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Page 1: [Desert War] El Shireisat - Days of Wonder

[Desert War] El Shireisat -

Setup order

1 x2

2 x3

3 x9

4 x5

5 x6

6 x4

7 x1

8 x1

9 x1

10 x4

DauwarAbd el Bari El Shireisat

Abir elHananna Sea

Historical BackgroundOn the morning of the 10th of December, with Operation Compass in full swing, the Coldstream Guards, advancing fromMaktila came under fire at El Shireisat, just east of Sidi Barrani. There they were joined at 4 p.m. by the 6th Royal Tanksand, in the failing light, an attack was launched on what appeared to be a small perimeter camp. The advancing tankscame under sharp artillery fire and some were hit but not abandoned; at 5.40 they withdrew. Learning from a capturedItalian officer that the entire 1st Libyan Division, which had left Maktila on the night of the 9th, was in the camp, andthat the men were in low spirits, the British Commander ordered the 6th Royal Tanks, now with only seven cruiser andsix light tanks in action, to attack again, though without artillery or infantry support. This attack also ran into effectivefire from anti-tank guns and the tanks eventually withdrew.

BriefingAllied Player [United Kingdom]Take 6 Command CardsYou Move FirstAxis Player [Italy]Take 6 Command Cards (apply Italian Royal ArmyCommand Card rules)

Conditions of Victory6 MedalsExit Medal rules are in effect for the British PlayerThe camp is a Temporary Majority Control Victory Medalfor both players.

Special RulesBritish Command Rules are in effect [Nations 5].Italian Royal Army Command Rules are in effect[Nations 6].North African Desert rules are in effect [Actions 9].Early War Anti-Tank Gun rules are in effect [SWA 2].The Italian player lays out the minefields.

Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc.Produced with permission, for non-commercial use only.

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