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 · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first

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Page 1:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 2:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 3:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 4:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 5:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 6:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 7:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first
Page 8:  · *When set on stun, weapon deals a minimal amount of damage and forces a Fortitude save or target falls unconscious for 2d6 rounds **A grenade or thermal detonator deals the first