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Introduction [ 1 ] [ Hadziq Fabroyir . Department of Informatics ]

GD - 1st - Introduction To Game Development

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Page 1: GD - 1st - Introduction To Game Development

Introduction

[ 1 ][ Hadziq Fabroyir . Department of Informatics ]

Page 2: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Game DevelopmentKI1376 / 3 sks / 7

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Page 3: GD - 1st - Introduction To Game Development

Learning ObjectiveStudents are able to know game development and the career by analyzing and designing it.

Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta

melakukan perancangan game.

[ 3 ][ Hadziq Fabroyir . Department of Informatics ]

Page 4: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Students are able to clasify the existing games; Mahasiswa mampu mengklasifikasikan game-game yang ada,

Students understand process and career in game development;Mahasiswa memahami proses dan karir dalam pengembangan game,

Students are able to analyze and design the game based on career assignment; Mahasiswa mampu menganalisis dan melakukan perancangan game berdasarkan pembagian karir dalam pembuatan game.

Students know and able to create simple game prototype;Mahasiswa mampu mengenal dan mempraktekkan pembuatan prototype game sederhana.

Competencies

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Page 5: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Introduction to Game: History, Classification, Game Genre and Platform

Game Industry

Game Development: Global Process and Career

Game Tools: Programming Language and Modelling Tools

Game Design: UI, Level, World Builder, AI, FSA Model

GameEngine: XNA, Flash

Subject Matter

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Page 6: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007.

Steve Rabin, “AI Game Programming Wisdom”, ISBN: 1-58450-077-8, Charles River Media, Inc 2002

Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007

Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007

Martin J Wells, “J2ME Game Programming”, Thomson Course Technology

References

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[ Hadziq Fabroyir . Department of Informatics ]

Evaluation ModeHow is the score going to be …

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Page 8: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Notice that …There will be no mid-exam and final exam

anymore

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Page 9: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Students have to carry out this mini project individually. This mini project ‘subtitutes’ mid-exam.

Students create a mini game that meets following criterion :

Desktop / mobile game

Offline game

Deadline: 12th meeting (presentation/demo)

Score range: 0-70

Score criterion: Ideas, Audio Visual Presentation, Interactivity

Mini Game

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Page 10: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

This is the final project subtituting the final-exam

Students have to accomplish it within a team by the end

Students ought to build the team as early as possible. They could start the project from now on and might have some guiding from the teaching team if they wish

The project will be assessed by following criterion (score: 0-70):

Ideas

Design

Audio Visual Presentation

Artificial Intelligence

Networking

Ultimate Game

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[ Hadziq Fabroyir . Department of Informatics ]

Psychomotoric Evaluation

How should we do for gaining the rest point …

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[ Hadziq Fabroyir . Department of Informatics ]

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Page 13: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Cendol IjoPresence (1 point in a

day)

Asking question / Giving opinion (1 point

in a day)

Accidental occasion (x point)

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Page 14: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Bata MerahUsing Instant

Messaging (Y!M, Skype, MSN, G-Talk,

Fring, etc) and having a chat during lecture

session (1 point)

Using internet for browsing except all the

things related to the lecture (1 point)

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Page 15: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Special Award for the WinnersJoin competition!

Win it!

Get 100 score for your course (“A” mark)

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[ Hadziq Fabroyir . Department of Informatics ]

We realize it …

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O hour

0,5 hour

1 hour

Page 17: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

We might get break …If you wish …

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Page 18: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Game Dev Teaching Team

2 classes - 1 lecturer – 2 assistants

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Page 19: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Wijanarko [email protected] | facebook.com/wiwing

Game Design | Game Programming (XNA) Specialist

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Page 20: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Restuadi [email protected] |

facebook.com/restuadi.studiawan

Graphical Artist | Character Designer Specialist

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Page 21: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Restuadi [email protected] |

facebook.com/restuadi.studiawan

Graphical Artist | Character Designer Specialist

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Page 22: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

Hadziq [email protected] | facebook.com/hadziq

Graphical Designer | Flash ActionScript Specialist

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[ Hadziq Fabroyir . Department of Informatics ]

Please, join the group

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Page 24: GD - 1st - Introduction To Game Development

[ Hadziq Fabroyir . Department of Informatics ]

☺~ See You Later ~☺

Get move to 1st topic: Introduction to Game

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