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Generating Competency Based Assignments in a structured way, with simple tools. Toon Rekkers [email protected] Concepts for a Successful Self-Organized Learning, 16-19th February 2011, Rybnik (Poland)

Workshop competency based assignments toon rekkers

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Page 1: Workshop competency based assignments toon rekkers

Generating Competency

Based Assignments

in a structured way, with simple tools.

Toon Rekkers

[email protected]

Concepts for a Successful Self-Organized

Learning, 16-19th February 2011,

Rybnik (Poland)

Page 3: Workshop competency based assignments toon rekkers

Have I got news for You?

• Take a “minute” to answer (one quote) this 3 questions!

• Known:

– What do you already know?

• Learned:

– What would you like to learn?

• Remembered:

– What would you remember from this

workshop?

Page 4: Workshop competency based assignments toon rekkers

Programme (competency based)

• Knowledge ( 30 minutes)

– Some theory (how do we learn?)

– How to design competency based

assignments?

• Skills (60 minutes)

– Hands-on

• Peformance (60 minutes)

– Present your outcome of the Hands-

on.

– Evaluation (K/L/R)

Page 5: Workshop competency based assignments toon rekkers

What is a competency?

Oil Change

Knowledge: (know) Attitude/Competence:

(do)

Skills: (can) Performance:

Page 6: Workshop competency based assignments toon rekkers

What is a competency?

Oil Change

Knowledge:

How much oil?

Which oil ?

Competence/Attitu

de:

Works clean and

communicates with

customer

Skills:

Can put the oil in the car

engine.

Performance:

The oil change is done

well and the customer is

satisfied.

Page 7: Workshop competency based assignments toon rekkers

How do we learn?

Knowledge

Skills

Competence

Time

Str

ong G

uid

ed

Self O

rganiz

ed

Start Exams

Page 8: Workshop competency based assignments toon rekkers

How do students learn?

Knowledge (know)

Skills (can)

Competence (do)

Time

Self O

rganiz

ed

Start Exams

Str

ong G

uid

ed

Page 9: Workshop competency based assignments toon rekkers

Two ways of learning

Knowledge (to know)

Skills (to can)

Competence

(to do)

Time

Self O

rganiz

ed

Start Exams

Str

ong G

uid

ed

Page 10: Workshop competency based assignments toon rekkers

Position of the learning

Knowledge (know)

Skills (can)

Competence (do)

Time

Self O

rganiz

ed

Start Exams

Str

ong G

uid

ed

Courses

Courses Training

Training

Projects

Projects

Page 11: Workshop competency based assignments toon rekkers

competency based ways of

learning

Two ways of learning:

1. Conceptual learning;

(guided learning)

(theoretical/practical assignments)

2. Integrated learning

(self organized learning)

Page 12: Workshop competency based assignments toon rekkers

Conceptual or integrated

Conceptual;(guided)

Courses: (know)

Knowledge (facts)

Theoratical lessons

Instructional lessons

(theoretical assignments)

Training: (can)

Skills (cognitive)

Practical simulation

(practical assignments)

Integrated;

(self organized)

Projects:(do)

(Competencies)

1 Case studies

2 Masterproof

3 Reflection

Page 13: Workshop competency based assignments toon rekkers

Position of the assignments

Knowledge

Skills

Competence

Time

Self O

rganiz

ed

Start Exams

Str

ong G

uid

ed

Theoretical assignments

Practical assignments

Theoretical assignments

Practical assignments

Page 14: Workshop competency based assignments toon rekkers

Before we design a competency

based assignment (1)

• What is the key competence?

• What is the workprocess?

• What are the perfomance

indicators? (in k, s and c!)

– (know, can and do)

Page 15: Workshop competency based assignments toon rekkers

Before we design a competency

based assignment (2)

• What is the key competence?

– Mother tongue, foreign language?

• What is the workprocess?

– Reading, Listening, Speaking, Writing,

• Which perfomance indicator?– Which knowledge do we need? (know)

– Which skills are requiered? (can)

– Which (and how) competencies must be

accomplished? (do)

– And at what reference level!?!?

Page 16: Workshop competency based assignments toon rekkers

Design rules for your team

1. What do we want to teach the students?

2. What is their reference level at the start?

3. What is their reference level at the end?

4. How do we want to teach it? (which kind of

assignment and in what form)

5. How do we want to interact with each other

and our students?

6. How do students learn? (conceptual or

integrated?)

7. What do we have to develop?

8. Will our mission be accomplished when we are

ready?

Page 17: Workshop competency based assignments toon rekkers

Design tools (Case Study)1. Title (and an abstract)

2. What will be expected from you? (introduction, objectives)

3. Suppose you are… (the story, simulation, Leitmotiv)

4. What should you do? (the content (theory) of the

assignment (s))

5. When will you do what ? (timetable/schedule)

6. Let’s go.. (practical content of the assignment (s))

7. Which other information do you need? (Sources, etc.)

8. Show us what you accomplished. (Portfolio, evidence,

presentation, website)

9. How did things go? (Evaluation,reflection)

10.Attachments (criteria, appoinments, other)

Page 18: Workshop competency based assignments toon rekkers

Forms of a competency based

asignment

• Form?– assessment, digital, online, evidence based,

portfolio, masterproof, instructional, training,

project, test, groupwork?

• How? – from guided to non-guided learning

(aggregation models)

– visiting professors, (incompany training)

– with or without reflection

Page 19: Workshop competency based assignments toon rekkers

Hands-on

Mr Bean for President of the EU

4 groups

1 hour

The design tools for a case study

Page 20: Workshop competency based assignments toon rekkers

Mr. Bean “President of the EU!”

• 4 groups

• Workout in (form)

– Case study

– Knowledge

– Skills

Assignment:

– Election speech

– Election flyer

– Election interview

– Election website

Page 21: Workshop competency based assignments toon rekkers

Had I got news for you?

• Take a “minute” to answer (one quote) this 3 questions!

• Known:

– What did you already know?

• Learned:

– What would you have had liked to

learn?

• Remembered:

– What will you remember from this

workshop?

Page 22: Workshop competency based assignments toon rekkers

Thank you for…

Further information:

• Competency Based Learning,

• Online learning

– Mathematics

– Entrepreneurship

– Projects

– Online Travel Agency

• Web 3.0, online video,

• Streaming multimedia for educators,

• Tourism and Hospitality Management

• Toon Rekkers e-mail:[email protected]