Transcript
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the Social Webthe Metaverse and

the Future of Gamesa small insight on what’s happening

Corné Kox - Hanzehogeschool GroningenOctober 1st 2009

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Let me introduce myself

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Corné Kox

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35

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Hanze University

‣ Lecturer Digitale Media

‣ WEB

‣ Beeldtaal (Film and Animation)

‣ Educatieve Multimedia

‣ (Last years) stage

‣ Coordinating ‘Bureau Projecten’

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CKM Extended

‣ Network for goal directed communication

‣ Advice and implementation

‣ Digital / New Media

‣ Crossmedia concepting

‣ I like to tell stories ;-)

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Asked to talk to you by Josef about a lot of stuff ;-)

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So I have to run through...

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75 slides, hope you don’t get bored ;-)

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Metaverse Roadmap

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Metaverse - 4 pillars

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Metaverse Quadrant

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Metaverse Quadrant

VirtualWorlds

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Virtual Worlds

‣ It is about ‘out there’ and ‘now’

‣ (yet) Not our real world

‣ Ever heard of Cross Reality or Dual Reality?

‣ Senses physics and translates them into the virtual worlds

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Virtual Worlds

A virtual world is a computer-based simulated environment intended for its

users to inhabit and interact via

avatars

source: www.wikipedia.org

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Neopets

‣ <2003

‣ Age <10

‣ 45 mlj users

‣ 2005 MTV

‣ 120 miljoen

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Club Penguin

‣ age ± 12 >

‣ 15 mlj users

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Habbo Hotel

‣ <2003

‣ age ± 14>

‣ 90 mlj users

‣ does 4mlj a month (nov ’07)

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Gaia

‣ <2003

‣ age ± 14>

‣ 12 mlj users

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There

‣ Late 2005

‣ Age ± 20>

‣ 1,5 mlj users

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Active Worlds

‣ Age ± 25>

‣ 1 mlj users

‣ Still growing

‣ Education

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Second Life

‣ Age ± 30>

‣ 14 mlj users

‣ Silence after the storm?

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Second Life

‣ Q2 2007 - Hype

‣ Still growing

‣ But more serious

‣ Phase II

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Second Life

‣ Land ownership is still growing

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Just for fun?

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Hell no!

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SL - Immersive World

‣ Linden Lab

‣ Rivers Run Red

‣ SL Grid

‣ Collaborate

‣ 20 Oct 2008

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Virtual Worlds

‣ After the Hype

‣ Still investments are being done

‣ No longer just signage (marketing)

‣ Training

‣ Education

‣ Recruitment

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Virtual Worlds

‣ Also a lot of companies moved out

‣ They took the experience

‣ And are building their own Virtual World

‣ ABN Amro

‣ Randstad

‣ IBM

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A lot of different worlds

‣ Looking for standards

‣ ISO MPEG-V

‣ Expected soon (2010)

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ISO MPEG-V

interoperability, virtual travel (ranging between worlds), interaction and rich

communication with the physical world and developing avatars that better show human

emotion.

May 2008, Call for requirements - Jean H.A. Gelissen, Philips

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Second Life / Virtual Worlds

‣ Where did it go wrong?

‣ Weird interfaces

‣ You have to learn the program

‣ To much space for to little people

‣ Search isn’t embedded well enough

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A look at the interface...

‣ Minority Report

‣ 2002

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The interface of the future?

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Hell no!

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A look at the interface

‣ Cebit

‣ Hannover 2008

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Just a demo?

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Hell no!

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A look at the interface

‣ iPhone

‣ 2008

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A look at the interface

‣ MS Milan Project

‣ 2007

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You’ll have to learn it‣ >30

‣ ‘Net niet’

‣ <30

‣ ‘Netters’

‣ >45

‣ ‘Nieters’

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You’ll have to learn it

‣ Meet Corey

‣ On Guitar Hero

‣ Age 2,5

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To much space

‣ Keep it in control?

‣ Have to know which platform people come from?

‣ Need more users?Sony Playstation - Home

PS3 sales:10.500.000(March 2008)

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Search...

‣ Google?

‣ 348.387.097 (and more) search queries each day

‣ That’s done by how many users?Google Lively

Beta

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Google?

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Web (2.0) meetsVirtual Worlds?

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Metaverse Quadrant

MirrorWorlds

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Mirror Worlds

‣Based on our daily reality

‣Google Earth, Google Streetview, MS Virtual Earth, Earthmine, Everyscape

‣Has a bigger relevance (recognition)

‣ ‘There’ with the experience

‣Websurfing towards real places on our globe

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Mirror Worlds

Google Maps, in combination with Google Streetview

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Metaverse Quadrant

AugmentedReality

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Augmented Reality

‣Enriching the environment with digital information

‣ It’s about ‘here’ and ‘now’ (location based)

‣Hardware?

‣Camera

‣Screen

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Augmented Reality

BMW Augmented Reality, BMW Research Project

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Augmented reality

Layar, a Dutch AR Browser

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Metaverse Quadrant

Lifelogging

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Lifelogging

‣Weblogs, videoblogs, microblogs, youtube, flickr etc.

‣Users share, re-use, co-create and share it again

‣More and more into innovation, like gps and sensor technology

‣ ‘to follow’ or ‘to be followed’ - communities

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Lifelogging

Lifelogging - Nike Plus

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Metaverse

‣Communities matter

‣People can create a group

‣Around brands

‣Around intrests

‣Around organisations

‣Can influence organisations

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Communities

De ‘Lego Factory’ Community

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Hey, this is ‘Social’

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There were Social Networks long before the

Internet...

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Social Networks

Social Media in Plain English

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Most marketeers don’t know how to handle this...

yet...

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What does this mean for future gaming?

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Future Games

‣ Become intelligent (automatic content creation)

‣ More and more with physical interaction

‣ Brain machine interaction and biometric tools influence the game

‣ Location Based

‣ Combining media and devices

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Last examples

Project Natal, Game Intelligence, Microsoft

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Last examples

The truth about Marika, Sweden

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Thanx for being here!

Corné Kox

[email protected]

065 065 7000

http://www.linkedin.com/in/cornekox

http://www.twitter.com/corne

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Sources

‣ http://www.virtualworldnews.com‣ http://www.metaverseroadmap.org‣ http://www.metaverse1.org‣ http://www.emerce.nl‣ http://www.wikipedia.org‣ http://www.secondlife.com‣ http://www.hrlog.nl‣ http://www.youtube.com‣ http://www.layar.com


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