small pinhole-
like effects this produced, however, and the pattern is
very intricate. However, this would be very hard to
construct, so I took the effects that this produced as an
example of the beauty that intricacies could produce.
Final Model 1
This model references the sense of
growth that I tried to create in the
emerging form models. Through the use
of the ptOffsetBorders command, I tried
to show both the sense of growth in the
model, but also the increasing fractured
nature of the original pattern. The
dissipation of light in this model would
also lead to some interesting light
effects.
I chose to utilise the PointAttraction
function of the ptOffsetBorder
Command so I could portray the shift in
equilibrium in the system that leads to
mud cracking.
Taking cues from the flat panellisation of the square panels,
I created a shape that looked like a square with a smaller
square taken out of one side, to produce spot and slit
lighting. I tried different densities and came with the forms
shown at right. This was an interesting way of producing
multiple lighting effects.
Final Model 2
This model was an attempt at 3D modelling the shape in
the previous slide, by simply triangulating the panels and
then mapping it onto the form with offset points that flare
out. This produced an extremely interesting form that also
references the growth shown in the emerging form
model., and the shift from equilibrium, from constant and
stable, to fragmented and chaotic.
Experimentation with the individual
panellings of rectangular forms to
produce slit lighting led to some
interesting iterations of the effects of
panelling. Top right shows an example of
3D panelling of the surface, using
PointAttraction grid offset, and then
panelling it onto the surface
At bottom is a trial with the strips running
lengthwise, which, whilst producing
interesting effects in one plane, perhaps
would not be the mode effective use of
this lighting effect..
Final Model 3
Referencing my planned lighting from
Module 1, for this model, I custom-made
a shape akin to an elongated
rectangle. I tried various effects with
these shapes, such as larger and smaller
shapes, overlaps, two results of which
are shown at top right. I then performed
ptOffsetBorder to the panels, to produce
the slit light effect. This really breaks up
the form, particularly in darkness, where
it will be just a series of slits.
This form also references my emerging
form models, where I created a
skeleton-like structure from the paper
components.
Lighting EffectsBottom: Model 1
Left: Model 2
Right: Model 3