Transcript
Page 1: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

IMAGINEIncreasing Mainstreaming of Games In Learning

Policies

Carol UsherMDR Partners

With the support of the Lifelong Learning Programme of the European Union

Page 2: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

IMAGINE aims to gather together evidence to support the use of games in learning and help develop key skills and competences:

• strategic thinking • planning; communication• application of numbers• negotiating skills• group decision-making • data-handling • eye-hand coordination

About IMAGINE

Page 3: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

The 'core' aims and objectives of the project are to:

• Draw together and valorise the results of previous Game Based Learning initiatives and projects across the school, adult and vocational learning. sectors.

• Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.

• Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.

Aims and Objectives

Page 4: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

There are 6 Partners in the Project:

• MDR Partners - UK

• Cross Czech – Czech Republic

• European Schoolnet (EUN) - Europe

• FH JOANNEUM - University of Applied Sciences - Austria

• Süleyman Demirel University - Turkey

• University of Ljubljana - Slovenia

Project Partners

Page 5: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

Resources and results will be available on the IMAGINE website

IMAGINE Website

Website www.imaginegames.eu

Page 6: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

Examples of good practice case studies spread across three education levels.

For the school education sector (Comenius) For the adult/lifelong learning sector (Grundtvig) For the vocational learning sector (Leonardo)

• A selection of representatives from the leading case study projects will be invited to attend the sectoral roundtable meetingsand the Final Conference.

Case Studies

Page 7: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

The Games Directory will provide an extensive list of GBL products and services available throughout Europe.

Features• games categories• fully searchable • each game to be linked to an associated forum topic• facility to rate games from 1 to 5 and to add a comment to support the rating• sorting by rating, published date and most viewed

Games Directory

Page 8: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

The result of desk based research, this report identifies Game Based Learning projects within the European community and provides a description of good practice case studies spread across all levels of education.

Compiled by Maja and Paul Pivec FH JOANNEUM University of Applied Sciences

Final Report

Website www.imaginegames.eu/reports

Page 9: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

IMAGINE will produce a series of recommendations to policy makers on the use of GBL.

The recommendations will cover multiple dimensions of the policy making issues concerning the introduction of games in education including: • education systems; • individual institutions; • the uses of technology; • economic and financial issues; • cultural and linguistic issues.

Translated versions of the Recommendations will be available.

Recommendations

Page 10: Introduction to IMAGINE project - Games Based Learning

www.imaginegames.eu

We look forward to your visit to IMAGINE

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