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Computer Networks Labs Manual FETR, ISROLI COMPUTER NETWORKS LAB MANUAL For V SEMESTER DEPT.: COMPUTER SCIENCE & ENGINEERING FACULTY OF ENGINEERING TECHNOLOGY AND RESEARCH ISROLI-AFWA, BARDOLI Dept : Computer Science & Engineering

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Page 1: Cn lab manual 150702

Computer Networks Labs Manual FETR, ISROLI

COMPUTER NETWORKS

LAB MANUAL

For

V SEMESTER

DEPT.: COMPUTER SCIENCE & ENGINEERING

FACULTY OF ENGINEERING TECHNOLOGY AND RESEARCHISROLI-AFWA, BARDOLI

Dept : Computer Science & Engineering

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Computer Networks Labs Manual FETR, ISROLI

NETWORKS LABORATORY

Sub Code: 150702

Note: Student is required to solve one problem from PART-A and one problem from PART-B. Both the parts have equal weightage.

PART A – Simulation Exercises

The following experiments shall be conducted using either NS228/OPNET or any other simulators.

1. Simulate a three nodes point-to-point network with duplex links between them. Set the queue size vary the bandwidth and find the number of packets dropped.

2. Simulate a four node point-to-point network, and connect the links as follows: n0-n2, n1-n2 and n2-n3. Apply TCP agent between n0-n3 and UDP n1-n3. Apply relevant applications over TCP and UDP agents changing the parameter and determine the number of packets by TCP/UDP.

3. Simulate the different types of Internet traffic such as FTP a TELNET over a network and analyze the throughput.

4. Simulate the transmission of ping messaged over a network topology consisting of 6 nodes and find the number of packets dropped due to congestion.

5. Simulate an Ethernet LAN using N-nodes(6-10), change error rate and data rate and compare the throughput.

6. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and determine collision across different nodes.

7. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and plot congestion window for different source/destination.

8. Simulate simple ESS and with transmitting nodes in wire-less LAN by simulation and determine the performance with respect to transmission of packets.

PART

B

The following experiments shall be conducted using C/C++.

1. Write a program for error detecting code using CRC-CCITT (16-bits).2. Write a program for frame sorting technique used in buffers.3. Write a program for distance vector algorithm to find suitable path for transmission.4. Using TCP/IP sockets, write a client-server program to make client sending the

file name and the server to send back the contents of the requested file if present.5. Implement the above program using as message queues or FIFOs as IPC channels.6. Write a program for simple RSA algorithm to encrypt and decrypt the data.7. Write a program for Hamming Code generation for error detection and correction.

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8. Write a program for congestion control using Leaky bucket algorithm.

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PEN: NAME: SUBJECT: 150702 (Computer Networks)

Sr.No Date Title Page

No. Grade Signature

PART A: Simulation using NCTUns.

1 Simulate a three nodes point-to-point network with duplex links.

2 Simulate a four node point-to-point network and apply relevant application over TCP/UDP Agents.

3 Simulate the different types of Internet traffic such as FTP a TELNET over a network.

4 Simulate the transmission of ping messaged over different network topology.

5 Simulate an Ethernet LAN using N-nodes (6-10), change error rate and data rate and compare the throughput.

6Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and determine collision across different nodes.

7Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and plot congestion window for different source/destination.

8 Simulate simple ESS and with transmitting nodes in wire-less LAN by simulation and determine the performance.

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Sr.No Date Title Page

No. Grade Signature

PART B: Perform Experiments using C/C++.

9 WAP for error detecting code using CRC-CCITT (16-bits).

10 WAP for frame sorting technique used in buffers.

11WAP for distance vector algorithm to find suitable path for

transmission.

12 Write a client server program using TCP/IP sockets.

13Write a client server program using as message queues or

FIFOs as IPC channels.

14WAP for simple RSA algorithm to encrypt and decrypt the

data.

15WAP for Hamming Code generation for error detection and

correction.

16 WAP for congestion control using Leaky bucket algorithm.

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PART A – NCTUNS SIMULATION

Introduction to Simulation

To study the network performance two things you can use.They are:

Emulator Simulator

EmulatorA device on the [LAN], Real network, actual equipment, real software or a part of the real system is replaced by a model. This model is called Emulator. Properties of an existingpart are simulated (only the part of the real system). A network emulator emulates the network .Imitates the behavior of application traffic.

Objective: To test control systems, under realistic condition. To do analysis. To access the performance. To predict the impact of change To optimize technology decision-making.

Advantage: Reflect results precisely

Disadvantage: Must run in real time Expensive Requires a lot of setup We won’t use emulation for experimentation.

Simulator Network simulators are typically programs which run on a single computer, take

an abstract description of the network traffic (such as a flow arrival process) and yield performance statistics (such as buffer occupancy as a function of time).

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Objective: To test and develop different solutions and finally to arrive at a best solution.

Advantage: Cost effective Flexible. No risk involved. Extensive experiments can be done. Easier to analyze.

Disadvantage: Not just a part but a complete network simulator needs to simulate networking

devices and application programs. Needs network utility programs to configure and monitor. Simulation model maintains its own simulation clock. When a decision is taken

within the model, the simulation clock does not advance until the necessary calculations have been performed.

Results are not convincing.

Different types of simulators: REAQL NS OPNET NCTUns

NCTUns Open source, high quality support many type of networks Extensible. Can be used as emulator also. Uses real-life Linux’s TCP/IP protocol Uses real-life unix network configuration. Can simulate various networking devices. Can simulate various network protocols Simulation speed is high. It uses kernel re-enter methodology. For this it uses tunnel network interface.

Tunnel devices are available in most UNIX machines. NCTUns modifies the kernel to use a special virtual timer . kernel code is

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modified. Each kernel on which NCTUns runs need to be patched. Kernel needs to be patched on all simulation machines.

NCTUns ArchitectureNCTUns uses distributed Architecture.NCTUns has following components. They are:

1. GUI Operating Environment (nctunsclient)2. Simulation Engine 3. Protocol and job Dispacher4. Coordinator5. kernel modification6. User-level daemon and real world application program7. Remote, concurrent and Parallel simulation

1) GUI Operating Environment:a) It is a GUI program which generates the simulation job.b) It uses TCP/IP sockets to communicate with other components.c) The simulation job generated is submitted to remote simulation

machine for execution. When the simulation is finished, the simulation results and generated log files are transferred back to the GUI . The user then examines the logged data and plot the graphs, play back packet transfer animations.

2) Simulation Engine:a) It is a userlevel program. It is compiled along with Protocols to form

Simulation server. Simulation server takes simulation job and generates data and log files.

3) Protocol and job Dispatcher:a) It is a userlevel program. It takes simulation jobs from the GUI user

and dispatches it to the simulation server machine.

b) It coordinates large number of GUI users and a large number of simulation machines.

4) Coordinator:a) It is a userlevel program. b) It is executed on every simulation machine where simulation server

resides.

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c) It takes simulation jobs from the dispatcher and executes the simulation server to process the simulation job.

d) Coordinator informs the dispatcher whether machine is busy or not.e) It communicates with the dispatcher and GUI on behalf of server.f) Message exchange between simulation server and GUI are performed

through coordinator.

5) Kernel Modification6) User-level Daemon and real-world application program:

The NCTUns real-world application programs run at the user level to either generate network traffic, configure network, or monitor network traffic, etc. For example, the tcpdump program can run on a simulated network to capture packets flowing over a link and the trace route program can run on a simulated network to find out the routing path traversed by a packet.

7) Remote, concurrent and parallel simulations. NCTUns uses a distributed architecture, by which simulation machines can be far away from the machines where the GUI programs are run. For example, the simulation service machines may reside at NCTU in Taiwan while the GUI users come from many different places of the world. Multiple simulation jobs can

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be concurrently simulated on different machines (one machine serves one job) to increase the total simulation throughput. When the NCTUns simulation jobs are run on multiple machines, we say that NCTUns is operating in the “multiple machine‟ mode [13]. This mode supports remote and concurrent simulations. In the “single-machine‟ mode, the simulation jobs run on the same machine. With the inter-process communication (IPC) design, NCTUns can be used for either mode without changing its program code. Only the mode parameter in its configuration file needs to be changed.

STEPS TO START NCTUNSThree things we are going to start. They are:

Dispatcher (With ADMIN privilege) Coordinator (With ADMIN privilege) Nctunsclient (With ADMIN or user privilege)

But after drawing the topology, you should submit the simulation with user privilege onlyWe need three terminals.

1st terminal to execute ./dispatcher at the server2nd terminal to execute ./coordinator at the server3rd terminal to execute ./nctunsclient at the client

STEP 1: # cd /usr/local/nctuns/binSTEP 2: #. /dispatcher <enter key>

Right click on the blank space of the screen and select open tabSTEP 3: #. /coordinator <enter key>

Right click on the blank space of the screen and select open tabSTEP 4: #. /nctunsclient <enter key>

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To submit the simulation, you should be the normal user

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WORKING WITH NCTUNSThere are 4 steps in doing the NCTUNS experiments. They are as below.

1. Drawing a network topology

2. Editing node’s properties

3. Running the simulation

4. Post analysis

1.5.1 Drawing a network topology:1.5.2 Identification of tools on the toolbar:

Select

Draw topology

Edit property

Run Simulation

Play back

Delete

Label

Point – to – point link

Moving path

Hub (Blue color)

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D

E

R

P

D

E

R

P

X

A

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Switch (Green color)

Host (Black color)

Router (Red color)

WLAN mobile node (Infra-structure mode) Yellow color – Top row

A user can draw a new network topology or change an existing simulation topology only in the Draw topology mode. Draw topology mode is the default mode of NCTUNs.

To check whether the mode is in draw mode or not do as follow.Choose Menu File Operating mode and make sure that the “Draw Topology” mode is checked.

1) Move the cursor to the toolbar.2) Left-click the router icon on the toolbar3) Left-click anywhere in the blank working area to add a router to the current

network topology. In the same way we can add switch, hub, WLAN access point etc.

4) Left-click the host icon on the toolbar. Add the required number of hosts to the current topology.

5) To add links between the hosts and the router, left-click the link icon on the toolbar to select it.

6) Left-click a host and hold the mouse button. Drag this link to the router and then release the mouse left button on top of the router. Now a link between the selected host and the router has been created.

7) Add the other, required number of links in the same way. This completes the creation of a simple network topology.

8) Save this network topology by choosing Menu File Save. It is saved with a .tpl extension.

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X

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Editing Node’s Properties:A network node (device) may have many parameters to set. Some parameters are

Bandwidth Queue size IP address

The GUI automatically finds subnets in a network and generates and assigns IP and MAC addresses to layer 3 network interfaces.If the user switches the mode back to the “Draw Topology” mode and when the user again switches the mode back to the “Edit topology” mode, node’s IP and MAC addresses will be regenerated and assigned to layer 3 interfaces.Therefore the application programs now may use wrong IP addresses to communicate with their partners.

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PART A P r og r a m s

S t a r t u p

1. Open three terminalsa) in terminal 1 at command prompt run dispatcher( root@localhost#

dispatcher)b) in terminal 2 at command prompt run coordinator( root@localhost#

coordinator)c) in terminal 3 at command prompt run nctunsclient( root@localhost#

nctunsclient)

2. After the above steps NCTUns starting screen will appear.

3. To draw the network topology perform the following stepsChoose Menu-> File-> Operating Mode-> D(draw mode), draw the required topology or change the existing simulation topology.(drag and drop)

4 Once topology is drawn , set the node property by switching to “Edit property”mode E

5 Configure the node with appropriate commands at source and destination6 Run the Simulation menu simulation run7 Play back the simulation.

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E x p er i m e n t No 1

1. Simulate a three-node point-to-point network with a duplex link between them. Set the queue size and vary the bandwidth and find the number of packets dropped.

Topo l o g y : -

S TE PS :

To draw a n e t w o r k t o p o l ogy , do the following steps:

1. Select the host icon on the toolbar and drag it onto the working window.

Repeat this for another host icon. Select the link icon on the toolbar

and drag it on the screen from host [node 1] to the hub and again

from host [node2] to the hub. Here the hub acts as node 3 in the

point-to-point network. This leads to the creation of the 3-node

point-to-point network topology.

[We can see the ip address of the host by moving the mouse

pointer on host]

2. Save this topology as a filename.tpl

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To c o n f i g u r e t h e n et w o r k d e v i ce s , do the following steps:

At S e nd e r

1. Double click on host [node-1], a host dialog box will open up

2. Click on the Add button and enter the command (at the sender)

stg [-u udp][-t duration (sec)] [-p port number]HostIPaddr and set the

simulation time 0 to 40 sec then click ok

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3. Click on the node editor and you can see the different layers-interface,

ARP, FIFO, MAC, TCPDUMP, Physical layers.

4. Select MAC and then select full-duplex for switches and routers and half- duplex for hubs, and check the log packet statistics check box ,

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5. Select output throughput log file etc (at sender), select the number of drop

packets, number of collisions.

Click the OK button.

At Receiver: Steps

1. Click on the Add button and enter the command (at the receiver)

rtg [-t] [-w log] [-p port number] and click OK.

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2. Click on the node editor and you can see the different layers-interface, ARP,FIFO, MAC, TCPDUMP, Physical layers.

3. Select input throughput log file etc (at receiver), select the number of drop packets, number of collisions. Click ok.

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T o RUN t h e Si m ul a t i on

1. Now click on the R button (Run simulation). By doing such a user can

run/pause/continue/stop/abort/disconnect/reconnect/submit a simulation.

No simulation

settings can be changed in this mode.

2. Now go to the Menu->Simulation->Run. Executing this command will submit

the current simulation job to one available simulation server managed

by the dispatcher. When the simulation server is executing, the user will see

the time knot at the bottom of the screen move. The time knot reflects the

current virtual time (progress) of the simulation case.

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T o PL AY B A C K t h e s i m ul a t i on

To start the playback, the user can left-click the start icon ( |>) of the time bar

located at the bottom. The animation player will then start playing the

recorded packet

animation.

.

The results are stored in file.results folder(“file” is the same name given by

the user to the simulation file).

You will see the following log files in the folder:

file.results Filename.8023_N2_P1_OutThrput.log

Filename.8023_N3_P1_InThrput.log

Filename..8023_n2_p1_coll.log

Filename.8023_N2_P1_Drop.log

Here the drop and collision files do not have data, because of point to point

connection no drop, no collision

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Graph can be plotted during the play mode

To plot the graph on menu Tools plot graph open file name

Graph for 10 mbps bandwidth

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Change the bandwidth say, 9 Mbps or less , and run the simulation and

compare the two results. To view the results go to the filename. results

folder.

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To change the setting of the graph and X-values and Y-values, go to options general setting

Inference: Since it is a point to point connection and numbers of nodes are only 2, so there is no chance of drop and collision, whatever the data sent from source is received by the receiver.

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E x p er i m e n t No 2

2. Simulate a four-node point-to-point network and connect the link as follows: Apply a TCP agent between n0 to n3 and apply a UDP agent between n1 and n3. Apply relevant applications over TCP and UDP agents changing the parameters and determine the number of packets sent by two agents.

Topo l o g y : -

S e nd er : - stcp –p 3000 –l 1024 1.0.1.3 stg –u 1024 1.0.1.3

R ece i v er : - rtcp –p 3000 –l 1024 rtg –u 3000

P ara m e t er s : - Throughput of incoming and outgoing Packets

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E x p er i m e n t No 3

3. Simulate the different types of Internet traffic such as FTP, TELNET over a network and analyze the throughput.

To draw a n e t w o r k t o p o l ogy , do the following steps:

Step 1: Select the host icon on the toolbar and drag it onto the working window.

Repeat this for another host icon. Select the link icon on the toolbar and

Draw the topology as shown above.

[We can see the ip address of the host by moving the

mouse pointer on host ]

Step 2: Save this topology as a filename.tpl

To c o n f i g u r e t h e n et w o r k d e v i ce s , do the following

steps: Step 1: click on host , a host dialog box will open

up

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Step 2: Click on the Add button and enter the command (at the sender)

node 1: For FTP stcp –p 21 –l 1024 1.0.1.4

node 2: For Telnet stcp –p 23 –l1024 1.0.1.4and set the simulation time 0 to 40 sec then click ok

Step 3: Click on the node editor and you can see the different layers-

interface, ARP, FIFO, MAC, TCPDUMP, Physical layers.

Step 4: Select MAC and then select full-duplex for switches and routers

and half-duplex for hubs, and check the log packet statistics check

box ,

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Step5: Select output throughput log file etc (at sender), select the number

of drop Packets, Output ThroughPut.

Click the OK button.

Step 6: At R ece i v er :

Click on the Add button and enter the command (at the receiver) node 4

For FTP rtcp -p 21 –l 1024

For TELNET rtcp -p 23 –l 1024 and click OK

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Step 7: Click on the node editor and you can see the different layers-

interface, ARP, FIFO, MAC, TCPDUMP, Physical layers.

Step 8: Select input throughput log file etc (at receiver), select the number

of drop packets, number of collisions. Click ok.

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T o RUN t h e Si m ul a t i on

Step 1: Now c l i c k o n t h e R b u t t o n ( Run s i m u l a t i o n ). By d o i n g so a

u s e r c a n run/pause/continue/stop/abort/disconnect/reconnect/submit a

simulation. No simulation settings can be changed in this mode.

Step 2: Now go to the Menu->Simulation->Run. Executing this command will

submit the current simulation job to one available simulation server

managed by the dispatcher. When the simulation server is executing,

the user will see the time knot at the bottom of the screen move. The

time knot reflects the current virtual time (progress) of the simulation

case.

T o pl ay b a c k t h e s i m ul a t i on

To start the playback, the user can left-click the start icon ( |>) of the time bar

located at the bottom. The animation player will then start playing the

recorded packet animation.

The results are stored in fi le .resul ts folder (“file” is the same name given by

the user to the simulation file).

You will see the following log files in the folder: file.results

Filename.8023_N1_P1_OutThrput.log

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F

ilename.8023_N4_P1_InThrput.l

og

Filename..8023_n4_p1_coll.log

Filename.8023_N4_P1_Drop.log

Here the drop and collision files do not have data, because of in point to point

connection no drop, no collision

G r a p h c an b e pl o tte d du r in g t h e pl ay m o d e

To plot the graph on menu Tools plot graph open file name

Graph for output Thruput FTP Traffic

Graph for Input Thruput , FTP Traffic

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Graph For output Thrput, TELNET Traffic

Graph for input Thrput (Telnet Traffic)

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To change the setting of the graph and X-values and Y-values ,go to options general setting

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E x p er i m e n t No 4

4. Simulate the transmission of ping messages over a network topology consisting of 6 nodes and find the number of packets dropped due to congestion.

Topo l o g y : -

S e nd er : - stcp –p 2000 –l 1024 1.0.1.4

R ece i v er : - rtcp –p 2000 –l 1024

C o mm a nd C onso l e : - Goto tools-> simulation time and change Simulation time to 100. During run mode, double click host 2 and then click command console. And execute the following command.

ping 1.0.1.4

P ara m e t er s : - Drop Packets and Collision Packets.

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E x p er i m e n t No 5

5. Simulate an Ethernet LAN using N nodes (6-10), change error rate and data rate and compare throughput.

Topo l o g y : -

S e nd er : - stcp –p 2000 –l 1024 1.0.1.4

R ece i v er : - rtcp –p 2000 –l 1024

Double click on receiver link and change BER to 0.000001, Run

Again. P ara m e t er s : - Throughput of outgoing Packets

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E x p er i m e n t No 6

6. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and determine collisions across different nodes.

Topo l o g y : -

S e nd er : - stcp –p 2000 –l 1024 1.0.1.4

R ece i v er : - rtcp –p 2000 –l 1024

P ara m e t er s : - Collision Packets and Drop Packets (Optional)

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E x p er i m e n t No 7

7. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and plot congestion window for different source/destination.

Topo l o g y : -

S e nd er : - stcp –p 2000 –l 1024 1.0.1.4

R ece i v er : - rtcp –p 2000 –l 1024

P ara m e t er s : - Receiver side Collision Packets and Drop Packets

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E x p er i m e n t No 8

8. Simulate simple BSS and with transmitting nodes in wireless LAN by simulation and determine the performance with respect to transmission of packets.

Topo l o g y : -

Click on “access point”. Goto wireless interface and tick on “show transmission range and then click OK.

Double click on Router -> Node Editor and then Left stack -> throughput of Incoming packets Right stack -> throughput of Outgoing packets

Select mobile hosts and access points then click on.Tools -> WLAN mobile nodes-> WLAN Generate infrastructure.

Subnet ID: Port number of router (2) Gateway ID: IP address of router

Mobile Host 1ttcp –t –u –s –p 3000 1.0.1.1

Mobile Host 1ttcp –t –u –s –p 3001 1.0.1.1

Host(Receiver)ttcp –r –u –s –p 3000 ttcp –r –u –s –p 3001

Run and then play to plot the graph.

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P a rt B Experiments

E x p er i m e n t No 1

CRC

P r ob l e m St a t e m e nt Write a program for error detecting code using CRC-CCITT (16-bits).

Th e o r y It does error checking via polynomial division. In general, a

bit string bn-1bn-2bn-

3…b2b1b0As

bn-1Xn-1 + bn-2 Xn-2 + bn-3 Xn-3 +

…b2 X2 + b1 X1 + b0Ex: - 1001010

1110

As

X10 + X7 + X5 + X3

+ X2 + X1

All computations are done in modulo 2

A l g o rit h m : - 1. Given a bit string, append 0S to the end of it (the number of 0s is the same as

the degree of the generator polynomial) let B(x) be the polynomial corresponding to B.

2. Divide B(x) by some agreed on polynomial G(x) (generator polynomial) and determine the remainder R(x). This division is to be done using Modulo 2 Division.

3. Define T(x) = B(x) –R(x)

(T(x)/G(x) => remainder 0)

4. Transmit T, the bit string corresponding to T(x).5. Let T’ represent the bit stream the receiver gets and T’(x) the associated

polynomial. The receiver divides T1(x) by G(x). If there is a 0 remainder, the receiver concludes T = T’ and no error occurred otherwise, the receiver concludes an error occurred and requires a retransmission.

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E x p er i m e n t No 2 Frame Sorting

P r ob l e m St a t e m e nt Write a program for frame sorting technique used in buffers.

Th e o r y The data link layer divides the stream of bits received from the network layer into

manageable data units called frames.If frames are to be distributed to different systems on the network, the Data link

layer adds a header to the frame to define the sender and/or receiver of the frame.Each Data link layer has its own frame format. One of the fields defined in the

format is the maximum size of the data field. In other words, when datagram is encapsulated in a frame, the total size of the datagram must be less than this maximum size, which is defined by restriction imposed by the hardware and software used in the network.

IP Datagram

Header MTU Trailer

The value of MTU differs from one physical network to anotherIn order to make IP protocol portable/independent of the physical network, the

packagers decided to make the maximum length of the IP datagram equal to the largest Maximum Transfer Unit (MTU) defined so far. However for other physical networks we must divide the datagrams to make it possible to pass through these networks. This is called fragmentation.

When a datagram is fragmented, each fragmented has its own header. A fragmented datagram may itself be fragmented if it encounters a network with an even smaller MTU. In another words, a datagram may be fragmented several times before it reached the final destination and also, the datagram referred to as (frames in Data link layer) may arrives out of order at destination. Hence sorting of frames need to be done at the destination to recover the original data.

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Experiment No 3Distance Vector Routing

P r ob l e m St a t e m e nt Write a program for distance vector algorithm to find suitable path for transmission.

Th e o r y Routing algorithm is a part of network layer software which is responsible for

deciding which output line an incoming packet should be transmitted on. If the subnet uses datagram internally, this decision must be made anew for every arriving data packet since the best route may have changed since last time. If the subnet uses virtual circuits internally, routing decisions are made only when a new established route is being set up. The latter case is sometimes called session routing, because a rout remains in force for an entire user session (e.g., login session at a terminal or a file).

Routing algorithms can be grouped into two major classes: adaptive and nonadaptive. Nonadaptive algorithms do not base their routing decisions on measurement or estimates of current traffic and topology. Instead, the choice of route to use to get from I to J (for all I and J) is compute in advance, offline, and downloaded to the routers when the network ids booted. This procedure is sometime called static routing.

Adaptive algorithms, in contrast, change their routing decisions to reflect changes in the topology, and usually the traffic as well. Adaptive algorithms differ in where they get information (e.g., locally, from adjacent routers, or from all routers), when they change the routes (e.g., every T sec, when the load changes, or when the topology changes), and what metric is used for optimization (e.g., distance, number of hops, or estimated transit time).

Two algorithms in particular, distance vector routing and link state routing are the most popular. Distance vector routing algorithms operate by having each router maintain a table (i.e., vector) giving the best known distance to each destination and which line to get there. These tables are updated by exchanging information with the neighbors.

The distance vector routing algorithm is sometimes called by other names, including the distributed B e l l m a n -Ford r o u t i n g algorithm and the Ford-Fulkerson algorithm, after the researchers who developed it (Bellman, 1957; and Ford and Fulkerson, 1962). It was the original ARPANET routing algorithm and was also used in the Internet under the RIP and in early versions of DECnet and Novell’s IPX. AppleTalk and Cisco routers use improved distance vector protocols.

In distance vector routing, each router maintains a routing table indexed by, and containing one entry for, each router in subnet. This entry contains two parts: the preferred out going line to use for that destination, and an estimate of the time or distance to that destination. The metric used might be number of hops, time delay in milliseconds, total number of packets queued along the path, or something similar.

The router is assumed to know the “distance” to each of its neighbor. If the metric is hops, the distance is just one hop. If the metric is queue length, the router simply examines each queue. If the metric is delay, the router can measure it directly with special ECHO packets hat the receiver just time stamps and sends back as fast as possible.

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The C ount t o I n f i n i t y P r o b l e m . Distance vector routing algorithm reacts rapidly to good news, but leisurely to

bad news. Consider a router whose best route to destination X is large. If on the next exchange neighbor A suddenly reports a short delay to X, the router just switches over to using the line to A to send traffic to X. In one vector exchange, the good news is processed.

To see how fast good news propagates, consider the five node (linear) subnet of following figure, where the delay metric is the number of hops. Suppose A is down initially and all the other routers know this. In other words, they have all recorded the delay to A as infinity.

A B C D E A B C D E

∞ ∞ ∞ ∞ Initially 1 2 3 4 Initially

1 ∞ ∞ ∞ After 1 exchange 3 2 3 4 After 1 exchange

1 2 ∞ ∞ After 2 exchange 3 3 3 4 After 2 exchange

1 2 3 ∞ After 3 exchange 5 3 5 4 After 3 exchange

1 2 3 4 After 4 exchange 5 6 5 6 After 4 exchange

7 6 7 6 After 5 exchange

7 8 7 8 After 6 exchange

:::

∞ ∞ ∞ ∞

Many ad hoc solutions to the count to infinity problem have been proposed in the literature, each one more complicated and less useful than the one before it. The split horizon algorithm works the same way as distance vector routing, except that the distance to X is not reported on line that packets for X are sent on (actually, it is reported as infinity). In the initial state of right figure, for example, C tells D the truth about distance to A but C tells B that its distance to A is infinite. Similarly, D tells the truth to E but lies to C.

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Experiment No 4TCP Socket

P r ob l e m St a t e m e nt Using TCP/IP sockets, write a client-server program to make client sending the file name and the server to send back the contents of the requested file if present.

A l g o r it hm ( Cli e nt Si d e ) 1. Start.2. Create a socket using socket() system call.3. Connect the socket to the address of the server using connect() system call.4. Send the filename of required file using send() system call.5. Read the contents of the file sent by server by recv() system call.6. Stop.

A l g o r it hm ( S er v e r Si d e ) 1. Start.2. Create a socket using socket() system call.3. Bind the socket to an address using bind() system call.4. Listen to the connection using listen() system call.5. Accept connection using accept()6. Receive filename and transfer contents of file with client.7. Stop.

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Experiment No 5FIFO IPC

P r ob l e m St a t e m e nt Implement the above program using as message queues or FIFO as IPC channels.

A l g o r it hm ( Cli e nt Si d e ) 1. Start.2. Open well known server FIFO in write mode.3. Write the pathname of the file in this FIFO and send the request.4. Open the client specified FIFO in read mode and wait for reply.5. When the contents of the file are available in FIFO, display it on the terminal6. Stop.

A l g o r it hm ( S er v e r Si d e ) 1. Start.2. Create a well known FIFO using mkfifo()3. Open FIFO in read only mode to accept request from clients.4. When client opens the other end of FIFO in write only mode, then read the

contents and store it in buffer.5. Create another FIFO in write mode to send replies.6. Open the requested file by the client and write the contents into the client

specified FIFOand terminate the connection.

7. Stop.

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Experiment No 6RSA Algorithm

P r ob l e m St a t e m e nt Write a program for simple RSA algorithm to encrypt and decrypt the data.

Th e o r y Cryptography has a long and colorful history. The message to be encrypted,

known as the plaintext, are transformed by a function that is parameterized by a key. The output of the encryption process, known as the ciphertext, is then transmitted, often by messenger or radio. The enemy, or intruder, hears and accurately copies down the complete ciphertext. However, unlike the intended recipient, he does not know the decryption key and so cannot decrypt the ciphertext easily. The art of breaking ciphers is called cryptanalysis the art of devising ciphers (cryptography) and breaking them (cryptanalysis) is collectively known as cryptology.

There are several ways of classifying cryptographic algorithms. They are generally categorized based on the number of keys that are employed for encryption and decryption, and further defined by their application and use. The three types of algorithms are as follows:1. Secret Key Cryptography (SKC): Uses a single key for both encryption and

decryption. It is also known as symmetric cryptography.2. Public Key Cryptography (PKC): Uses one key for encryption and another for

decryption. It is also known as asymmetric cryptography.3. Hash Functions: Uses a mathematical transformation to irreversibly "encrypt" information

Public-key cryptography has been said to be the most significant new development in cryptography. Modern PKC was first described publicly by Stanford University professor Martin Hellman and graduate student Whitfield Diffie in 1976. Their paper described a two-key crypto system in which two parties could engage in a secure communication over a non-secure communications channel without having to share a secret key.

Generic PKC employs two keys that are mathematically related although knowledge of one key does not allow someone to easily determine the other key. One key is used to encrypt the plaintext and the other key is used to decrypt the ciphertext. The important point here is that it does not matter which key is applied first, but that both keys are required for the process to work. Because pair of keys is required, this approach is also called asymmetric cryptography.

In PKC, one of the keys is designated the public key and may be advertised as widely as the owner wants. The other key is designated the private key and is never revealed to another party. It is straight forward to send messages under this scheme.

The RSA algorithm is named after Ron Rivest, Adi Shamir and Len Adleman, who invented it in 1977. The RSA algorithm can be used for both public key encryption and digital signatures. Its security is based on the difficulty of factoring large integers.

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A l go r i t h m 1. Generate two large random primes, P and Q, of approximately equal size.2. Compute N = P x Q3. Compute Z = (P-1) x (Q-1).4. Choose an integer E, 1 < E < Z, such that GCD (E, Z) = 15. Compute the secret exponent D, 1 < D < Z, such that E x D 1 (mod Z)6. The public key is (N, E) and the private key is (N, D).

Note: The values of P, Q, and Z should also be kept secret.The message is encrypted using public key and decrypted using private key.

An e x a m pl e of R S A e n cr y p t i on 1. Select primes P=11, Q=3.2. N = P x Q = 11 x 3 = 33

Z = (P-1) x (Q-1) = 10 x 2 = 203. Lets choose E=3

Check GCD(E, P-1) = GCD(3, 10) = 1 (i.e. 3 and 10 have no common factors except 1),and check GCD(E, Q-1) = GCD(3, 2) = 1 therefore GCD(E, Z) = GCD(3, 20) = 1

4. Compute D such that E x D 1 (mod Z)compute D = E^-1 mod Z = 3^-1 mod 20find a value for D such that Z divides ((E x D)-1)find D such that 20 divides 3D-1.Simple testing (D = 1, 2, ...) gives D = 7Check: (E x D)-1 = 3.7 - 1 = 20, which is divisible by Z.

5. Public key = (N, E) = (33, 3) Private key = (N, D) = (33, 7).

Now say we want to encrypt the message m = 7, Cipher code = M^E mod N

= 7^3 mod 33= 343 mod 33= 13.

Hence the ciphertext c = 13.

To check decryption we compute Message’ = C^D mod N= 13^7 mod 33

= 7.

Note that we don't have to calculate the full value of 13 to the power 7 here. We can make use of the fact that a = bc mod n = (b mod n).(c mod n) mod n so we can break down a potentially large number into its components and combine the results of easier, smaller calculations to calculate the final value.

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Experiment No 7Hamming Codes

P r ob l e m St a t e m e nt Write a program for Hamming Code generation for error detection and correction

Th e o r y Hamming codes are used for detecting and correcting single bit errors in

transmitted data. This requires that 3 parity bits (check bits) be transmitted with every 4 data bits. The algorithm is called A(7, 4) code, because it requires seven bits to encode 4 bits of data.

Eg:Bit

String000

Parity Bit0

Verification

0 + 0 + 0 + 0= 0

001 1 0 + 0 + 1 + 1 = 0010 1 0 + 1 + 0 + 1 = 0011 0 0 + 1 + 1 + 0 = 0100 1 1 + 0 + 0 + 1 = 0101 0 1 + 0 + 1 + 0 = 0110 0 1 + 0 + 1 + 0 = 0111 1 1 + 1 + 1 + 1 = 0

Parity types:Even: - Even number of 1’s is present, i.e. the modulo 2 sum of the bits is 0.Odd: - Odd number of 1’s is present, i.e. the modulo 2 sum of the bits is 1.

Given data bits D1, D2, D3 and D4, A (7, 4) Hamming code may define parity bits P1, P2 and P3 as,

P1=D2+D3+D4P2=D1+D3+D4P3=D1+D2+D4

There are 4 equations for a parity bit that may be used in Hamming codes,

P4=D1+D2+D3

Valid Hamming codes may use any 3 of the above 4 parity bit definitions. Valid Hamming codes may also place the parity bits in any location within the block of 7 data and parity bits.

One method for transferring 4 bits of data into a 7 bit Hamming code word is to use a 4x7

generate matrix [G] defined to be the 1x4 vector [D1 D2 D3 D4].Its possible to create a 4x7 generator matrix [G] such that the product modulo 2

of d and [G] (D[G]) is the desired 1x7 Hamming code word.For example each data bits can be represented with in a column vector as follows.

1 0 0 00 1 0 0

D1= D2=

D3=

D4=0 0 1 00 0 0 1

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0 1 1 1 0 0 0

1 0 1 0 1 0 0

1 1 0 0 0 1 0

1 1 1 0 0 0 1

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And represent each parity bit with a column vector continuing a 1 in the row corresponding to each data bit included in the computation and a zero in all other rows.

0 1 11 0 1

P1= P2=

P3=1 1 01 1 1

And

0 1 1 1 0 0 01 0 1 0 1 0 0

G=1 1 0 0 0 1 01 1 1 0 0 0 1

P1 P2 P3 D1 D2 D3 D4

En c od i ng The process to encode the data value 1010 using the Hamming code defined by the

G matrix is as follows: -

[1010]

=

(1*0) + (0*1) + (1*1) + (0*1)

=

0+0+1+0

=

1(1*1) + (0*0) + (1*1) + (0*1) 1+0+1+0 0

(1*1) + (0*1) + (1*0) + (0*1) 1+0+0+0 1

(1*1) + (0*0) + (1*0) + (0*0) 1+0+0+0 1(1*0) + (0*1) + (1*0) +

(0*0) 0+0+0+0 0(1*0) + (0*0) + (1*1) +

(0*0) 0+0+1+0 1

(1*0) + (0*0) + (1*0) + (0*1) 0+0+0+0 0

Therefore 1010 encodes into 1011010. Equivalent Hamming codes represented by different generator matrices will produce different results.

D ec od i n g The first step is to check the parity bits to determine if there is an error.

Arithmetically, parity may be checked as follows: -P1 = D2+D3+D4 = 0+1+1 = 0P2 = D1+D3+D4 = 1+1+1 = 1P3 = D1+D2+D4 = 1+0+1 = 0

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Parity may also be validated by using matrix operation. A 3x7 parity check matrix [H] may be constructed such that row 1 contains 1s in the position of the first parity bits and all the data bits that are included in its parity calculation. Using this, matrix [H] may be defined as follows: -

1 0 0 0 1 1 1H= 0 1 0 1 0 1 1

0 0 1 1 1 0 13rd Bit Parity

2nd Bit Parity

1st Bit Parity

Multiplying the 3x7 matrix [H] by a 7x1 matrix representing the encoded data produces a 3x1 matrix called the Syn d r o m e .

If the syndrome is all 0’s the encoded data is error free. If the syndrome has a non-zero value,

flipping the encoded bit that is in the position of the column matching the syndrome will result in a valid code word.Ex: -

Suppose the data received is 1011011, Then

1

=

01 0 0 0 1 1 1 1 (1*1)+(0*0)+(0*1)+(0*1)+(1*0)+(1*1)+(1*1

)1

0 1 0 1 0 1 1 1 (0*1)+(1*0)+(0*1)+(1*1)+(0*0)+(1*1)+(1*1)

= 1

0 0 1 1 1 0 1 0 (0*1)+(0*0)+(1*1)+(1*1)+(1*0)+(0*1)+(1*1)

1

11

Looking back at the matrix [H] the 7th column is all 1s so the 7th bit is the bit that has a n err o r .

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Experiment No 8Leaky Bucket

P r ob l e m St a t e m e nt Write a program for congestion control using Leaky bucket algorithm.

Th e o r y The congesting control algorithms are basically divided into two groups: open loop

and closed loop. Open loop solutions attempt to solve the problem by good design, in essence, to make sure it does not occur in the first place. Once the system is up and running, midcourse corrections are not made. Open loop algorithms are further divided into ones that act at source versus ones that act at the destination.

In contrast, closed loop solutions are based on the concept of a feedback loop if there is any congestion. Closed loop algorithms are also divided into two sub categories: explicit feedback and implicit feedback. In explicit feedback algorithms, packets are sent back from the point of congestion to warn the source. In implicit algorithm, the source deduces the existence of congestion by making local observation, such as the time needed for acknowledgment to come back.

The presence of congestion means that the load is (temporarily) greater than the resources (in part of the system) can handle. For subnets that use virtual circuits internally, these methods can be used at the network layer.

Another open loop method to help manage congestion is forcing the packet to be transmitted at a more predictable rate. This approach to congestion management is widely used in ATM networks and is called traffic shaping.

The other method is the leaky bucket algorithm. Each host is connected to the network by an interface containing a leaky bucket, that is, a finite internal queue. If a packet arrives at the queue when it is full, the packet is discarded. In other words, if one or more process are already queued, the new packet is unceremoniously discarded. This arrangement can be built into the hardware interface or simulate d by the host operating system. In fact it is nothing other than a single server queuing system with constant service time.

The host is allowed to put one packet per clock tick onto the network. This mechanism turns an uneven flow of packet from the user process inside the host into an even flow of packet onto the network, smoothing out bursts and greatly reducing the chances of congestion.

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