Generating Competency
Based Assignments
in a structured way, with simple tools.
Toon Rekkers
Concepts for a Successful Self-Organized
Learning, 16-19th February 2011,
Rybnik (Poland)
The Beginning (are you competent?)
1:50 Little Britain- Carol in Spain
Have I got news for You?
• Take a “minute” to answer (one quote) this 3 questions!
• Known:
– What do you already know?
• Learned:
– What would you like to learn?
• Remembered:
– What would you remember from this
workshop?
Programme (competency based)
• Knowledge ( 30 minutes)
– Some theory (how do we learn?)
– How to design competency based
assignments?
• Skills (60 minutes)
– Hands-on
• Peformance (60 minutes)
– Present your outcome of the Hands-
on.
– Evaluation (K/L/R)
What is a competency?
Oil Change
Knowledge: (know) Attitude/Competence:
(do)
Skills: (can) Performance:
What is a competency?
Oil Change
Knowledge:
How much oil?
Which oil ?
Competence/Attitu
de:
Works clean and
communicates with
customer
Skills:
Can put the oil in the car
engine.
Performance:
The oil change is done
well and the customer is
satisfied.
How do we learn?
Knowledge
Skills
Competence
Time
Str
ong G
uid
ed
Self O
rganiz
ed
Start Exams
How do students learn?
Knowledge (know)
Skills (can)
Competence (do)
Time
Self O
rganiz
ed
Start Exams
Str
ong G
uid
ed
Two ways of learning
Knowledge (to know)
Skills (to can)
Competence
(to do)
Time
Self O
rganiz
ed
Start Exams
Str
ong G
uid
ed
Position of the learning
Knowledge (know)
Skills (can)
Competence (do)
Time
Self O
rganiz
ed
Start Exams
Str
ong G
uid
ed
Courses
Courses Training
Training
Projects
Projects
competency based ways of
learning
Two ways of learning:
1. Conceptual learning;
(guided learning)
(theoretical/practical assignments)
2. Integrated learning
(self organized learning)
Conceptual or integrated
Conceptual;(guided)
Courses: (know)
Knowledge (facts)
Theoratical lessons
Instructional lessons
(theoretical assignments)
Training: (can)
Skills (cognitive)
Practical simulation
(practical assignments)
Integrated;
(self organized)
Projects:(do)
(Competencies)
1 Case studies
2 Masterproof
3 Reflection
Position of the assignments
Knowledge
Skills
Competence
Time
Self O
rganiz
ed
Start Exams
Str
ong G
uid
ed
Theoretical assignments
Practical assignments
Theoretical assignments
Practical assignments
Before we design a competency
based assignment (1)
• What is the key competence?
• What is the workprocess?
• What are the perfomance
indicators? (in k, s and c!)
– (know, can and do)
Before we design a competency
based assignment (2)
• What is the key competence?
– Mother tongue, foreign language?
• What is the workprocess?
– Reading, Listening, Speaking, Writing,
• Which perfomance indicator?– Which knowledge do we need? (know)
– Which skills are requiered? (can)
– Which (and how) competencies must be
accomplished? (do)
– And at what reference level!?!?
Design rules for your team
1. What do we want to teach the students?
2. What is their reference level at the start?
3. What is their reference level at the end?
4. How do we want to teach it? (which kind of
assignment and in what form)
5. How do we want to interact with each other
and our students?
6. How do students learn? (conceptual or
integrated?)
7. What do we have to develop?
8. Will our mission be accomplished when we are
ready?
Design tools (Case Study)1. Title (and an abstract)
2. What will be expected from you? (introduction, objectives)
3. Suppose you are… (the story, simulation, Leitmotiv)
4. What should you do? (the content (theory) of the
assignment (s))
5. When will you do what ? (timetable/schedule)
6. Let’s go.. (practical content of the assignment (s))
7. Which other information do you need? (Sources, etc.)
8. Show us what you accomplished. (Portfolio, evidence,
presentation, website)
9. How did things go? (Evaluation,reflection)
10.Attachments (criteria, appoinments, other)
Forms of a competency based
asignment
• Form?– assessment, digital, online, evidence based,
portfolio, masterproof, instructional, training,
project, test, groupwork?
• How? – from guided to non-guided learning
(aggregation models)
– visiting professors, (incompany training)
– with or without reflection
Hands-on
Mr Bean for President of the EU
4 groups
1 hour
The design tools for a case study
Mr. Bean “President of the EU!”
• 4 groups
• Workout in (form)
– Case study
– Knowledge
– Skills
Assignment:
– Election speech
– Election flyer
– Election interview
– Election website
Had I got news for you?
• Take a “minute” to answer (one quote) this 3 questions!
• Known:
– What did you already know?
• Learned:
– What would you have had liked to
learn?
• Remembered:
– What will you remember from this
workshop?
Thank you for…
Further information:
• Competency Based Learning,
• Online learning
– Mathematics
– Entrepreneurship
– Projects
– Online Travel Agency
• Web 3.0, online video,
• Streaming multimedia for educators,
• Tourism and Hospitality Management
• Toon Rekkers e-mail:[email protected]