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Augmented Reality 2010/ICT/38 Learn what it is Learn what it can do Learn how it can be used in education

Augmented Reality -A quick surface view

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Page 1: Augmented Reality -A quick surface view

Augmented Reality

2010/ICT/38

Learn what it isLearn what it can doLearn how it can be used in education

Page 2: Augmented Reality -A quick surface view

What Is Augmented Reality?

The overlay of computer-presented information on top of the real world

Combines real and virtual realities Interactive in real time Registered in 3D Not the same as “virtual reality”

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Augmented vs. Virtual Realities Virtual reality

Immerses the viewer into computer-generated environments

Requires equipment which completely obstructs visual view of physical objects in the real world

  Augmented reality

Augments or adds graphics, audio, and other sensory enhancements to the natural world as it exists

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Reality Continuum

Virtual and real environments are at opposite ends of this continuum

AR is closer to the real environment

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Historical Background

1957-62 – Morton Heilig, Sensorama 1966 – Ivan Sutherland, head-

mounted display 1975 – Myron Krueger, Videoplace 1989 – Jaron Lanier coined the term

Virtual Reality 1992 – Tom Caudell coined the term

Augmented Reality

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Historical Timeline

1994 – Julie Martin, AR Theater 1999 – Hirokazu Kato, AR Toolkit 2000 – Bruce Thomas, ARQuake 2008-09 – Wikitude, AR Travel Guide

and Navigation System 2009 – AR Toolkit ported to Adobe

Flash

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Example s: Looking at a Screen Yellow “first down” line Direction of ice hockey puck Giant logos or ads on athletic fields World record lines for swimming

events

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Examples: Looking Through Device Creative photography Navigation systems

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Technology

Drivers: video games, cell phone apps

Display types:1. Head-mounted, or heads-up, displays2. Handheld displays3. Spatial displays

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Head-Mounted / Heads-Up Displays Combines and displays physical

world images and virtual graphical objects

SVGA Head-Mounted Display

Vehicle Heads-Up Display

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Handheld Displays

Small handheld computing device Uses global positioning systems

(GPS)

iPhone Applications

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Spatial Displays

Nothing to wear and/or carry Uses digital projectors to display

information Marker-based and markerless

devices

AR KeyboardAR Phone Keypad

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Why AR Applications?

Wireless mobile devices Anywhere, anytime access State-of-the-art cell phones Available applications

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Advertising Applications

Promote products via interactive AR applications

Movie character speaks to you when you pass her outdoor movie poster

City Sites Tour

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Marketing Applications

Assist consumers on location with ratings, reviews, and other information

Restaurant search

Social shopper

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Industrial Applications

Compare the data of digital mock-ups with physical mock-ups

Provide instructions, specs, and training for mechanics and machine operators

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Scientific Applications

Visualize 3D phenomena Display interactive analysis of terrain

characteristics

Whole body PET scan

Terrain rendering

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Arts Applications

Create art over real art Simulate construction projects Create virtual objects on locations

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Arts Applications

Launch interactive AR music videos Visit historical sites and step

back in time

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Arts Applications

Project AR into musical stage shows Duran Duran

Animated character at concert

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Educational Applications

Provide powerful contextual, explorative, and discovery learning experiences

Show network learning Facilitate collaboration among

distributed team members Create 3D graphics of curriculum

content Overlay factual onto view of real

world

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Educational Applications

Teach critical thinking, science, and social studies through AR gaming

Racetrack Pit Strategy Game

Military Strategy Game

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Educational Applications

Generate models in different settings Have books come alive

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Other Educational Applications Astronomy

Google’s SkyMap pUniverse

Architecture ARSights

Computer Science Student Guides

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Pending / Future Applications Expanding a PC screen into the real

world “Holodecks” Replacement of cell phone and vehicle

navigation screens Virtual everything Virtual gadgetry Subscriptions to group-specific AR feeds Virtual retinal displays AR-enabled contact lenses

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NLE Benefits of AR Exposure to learning experiences Connected to many learning opportunities Learn from anywhere and share with anyone Used to enhance collaborative tasks Support of seamless interaction between

real and virtual environments Use of a tangible interface metaphor for

object manipulation Ability to transition smoothly between reality

and virtuality

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Instructional Strategies of AR Learning goes beyond space and

time to extend past the current semester Community-Community Interaction

Learners get real time, up-to-date information Aggregation

Learners combine online content with online resources to enhance learning Mash Up

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Instructional Strategies of AR Learners apply visualizations (2D

and 3D) to enhance learning Info-Viz

Learners use mobile devices to gain knowledge Mobile learning

Learners use distant network servers for web applications Cloud computing

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Drawbacks of AR

Accuracy Large margin of error

Standards No open standards among AR browsers

Availability of AR-capable devices SmartPhones only

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Simple AR Links

ARhrrrr - An AR Shooter http://www.youtube.com/watch?v=cNu4

CluFOcw&feature=player_embedded ARIS Mobile Media Learning Games

http://arisgames.org Mirror Worlds

http://www.augmentedenvironments.org/lab/2009/10

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Simple AR Links

Wikitude World Browser http://www.wikitude.org/world_browser

Wimbledon Seer App http://www.fastcompany.com/blog/kit-eat

on/technomix/augmented-reality-hits-wimbledontennis-championship

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Further AR Reading

Augmented Learning: An Interview with Eric Klopfer (Part One) http://henryjenkins.org/2008/07/an_inter

view_with_eric_klopfer.html(Henry Jenkins, Confessions of an Aca-Fan, 7July 2008.)

Augmented Reality in a Contact Lens http://spectrum.ieee.org/biomedical/bion

ics/augmented-reality-in-a-contact-lens/0(Babak Parviz, IEEE Spectrum Feature,September 2009.)

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Further AR Reading

If You Are Not Seeing Data, You are Not Seeing http://www.wired.com/gadgetlab/2009/08

/augmented-reality/(Brian Chen, Wired Gadget Lab, 25 August

2009.) Map/Territory: Augmented Reality

Without the Phone http://radar.oreilly.com/2009/08/mapterrit

oryaugmented-reality.html(Brady Forrest, O’Reilly Radar, 17 August 2009.)

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Further AR Reading

Visual Time Machine Offers Tourists a Glimpse of the Past http://www.sciencedaily.com/releases/20

09/08/090812104219.htm(Science Daily, 17 August 2009.)

Delicious: Simple Augmented Reality http://delicious.com/tag/hz10+augmente

dreality

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Summary What is AR?

The ability to overlay computer graphics onto the real world

What can AR do? Combines real and virtual realities to turn an

empty space into a very rich educational experience

How can AR be used in education? Offers seamless interaction between the real and

virtual worlds, a tangible interface metaphor, and a means for transitioning between real and virtual worlds to create learning opportunities and knowledge connections

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References http://wp.nmc.org/horizon2010/chapters/simple-augmented-realit

y/ Retrieved September 25, 2010.

http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures. Retrieved October 9, 2010

http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures Retrieved October 9, 2010.

http://www.howstuffworks.com/augmented-reality.htm Retrieved October 7, 2010. http://www.britannica.com/EBchecked/topic/1196641/augmented

-realityRetrieved October 7, 2010.

http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures.# Retrieved October 13, 2010.

http://www.newhorizons.org/strategies/technology/billinghurst.htmRetrieved October 7, 2010.

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