Starter• Start Kodu.
• Re-familiarise yourself with how it works.
• Play some of the pre-made games.
• Try and change some code and see what it does.
• In 5 minutes, I will ask you what Kodu is, how it works and what a game is made up of.
• Become familiar with Kodu Programming.
• Understand what is meant by WHEN:DO sequences.
• Know what a KODU game is made up of.
Objectives
• Your game is made up of OBJECTS. Different objects have different things
• Each object can have up to 12 pages of code. These are the different STATES.
• Each page (or state), can have up to 7 SCORES (lines of code).
• A line of code is based around WHEN DO (see next slide).
Understanding Programming
An object has:
PROPERTIES: Characteristics (size, invisible, damage etc).
BEHAVIOURS: Things it can do (see, hear, bump)
ACTIONS: Things it can perform (move, launch, glow)
A thing or two about OBJECTS
• Today you are going to work through some programming tutorials.
• You are going to try and solve them, as well as attempt to extend the game play by adding what the tutorials suggest.
• Let’s have a quick look at each of them:
Task: Tutorials
• he object of the challenge is to change the Kodu character’s instructions to that it moves towards the castle.
• Modifying the code will allow you to achieve a level 4A-5C in this task.
Tutorial 1 (Level 4)
• The challenge is to make the biker jump instead of shoot (level 4).
• If you can then extend the program to do what Kodu suggests, this can gain you a level 5A – 6C in this task.
Tutorial 2 (Level 4-5)
• The challenge here is to make the biker, pick up an apple and take it to the bridge.
• If you can add something else to this code you could achieve up to a Level 7 if it is:– Efficient– Structured– Something you have done
without teacher assistance.
Tutorial 3 (Level 5-7)
• Complete each of the three tutorials in Kodu.
• After completing each one (before you move on to the next one), you need to:
• Screenshot your code which you added (display your code and press PRINT SCREEN).
• Paste this into the template and explain what you did and whether you were successful.
• RM Shared BITE ICT KS3 Year 9 Kodu Games Design Lesson 2 Tutorial Evidence Sheet.docx
Your Task
• Become familiar with Kodu Programming.
• Understand what is meant by WHEN:DO sequences.
• Know what a KODU game is made up of.
Objectives Review
• Kodu Challenge Review
• Let’s go through each tutorial.
• Volunteers, with support from the class, will program each one to check our solutions on the interactive whiteboard.
• Challenge? Each volunteer has 60 seconds maximum to complete the solution and test it.
Plenary