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Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings, detritus of swift evacuation all around. To your horror and confusion you read the headline of a discarded newspaper, dated two weeks after the last date you remember. In the last month the world was swept away in a tide of living dead. They appeared everywhere, somehow overwhelming even the militaries of the world. More than 98% of the world's population has succumbed, and now they hunger for the remainder. You need supplies, and weapons. Perhaps you find friends and allies. Perhaps you have changed, or found something strange within yourself. Whatever it is, you'll need it to survive in this brutal world. By default the zombies are Walking Dead style. A bite will transfer the infection, and swift amputation seems to be the only way to stop it. Mere blood or scratches are fortunately not sufficient to infect. The zombies can only be killed by massive brain trauma. They don't need to eat, and can keep going with ridiculous amounts of damage. On good terrain they can shuffle at the rate of a light jog, and never tire. Sadly humans can be a worse threat than the undead. Expect the apocalypse to bring out the best, and mostly the worst in your fellow man. To improve your fortunes you are granted: Points: 800 Favor: 2 Food Note: You could go on an empty stomach and trust to your scavenging abilities, but it might be harder than you'd think. Backpack with Survival Kit. Rope, matches, fishing line and hook, water purification tablets, tent, sleeping bag survival blanket, first aid kit, a few days worth of granola and power bars, and a few miscellaneous items. -50 Points Ten Shipping Containers Filled With Canned Food. Hope you have a can opener Good for 50 people for ten years. Awfully heavy. -150 Points

Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

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Page 1: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Zombie Apocalypse CYOA

Waking

Welcome to the end of the world, or perhaps the beginning of

a new one.

You wake up in strange surroundings, detritus of swift

evacuation all around. To your horror and confusion you read

the headline of a discarded newspaper, dated two weeks after

the last date you remember. In the last month the world was

swept away in a tide of living dead. They appeared

everywhere, somehow overwhelming even the militaries of

the world. More than 98% of the world's population has

succumbed, and now they hunger for the remainder. You

need supplies, and weapons. Perhaps you find friends and

allies. Perhaps you have changed, or found something

strange within yourself. Whatever it is, you'll need it to survive

in this brutal world.

By default the zombies are Walking Dead style. A bite will

transfer the infection, and swift amputation seems to be the

only way to stop it. Mere blood or scratches are fortunately

not sufficient to infect. The zombies can only be killed by

massive brain trauma. They don't need to eat, and can keep

going with ridiculous amounts of damage. On good terrain

they can shuffle at the rate of a light jog, and never tire.

Sadly humans can be a worse threat than the undead. Expect

the apocalypse to bring out the best, and mostly the worst in

your fellow man.

To improve your fortunes you are granted:

Points: 800

Favor: 2

Food

Note:

You could go on an empty stomach and trust to your

scavenging abilities, but it might be harder than you'd

think.

Backpack with Survival Kit.

Rope, matches, fishing line and hook, water purification

tablets, tent, sleeping bag survival blanket, first aid kit, a

few days worth of granola and power bars, and a few

miscellaneous items.

-50 Points

Ten Shipping Containers Filled WithCanned Food.

Hope you have a can opener

Good for 50 people for ten years. Awfully heavy.

-150 Points

Page 2: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Magical Pouch.

You can somehow always squeeze out a little bit more

tasteless gruel.

Provides 4000 calories per day. You'll need to

supplement this eventually to get necessary vitamins

and other nutrients.

-1 Favor, -50 Points

Automated Kitchen and Supplies.

Must be installed in large vehicle or shelter. Serves

three gourmet meals a day for ten people. Must be

supplied with organic matter and power. Just wood or

grass will do in a pinch.

-250 Points

Seeds.

Rebuild civilization one sprout at a time.

-25 Points

Shelter

Note:

You could try to find your own way, but the dead are

almost everywhere, and some places are burned. The

best places may well have survivors who don't want to

share holed up in them.

Tropical Island Paradise.

This beautiful island was a nature preserve. It's about a

mile off the coast, and it's completely lacking in

amenities, but the dead aren't getting here anytime

soon. Hurricane season isn't pretty.

Comes with a tiny canoe that could reach the mainland

with a lot of sweat. Coconuts and fish are plentiful.

It's well known, and near a big city, so let's hope the

living don't want a slice of paradise for themselves.

-275 Points

Page 3: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Top Floor Skyscraper.

A billionaire turned the entire top floor of this skyscraper

into a luxury suite. Now you've barricaded yourself in.

There's a rooftop garden, and a generator with some

fuel, but the floors below are crawling with the dead.

-75 Points

Cabin in the Woods.

Off the beaten path, but still just a few dozen miles from

the city. Some deer, a stream, and great mountain

views. The cabin is small and homey. A few dead

wander out here, but it's nothing like the cities.

-50 Points

Medieval Castle.

Just as good against Zombies as against knights. Good

thing, since it's surrounded by undead tourists. Kinda

drafty and no modern amenities.

-125 Points

Nuclear Bunker.

You are mentally stable, right?

This was abandoned in the chaos, but appears fully

functional, even the Minuteman III and it's trio of 500kt

MIRVs. You find the door wedged open with a rock.

There's no keys or codes, but enough documents that

you can figure out the military bases and offices that

might have them. They aren't close, though. Has room

for twenty five soldiers, but it would be cramped. Has

diesel supplies for a month of electricity, and 6 months

of food for 25. It's pretty much impenetrable, as long as

you remember to close the door.

-350 Points

The Room.

Rose petals included

You gain a key that opens any door with a lock. Inside

you will find a simple hotel room. Contains a bathroom,

two beds, and a closet. There's electricity and hotwater

when the door is closed. The window shows a prairie

waving in the wind, but you find the outside of the room

completely inaccessible. The TV shows reruns of classic

shows, but with subtle changes. Opens out to the same

location the door closed on, regardless of whether the

door is present or not. Without the key it can't be

accessed, and you'll have bigger problems if you close

the door with the key in the lock. Resets completely

when the door is closed with the key outside. Stuff

inside is gone permanently. You must leave the room for

at least a 20 minute period every 48 hours of use to let

the room rest. If you don't, you'll get kicked out, and the

room won't reopen for 20 minutes.

-2 Favor, -200 Points

Page 4: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Mall.

The symbol of suburbia. Now a fortress against the

undead. Poetic, isn't it? It's not? Well, never mind. Tons

of shops with a huge amount of useful stuff. Okay, it's

mostly clothing shops, but still, you are guaranteed a

great time looting. Surrounded by hundreds of poor

souls trying to get in for one last Cinnabon. Or maybe

your brains.

-75 Points

Undercity.

This once great city still bustles in the caverns below. A

maze of sewers, catacombs, subways, natural caves,

and who knows what else. Almost completely shut off

from the surface, there are tens of thousands of people

living and plying their trade here. The undead are kept

at bay, and hunted when they grow too bold. Even uses

the isolated port and underground train system to trade

with other remnants of civilization. Quarantine is treated

with deadly seriousness. An incredibly diverse group of

individuals and cultures thrive here. From modern

templar, to mafia, to zombie cultists (rather excluded), to

merchants. Anarchy and tribalism still reign here, but for

now the compact signatories keep the peace in a wild

west fashion. You are still going to need to watch your

back (and valuables) all the time, or find someone

trustworthy to do it for you. It would be really hard to find

something this advanced on your own. You get a

coveted entrance voucher, and even a chance to prove

your worth and maybe sign onto the compact.

-275 Points

Transportation

Note:

All come with full fuel.

Yacht.

45 ft, 30 million dollar luxury yacht. Life after the

apocalypse ain't so bad. The previous owners have

gnawed on the genuine walnut trim a little, but it's in top

shape otherwise.

-250 Points

Container Ship.

Kinda impractical, but it's really cool. You can't actually

run it without a crew, but it's currently anchored in a

major port. The containers are mostly empty, but if you

dig deep you might find a few with useful stuff. Who

doesn't want 50000 diapers?

-150 Points

Page 5: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Foldable Mountain Bike.

Offroads easily. Doesn't need fuel, but you do. Can fold

and be strapped to a backpack, but it's still bulky and

heavy.

-25 Points

Vespa.

Stylish, European, fuel efficient. What's not to love?

-25 Points

Hummer v2.

Burns three oil covered ducks a mile.

It's a tank, it can go off road, and it has plenty of space

for gear and companions.

-75 Points

Tank.

Okay, I lied. This is a tank. How could anyone in a tank

lose to zombies? No, seriously. What was the military

doing? Gets about half a mile to the gallon. No shells by

default.

-200 Points

-50 Points for 25 mixed sabot and HEAT shells.

Ammo and Ammo 2 apply to this.

Motorhome.

It's pretty comfy.

-75 Points

Bush Plane.

Used to reach secluded outposts in the wilderness. Not

hard to fly, but it would help to have some experience.

-175 Points

Page 6: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Rocket Belt.

Weighs only 35 pounds, but can lift up to 400. Fuel lasts

100 seconds for a 200 lb load. Recharges over the

course of 2 hours without doing anything, but just pour

in some water and plug it in, and it will take twenty

minutes to recharge. It has a learner's mode, limiting

maneuverability and speed, which is a good thing.

-1 Favor, -200 Points

Companions

Note:

Companions are by default friendly, though their

definition of that differs.

Crow.

Age: 7

Trained pretty well. Will fly above and caw to warn you

of zombies or humans.

-50 Points

Dog.

Age: 2

Smart, playful dog. Can fetch and guard. Very fuzzy.

-25 Points

Camel.

Age: 13

Female, named Scheherazade. Likes kicking zombies.

Inured to gunfire now. Good for long trips without food or

water.

-25 Points

Squad Four.

Age: 19-37

Page 7: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Eight men from Dog platoon. They got separated during

the chaos, and now are trying to survive or get back in

contact with command. They are losing hope of

contacting them though. Some want to find a nice place

away from the cities and settle down, some want to

search for their families (unfortunately several thousand

miles away), some think they can still find a cure. One is

just having a great time killing zombies and looting

anything he wants. They don't mind having you along,

and if you have a vision and good cause, or just

something to take their minds off things, you can

probably convince them to follow you. They are well

armed and trained, though boisterous, and they go

through ammo at a worrying rate.

-200 Points

Japanese Twins.

Might actually be Korean

Age: 18

Expert martial artists, Alice wields a set of genuine

Japanese swords, and Sakura a self forged spear. They

are hot, but surprisingly don't seem to realize it. They do

everything together, often taking turns as the 'talker.'

They are bi and rather adventurous. Once you get to

know them you'll realize that their personalities aren't

actually identical. They are blacksmiths, and Ren-Faire

enthusiasts. Maybe their knowledge of medieval

technology and customs will come in handy. Their family

is on the other side of the world, and they are resigned

to taking a long time to find them.

-225 Points

University Professor.

For some reason you can't find any Orwell in the

library

Age: 54

Armand Spring, PhD. Professor of Philosophy.

Disconcertingly enthusiastic about the end of the world.

"Despite life being nasty brutish and short, from

adversity the Manichean ubermensch will yet arise to

lead the world into the next dialectic." Or something like

that, you were paying attention to the zombies, not the

speech. Is already well on his way to implementing a

feudal system at his university. He would like for you

and your companions to serve as his lieutenants and

knights. He'll grant you a small plot of land, and an art

major to till it. Further advancement will be rewarded

with more land, servants and honor.

-125 Points

Grizzled Veteran.

Your liver won't thank you

Age: 61?

Calls himself Grigoriy, won't provide any other name.

Claims to have 'done stuff' for the NKVD. Full of

censored war stories. He has a conspiracy theory for

everything. You would laugh, but who knows what's true

anymore?

-75 Points

Page 8: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Companion AI.

If you date and break up it will be super awkward

Age: .2

A cutting edge digital assistant prototype. Runs on a

solar paneled, cellphone sized box. Comes with VR

sunglasses that will insert her avatar into your view.

Unfortunately that's all they can do - no movies or

HUD's, unless you buy the minimap HUD. She's pretty

smart, though her mental abilities have some strange

holes, and occasionally alien thought process. You may

provide her a name, if you so choose.

-250 Points

Ancient Vampire.

Try not to introduce her to Twilight

Age: ???

Okay, maybe she's just crazy. You are pretty sure her

accent is made up, and she has a barcode tattoo on the

back of her neck that she refuses to acknowledge. On

the other hand she does drink blood, sizzle in sunlight,

and bend rebar with her bare hands, so does it make a

difference if she's real? She might be able to

mesmerize, but it's hard to distinguish from being very

good at hypnosis. Her combat skills would be explained

by hundreds of years of practice. She wears armor, and

wields every medieval weapon. She'll insist on feeding

from you directly, an ecstatically pleasurable experience

if she's favorably inclined towards you at the moment,

and a painful and humiliating one if not. You'll get

anemic if you are the only one she's feeding from. She

kills the 'abominations' with a cold fury. She can't be

infected, but they threaten her food source. That's the

only reason, she insists. She might turn you, but it's

obviously going to take a very strong connection before

she'll even consider doing so, and that's assuming she's

even capable of it. Calls herself Shindol, but tells you to

call her mistress.

-1 Favor, -450 Points

Pet Zombie.

Air out regularly to diminish odor

Age: 35

An unusual zombie, he didn't seem all that interested in

biting you in the first place. With some red meat, and a

switch you managed to train him. He's strong, and

untiring, but can only follow simple orders like a dog. He

doesn't actually need food, but he'll give you puppy eyes

if you are eating meat. He can pass as human with

some makeup and concealing clothes, as long as he

doesn't need to speak.

-50 Points

Page 9: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Weeaboo Neckbeard.

Don't take him with the twins

Age: 17

Overweight and he runs with his arms held out behind

him. Decent programmer, though his 'hacking' skills are

limited to sql injection and that anon op where he ran

LOIC for ten minutes before getting nervous and

shutting it off. He escaped from his apartment using his

well practiced zombie escape route. He's quite

prepared, and has already figured out the many of the

details of the infection's behavior. Is currently heading

towards his secondary likely zombie holdout location,

and is happy to have you along, especially if you have

girls in your group.

-25 Points

Psychic Little Girl.

You're lucky. It could have been Samara.

Age: 9

Her family went crazy, and then was eaten by zombies,

and then incinerated, or so she informs you. You are a

bit suspicious. She avoids people now, but for you she's

made an exception. If you manage to get through her

trauma and other issues, she would probably be very

loyal.

Roll a d4 to select her power.

1. Firestarter. Around her things burn. When she

grows angry or scared the room heats up. If she

doesn't calm down, or if she chooses to let it go,

the fire comes. It's like a tiny crack opens to the

center of the sun. She has little control over the

white flames erupting from the crack, but can gain

more with practice. Everytime she lets it off the

leash the crack is a little wider, and the fire burns

a little hotter. Is her power growing, or is the

barrier between this world and the fire eroding?

2. Telepathic. The mind is her realm. Lying to her is

difficult but not impossible, once you learn the

tricks. Her dreams will leak into yours while you

are close. She has many nightmares. At first she

can just read garbled surface thoughts from a few

feet away. She can't turn off reading surface

thoughts, so crowds overwhelm her. It takes time

and practice, but her control and power will

continue to grow, and she will learn new abilities.

If she puts in the time and effort she will be able

to drive someone insane, or heal their emotional

wounds. She will be able to dig into a person's

deepest secret, or hollow them out into a loving

puppet.

3. Telekinetic. She moves things with her mind. To

begin with she can hover an apple for a few

seconds. In a few months of hard practice she'll

throw a zombie against a wall, or lift five small

objects at once. Her growth will slow some after

that, but who knows where she will end up.

4. Reality warper. The world is clay, she the

sculptor. It starts small. A specific card drawn

when desperately wanted, an annoying fly eaten

by a frog that shouldn't survive in this climate, a

sudden coughing fit striking you when disciplining

her. This is a difficult power to practice, as she

seems to have no conscious control over the

manifestations, at least at first. Indeed sometimes

it seems that if she thinks of it as an ability

instead of just the way things are it weakens her

ability. Still, the potential power and versatility is

incredible.

-1 Favor, -300 Points

Buy twice for twins (roll separately, no repeat for

each). -2 Favor, -450 Points

Page 10: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Regular Little Girl.

Daww

Age: 11

Jaina is just a regular eleven year old girl - cute, but not

particularly useful. She's not good at anything except

crawling into tiny spaces and hiding. Still, that's kept her

alive so far. If you can get her out of her trauma induced

shell she's adorable and a fast learner. She'll be very

attached once you show that you won't just die like

everyone else.

-50 Points

Big Bertha.

No accounting for taste

Age: 32

An ardent Tumblr feminist, but only when she

remembers she's supposed to be one. She's physically

incapable of running, and will eat three times what

anyone else does. On the positive side she's a great

chef, and bafflingly good at fighting with a baseball bat.

She's stubborn and opinionated, but not hard to

manipulate.

Free

Ditzy Nurse.

Age: 25

Matilda is really nice, very well endowed, and quite good

at her job. She is a devout Catholic, but fairly open

minded about other people's beliefs. She's happy to do

housework, but she'll burn food or forget to take out the

trash pretty regularly. Letting someone else take charge

is a relief for her. She kinda panics under pressure.

-75 Points

Enlightened Hippy.

Age: 21

Dawn is very spiritual, but what exactly she believes is

kinda vague. She'll bitch about animal products, and

inorganic food. She believes it's immoral to kill zombies,

and hates guns. She's very tough to budge on her pet

issues, but doesn't really care about the other stuff.

-25 Points

Page 11: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Bodybuilder Lawyer.

You aren't the envious type, are you?

Age: 29

Max is a bodybuilder and Harvard law grad. No

experience at survival skills, but he's naturally amazing

at everything. A natural leader, he knows what's best,

and is determined to make it happen. (Un)fortunately

he's usually right. Even worse, he's humble. He's smart

and charismatic, and besides a strange tendency to

validate his arguments with case law, just about perfect.

Pretty much everyone he meets gets a crush on him.

Even you.

-125 Points

Weapons

Note:

Weapons are all in good shape and quite sturdy. They

will last more than a lifetime with good care, and can be

repaired of minor damages.

Sawed Off Double Barrel.

Comes with 30 shells.

-25 Points

Lever Action 22LR.

Does the calibre matter when you have to hit the head

anyway? Comes with 200 rounds.

-25 Points

Sci-fi Laser Pistol.

Don't look at the beam.

Where did this come from? It fires a brilliant purple

beam up to a mile away, though it doesn't have sights,

so it's not that easy to aim at that distance. It will burn a

ten inch hole through a pair of brick walls, or a dozen

zombies. It has seven shots, and it takes a minute to

recharge one shot. Doesn't get extra shots from Ammo,

but Ammo 2 doubles its shot count. Fortunately it

doesn't seem to run out of battery. It was probably

supposed to come with safety goggles.

-1 Favor, -250 Points

Page 12: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

FN F2000.

5.56 NATO with 40mm grenade launcher under barrel.

Comes with three full 30 round magazines, and two 40

mm grenades.

-125 Points

Dynamite.

Don't worry, you read how to do this on the internet

A storage shed filled with dynamite, detonators, timers,

and wire.

-100 Points

44 magnum six shooter.

Well, do ya, punk?

Reliable. Powerful. Classic. Comes with 42 bullets and

one speed loader.

-25 Points

Colt 1911 45ACP.

It's a 1911, what more needs to be said? Comes with

three seven round magazines, and 50 rounds.

-25 Points

Subtle Knife.

Best letter opener

A simple knife that cuts anything with ease. Eight inch

blade. Will somehow manage to claim the pinky finger

on one hand of any who wield it. Cannot be broken or

dulled, even by supernatural means.

-1 Favor, -100 Points

Page 13: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Two Shot Derringer.

Good for hilarious metal detector scenes

It's tiny, but not very deadly. Comes with 12 rounds.

-25 Points

Crossbow.

Reusing arrows is gross

You want to be Daryl? No problem. Comes with twelve

bolts.

-25 Points

Barret Light 50

For those with eyes bigger than their shoulders

Bring the boom. This was made to kill military vehicles,

so against zombies it's gratuitous overkill. Comes with

50 rounds.

-150 Points

Flamethrower

Great stress reduction!

Bring love and rainbows to everyone. In theory great

against the undead, as they tend to be pretty flammable.

However tends to make the zombies running at you into

flaming zombies running at you. After a few seconds

they'll typically collapse though. Tanks hold enough fuel

for 3 minutes of continuous stream. Can reload with

normal vehicle fuel.

-125 Points

Crowbar.

Opens crates, smashes alien brains.

Free

Ammo.

You get twice the default ammo for any weapons

purchased. Stacks additively.

Page 14: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

-25 Points

Ammo 2.

You get ten times the default ammo for any weapons

bought. Stacks additively.

-125 Points

Psychic Powers

Note:

Must pay 1 Favor to unlock the entire Psychic

Powers section.

All of these powers can grow and change with time and

practice. The exact limits are unknown, but generally the

power will grow by 50% with a year of regular practice.

That'll slow down over time.

Stillness.

You have learned to still your body and mind, fading into

the background. You aren't invisible, but you just don't

attract notice much. If someone or something is actively

searching they can find you, but otherwise they tend to

just not notice you.

-75 Points

Listen.

By clearing your mind you can hear the barest whisper,

even through walls or a block away.

-100 Points

Illusion.

Create a visual and auditory illusion with 25 feet of

yourself. The illusion must appear to be within a fixed 6

ft to a side cubic volume. Establishing the area takes a

minute of concentration, and you can only have one

area at once.

-1 Favor, -100 Points

Distortion.

The air for 10 feet around you ripples like a mirage,

when you toggle this. The distorting effect makes it very

difficult for others to make out details or aim through, but

you are unaffected.

Page 15: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

-50 Points

Telekinesis.

Exert up to 3 pounds over an area the size of a golf ball.

Must be able to see the object to 'grip it,' but then it may

move out of your vision and remain under your control.

Max objects: 3, range: 30ft.

-1 Favor, -125 Points

Telepathy.

He took disabled

You can hear surface thoughts of everyone within 25

feet. Touching someone makes the thoughts much

clearer. Eventually you will be able to dig through their

memories, or even change things in their mind. Try not

to break too much.

-1 Favor, -125 Points

Catfall.

Extra long leg splay takes practice

You can land lightly on your feet, taking less injury from

a fall. At first it reduces the effective height by only two

stories, but before too long you will be able to sky dive

without a parachute.

-100 Points

Premonition.

Plenty of time for you

When activated, you realize that the past seven seconds

have been an instantaneous waking dream. The next

seven seconds will play out very similarly if you take the

same actions. You can activate this power at will, but it

will also activate if you take serious injury or are

knocked unconscious. Two charges, one replenishes in

5 min. That means that if you use all charges, you will

replenish one after period, and another each

subsequent interval.

-1 Favor, -375 Points

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Maze.

City of doors

A single building or small, convoluted area is twisted

and spatially expanded. Rooms and passages are

repeated and arrayed in a dizzying, geometrically

impossible maze. The size increase is up to 50 fold. You

have an intuitive understanding of the layout, but most

other people will be easily lost. You must be inside this

effect to maintain it.

-1 Favor, -175 Points

Hold Breath.

You can hold your breath for 10 times as long as you

otherwise would be able to.

-50 Points

Speed Burst.

A sudden burst of energy allows you to sprint for 2

minutes longer than you otherwise would be able to.

Cooldown 20 minutes.

-75 Points

Backbiter.

Great for pranks

You stare at a weapon within 25 feet. When next used it

will twist or slip in the hand as if trying to injure it's

wielder. Cooldown 10 seconds, and the curse lasts one

week.

-1 Favor, -75 Points

Cheat.

Page 17: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Worst Jedi or best Jedi?

A game of chance tends to go in your favor. Three

charges, one replenishes after 2 hr.

-50 Points

Multicore.

Now you can procrastinate twice as fast

You can run two independent lines of thought

simultaneously for up to an hour (total) a day.

-150 Points

Disorient.

Drugs are in the Gear section

A sudden vertigo and disorientation overcomes

everyone (including you and zombies) within 30 ft of

you. It's not completely debilitating, but it's distracting

and makes it tough to move straight. Cooldown 30

minutes, and lasts 5 minutes.

-1 Favor

Knick-Knack.

You find a small, minor item (such as a comb or pair of

tweezers) in your pocket or on a shelf. You checked

there just a minute ago and it wasn't there, but you

aren't complaining. Item would be something you

probably want at the time, but isn't guaranteed to be

what you want or need. Occasionally it's just a

humorous ceramic piece. Cooldown 3 hours.

-1 Favor

Hammerspace.

You can store five cubic feet of supplies

extradimensionally (shape doesn't matter), and access

them whenever you want. The space is effectively

connected to any pocket on your clothing. You must

deposit and retrieve the supplies with your hands.

-1 Favor, -225 Points

Page 18: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Creeping Fear.

You can toggle an aura of fear. This gradually causes all

in your presence to grow to fear you. Little actions,

words or posture will seem threatening and unnatural.

With a few minutes of this, those nearby will be in near

panic attack terror of you. The fear tends to make those

affected cower or flee, attacking you requires courage.

-1 Favor, -25 Points

Unreasoning Rage.

Speaking to your victim for a minute is enough to drive

them into an unreasoning rage for twenty minutes. You

can direct this somewhat, but in general the most

convenient target will suffer the brunt of the ensuing

meltdown. Three charges, one replenishes after 2 hr.

-1 Favor, -75 Points

Servant from Beyond.

Your loyal servant crawls forth from the muck of the

ground, or the static of the television, or perhaps the

darkness between the stars. Its form is unclear, for no

eye or camera can truly see it, though it certainly has

way too many limbs and tentacles and teeth and eyes

and other organs of unclear purpose. It is fast, very

strong, and utterly fearless. It is an excellent tracker,

and surprisingly stealthy for its size. It can be killed,

though that is harder than killing an elephant. If it is

killed it will dissolve into silvery fluid. It will then take 1

week to regenerate in the other realm, and cannot be

summoned in this time (there is only one). Cooldown 3

month, but lasts indefinitely.

-2 Favor, -550 Points

Incorporeal.

You turn incorporeal for 6 seconds. You can walk or run

on the ground at normal speed during this, but pass

through physical objects. If you overlap with an object

when you return to normal you will be ejected violently,

potentially causing serious injury. Three charges, one

replenishes after 4 minutes.

-1 Favor, -100 Points

Page 19: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Pyrokinesis.

You can feel the flames hidden within every (not living or

undead) object within 100 feet of you. They want out.

You will let them out, won't you? Each time you release

the fire from an object you gain a stack. Each stack

means the duration, intensity, and untargetability of the

next fire will be increased by 25%. Stacks decrease by 1

every 12 hours. You have somewhat increased fire and

heat resistance, but can definitely still burn.

Approximately every stack divisible by 10 starts a

number of random (but not on people directly) fires

equal to the stack count divided by 20. If you light all

flammable objects (must be a substantial amount) in

your range, and let them burn out completely, your stack

count will drop to zero.

-1 Favor, -300 Points

Blink.

When no one living is looking at you, you can teleport 20

feet. If you overlap with an object when you return to

normal you will be ejected violently, potentially causing

serious injury. Three charges, one replenishes after 45

seconds.

-1 Favor, -125 Points

Mist.

A thick mist rises in a 750 foot radius area centered on a

talisman you carve from human bone (taking 3 hours of

work). If someone holds the talisman they can see

through the mist. Lasts 6 hours, and can have 5

prepared or active talismans at one time.

-1 Favor, -75 Points

Eyes in the Forest.

Meditate for 30 minutes to connect to an animal within

50ft. You can only be connected to one animal at once.

You can shift your consciousness (a process taking 30

seconds) to or from this animal 3 times a day (sunset to

sunset). You share its senses and can guide the

creature. It won't do anything significantly against its

instinct. You lose all your own senses other than touch

during this time, and using other powers or moving

requires more concentration. Death of this animal while

you are connected causes debilitating feedback,

equivalent to a serious migraine for a full day.

-1 Favor, -50 Points

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Control Zombies.

All zombies (other than the Witch, Tank, and the Night's

King and his lieutenants) within 30 feet of you at

activation will follow your simple directions for 3 minute.

Cooldown 1 hour.

-1 Favor, -125 Points

Waking Nightmare.

You look an enemy in the eyes, and bring them into a

waking nightmare. For the victim the world goes silent,

dim, and distorted, and a dozen shadowy figures assault

them for five minutes. They take real injuries from these

assailants, but the figures will not kill or maim. The

victim can fight back, or, if they realize the figures are

illusory, mentally fight to end the dream in the same way

a lucid dreamer can. Cooldown 3 minutes. Two charges,

one replenishes after 3 minutes.

-1 Favor, -125 Points

Momentary Invisibility.

Go invisible for 9 seconds. Clothes and carried items

included. Two charges, one replenishes after 2 min.

-1 Favor, -125 Points

Shapeshift Human.

You can change your features and shape somewhat.

You can't make complicated changes like shifting your

gender, or major changes like changing your height or

musculature, and must remain the same mass.

Changing takes 20 minutes of meditation. You might

look a little off, on close inspection.

-75 Points

Shapeshift Human 2.

Requires Shapeshift Human.

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You can now change to any human form, though those

not of your gender or approximate age are much more

difficult, and can only be maintained for about an hour.

The new form also retains your lifespan, and diseases

or disabilities. Changing takes 10 minutes. It will take

practice to make a viable form, and adjust to the

difference. If you are touching someone throughout the

meditation, you may take their form exactly. You may

eventually memorize people's form in this fashion.

-1 Favor, -175 Points

Shapeshift Animal.

Choose a specific dog, house cat, or horse. You can

shapeshift into this form or back with a 15 minute,

painful mediation. The new form also retains your

lifespan, and diseases or disabilities. Two charges, one

replenishes after 4 hours.

-1 Favor, -125 Points

Shapeshift Animal 2.

Requires Shapeshift Animal.

To acquire a form you must meditate for twelve hours in

the presence of a live friendly animal. You can have four

animal forms at once, and transitioning is a painful, two

minute process. The new form also retains your

lifespan, and diseases or disabilities. Transitioning has

three charges, one replenishes after 3 hours.

-1 Favor, -300 Points

Enchant Item.

Enchant a (50 lb or less) item with minor power. You

can enhance the function of the item to about 25%

beyond perfect functioning, or imbue it with some aspect

of your other powers. These will be weaker more

specific than your own ability, will share cooldowns if

used by the same person, and particularly powerful

external effects will have a limited number of uses.

Takes about 12 hours of work to enchant each item,

less for mere enhancement, much longer for more

powerful or extensive effects. You can also purchase

powers that can only be used to enchant items for half

cost. There is still only one possible Servant from

Beyond, and it will lose much of its power if most

recently summoned by an item.

-1 Favor, -150 Points

Greater Psychic Talent.

You have a gift for arcane forces. This natural talent

increases your power's strength and control by 50%.

This also makes your powers grow 50% faster.

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-1 Favor, -100 Points

Gear

Note:

Gear is all in good shape and quite sturdy. They will last

more than a lifetime with good care, and can be repaired

of minor damages.

Night vision goggles.

Also good for pranks

Once owned by a serious hunter, these goggles provide

low light and heat source vision.

-50 Points

HUD with Mini Map.

Heartrate monitor built in

A slim heads up display with mini map. Can project to

your whole visual range, but doesn't block your vision.

EM detector marks moving people and creatures dog

size and larger within 100 feet. Can interface and

integrate with any other headgear. Allows the AI

companion to project arbitrary, lifelike video.

-1 Favor, -200 Points

Portable Electric Fence.

Get out the popcorn

Once used for backpacking in areas with powerful

predators, this can also defend you against zombies.

Turned up to maximum the shock can kill a human, and

disable zombies for several minutes. The capacitor can

only dispense about ten shocks in a minute.

-50 Points

Gasifier

Keep the good times rolling

Takes any organic matter and makes fuel usable by any

of the vehicles. Needs power, and the more the faster it

makes fuel. The solar panels will only provide enough

power to make about 2 gallons a week. Max output 300

gallons a week.

-125 Points

Page 23: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Swat Armor.

Comes in black and extra black

Some policeman really wishes he had this. Good cut

and pierce protection all over. Bullet proof vest and groin

pad. Riot shield, face mask, and attitude comes

standard. Handlebar mustache extra.

-100 Points

Personal Shield.

For boring, safety conscious individuals

A DARPA prototype, or something more unusual? Drops

after a couple of good blows, be it fist or bullet. Takes 8

seconds to replenish after dropping. Needs to recharge

after 6 hours of use, or 250 hits.

-1 Favor, -350 Points

Solar panel.

Also a good tanning reflector

Charges stuff. Provides about 150W in good sun. Rolls

up small.

-25 Points

Mr Fusion.

I'm sure you will use it for the world's sake

Safe, portable, lasts forever, and can use anything with

hydrogen as a fuel source. Produces 1 gigawatt max.

Adjustable output voltage. Can power pretty much

anything that needs electricity, and a sizeable industrial

base besides.

-275 Points

Page 24: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Kindle Loaded with 300 Books.

Also displays great survival gear ads

Half from your library or reading list, half from best of

lists.

-25 Points

Laptop with Internet.

Don't let the apocalypse get you outside

There are still a few of us out here. Uses a hacked CB

radio to provide a 6k modem connection. You won't find

it easy to set this up on your own. Host your own BB.

Post ascii images to 4chan. Regain your pixelation

fetish.

-150 Points

Recreational Drugs and Alcohol.

High zombies are hilarious

A wide variety here. Probably a rich guys party stash.

You've got years worth. They'll keep your spirits up, but

is now really the time to be off your game?

-50 Points

Quirks

Partial Infection.

Tortured brooding isn't as attractive as you were lead

to believe

You are infected, but haven't died. The disease has

found some sort of symbiosis with your body. You will

hunger for flesh, and must fight base impulses clouding

your mind. When you exert yourself dark veins start to

spread, and your mind erodes to the growing hunger.

On the positive side your muscles lose their mental

limitations and your strength doubles. Of course you

lose fine motor control, and your body will break down

under the strain. You can sustain three times the injuries

you would otherwise, and you'll heal three times faster

than normal, but that advances the disease as well.

Resting, meditating, and eating lots of red meat can

tame the corruption in your blood and mind. You will

have a prominent, nasty looking bite mark that will never

quite heal. Best you hide it from other survivors, unless

you are confident they will be exceptionally

understanding. You won't die if you get bitten again, but

it will cause you to lose control for a few days.

-1 Favor, -100 Points

Half Speed Aging.

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Nice to see you are optimistic

You age at half speed.

-200 Points

Mundane Man

I also have an invisible dragon in my garage

You don't believe in this Codswallop, and (perhaps

uniquely) that makes a real difference. Psychic powers

don't work very well within 50 feet of you, especially if

you can easily see or directly experience the results. On

average 10% of the time they will fail completely, 55% of

the time they will function at about half strength, 25% of

the time they will function normally, and 5% of the time

they will backfire or malfunction unpredictably (and

usually hilariously).

-2 Favor

Bonus: Allows you to now take:

-1 Favor, +175 Points. Can be purchased multiple

times.

Form

Gender Swap.

See you in a couple of days

If you always wanted to see what the other side was

like, here's your chance. You will be put in the body of

yourself as if you were born as the opposite gender.

Don't worry about gender dysphoria, though it will still be

weird.

+75 Points

Child Form.

Relive your halcyon days in the apocalypse

Roll 1d8+3 for new age.

+1 Favor, -50 Points

Peak Form.

Oil comes extra

Page 26: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Your body's age is (re)set to 20, any illnesses or genetic

defects are healed, and you are top shape athletically.

You will find it easier to maintain this good shape,

though you still have to work out often to do so. Doesn't

fix any disadvantages or quirks. The Child Form age

takes precedence.

-200 Points

Touch Up.

Watch out for oversaturation

Always hated your nose? Want a different eye color?

Can also provide a general beauty buff. Can be bought

multiple times.

-25 Points

Form of Another.

Don't make it weird

Choose one other person of same gender and

approximate age. You get their physical form. Hafthor

Bjornsson? Why not. You automatically gain instincts

necessary to control this form as if you had practiced

moving in it for a year.

-150 Points

World Disadvantages

Note:

Unfortunately things aren't so simple. Regular zombies

aren't all you have to contend with.

You must take at least one. You may choose to take

a single one randomly (roll d8, 1 is the first option,

and so on) for +1 Favor.

The world would be the same regardless, don't feel

guilty about screwing over the world for a few bucks.

Dead is Undead.

All humans will rise a couple minutes after death,

infected or no.

+200 Points

Animal Vector.

Plays fetch with your heart

Around ten percent of one animal type can now become

infected. They are unimpaired by the conversion,

making them silent, swift, and indefatigable. Roll d4:

1. Dogs

2. Cats

3. Pigeons

4. Horses

+225 Points

Page 27: Zombie Apocalypse CYOA - 4chan · 2020. 3. 30. · Zombie Apocalypse CYOA Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings,

Plant Zombies.

They can't be infected by bites, but there's something

about hanging around undead that causes large plants

to turn. They can move quite slowly, but with crushing

force. Think slow, varied Ents. You must burn them to

destroy them, but they are often waterlogged.

+225 Points

Fast Zombies.

Black Friday for brains

World War Z style fast zombies. They sprint all the time,

and the conversion process takes seconds. The wall

climbing scene is still physically implausible though.

+350 Points

Elysium.

Tenpenny tower is for plebs

Humans are the at the root of it, aren't they. Turns out

the raving conspiracy theorists were right. Whether it is

called the illuminati or something else, the gist is the

same: a secret organization composed of the wealthiest

and most influentual caused this, or at least planned to

benefit from it. They locked themselves away in

amazing opulence. Either in vaults deep in the earth,

roving submarines or titanic space stations, all prepared

in secret. Then they sabotaged the rest of us. Helped

the zombies scourge the world clean of the human

refuse.

Their private militaries with cutting edge weaponry are

still intact and ready to swoop in to fell any organized

resistance or threat to their ultimate hegemony.

Promising individuals or things of power or mystery are

snatched up and studied under no code of ethics. They

aren't afraid to rule over a charred earth. There are

signs, though that things have gotten away from them.

Have they delved too deep? Are the undead and the

esoteric really so easily mastered? Unfortunately even if

these rumors speak true, their fall could be far worse

than their ascension.

+450 Points

Super Zombies.

Maxim spread

Randomly a tiny percentage of zombies will start feeding

on their own to fuel their evolution. If they consume

enough they will become something more. These

zombies are stronger, faster, and more cunning.

Moreover they have special abilities along the lines of

the special infected in Left 4 Dead.

The Hunter can leap enormous distances. It likes to hide

on tall objects and pounce onto its prey from behind,

long claws first.

The Smoker can scale any surface with its sucker like

pads, and lasso victims from a hundred feet away with

its long tongue.

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The Boomer swells up with corrosive bile, launching it at

the living. This also attracts nearby undead. When it is

killed it bursts, spreading its bile on a large area.

The Tank is large, strong, and very tough. It smashes

through concrete walls, and throws cars. Only shows up

a tenth as often as the others.

The Charger is very fast and overwhelming in a straight

line charge.

The Jockey latches on and controls the living.

Don't startle the Witch. She's very fast, agile, and can

cut through kevlar armor with her claws. Really tough to

put down too. Fortunately she only attacks if you startle

her with bright lights or loud noises.

+1 Favor, +525 Points

Night's King.

Bring it

Winter is coming. The Night's King and his twelve

lieutenants stalk the world. A deep cold precedes them

and lingers after their departure. The King himself can

increase night's duration by five hours in any area within

3000 miles of himself. They have direct control over

every undead within a mile of themselves, and can

influence those further away. They seek out strongholds

of the living, or exceptional individuals, and destroy

them.

Each has unique and dreadful supernatural abilities, but

as a whole they are organized, skilled, and very

intelligent. Weapons and armor shatter on contact, and

they possess hideous strength.

Twice a week they can raise all dead within a 100 feet of

themselves that have even vaguely intact bones.

Undead they raise are imbued with winters chill; their

heads must be completely burnt or shattered and

scattered to kill them, and they are much faster and

stronger than the norm when it is nighttime.

+2 Favor, +200 Points

Cult of the Dragon Below.

Even now, Sithrak oils the spit

It is an age of wonders, though the wonders are fell. Is it

any surprise that the people turn to gods? Of course

some religions are more malevolent than others.

The Cult of the Dragon Below seems to be brand new,

though it already has an intricate hierarchy and

traditions. It worships the purported cause of this

disaster: The Dragon Who Devours his Own Tail, and

the World with it.

They say this god, or perhaps demon, sleeps in the

earth eternally, and that something has disturbed his

slumber. His lazy shifts have caused the dead to walk,

while his disturbed dreams have caused the psychics to

return.

The cult wishes to shout in his metaphorical ear, driving

him to abandon his respite, and devour the world as he

has done an infinite number of times before. Of course

he's in no rush to leave his nap, but for some reason

they are.

The cult has some way of awakening psychic powers in

the miniscule percentage with the talent. This process

leaves both the successes and the failures with horrible

mental and emotional trauma, and drives no few insane.

The cult takes this in stride. Despite its horror, the

Awakening means that the cult has more active

psychics than any other organization, probably all others

combined.

Needless to say, the cult is anathema to civilization,

progress, and human decency, even if they are merely

lunatics. Despite this, it has been rather successful in

recruitment. It is still a fringe movement, but it is no

underdog anymore.

What appeal does this horrible religion have that so

many are willing to give all of themselves to it? Does its

dogma have any real claim to truth?

+3 Favor, +225 Points

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Personal Disadvantages

Disabled.

Differently abled to kick your ass

What it sounds like. They stack logically, ie you can't get

the points from paraplegic or amputee if you also take

quadruplegic. There are no existing methods to heal any

of these, even with more esoteric approaches.

Quadruplegic: +1 Favor, +500 Points

Paraplegic +425 Points

Amputee (one arm): +150 Points

Blind +1 Favor, +225 Points

Deaf +300 Points

Narcolepsy +1 Favor, +175 Points

Mute +100 Points

Diabetes.

Paging Dr. Saxl?

Type 2. Somewhat under control, but still needs insulin

occasionally.

+425 Points

Zombie Bait.

Rub in the Worcestershire sauce a little more

They can smell you for miles away when the wind is

right. You smell really good.

+175 Points

Thinking Aloud.

Wait, did I say that aloud? Great for harem comedy and

letting zombies know where you are. Can't take with

mute.

+125 Points

Yellow.

not upon us oh king

not upon us

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+9 Favor, +999 Points, -1 mask

The End

You are on your own from here.