22
Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios Alan Sherwood, 2015 This book contains 20 Scenarios for Zeppelins: Monsters of the Purple Twilight, each on one page. Each simulates an actual historical raid, and begins with the raid date (being overnight, it covers two dates), a brief title, then a historical introduction, sometimes with some playtest notes or hints on strategy. The information is formatted in the same way for each one, and interpreted as follows: BRITISH FORCES FIXED GUNS: This Table is used for rolling up Fixed Gun Units during the British Reaction [10.2 step 2]. Roll D6, cross reference with the Gun symbol on the Map, or the named Urban location, and place the specified Gun Units(s) in the hex. If ‘-’ is rolled, place a Blank marker. The numbers in the last column are used for Optional Rule [10.2.1]. LONDON MOBILE SECTION: Lists the Mobile Gun Units attached to HQs 1, 2 and 3 [3.3]. ROYAL NAVAL MOBILE BRIGADE: Lists the Mobile Gun Units attached to HQs 4 and 5 [3.3]. RNAAC: Lists how many HQ are to go on the Planning Map [3.1a], and their Range [4.1.7]. AIR STATIONS: Lists the number of RNAS, RFC and HD Air Stations to be marked on the Planning Map [3.1], and how many Patrols each has [11.4]. Also listed are the number of Barrage Lights associated with each HD Station [3.1c], and the number of Observer Lines to be marked on the Planning Map [3.1d]. For two-Map Scenarios, North and South Defence Areas are in separate columns; the Stations and Observer Lines must be set up in the specified Areas [9.2]. AEROPLANES AVAILABLE: Lists the Plane counters that are available at the Air Stations; see [9.2.2] for how this is interpreted. Also listed is the Weapon(s) carried by the Planes [12.5.1]. HD and RNAS may carry different Weapon(s). GERMAN FORCES Lists the number of each Type of Zeppelin used in this Scenario, whether they are Army or Navy, and the Engine Failure probability for all Zeppelins [4.2.2]. Under the groups of Types are data used for initial Set Up [3.4]: a) The initial Bomb load; b) The allowable range of ZEL entry hexes; c) Which Game-turn to place the Zeppelin counter in the cup; d) What turn number it must Get Home By [13.2]; and e) The initial Rain/Ice load (either the actual value, or a dice combination you must roll). Below this is the number of Zeppelin counters to draw from the cup each turn [4.2.1], and the Out of Range Zones (if any) [7.4.1]. WEATHER a) Lists the Upper and Lower Wind initial direction and speed [3.7a], the Change Table to be used [4.1.9], and maximum speed (if only ‘Wind’ is given, it applies to all Altitudes). b) Number of Sea Fog markers to be combined with blanks [3.7c]; c) The number of Mist markers to draw from the cup during Set Up [3.6], and each turn [4.1.1]; d) The range of Altitudes forming the Icing Range [4.3.8]; e) The number of Blackout Cards to draw each turn [4.2.2]; f) The Dawn game-turn number (the game ends at the end of the Dawn turn) [13], and the Moonrise or Moonset game-turn, if applicable [5.5]. CLOUD MARKERS: The Cloud markers to be used [3.5], listed by Identity Letter on the marker. Also listed is the CCN, the Precipitation (if any), and the Altitude range, Base-Top [5.3c]. The latter is only listed in the Scenario, not on the marker. If any markers have an Upper Cloud Layer [5.3d], there are rows in the table for Upper and Lower Layers. SPECIFIC RULES Lists the Specific Rules [1.1.2] applying to this Scenario. Some are in the Rules book, if indicated by the rule number reference (eg [11.1.2] ), and some are described in detail. If preceded by an *, they refer to an item in the Scenario details also with an *. VICTORY Lists the British Initial Victory Points [14.2], and the expected ratio German:British to be exceeded for a ‘skilful’ victory [14].

Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

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Page 1: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Version 8D 9/24/2015

Zeppelins: Monsters of the Purple Twilight

Scenarios Alan Sherwood, 2015

This book contains 20 Scenarios for Zeppelins: Monsters

of the Purple Twilight, each on one page. Each simulates

an actual historical raid, and begins with the raid date

(being overnight, it covers two dates), a brief title, then a

historical introduction, sometimes with some playtest

notes or hints on strategy. The information is formatted in

the same way for each one, and interpreted as follows:

BRITISH FORCES

FIXED GUNS: This Table is used for rolling up Fixed

Gun Units during the British Reaction [10.2 step 2]. Roll

D6, cross reference with the Gun symbol on the Map, or

the named Urban location, and place the specified Gun

Units(s) in the hex. If ‘-’ is rolled, place a Blank marker.

The numbers in the last column are used for Optional

Rule [10.2.1].

LONDON MOBILE SECTION: Lists the Mobile

Gun Units attached to HQs 1, 2 and 3 [3.3].

ROYAL NAVAL MOBILE BRIGADE: Lists the

Mobile Gun Units attached to HQs 4 and 5 [3.3].

RNAAC: Lists how many HQ are to go on the Planning

Map [3.1a], and their Range [4.1.7].

AIR STATIONS: Lists the number of RNAS, RFC

and HD Air Stations to be marked on the Planning Map

[3.1], and how many Patrols each has [11.4]. Also listed

are the number of Barrage Lights associated with each

HD Station [3.1c], and the number of Observer Lines to

be marked on the Planning Map [3.1d]. For two-Map

Scenarios, North and South Defence Areas are in

separate columns; the Stations and Observer Lines must

be set up in the specified Areas [9.2].

AEROPLANES AVAILABLE: Lists the Plane

counters that are available at the Air Stations; see [9.2.2]

for how this is interpreted. Also listed is the Weapon(s)

carried by the Planes [12.5.1]. HD and RNAS may carry

different Weapon(s).

GERMAN FORCES Lists the number of each Type of Zeppelin used in this

Scenario, whether they are Army or Navy, and the

Engine Failure probability for all Zeppelins [4.2.2].

Under the groups of Types are data used for initial Set

Up [3.4]:

a) The initial Bomb load;

b) The allowable range of ZEL entry hexes;

c) Which Game-turn to place the Zeppelin counter in the

cup;

d) What turn number it must Get Home By [13.2]; and

e) The initial Rain/Ice load (either the actual value, or a

dice combination you must roll). Below this is the number of Zeppelin counters to draw

from the cup each turn [4.2.1], and the Out of Range

Zones (if any) [7.4.1].

WEATHER a) Lists the Upper and Lower Wind initial direction and

speed [3.7a], the Change Table to be used [4.1.9], and

maximum speed (if only ‘Wind’ is given, it applies to

all Altitudes).

b) Number of Sea Fog markers to be combined with

blanks [3.7c];

c) The number of Mist markers to draw from the cup

during Set Up [3.6], and each turn [4.1.1];

d) The range of Altitudes forming the Icing Range

[4.3.8];

e) The number of Blackout Cards to draw each turn

[4.2.2];

f) The Dawn game-turn number (the game ends at the

end of the Dawn turn) [13], and the Moonrise or

Moonset game-turn, if applicable [5.5].

CLOUD MARKERS: The Cloud markers to be used

[3.5], listed by Identity Letter on the marker. Also listed

is the CCN, the Precipitation (if any), and the Altitude

range, Base-Top [5.3c]. The latter is only listed in the

Scenario, not on the marker. If any markers have an

Upper Cloud Layer [5.3d], there are rows in the table for

Upper and Lower Layers.

SPECIFIC RULES Lists the Specific Rules [1.1.2] applying to this Scenario.

Some are in the Rules book, if indicated by the rule

number reference (eg [11.1.2]), and some are described

in detail. If preceded by an *, they refer to an item in the

Scenario details also with an *.

VICTORY Lists the British Initial Victory Points [14.2], and the

expected ratio German:British to be exceeded for a

‘skilful’ victory [14].

Page 2: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 1

Version 8D 9/24/2015

19/20 JANUARY 1915 THE FIRST RAID This raid is included only for completeness. With only rudimentary British defences, and early low performance

Zeppelins, it is best played solitaire, on the South Map only. The weather was the cloudiest of any raid, by chance the

Norfolk coast where they made landfall was one of the few locations not completely overcast. Note that owing to the

heavy initial Rain/Ice load, Dynamic Lift must be used from the start to maintain minimum Altitude (4,000 ft).

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

C (South) 114 - - - - - -/6

D (South) 114 114 - - - - -/3

E (South) 114 114 114 - - - -/3

F 120 120 214 114 114 - -/1

East Ring 114 - - - - - -/3

Special 220 120 120 114 114 114 -/1

London

Central 120

120

120 120 114 114 -/1

London

Outer 214

114 114 114 114 114

-

Dover 220

214

220

114

120

214

120

114

214

114

214

114

-

Portsm’th 320

214

320

214

220

214

220

214

120

214

120

214

-

Cities, Newcastle, Kingston:

114 114 - - - - 1/-

AIR STATIONS:

South Area North Area

RFC *4 (1 Patrol) -

Observer Lines - -

AEROPLANES AVAILABLE:

2 B.E.2 at each RFC Station

Aeroplane Weapons: B

VICTORY Initial British VP: 30

Expected Historical Ratio G:B = 3:1

GERMAN FORCES

NAVY:

5 6

M

Engine Failure: 2 %

2

Initial Bombs: 4

ZEL: 4

Place in Cup: 1

Get Home By: 40

Rain/Ice: 10

Draw from Cup: 1 each Turn

WEATHER

Wind: Initial: NW 1 Change Table: B (max 2)

Sea Fog: None

Mist Markers: 6 initially, then 1 each Turn

Icing Range: 4 8,000 ft

Blackout Cards: None

Dawn: Turn 22 Moonset: Turn 4

CLOUD MARKERS:

Marker E* I S U W X Y

CCN, prec. 2 3d 5 5d OVC OVCd OVCr

Altitude 1-6 1-6 1-6 1-6 1-6 1-6 1-8

SPECIFIC RULES

[7.5] Pre-Blackout: Applies to the entire Map.

Radio Bearings [8.2] may not be used.

All Air Stations must be in Zone 6 (Solitaire: only

roll on Plane Attack Table if in Zone 6)

Only 4 type ‘E’ cloud markers are used, and must

go in Areas 9, 13, 14 and 18 during Set Up.

C, D and E type Fixed Guns are rolled for in the

South Defence Area only.

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Scenario 2

Version 8D 9/24/2015

31 MAY/1 JUNE 1915 THE ARMY SPEARHEADS TO LONDON The first P-type Zeppelin, the Army’s LZ38, began the assault on London; commanded by Linnarz, the Army’s best.

During May, he made 4 solo raids on Kent and Essex, feeling his way to the capital. At first the Kaiser would not

sanction raids on the City itself, but he finally relented, and on this night Linnarz flew the first Zeppelin over London.

LZ37 (M-type) put in a brief appearance off the Kent coast, but made no attack. Delete it from the Scenario if you want

a good short introductory single-Zeppelin game. LZ38’s career came to an abrupt end a few days later when it was

bombed in its hangar in Belgium by RNAS aeroplanes. This prompted the Army to give up its forward bases in

Belgium and operate from within Germany.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

B 114 - - - - - 2

C 114 - - - - - 4

D 114 114 - - - - 3

E 114 114 114 - - - 2

F 120 120 214 214 214 214 1

East Ring 114 114 - - - - 3

Special 220 120

214

120

114

214 214 114 1

London C 120 120 120 120 214 114 1

London O 120 214 114 114 114 114 -

Dover 220

214

220

114

120

214

120

114

120

114

214

114

-

RNAAC (Areas 5, 9, 10, 13, 14): 5 HQs, Range 3

AIR STATIONS:

RNAS 5 (2 Patrols)

RFC 7 (1 Patrol)

Observer Lines 1

AEROPLANES AVAILABLE:

RFC: 2 B.E.2 at each Station

RNAS: At least 2 planes at each Station, chosen

from the following:

2 G.3, 2 Avro 504B, 5 B.E.2,

3 Tabloid

Aeroplane Weapons: B

VICTORY Initial British VP: 40 (35 if M type not used)

Expected Historical Ratio G:B = 3:1

GERMAN FORCES

ARMY:

6 10

P

5 6

M

Engine Failure: 2 %

1 1

Initial Bombs: 13 4

ZEL: 1-2 B 1-2

Place in Cup: 1 3

Get Home By: 18 18

Rain/Ice: - -

Draw from Cup: 1 each Turn

Out of Range Areas: 4, 7, 8, 11, 12, 15, 16, 17

WEATHER

Wind: Initial: SW ½ Change Table: B (max 1)

Sea Fog: None

Mist Markers: 4 initially, then 2 each Turn

Icing Range: 7 10,000 ft

Blackout Cards: 3 each Turn

Dawn: Turn 8 Moonrise (Full): Turn 5

CLOUD MARKERS:

Marker A B C E

CCN, prec. - - - 2

Altitude - - - 1-3

SPECIFIC RULES

Play on South Map only.

[7.5] Pre-Blackout: Entire Map, except Zones 1, 2, 5,

and any hex within 2 hexes of the S or E Coasts.

Belgian Bases: The Army operated from Belgium at

this time. Add 2,000 ft to the Zeppelin’s printed

Ceiling (due to the lighter fuel load for short

range); but Emergency Lightening [6.2.5] may

not be used. Return to Base is to Belgium, but

with no VP bonus to the British (however still

roll for French Dawn Patrol [13.2.2], if not

above 12,000 ft). For hard landing damage

[14.2.3a] treat as if it had 2,000 ft of Emergency

Lightening.

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Scenario 3

Version 8D 9/24/2015

9/10 AUGUST 1915 THE FIRST CASUALTY The Navy now had P-types, and Strasser, Chief of the Naval Airship Division, sent them on mass raids against

London, while sending older ships to less defended targets in the North. In this first attempt, L12 was hit by gunfire

from Dover and came down in the Channel, the first success for the defences. Bad weather frustrated the others and

none came near the capital.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

B 114 - - - - - 9/4

C 114 - - - - - 8/6

D 114 114 114 - - - 1/3

E 120 214 114 114 114 - 1/3

F 120

114

120

114

214

114

214

214

114 -/1

East Ring 120 114 114 - - - -/3

Special 220 120

214

120

114

214 214 114 -/1

London C 120

114

120 120 120 120 114 -/1

London O 120 120 120 114 114 114 -

Dover 220

214

220

114

120

214

120

114

120

114

214

114

-

Cities, Newcastle, Kingston:

120 214 214 114 114 - 1/-

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 3

AIR STATIONS:

South Area North Area

RNAS 5 (2 Patrols) 4 (1 Patrol)

RFC 7 (1 Patrol) -

Observer Lines 1 -

AEROPLANES AVAILABLE:

RFC: 2 B.E.2 at each Station

RNAS: At least 2 planes at each Station, chosen

from the following:

North: 4 B.E.2, 3 G.3, 1 Tabloid

South: 4 B.E.2, 3 G.3, 2 Tabloid,

2 Avro 504B, 1 Bristol Scout

Aeroplane Weapons: B

VICTORY Initial British VP: 80

Expected Historical Ratio G:B = 2:1

GERMAN FORCES

NAVY:

6 10

P

5 8

O

Engine Failure: 2 %

4 1

Initial Bombs: 13 6

ZEL: 1-3 5-6

Place in Cup: 2 1

Get Home By: 50 50

Rain/Ice: D6+2 -

Draw from Cup: 1 each Turn

Out of Range Areas: 4, 8, 12, 17, 25, 33, 35

WEATHER

Wind: Initial: SE ½ Change Table: A (max ½)

Sea Fog: 2

Mist Markers: 4 initially, then 2 each Turn

Icing Range: 10 15,000 ft

Blackout Cards: 3 each Turn

Dawn: Turn 11

CLOUD MARKERS:

Marker C E K L M Q V

CCN, prec. 4 - - - - 5r -

Altitude 6-12 - - - - 6-12 -

CCN, prec. - 2 4 4 4d 4 5r

Altitude - 1-3 1-4 1-8 1-8 1-2 1-8

SPECIFIC RULES

[7.5] Pre-Blackout: Entire Map, except Zones 1, 2, 5,

and any hex within 2 hexes of the S or E Coasts.

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Scenario 4

Version 8D 9/24/2015

8/9 SEPTEMBER 1915 LONDON BURNS Strasser persisted, and had many successes in late 1915. On this night Mathy commanding L13 first showed his mettle.

Setting an unerring course, he hit the City of London causing devastating fires and £500,000 damage. On clear nights

like this, with minimal lighting restrictions, the glow on the horizon was enough to find London.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

B 114 - - - - - 10/5

C 114 - - - - - 9/3

D 114 114 114 - - - 1/3

E 120 214 214 114 114 - 1/1

F 120

114

120

114

214

114

214

214

114 -/4

East Ring 120 114 114 - - - -/3

Special 220

114

120

114

120

214

214 214 114 -/1

London

Central 120

114

120 120 120 120 114 -/1

London O 120 120 120 114 114 114 -

Dover 220

214

220

114

220

114

120

114

120

214

114

-

Cities, Newcastle, Kingston:

120 120 214 214 214 - 1/-

RNAAC (Areas 5, 9, 10, 13, 14): 4 HQs, Range 4

AIR STATIONS:

South Area North Area

RNAS 6 (2 Patrols) 3 (2 Patrols)

RFC 7 (1 Patrol) -

Observer Lines 1 1

AEROPLANES AVAILABLE:

RFC: 2 B.E.2 at each Station

RNAS: At least 3 planes at each Station, chosen

from the following:

North: 5 B.E.2, 3 G.3, 1 Tabloid

South: 10 B.E.2, 5 G.3, 2 Tabloid,

1 Bristol Scout

Aeroplane Weapons: B & M (RFC)

B (RNAS)

VICTORY Initial British VP: 50

Expected Historical Ratio G:B = 4:1

GERMAN FORCES

NAVY:

6 10

P

5 8

O

Engine Failure: 2 %

2 1

Initial Bombs: 13 6

ZEL: 3-4 5-6

Place in Cup: 1 2

Get Home By: 60 60

Rain/Ice: - -

Draw from Cup: 1 each Turn

Out of Range Areas: 4

WEATHER

Wind: Initial: SE ½ Change Table: B (max 1)

Sea Fog: 2

Mist Markers: 4 initially, then 2 each Turn

Icing Range: 10 13,000 ft

Blackout Cards: 3 each Turn

Dawn: Turn 16

CLOUD MARKERS:

Marker A B C D E G H

CCN, prec. - - 2 2 - 2

Altitude - - 10-18 10-18 - 10-12 -

CCN, prec. - - - - 2 2 3

Altitude - - - - 3-5 1-5 1-2

SPECIFIC RULES

[7.5] Pre-Blackout: Entire Map, except Zones 1, 2, 5,

and any hex within 2 hexes of the S or E Coasts.

Page 6: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 5

Version 8D 9/24/2015

13/14 OCTOBER 1915 LONDON AT BAY This was the deadliest attack on London: 47 killed and 102 injured. This time 3 Zeppelins found the capital, although

only L15 actually struck the City centre. This was the first time mobile AA guns were ready for the defence of London;

both the Navy and War Office hastily procured or jury-rigged them after the devastation of the previous raid. The

Navy’s single French 75mm autocannon almost scored a hit on L15.

BRITISH FORCES FIXED GUNS:

D6: 1 2 3 4 5 6

B 114 - - - - - 10/4

C 114 - - - - - 9/6

D 114 114 114 - - - 1/3

E 120 214 214 114 114 - 1/3

F 120

114

120

114

120 214

214

214

114

114 -/1

East Ring 120 114 114 - - - -/3

Special 220

214

220

114

120

114

214

114

214 114 -/1

London

Central 220

120

120

120 120

214 -/1

London

Outer 120 120 120 114 114 114

-

Dover 220

114

220

114

220

120

114

120

114

214

114

-

Portsm’th 320

214

320

214

320

214

320

214

220

214

220

214

-

Newcastle, Kingston, Cities:

120

114

120

114

120

214 214 - 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

1 20

HQ 2:

1 20

1 20

2 1 1 2

ROYAL NAVAL MOBILE BRIGADE:

HQ 4:

1 20

1

RNAAC (Areas 5, 9, 10, 13, 14): 4 HQs, Range 4

AIR STATIONS:

South Area North Area

RNAS 6 (2 Patrols) 3 (2 Patrols)

RFC 7 (1 Patrol) -

Observer Lines 3 2

AEROPLANES AVAILABLE:

RFC: 2 B.E.2 at each Station

RNAS: B.E.2 at each Station

Weapons B & M (RFC)

B (RNAS)

GERMAN FORCES

NAVY:

6 10

P

6 10

P

Engine Failure: 2 %

4 1

Initial Bombs: 10 10

ZEL: 3-4 3-4

Place in Cup: 1 4

Get Home By: 60 60

Rain/Ice: - -

Draw from Cup: 2 each Turn

WEATHER

Wind: Initial: SW 1 Change Table: C (max 1)

Sea Fog: None

Mist Markers: 6 initially, then 3 each Turn

Icing Range: 8 12,000 ft

Blackout Cards: 3 each Turn

Dawn: Turn 22 Moonset: Turn 5

CLOUD MARKERS:

Marker A* B E* H* L T* U*

CCN, prec. - - 2 3 4 5 5d

Altitude - - 1-4 1-4 1-5 1-6 1-8

SPECIFIC RULES

[7.5] Pre-Blackout: Entire Map, except Zones 1, 2, 5,

and any hex within 2 hexes of the S or E Coasts.

* If Playing on the South Map only, initially set up

with Cloud Markers A, E and H only. Then use

markers T and V (randomly mixed) to refill

empty Areas after Cloud Movement.

VICTORY Initial British VP: 80

Expected Historical Ratio G:B = 3:1

Page 7: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 6

Version 8D 9/24/2015

31 JANUARY/1 FEBRUARY 1916 FAULTY ENGINES, FOG & ICE

In the new year, Strasser’s plans broadened to threaten the whole country. This raid was aimed at the Midlands, main

target Liverpool, which took the British by surprise. However, it was frustrated by the first really wintry weather on a

raid, new lighting restrictions, and unreliable new engines rushed into service on the 6 newest Zeppelins. L19 was lost

due to multiple engine failures.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/4

B 114 - - - - - 10/4

C 114 114 - - - - 9/6

D 120 214 114 - - - 1/3

E 220 120 214 214 114 - 1/3

F 220

120

114

120 214

114

214

114

114 -/1

East Ring 120 120 114 114 - - -/3

Special 220

114

220

120

114

120

214 114 -/1

London

Central 320

320

214

220

214

220

114

220

220

114

-/1

London

Outer 220

214

220

114

220

114

120

214

120

114

214

114

-

Dover 220

114

220

114

220

114

220

114

120

214

120

114

-

Portsm’th 320

214

320

214

320

214

320

214

220

214

220

214

-

Cities, Newcastle, Kingston:

220

120

114

214

214

214

- 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1: HQ 2: HQ 3:

1 20

1 20

1 20

1 20

3 3 2 4

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

HQ 5 2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

RFC 7 (1 Patrol) 2 (1 Patrol)

Observer Lines 2 2

AEROPLANES AVAILABLE:

B.E.2 2 at each RFC Stn.

1 B.E.2 (SS) At 1 South RFC Stn.

B.E.2 At all RNAS Stns.

Weapons: B & M (RFC)

B (RNAS)

GERMAN FORCES

NAVY:

6 10

P

6 11

Q

Engine Failure: 12 % or 2 % (see specific rules)

7 2

Initial Bombs: 13 15

ZEL: 4-5 4-5

Place in Cup: 1 1

Get Home By: 50 60

Rain/Ice: D6+2 D6+2

Draw from Cup: 3 on First Turn, then 2 each Turn

WEATHER

Wind: Initial: S ½ Change Table: C (max 1)

Sea Fog: 3

Mist Markers: 8 initially, then 3 each Turn

Icing Range: 4 8,000 ft

Blackout Cards: 2 each Turn

Dawn: Turn 26

CLOUD MARKERS:

Marker E F H L S T X

CCN, prec. 2 2 3 4 5 5 OVCd

Altitude 1-3 4-6 1-8 1-9 1-6 1-8 1-10

SPECIFIC RULES

[7.5] Pre-Blackout: In 10 Zones on the North Map

chosen by British player during Set Up. Reveal

each chosen Zone when a Zeppelin moves into

Visibility Range of an Urban hex in that Zone.

Engines: Initially Failure prob. is 12%, and the first

Failure on each Zeppelin is Engine Dead. The

instant 6 Zeppelins have at least 1 Dead Engine,

the prob. changes to 2% for the other 3

Zeppelins, but remains at 12% for those first 6.

All subsequent Failures in all Zeppelins are just

Engine Stopped.

If Playing on the South Map only, include 1 North

RFC Air Station

VICTORY Initial British VP: 150

Expected Historical Ratio G:B = 2:1

Page 8: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 7

Version 8D 9/24/2015

5/6 MARCH 1916 THE WORST WEATHER

Only the early P-types with reliable engines were sent on this raid to the Northern industrial area, but all met with foul

weather. Snow squalls and gale force winds blew many off course, and kept aeroplanes on the ground. Hull, at the time

undefended, was bombed twice. Watch for headwinds on the way home; Mathy had to land in Belgium.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 5/3

B 114 - - - - - 8/4

C 114 114 - - - - 8/6

D 120 120 214 114 - - 1/3

E 120 120 120 214 214 114 1/3

F 220 120 120 214 214 214 -/1

East Ring 120 120 214 114 - - -/3

Special 220

114

220

120

120

214 114 -/1

London

Central 320

114

320

114

320

114

320

220

214

220

114

-/1

London

Outer 220

214

220

114

220

114

220

214

120

114

214

114

-

Dover 220

214

220

114

220

114

220

114

120

214

120

-

Portsm’th 320

214

320

214

320

214

320

214

220

214

220

214

-

Cities, Newcastle, Kingston:

220

214

220

114

220

114

120

214

120

114

- 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1: HQ 2: HQ 3:

1 20

1 20

1 20

1 20

4 3 1 4

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

RFC 7 (1 Patrol) 2 (1 Patrol)

HD - 1 (3 Patrols)

Observer Lines 2 4

AEROPLANES AVAILABLE:

B.E.2 2 at each RFC Stn.

4 B.E.2 (SS) At any South RFC Stns.

4 B.E.2 (SS) At North HD Stn.

B.E.2 At all RNAS Stns.

Weapons: B & M (HD & RFC)

B (RNAS)

GERMAN FORCES

NAVY:

6 10

P

Engine Failure: 4 %

3

Initial Bombs: 10

ZEL: 5-6

Place in Cup: 1

Get Home By: 60

Rain/Ice: D6+9

Draw from Cup: 1 each Turn Out of Range Areas: 3, 4, 7, 8, 12, 25, 28, 30-35

WEATHER

Wind: Initial: N 1 Change Table: E (max 3)

Sea Fog: None

Mist Markers: 8 initially, then no more

Icing Range: 0 5,000 ft

Blackout Cards: 2 each Turn

Dawn: Turn 16

CLOUD MARKERS:

Marker E F I O T U X*

CCN, prec. 2 2 3d 4 5 5d OVCd

snow

Altitude 1-5 1-6 4-6 1-7 1-8 1-8 1-10

SPECIFIC RULES

[11.1.2] Early HD Patrols

*Cloud Marker X has Snow.

Snowfall: (snow on ground contrasts with water):

a) All Coast hexes are considered Distinctive

Coast [8.1.1].

b) Die modifier 3 applies to Coast Search,

Altitude Modifier 5 for any other Landmark

if Coast or River in the same hex.

c) Status Update [4.2.3] die modifier +3 applies

if final hex is on Coast, or if R status on River.

VICTORY

Initial British VP: 50

Expected Historical Ratio G:B = 3:2

Page 9: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 8

Version 8D 9/24/2015

2/3 APRIL 1916 THE RAIDING INTENSIFIES

The Army was still raiding, but did not coordinate with the Navy. By chance both services raided on this night; the

Army going for London, while the Navy struck North, bombing Edinburgh for the first time. April 1916 was the most

intensive raiding period of the war; in the new-moon period of the first week there were raids on 5 nights.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/3

B 114 - - - - - 10/4

C 120 114 114 - - - 9/6

D 120 120 214 114 - - 1/3

E 120 120 120 214 114 114 1/3

F 220 120 120 214 114 114 -/1

East Ring 120 120 214 114 - - -/3

Special 220 220 120 120 214 214 -/1

London

Central 320

120

320

114

320

114

320

114

320

220

214

-/1

London

Outer 220

214

220

214

220

214

220

114

120

214

120

114

-

Dover 320

220

214

220

114

220

114

220

120

114

-

Portsm’th 320

214

320

214

320

114

320

114

220

214

220

114

-

Newcastle, Kingston, Cities:

320

220

214

220

114

220

114

220

120

214

1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 2

1 20

HQ 2

HQ 3:

1 20

4 3 2 4

ROYAL NAVAL MOBILE BRIGADE:

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

RFC 7 (1 Patrol) 3 (1 Patrol)

HD - 2 (2 Patrols)

Observer Lines 2 4

AEROPLANES AVAILABLE:

B.E.2 2 at each RFC Stn.

7 B.E.2 (SS) At any South RFC Stns.

4 B.E.2 (SS) At each North HD Stn.

B.E.2 At all RNAS Stns.

2 Bristol Scout At 1 North RNAS Stn.

4 Bristol Scout At 3 South RNAS Stns.

Weapons: B & M (HD and RFC)

B (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY: ARMY:

6 11

Q

6 10

P

6 11

Q

1 2 2

Initial Bombs: 13 13 15

ZEL: 7-9 7-9 1-2 B

Place in Cup: 1 4 4

Get Home By: 50 50 50

Rain/Ice: - - -

Draw from Cup: 2 each Turn Out of Range Areas: 4, 8, 12

WEATHER

Wind: Initial: S ½ Change Table: A (max ½)

Sea Fog: None

Mist Markers: 6 initially, then 4 each Turn

Icing Range: 7 10,000 ft

Blackout Cards: 2 each Turn

Dawn: Turn 15

CLOUD MARKERS:

Marker A B C E G H L

CCN, prec. - - 2 - 2 - -

Altitude - - 12-14 - 7-8 - -

CCN, prec. - - - 2 2 3 4

Altitude - - - 4-6 1-4 1-5 1-6

SPECIFIC RULES

[7.5] Pre-Blackout: Zones 28, 30, 32, 33 only

[11.1.2] Early HD Patrols

If Playing on the South Map only, include 1 North

RFC Air Station

VICTORY

Initial British VP: 80

Expected Historical Ratio G:B = 3:2

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Scenario 9

Version 8D 9/24/2015

2/3 MAY 1916 DIMINISHING RETURNS To end the season, an all-out raid aimed at the far north, the Forth area. Many went way off course due to heavy cloud

(L20 ended up stranded in Norway), but half the force wisely chose to head for the Midlands instead. The German

player should be prepared for a full rain/ice load and adverse wind on the way home.

Despite the massive effort this month, the British had in fact suffered little. Lighting restrictions and the cloud

and mist of winter and spring had confounded the raider’s navigation. They had, however, flown freely over British

soil and the defences could do little to stop them. But that would soon change.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 7

B 114 - - - - - 8

C 120 120 214 - - - 8

D 120 120 214 114 - - 1

E 120 120 120 214 114 114 1

F 220 120 120 214 114 114 -

Special 220 220 120 120 214 114 -

Newcastle, Kingston, Edinburgh:

320

220

114

220

114

220

114

220

120

214

-

Cities 320

120

220

120

220

114

220

114

220

114

120

214

1

ROYAL NAVAL MOBILE BRIGADE:

HQ 5:

1 20

1 20

2 1

AIR STATIONS:

RNAS 3 (2 Patrols)

RFC 3 (1 Patrol)

HD 2 (2 Patrols)

Observer Lines 4

AEROPLANES AVAILABLE:

B.E.2 (SS) 4 at each HD Stn.

B.E.2 (SS) 2 at each RFC Stn.

B.E.2 At all RNAS Stns.

2 Bristol Scout At 1 RNAS Stn.

Weapons: B & M (HD and RFC)

B (RNAS)

VICTORY

Initial British VP: 135

Expected Historical Ratio G:B = 1:1

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 11

Q

6 10

P

6 11

Q

3 2 2 1

Initial Bombs: 13 13 13 13

ZEL: 8-9 6-7 6-7 8-9

Place in Cup: 1 1 2 2

Get Home By: 50 50 50 50

Rain/Ice: 2D6 D6+2 D6+2 2D6

Draw from Cup: 2 each Turn

Out of Range Areas: 16, 17, 21, 25

WEATHER

Wind: Initial: S ½ Change Table: B (max 1)

Sea Fog: None

Mist Markers: 12 initially, then 1 each Turn

Icing Range: 6 15,000 ft

Blackout Cards: 2 each Turn

Dawn: Turn 11

CLOUD MARKERS:

Marker G L Q V A* K*

CCN, prec. 3 - OVCr - - -

Altitude 10-12 - 6-15 - - -

CCN, prec. 2 4 4 5r - 4

Altitude 4-5 1-6 1-3 1-12 - 1-3

SPECIFIC RULES

Play on North Map only.

[11.1.2] Early HD Patrols

* Initially, set up with Cloud Markers G, L, Q and V

only. Then use A and K (mixed randomly) to

refill after Cloud Movement

Dogger weather for Return to Base is Q.

Page 11: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 10

Version 8D 9/24/2015

2/3 AUGUST 1916 ‘SUPER-ZEPPELINS’ & FLAMING BULLETS After a summer interlude, late 1916 saw two major developments: arrival of the R-types, christened ‘Super-Zeppelins’ by

the British, and incendiary ammunition for defence aeroplanes. Over the next few months, a fierce struggle for supremacy

would be waged in the dark skies over Britain. London was firmly in Strasser’s sights, and it would burn again, but so

would some Zeppelins. Mathy now commanded L31, the first R-type over England.

The first few raids were brief in the still short nights, and the Zeppelins did not venture far inland. Despite the

exceptionally fine weather this night, neither side had much success. In this scenario, a short sharp attack on near coastal

targets is called for, but RNAS patrols and the clear air will make the coast itself treacherous.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 1

B 120 114 - - - - 2

C 120 120 114 - - - 4

D 120 120 214 114 - - 3

E 120 120 120 214 114 114 2

F 220 120 120 120 214 114 1

East Ring 120 120 114 - - - 3

Special 220 220 220 120 120 114 1

London

Central 320

220

320

220

320

120

220

220

320

320

2

London

Outer 320

120

220

120

220

320

220

220 1

Dover 320

120

220

120

220

120

220

220

220 -

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 4 4

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

RNAS 5 (3 Patrols)

HD 3 (3 Patrols)

Barrage Lights 3

Observer Lines 2

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

2 B.E.12 At 1 HD Stn.

B.E.2 At all RNAS Stns.

2 Bristol Scout At 1 RNAS Stn.

4 1½ Strutter At 2 RNAS Stns.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 11

Q

6 13

R

4 1 1

Initial Bombs: 10 10 20

ZEL: 2-4 4 1-2

Place in Cup: 1 1 2

Get Home By: 45 45 50

Rain/Ice: - - -

Draw from Cup: 2 each Turn Out of Range Areas: 3, 4, 7, 8, 11, 12, 15, 16, 17

WEATHER

Wind: Initial: NE ½ Change Table: A (max ½)

Sea Fog: 2

Mist Markers: 4 initially, then 1 each Turn

Icing Range: 12 15,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 8

CLOUD MARKERS:

Marker A B C E

CCN, prec. - - 2 -

Altitude - - 12-14 -

CCN, prec. - - - 2

Altitude - - - 3-5

SPECIFIC RULES

Play on South Map only.

VICTORY

Initial British VP: 100

Expected Historical Ratio G:B = 2:3

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Scenario 11

Version 8D 9/24/2015

8/9 AUGUST 1916 A BIG NORTHERN RAID After 3 raids in L31, Mathy had still not found London - it was not so easy with blackouts and these short nights. The

defence, also, was yet to score. Despite a number of interceptions and attacks, the Zeppelins were stubbornly refusing

to burn. This largest raid yet broke the sequence and targeted the North instead of London.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 5

B 120 114 - - - - 7

C 120 120 114 - - - 7

D 120 120 214 114 - - 1

E 120 120 120 214 114 114 1

F 220 120 120 120 214 114 -

Special 220 220 220 120 120 114 -

Newcastle, Kingston, Cities:

220

220

220

220

220

120

220

120

220

220 1

ROYAL NAVAL MOBILE BRIGADE

HQ 5:

1 20

1 20

2 1

AIR STATIONS:

RNAS 4 (2 Patrols)

HD 3 (2 Patrols)

Barrage Lights 4

Observer Lines 4

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

2 B.E.12 At 1 HD Stn.

B.E.2 At all RNAS Stns.

2 Bristol Scout At 1 North RNAS Stn.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 13

R

6 11

Q

6 10

P

6 13

R

2 1 3 2 1

Initial Bombs: 10 16 10 10 20

ZEL: 5-9 7-8 5-9 8-9 8-9

Place in Cup: 1 1 1 4 4

Get Home By: 45 50 45 45 45

Rain/Ice: - - - - -

Draw from Cup: 2 each Turn Out of Range Areas: 16, 17, 21, 25, 28, 30-35

WEATHER

Wind: Initial: SE ½ Change Table: A (max ½)

Sea Fog: None

Mist Markers: 4 initially, then 4 each Turn

Icing Range: 10 13,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 8

CLOUD MARKERS:

Marker A B C E F

CCN, prec. - - - 2 2

Altitude - - - 1-3 3-5

SPECIFIC RULES

Play on North Map only.

VICTORY

Initial British VP: 150

Expected Historical Ratio G:B = 1:1

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Scenario 12

Version 8D 9/24/2015

24/25 AUGUST 1916 LONDON AGAIN AT LAST Strasser sent his Zeppelins South again, prime target London. Most turned back due to rain and winds; only 4 made

landfall. However, Mathy finally made London, the first time since last October, and nearly repeated his success of a

year ago. L32 was attacked by an aeroplane, but escaped unscathed; the fighters had yet to score.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 2

B 120 114 - - - - 3

C 120 120 114 - - - 4

D 120 120 114 114 - - 3

E 120 120 120 120 214 114 3

F 220 120 120 120 114 114 1

East Ring 120 120 114 - - - 3

Special 220 220 220 120 120 114 1

London, Dover:

320

220

320

220

320

120

220

220

320

320

2

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 4 4

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

RNAS 5 (3 Patrols)

HD 3 (3 Patrols)

Barrage Lights 8

Observer Lines 2

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

3 B.E.12 At 1 South HD Stn.

B.E.2 At all RNAS Stns.

2 Bristol Scout At 1 South RNAS Stn.

4 1½ Strutter At 2 South RNAS Stns.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 13

R

6 11

Q

6 13

R

1 1 1 1

Initial Bombs: 10 20 10 16

ZEL: 1-3 1-2 B 1-2 1-2 B

Place in Cup: 1 1 4 4

Get Home By: 45 50 45 50

Rain/Ice: D6+2 D6+2 D6+2 D6+2

Draw from Cup: 1 each Turn Out of Range Areas: 4, 8, 12, 16, 17

WEATHER

Wind: Initial: S 1 Change Table: D (max 1)

Sea Fog: 1

Mist Markers: 6 initially, then 2 each Turn

Icing Range: 10 18,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 11 Moonrise: Turn 8

CLOUD MARKERS:

Marker K Q* S U

CCN, prec. - OVCr - -

Altitude - 10-18 - -

CCN, prec. 4 4 5 5d

Altitude 4-6 4-7 1-9 1-9

SPECIFIC RULES

Play on South Map only.

* Heligoland weather for Return to Base is Q

VICTORY

Initial British VP: 80

Expected Historical Ratio G:B = 2:3

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Scenario 13

Version 8D 9/24/2015

2/3 SEPTEMBER 1916 “THE GREAT RAID” This was the ‘Trafalgar’ of Zeppelin raids; the largest number of Zeppelins over Britain, with both the Army and Navy

dispatching all available Zeppelins (plus two wooden-framed Schutte-Lanz airships) for London. It was also the first time an

airship was shot down in flames over Britain, actually not a Zeppelin but the Army’s Schutte-Lanz airship SL11, victim of

the first successful incendiary attack by a BE2 of 39 squadron RFC near London. The first sight of a burning airship caused

many other commanders to falter and head for home. Mathy’s ship was in repair and did not participate.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/4

B 120 114 - - - - 9/4

C 120 120 114 - - - 8/6

D 120 120 114 114 - - 1/3

E 120 120 120 120 214 114 1/3

F 220 120 120 120 114 114 -/1

East Ring 120 120 114 - - - -/3

Special 220 220 220 120 120 114 -/1

London, Portsmouth, Dover:

320

220

320

220

320

120

220

220

320

320

-/2

Newcastle, Kingston, Cities:

220

220

220

220

320 320 220

220 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1: 1 20

HQ 2: 1 20

HQ 3: 1 20

5 4 4

ROYAL NAVAL MOBILE BRIGADE

HQ 4: 1 20

1 20

HQ 5: 1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

HD 3 (3 Patrols) 3 (2 Patrols)

Barrage Lights 8 9

Observer Lines 3 5

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

3 B.E.12 At 1 North HD Stn.

3 B.E.12 At 1 South HD Stn.

B.E.2 At all RNAS Stns.

4 1½ Strutter At 2 South RNAS Stns.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 % NAVY: ARMY:

6 10

P

6 11

Q

6 11

SLE

6 13

R

6 11

Q

6 11

SLE

4 4 1 2 2 1 Initial

Bombs 10 10 10 16 15 15

ZEL: 3-5 1-4 1-4 2-4 1-2 B 1-2 B Place

in Cup: 1 1 1 1 2 2

Get Hm

By: 50 50 50 55 50 50

Rain/

Ice: 2D6 2D6 2D6 2D6 - -

Draw from Cup: 4 for first 3 Turns, then 1 each Turn Out of Range Areas: 33, 35

WEATHER

Wind: Initial: SE ½ Change Table: C (max 1)

Sea Fog: 1

Mist Markers: 4 initially, then 1 each Turn

Icing Range: 9 15,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 14

CLOUD MARKERS:

Marker E* H J* N* O* Q R

CCN, prec. - - 4 - 5 OVCr OVCr

Altitude - - 10-12 - 10-12 9-15 7-15

CCN, prec. 2 3 3 4r 4 4 4

Altitude 1-4 1-5 3-7 4-12 4-6 1-2 1-6

SPECIFIC RULES

* If playing on South Map only:

a) Use Cloud Markers E, J, N and O only,

b) Delete one Navy P-type from German Forces, and

c) Include 1 North HD Air Station (with Barrage

Lights)

VICTORY

Initial British VP: 300

Expected Historical Ratio G:B = 2:3

Page 15: Zeppelins: Monsters of the Purple Twilight Scenarioskhybergames.com/legionwargames/docs/ZEO_Scenarios-2-1.pdf · Version 8D 9/24/2015 Zeppelins: Monsters of the Purple Twilight Scenarios

Scenario 14

Version 8D 9/24/2015

23/24 SEPTEMBER 1916 THE TURNING POINT This was the climax. Strasser dismissed the army’s loss as unlucky, and again ordered ‘South, if possible London’. The

older ships ended up in the Midlands due to a wind shift, but of the 4 R-types, 3 found London. With Mathy’s L31 loaded

to its maximum, this was the greatest bomb tonnage London faced during the war. L31 and L33 struck London, but L33 was

lost to AA gunfire, and L32 shot down by an aeroplane on the approach. Again Mathy’s attack did the most damage and he

escaped unscathed. But with two losses, Strasser conceded the London defences could no longer be dismissed and he began

to order caution. In this Scenario, the clear weather will give both players opportunities for mayhem.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/4

B 120 114 - - - - 10/4

C 120 120 114 - - - 8/6

D 120 120 120 114 - - 1/3

E 120 120 120 120 114 114 1/3

F 220 120 120 120 120 114 -/1

East Ring 120 120 114 - - - -/3

Special 220 220 220 120 120 114 -/1

London, Portsmouth, Dover:

320

220

320

220

320

120

220

220

320

320

-/2

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 4 5

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

HD 4 (3 Patrols) 4 (2 Patrols)

Barrage Lights 8 9

Observer Lines 3 5

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

3 B.E.12 At 1 North HD Stn.

5 B.E.12 At 2 South HD Stns.

4 F.E.2 At 1 South HD Stn.

B.E.2 At all RNAS Stns.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 11

Q

6 13

R

6 13

R

3 3 3 1

Initial Bombs: 10 13 16 24

ZEL: 5-6 5-6 1-4 B 1-4 B

Place in Cup: 1 1 4 4

Get Home By: 50 50 55 55

Rain/Ice: - - - -

Draw from Cup: 1 for first 3 Turns, then 4 each Turn

WEATHER

Upper Wind: Initial: SW 1 Change Table: C (max 1)

Lower Wind: Initial: S ½ Change Table: B (max 1)

Sea Fog: 1

Mist Markers: 6 initially, then 2 each Turn

Icing Range: 10 14,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 17 Moonrise: Turn 15

CLOUD MARKERS:

Marker E* F* G* H* J L M

CCN, prec. - - 2 - 3 - -

Altitude - - 12-14 - 10-12 - -

CCN, prec. 2 2 2 3 3 4 4d

Altitude 1-3 1-4 1-3 1-3 1-4 1-4 1-10

SPECIFIC RULES

* If playing on South Map only:

a) use Cloud Markers E, F, G and H only,

b) no Sea Fog,

c) Include 1 North HD Air Station (with Barrage

Lights)

d) Start the Game at Game-Turn 4 (with 4 R-types

and 3 blank counters in the cup)

VICTORY

Initial British VP: 200

Expected Historical Ratio G:B = 1:2

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Scenario 15

Version 8D 9/24/2015

1/2 OCTOBER 1916 ‘CAUTION IS ORDERED’; MATHY’S FALL The order was now ‘target London, but caution is ordered in clear weather’ for R-types only, while the older types

were relegated to Midland targets. This was a cloudy night, and Mathy, with characteristic boldness, judged it good

‘London weather’ and made straight for the capital. Despite his manoeuvrings, testing the defences on two separate

approaches, a B.E.2 from 39 squadron found him and ended the career of Germany’s finest Zeppelin commander.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/4

B 120 114 - - - - 10/4

C 120 120 114 - - - 8/6

D 120 120 120 114 - - 1/3

E 120 120 120 120 114 114 1/3

F 220 120 120 120 120 114 -/1

East Ring 120 120 114 - - - -/3

Special 220 220 220 120 120 114 -/1

London, Portsmouth, Dover:

320

220

320

220

320

120

220

220

320

320

-/2

Newcastle, Kingston, Cities:

220

220

220

220

320 320 220

220 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 4 5

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) 3 (2 Patrols)

HD 4 (3 Patrols) 4 (2 Patrols)

Barrage Lights 9 10

Observer Lines 2 5

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

3 B.E.12 At 1 North HD Stn.

5 B.E.12 At 2 South HD Stns.

4 F.E.2 At 1 South HD Stn.

B.E.2 At all RNAS Stns.

Weapons: I (HD)

B & I (RNAS)

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 13

R

6 11

Q

6 13

R

6 10

P

1 2 1 3

Initial Bombs: 20 13 16 13

ZEL: 2-4 4-5 2-4 4-5

Place in Cup: 1 3 3 9

Get Home By: 45 45 45 45

Rain/Ice: - - - -

Draw from Cup: 1 each Turn

WEATHER

Upper Wind: Initial: SW 1 Change Table: D (max 2)

Lower Wind: Initial: S ½ Change Table: C (max 1)

Sea Fog: 1

Mist Markers: 6 initially, then 2 each Turn

Icing Range: 6 11,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 20

CLOUD MARKERS:

Marker E I* L* M O* P* Y*

CCN, prec. - - - - 4 OVC -

Altitude - - - - 10-12 10-12 -

CCN, prec. 2 3d 4 4d 4 4 OVCr

Altitude 3-5 1-9 1-8 1-8 1-7 1-9 1-11

SPECIFIC RULES

* If playing on South Map only:

a) Include 1 North HD Air Station (with Barrage

Lights)

b) Set up with Cloud Markers I, L and O only. Then

use markers P and Y (randomly mixed) to refill

empty Areas after Cloud Movement

VICTORY

Initial British VP: 150

Expected Historical Ratio G:B = 1:2

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Scenario 16

Version 8D 9/24/2015

27/28 NOVEMBER 1916 THE ZEPPELIN DEFEATED For the last raid of the year, Strasser stayed away from London; attack orders were for Midlands and the North. But

even here, the defences were now strong and two Zeppelins were lost, both to aeroplanes. A bright aurora this night

probably caused the early loss of L34 before crossing the coast; L21 headed home late and fell to three aeroplanes in

the dawn twilight near the coast. The losses had now become unsustainable. There was one more raid attempt in

December, with the order ‘attack only with cloud cover, otherwise turn back’; they turned back.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 114 - - - - - 8/4

B 120 - - - - - 10/4

C 120 120 - - - - 8/6

D 120 120 120 114 - - 1/3

E 120 120 120 120 120 114 1/3

F 220 220 120 120 120 114 -/1

East Ring 120 120 120 - - - -/3

Special 220 220 220 120 120 120 -/1

London, Portsmouth, Dover:

320

320

320

220

320

120

220

220

220

120

320

-/2

Newcastle, Kingston, Cities:

220

220

220

220

320 320 220

220 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 5 5

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

RNAAC (Areas 5, 9, 10, 13, 14): 3 HQs, Range 5

AIR STATIONS:

South Area North Area

RNAS 4 (3 Patrols) 3 (2 Patrols)

HD 6 (3 Patrols) 5 (3 Patrols)

Barrage Lights 10 13

Observer Lines 3 5

AEROPLANES AVAILABLE:

B.E.2 (SS) At all HD Stns.

4 B.E.12 At 2 North HD Stns.

6 B.E.12 At 2 South HD Stns.

6 F.E.2 At 1 South HD Stn.

B.E.2 At all RNAS Stns.

Weapons: I

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 10

P

6 11

Q

6 11

Q

6 13

R

3 2 1 3

Initial Bombs: 10 10 10 16

ZEL: 6-8 6-8 6-8 6-8

Place in Cup: 1 1 6 6

Get Home By: 45 45 45 50

Rain/Ice: D6 D6 D6 D6+2

Draw from Cup: 2 each Turn

WEATHER

Upper Wind: Initial: SW 1 Change Table: D (max 2)

Lower Wind: Initial: SW ½ Change Table: B (max 2)

Sea Fog: None

Mist Markers: 4 initially, then 1 each Turn

Icing Range: 3 14,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 19

CLOUD MARKERS:

Marker A B E* G I* J* P*

CCN, prec. - - - 2 - 2 3

Altitude - - - 16-18 - 10-12 8-10

CCN, prec. - - 2 2 3d 3 4

Altitude - - 1-3 1-3 1-6 4-6 4-6

SPECIFIC RULES

Aurora Borealis: Moonlight conditions apply. From

Turn 6, roll D6 at the start of each German turn.

If D6 = 1, aurora ends for the rest of the game.

If playing on South Map only, include 1 North HD

Air Station (with Barrage Lights)

* If Playing the North Map only, use Cloud Markers

E, I, J and P only.

VICTORY Initial British VP: 170

Expected Historical Ratio G:B = 2:3

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Scenario 17

Version 8D 9/24/2015

16/17 MARCH 1917 SAFETY IN ALTITUDE

The Army gave up, but Strasser would not let go his dream of bombing England into submission. The recent losses

were not sustainable, but he was convinced the answer lay in altitude. He had his Zeppelins radically modified to fly at

altitudes above the ceiling of the poor-performing night fighters. At a stroke the defences were rendered ineffectual,

and Strasser again set his sights on London. But high-altitude flight had its own problems winds, cold and lack of

oxygen for crew and engines. The battle was now as much against the elements as the British defences. It was many

months before the British admitted the Zeppelins could fly beyond reach of their aeroplanes.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 120 - - - - - 4

B 120 - - - - - 4

C 120 120 120 - - - 6

D 120 120 120 120 - - 3

E 220 120 120 120 120 120 3

F 220 220 120 120 120 120 1

East Ring 120 120 120 120 - - 3

Special 320 220 220 120 120 120 1

London, Portsmouth, Dover:

320

220

320

220

320

120

220

220

320

320

2

Birm’ham 220

220

220

220

320 320 220

220 -

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

5 5 5

ROYAL NAVAL MOBILE BRIGADE

HQ 4:

1 20

1 20

HQ 5:

1 20

1 20

2 1 2 1

AIR STATIONS:

RNAS 4 (3 Patrols)

HD 7 (4 Patrols)

Barrage Lights 10

Observer Lines 3

AEROPLANES AVAILABLE:

B.E.2 (SS) At 6 HD Stns.

10 B.E.12 At 4 HD Stns.

F.E.2 At 1 HD Stn.

B.E.2 At all RNAS Stns.

2 1½ Strutter At 1 RNAS Stn.

Weapons: I

VICTORY

Initial British VP: 120

Expected Historical Ratio G:B = 2:3

GERMAN FORCES Engine Failure: 4 %

NAVY:

6 17

R

6 17

R

6 18

R 4

6 19

S

1* 2 1 1*

Initial Bombs: 10 10 10 10

ZEL: 2-4 2-4 2-4 2-4

Place in Cup: 1 1 1 1

Get Home By: 40 40 40 40

Rain/Ice: - - - -

Draw from Cup: 1 each Turn

WEATHER

Upper Wind: Initial: NW 2 Change Table: D (max 3)

Lower Wind: Initial: SW 1 Change Table: B (max 1)

Sea Fog: 2

Mist Markers: 10 initially, then 1 each Turn

Icing Range: 4 8,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 16 Moonrise: Turn 13

CLOUD MARKERS:

Marker A* B L S

CCN, prec. - - 4 5

Altitude - - 1-8 1-9

SPECIFIC RULES

Play on South Map only.

[6.5] Safety in Altitude

* [10.4.3d] Black Paint – applies only to the first

17,000 ft R-type, and the S-type.

* Set up with Cloud Markers B, L and S only. Then

use markers A to refill empty Areas after Cloud

Movement.

Radio Jamming: British jammed radio frequencies.

For Radio Bearings [8.2], results now become:

1-6: B Status

7-15: No result. May then do normal Search

16-20: False Bearings

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Scenario 18

Version 8D 9/24/2015

19/20 OCTOBER 1917 “THE SILENT RAID”

Unusual atmospheric conditions this night made high-flying Zeppelins inaudible from the ground. Of all the raids, this was

the costliest to Germany: 11 Zeppelins set out, only 6 returned. But the British defences could claim no credit; unexpected

high winds on return blew them way off course to end up lost and out of fuel over France. Of course that goes beyond the

scope of the game, but the German player must choose between the risks of flying low, or being blown off the Map edge.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 120 - - - - - 4/4

B 120 120 - - - - 6/4

C 120 120 120 - - - 5/6

D 120 120 120 120 - - 1/3

E 220 120 120 120 120 120 -/3

F 220 220 120 120 120 120 -/1

East Ring 220 120 120 120 120 - -/3

Special 320 220 220 120 120 120 -/1

Potrsm’th,

Dover 320

220

320

220

320

120

220

220

320

320

-

London, Kingston, Cities:

220

220

220

220

320 320 220

220 -/2

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

1 20

HQ 2:

1 20

HQ 3:

1 20

7 7 7

AIR STATIONS:

South Area North Area

RNAS 5 (3 Patrols) -

HD 7 (4 Patrols) *2 (3 Patrols)

Barrage Lights 11 16

Observer Lines 3 5

AEROPLANES AVAILABLE:

RNAS:

B.E.2 At all Stations

2 1½ Strutter At 1 South Station

1 D.H.4* At 1 South Station

HD aeroplane allocation:

North:

Station 1: F.E.2, 6 F.E.2d

Station 2: F.E.2, 3 F.E.2d

South:

*Station 3: 4 Camel F.1

Station 4: 2 F.E.2d, 4 1½ Strutter

Stations 5-7: ∞ B.E.2(SS), 5 B.E.12

Station 8: B.E.12

Station 9: F.E.2

Aeroplane Weapons: I

VICTORY Initial British VP: 250

Expected Historical Ratio G:B = 1:2

GERMAN FORCES

Engine Failure: 2 %

NAVY:

6 18

R 4

6 20

T

6 21

V

6 21

V

1 5 3 2

Initial Bombs: 10 10 13 16

ZEL: 4-5 4-5 4-5 4-5

Place in Cup: 1 1 1 1

Get Home By: 50 50 50 50

Rain/Ice: - - - -

Draw from Cup: 3 each Turn Out of Range Areas: 21, 24-35

WEATHER

Upper Wind: Initial: N 1 Change Table: E (max 3)

Lower Wind: Initial: S ½ Change Table: C (max 1)

Sea Fog: None

Mist Markers: 12 initially, then 2 each Turn

Icing Range: 7 10,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 23

CLOUD MARKERS:

Marker A E H K S T W

CCN, prec. - 2 3 4 5 5 OVC

Altitude - 1-3 1-3 3-5 4-6 1-7 1-7

SPECIFIC RULES

[6.5] Safety in Altitude

[10.4.3d] Black Paint

[13.2.3] British Flying Boat Patrols

* Assume 5 North HD if playing solitaire [15.4.2]

* Do not include the D.H.4 Eagle in the Pool

* HD Station 3 and at least one other must be in

Zone 6

Atmospheric Conditions: If Zeppelin is flying above

15,000 ft, the British player must roll D10 = 1-4

to make any Fixed Gun rolls, similar to Drifting

[10.4.3c]. Does not apply if Zeppelin Bombed or

used Flares that Impulse. If the Zeppelin is

actually Drifting, normal rules apply.

If playing on South Map only, include 1 North HD

Air Station (with Barrage Lights)

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Scenario 19

Version 8D 9/24/2015

12/13 APRIL 1918 THE RISE OF THE NIGHT FIGHTER

1918 saw the rise of high-performance night fighters (Spowith Camel, SE5, Bristol Fighter), spurred on by the night

raids by aeroplanes (Gothas and Giants) in the South. However the North still remained a safe haven, and the now

standard V-type Zeppelins with improved engines pushed more confidently inland, almost to Liverpool, giving the

British their biggest scare for 2 years. But cloud, mist, and their high altitude made the bombing ineffectual.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 120 - - - - - 8/3

B 120 120 - - - - 10/4

C 120 120 120 120 - - 9/6

D 120 120 120 120 120 - 1/3

E 220 120 120 120 120 120 1/3

F 220 220 120 120 120 120 -/1

East Ring 217 217 320 320 320 220 -/3

West

Ring 217

217

217

217

217

120

217

120

217 217 -/2

Special 320 320 220 120 120 120 -/1

London 320 220 220 220 220 120 -/2

Dover,

Potrsm’th 320

220

320

220

320

220

220

217

320

120

320

-

Newcastle, Kingston, Cities:

320

220

220

220

320

120

320 220

220 1/-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

3 20

HQ 2:

3 20

HQ 3:

3 20

1 20

5 5 2 3

AIR STATIONS:

South Area North Area

RNAS 5 (2 Patrols) 1 (2 Patrols)

HD 8 (4 Patrols) 5 (3 Patrols)

Barrage Lights 14 16

Observer Lines 4 6

AEROPLANES AVAILABLE:

RNAS:

B.E.2 At all Stations

4 D.H.4* At 1 South Station

4 D.H.9 At 2 South Stations

6 Camel 2F.1 At 2 South Stations

HD aeroplane allocation:

North:

Stations 1, 2: F.E.2, 4 F.E.2d

Stations 3, 4: B.E.12, 3 B.E.12b

Station 5: F.E.2

South:

*Stations 6-8: Camel F.1

*Station 9: Bristol F.2B

*Station 10: ∞ S.E.5a

Stations 11,12: B.E.12, 2 B.E.12b

Station 13: F.E.2, 2 F.E.2d

Aeroplane Weapons: I

GERMAN FORCES

NAVY:

6 21

V

Engine Failure: 4 %

5

Initial Bombs: 16

ZEL: 4-5

Place in Cup: 1

Get Home By: 50

Rain/Ice: -

Draw from Cup: 3 each Turn Out of Range Areas: 2, 3, 4, 7, 8, 12

WEATHER

Upper Wind: Initial: SE 1 Change Table: D (max 2)

Lower Wind: Initial: N ½ Change Table: C (max 1)

Sea Fog: 4

Mist Markers: 4 initially, then 3 each Turn

Icing Range: 7 10,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 15 Moonset: Turn 4

CLOUD MARKERS:

Marker A E H* K* S* W* X*

CCN, prec. - 2 3 4 5 OVC OVCd

Altitude - 4-6 4-6 3-5 1-9 1-8 1-9

SPECIFIC RULES

[6.5] Safety in Altitude [10.4.3d] Black Paint

[7.2b] Altitude Motors

[11.2.1] Radio Bearing Beacons

[13.2.3] British Flying Boat Patrols

* If playing on North Map only, use only Cloud

Markers H, K, S, W, X

* Do not include the D.H.4 Eagle in the Pool

* A t least 3 of HD Stations 6-9 must be in Zone 6

* A t least 4 of HD Stations 6-10 must be in Zones 1,

5 or 6

If playing on South Map only, include 1 North HD

Air Station (with Barrage Lights)

VICTORY

Initial British VP: 120

Expected Historical Ratio G:B = 2:3

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Scenario 20

Version 8D 9/24/2015

5/6 AUGUST 1918 THE LAST RAID; STRASSER’S FALL The Blaze of Glory. Strasser himself led in L70, the first new X-type. He misjudged the wind, arriving still in the dusk

twilight at only 17,000 ft, to be met by many high-performance fighters, mainly DH4’s and DH9’s, and went down in

flames. With Strasser gone, the drive behind the Airship Division was lost, and no more raids were attempted.

This scenario is set up to models those conditions, and put the Zeppelins in the same peril. It is a good

introductory scenario for a British player, as he gets some immediate action, and the Specific Rules simplify his initial

aeroplane operations. It is not recommended for solitaire play.

BRITISH FORCES

FIXED GUNS:

D6: 1 2 3 4 5 6

A 120 120 - - - - 2

B 120 120 120 - - - 4

C 120 120 120 120 - - 6

D 120 120 120 120 120 - 3

E 220 220 120 120 120 120 3

F 120

120

120

120

120

120

220 120 120 1

East Ring 217

220

217

220

217

220

220

220

120

220

120

120

3

W Ring 217

217

217

217

217

217

217

220

217

120

217

120

2

Special 320 320 220 120 120 120 1

London 220 220 120 120 120 120 2

Dover, Portsmouth, Birmingham:

320

220

320

220

320

220

220

217

320

120

320

-

LONDON MOBILE SECTION (Areas 1, 2, 5, 6):

HQ 1:

3 20

HQ 2:

3 20

HQ 3:

3 20

6 6 6

AIR STATIONS:

RNAS 4 (4 Patrols)

HD 10 (4 Patrols)

Barrage Lights 13

Observer Lines 5

AEROPLANES AVAILABLE

RNAS:

6 Camel 2F.1 At 2 Stations

3 D.H.4* At 2 Stations

10 D.H.9 At any Stations

HD aeroplane allocation:

Stations 1-5: Camel F.1

Stations 6, 7: Bristol F.2B

Station 8: 4 Avro 504K

Station 9: 3 Camel F.1

Station 10: F.E.2, 2 F.E.2d

Weapons: I

GERMAN FORCES

NAVY:

6 21

V

7 22

X

Engine Failure: 4 %

4 1

Initial Bombs: 16 20

Get Home By: 45 45

Rain/Ice: - -

Out of Range Areas: 3, 4, 7, 8, 12, 17

WEATHER

Upper Wind: Initial: SW 1 Change Table: D (max 2)

Lower Wind: Initial: S 1 Change Table: B (max 1)

Sea Fog: None

Mist Markers: 8 initially, then 1 each Turn

Icing Range: 10 18,000 ft

Blackout Cards: 1 each Turn

Dawn: Turn 13

CLOUD MARKERS:

Marker H M S W

CCN, prec. 3 4d 5 OVC

Altitude 1-7 1-10 1-7 1-15

SPECIFIC RULES

Play on South Map only

[6.5] Safety in Altitude

[10.4.3d] Black Paint

[7.2b] Altitude Motors

[11.2.1] Radio Bearing Beacons

[13.2.3] British Flying Boat Patrols

* Include the D.H.4 Eagle in the Pool

Extra rules on next page for turns 1-3

VICTORY Initial British VP: 130

Expected Historical G:B = 1:2

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Scenario 20

Version 8D 9/24/2015

Extra Specific Rules for Scenario 20, Game-turns 1 to 3.

To simulate the effects of dusk twilight and the German’s apparent miscalculation of position, and also to make the British

player’s first turns easier and give him more action, the following Specific Rules apply to the first 3 Game-turns (or until

otherwise terminated as in G). The standard rules apply in all cases not covered by the Specific Rules.

A. Set Up:

a) No RNAS Air Stations may be North of Great Yarmouth (Zone 13)

b) No more than three RNAS Air Stations may be in Zones 9 and 13.

c) At least three of HD Air Stations 1 to 7 must be in Zone 6.

d) At least seven of HD Air Stations 1 to 8 must be in Zones 1, 2, 5 and 6.

e) Place an ‘S’ Cloud marker in Zone 13, then set up the other cloud counters normally.

f) All Zeppelins have an initial Altitude of 17,000 ft.

B. Plotting Initial Moves: Before the game starts, the German player must plot his Movement for the first 3 turns (6

Impulses). For each Impulse, plot either S, SW or NW. Thus, he should write a list of 6 consecutive directions for each

Zeppelin.

C. British Special Patrols: At the beginning of Game-turn 1 (only), the British player may launch up to 4 Planes from each

RNAS Air Station, regardless of weather (these must be picked from the Planes in the Park boxes, as in [11.1.1]). These go

On the Map in their Air Station hexes. Until they successfully Spot a Zeppelin, they are treated as follows:

a) Do not place a Plane Altitude marker on them; their Altitude is treated as if they were On Patrol, starting in the Take Off

box in turn 1 [12.1.1].

b) During step [4.1.2a] of the British player-turn, these Planes are not removed if face-up.

c) After step [4.1.2b] (when they are turned face-up), in each Game-turn (including turn 1), the British player may move

each of them up to 8 hexes, following any hex path he chooses, except that they may not enter Land hexes. Any that are

so moved are turned face-down (and thus they may not Spot Zeppelins until after the next British turn).

After its first Spot, a Plane follows the normal Plane rules, as do all other Planes launched during the first 3 turns.

D. Zeppelin Entry: All 5 Zeppelins enter in the Zeppelin Entry Phase [4.2.1] of Game-Turn 1, in the hex on the ZEL

marked ‘20’ (2 hexes South of the ‘4’ hex). Then for each one, roll D10 and move it that many hexes North along the ZEL

and then the dotted line that deviates from the ZEL.

E. Zeppelin Operations Phase:

a) The German player may not Search, Bomb or change Altitude.

b) During the Movement Subphase [4.3.5], he must move the Active Zeppelin exactly as it was plotted for that Impulse, ie

in the plotted compass direction; no Deviation, no randomisation. Movement is compulsory, use full MA [7.2], ie move

to the edge of the Movement Zone. Any Zeppelin that moves off the North Edge of the Map immediately Returns to

Base [4.3.6].

F. Plane Attack Subphase: For all purposes for rules [12.2] to [12.5], Unlit Zeppelins are treated as if:

Turn 1: Lit by one Searchlight.

Turn 2: Full Moonlight conditions apply (eg Spotting Range is 2 if CCN = 0)

Turn 3: Moonlight conditions apply.

They may also be Lit normally, as in [10.4].

G. Reversion to Normal Rules:

Above rules apply until any Zeppelin is Lit, or Attacked by a Plane (except with a Jam result), or the end of Game-turn 3,

whichever occurs first. Immediately one of these incidents occurs:

a) All Zeppelins become L Nav Status, and normal Navigation rules apply. The plotted movement is ignored.

b) The Specific Rules on this page cease to apply (exception: Special Rule F, which always continues to apply till the end

of Game-turn 3), and all normal game rules apply.

Remember to check Morale [12.5.3e] if applicable.

The British player should note that it may be useful not to roll for Fixed Guns or declare Barrage Lights, so as to prolong

the application of these rules.