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Unity 5.5 Feature Overview
Ilya Turshatov
Software Developer Engineer in Test (SDET)
Unity 5.5
Launched November 30!
Bug Fixes New features and Improvements
Microsoft HoloLens
Microsoft HoloLens
Codeless IAP
Codeless IAP
Apple App store, Google Play, Amazon, Samsung, Windows Store, Tizen Store,
& CloudMoolah (5.5) and Xiaomi (coming soon)
Improved Particle System
Improved Particles!
Improved Particles!
Splash Screen
Shadow Precision
Shadow Precision
Collaborate Beta
Collaborate Beta
unity3d.com/services/collaborate
Unity Connect Beta
connect.unity.com
Line And Trail Renderer
Demo
Texture Import Improvements!
Texture Shape and Type
Texture Format and Compression
HDR Textures now support FP16 and BC6H Compression
CPU Profiler Timeline Improvements!
High Detail View: shows all profiler samples without filtering Native Memory Allocation Profiling: Shows Call Stacks
2D Physics Improvements
3D Physics
Improvements
Physx 3.3.1 - 3.3.3
3D Physics Improvements
Back facing triangles
Better accuracy
More performance metrics in profiler
Super Easy
Local Cache Server
Look Dev
Visual Studio Code
Low Level Graphics Improvements
Depth Buffer Precision
Native Code Plugins can access Mesh and ComputeBuffer data
Graphics.DrawMeshInstanced added
CubemapArray Support implemented
Selection Highlighting
Animation Panel
Animation Panel
Animation Panel
Upgrade Guide
https://docs.unity3d.com/550/Documentation/Manual/UpgradeGuide55.html
Release Notes
unity3d.com/unity/whats-new/unity-5.5.0
Thanks