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Effects of Narrative Levelson Comprehension :
Theoretical Framework and Methodology
Baptiste Campion
Université catholique de Louvain (UCL)Groupe de Recherche en Médiation des savoirs (GReMS)
Louvain-la-Neuve (Belgium)
[email protected]://www.uclouvain.be/comu/
AISB07 - AI and Narrative Games for EducationNewcastle 2nd-5th april 2007
• Current PhD research led under supervision ofPr Philippe Marion (UCL) and Daniel Peraya(Univ. of Genève)
• Attempt to combine cognitive and narratologicalapproaches for studying interactive narrative
• Object: Science popularization interactivenarrative
• Current presentation: work in progress
General Overview
• There exists different uses of narration ineducative interactive documents
• Is the educative ʻeffectʼ similar in each case ?
Whatʼs the matter ?
Interest of dinstinctions between situations
Interest of modelling presumed effects of narrationand testing real effects
Interest both for classic and interactive narratives
Interest for researchers and designers
Comprehension is defined followingModel of Comprehension of Van Dijk andKintsch (1983)
Comprehension
Comprehension process: double process(top down and bottom up) of construction ofa coherent representation
I define ʻeducative effectsʼ in terms ofcomprehension.
The reader must build a representation ofnarrative referent
• Story Schemata (for ex. Mandler 1984)• Mental Models Theory (Johnson-Laird 1983)• Consistent and coherent with narratology
Understanding narrative
Following Herman (2002) narrative comprehensiongoes through the construction (by the reader) of astoryworld
Narrative comprehension
This storyworld is:
•A mental model of ʻwhatʼs going on?ʼ•Set up by bottum-up (microdesign) and top-down(macrodesign) process
Use of narrative forcomprehension
Herman (2003):
“My hypothesis is that stories provide, to a degree thatneeds to be determined by future research, domain-general tools for thinking”
→ Storyworld is the base on whichcomprehension of educative matter transmittedthrough a narrative is allowed
The ʻlevelsʼ of narrationWe postulate educational use of narrative on at leasttwo levels:
•Surface level (storyworld related to the story)•Deep level (storyworld related to knowledge domain)
→ Different comprehension effects ?
• Deep level narrative should lead subjects to builda relatively unified representation
• Surface level narrative should oblige subjects towork with two levels of representation : one forthe story itself and one another for the educativecontent
Research Assumptions
Research Assumptions (II)
STORY
A&B mixedStoryworld useful for:•The story•The educative content
A. Storyworld useful forthe story
+B. Representation of
educative content
Methodology• Quasi-experimentation• Comparison of representation of a scientific
phenomenon whether explained with a surface levelnarrative or a deep level narrative
• Coherence of representations is observed withquestionnaires : definition question, problem-solvingquestion and drawing the phenomena
• Indicators : relations between elements, specificvocabulary, conjunctions and disjunctions, ability ofabstracting and re-use gathered info
Current experimentations• Subjects : 100 children of 5th year elementary school
(+/-11 year old)• Experimental material : 3 versions of the explanation
(short website) of a scientific phenomenon (decayformation)
• Deep level, surface level and control group (non-narrative unfollowing Adam criteria [1996])
• Individual passation
Current experimentations (II)Summary of (quasi) experimental design:
Deep levelconditon
Surface levelcondition
Controlgroup
Deep levelnarrative
Surface levelnarrative
Non-narrativeexplanation
Same questionnaire
Identification questionnaire
• Forthcoming results• Elements to take in consideration:
Nuances in results Extraction operations Never forget whatʼs the goal of an
educative document: thepresented distinction make nosense without this
Conclusions
Thank you for your attention.
Baptiste Campion
Université catholique de LouvainRuelle de la Lanterne Magique 14BE 1348 Louvain-la-Neuve (Belgium)