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1 Game Based Learning in Secondary Educa5on: Geographical Knowledge of Austria Mar$n Böckle (presenter) Student, Teaching Profession, Informa5cs Geography Mar5n Ebner Social Learning, Computer and Informa5on Services Mar5n Schön Ins5tute of Life Long Learning

Game based learning in Secundary Education

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Game  Based  Learning  in  Secondary  Educa5on:  

Geographical  Knowledge  of  Austria    

Mar$n  Böckle  (presenter)  Student,  Teaching  Profession,  Informa5cs  -­‐  Geography  

Mar5n  Ebner  Social  Learning,  Computer  and  Informa5on  Services  

Mar5n  Schön  Ins5tute  of  Life  Long  Learning  

Web  2.0  Ne(x)t  Genera5on  Learning  ?  

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Digital  Immigrants  /  Digital  Na$ves    

„Our  students  changed  radically.  Today's  students  are  no  longer  the  people  our  educa5onal  system  was  designed  to  teach.“  (Mark  Prensky  2001)  

Source:  hXp://www.flickr.com/photos/ergonomic/3363073562  

Game  Based  Learning  (GBL)  

•   GBL  •   Support  the  Learning  Process  •   Live  Demonstra5on  

 

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-­‐  Concept  of  the  Game    -­‐   Game  Design  

-­‐   Didac5cal  Concept    

Technical  Implementa5on  

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Number  of  Games  

Murau  -­‐  Points  

Research  

Q1:  Does  this  game  lead  to  similar/equal  learning  results  as  tradi5onal  methods?    Are  there  any  disadvantages  for  the  learners  who  used  this  game?      Q2:  Are  the  playing  school  children  learn  the  correct  federal  states  in  an  incident  way?      On  the  basis  of  our  ques5ons  we  formed  hypotheses,  which  we  carefully  proved  by  using  the  iGeo  Applica5on:      H1:  Playing  this  game  leads  to  at  least  equivalent  learning  results  as  the  tradi5onal  method  –  there  is  no  disadvantage  for  the  learners  who  used  this  game.        H2:  The  info  box  gives  the  student  an  instant  feedback  which  leads  to  an  incidental  learning  effect  of  the  federal  states  of  Austria  where  the  places  are  located.      

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Experimental  Design  

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Game  Class   Tradi5onal  Class  

Results  

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N Mean Standard Deviation Game Class 17 2,65 2,06 Control Class 26 1,76 2,84

Q1:   Q2:  N Mean Standard Deviation

Game Class 17 2,70 1,82 Control Class 26 1,34 2,39

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Addi5onal  Findings  

-­‐  Report  of  a  typical  gaming  child  (PDF)  

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Discussion  &  Conclusion    

-­‐  Mo5va5on    -­‐   Usability    -­‐   Interface  

-­‐   Effec5veness    -­‐ Didac5cal  scenario    -­‐  iGeo  –  Classroom  (Video)  

Ques5ons  ?  

     

[email protected]    

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