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Presentation by Carol Usher, MDR Partners IMAGINE Roundtable, European Conference on Games Based Learningof Graz, Austria. 12 to October 13, 2009
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www.imaginegames.eu
IMAGINEIncreasing Mainstreaming of Games In Learning
Policies
Carol UsherMDR Partners
With the support of the Lifelong Learning Programme of the European Union
www.imaginegames.eu
IMAGINE aims to gather together evidence to support the use of games in learning and help develop key skills and competences:
• strategic thinking • planning; communication• application of numbers• negotiating skills• group decision-making • data-handling • eye-hand coordination
About IMAGINE
www.imaginegames.eu
The 'core' aims and objectives of the project are to:
• Draw together and valorise the results of previous Game Based Learning initiatives and projects across the school, adult and vocational learning. sectors.
• Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
• Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
Aims and Objectives
www.imaginegames.eu
There are 6 Partners in the Project:
• MDR Partners - UK
• Cross Czech – Czech Republic
• European Schoolnet (EUN) - Europe
• FH JOANNEUM - University of Applied Sciences - Austria
• Süleyman Demirel University - Turkey
• University of Ljubljana - Slovenia
Project Partners
www.imaginegames.eu
Resources and results will be available on the IMAGINE website
IMAGINE Website
Website www.imaginegames.eu
www.imaginegames.eu
Examples of good practice case studies spread across three education levels.
For the school education sector (Comenius) For the adult/lifelong learning sector (Grundtvig) For the vocational learning sector (Leonardo)
• A selection of representatives from the leading case study projects will be invited to attend the sectoral roundtable meetingsand the Final Conference.
Case Studies
www.imaginegames.eu
The Games Directory will provide an extensive list of GBL products and services available throughout Europe.
Features• games categories• fully searchable • each game to be linked to an associated forum topic• facility to rate games from 1 to 5 and to add a comment to support the rating• sorting by rating, published date and most viewed
Games Directory
www.imaginegames.eu
The result of desk based research, this report identifies Game Based Learning projects within the European community and provides a description of good practice case studies spread across all levels of education.
Compiled by Maja and Paul Pivec FH JOANNEUM University of Applied Sciences
Final Report
Website www.imaginegames.eu/reports
www.imaginegames.eu
IMAGINE will produce a series of recommendations to policy makers on the use of GBL.
The recommendations will cover multiple dimensions of the policy making issues concerning the introduction of games in education including: • education systems; • individual institutions; • the uses of technology; • economic and financial issues; • cultural and linguistic issues.
Translated versions of the Recommendations will be available.
Recommendations
www.imaginegames.eu
We look forward to your visit to IMAGINE
Thinking outside the box
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