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No-one Left Behind Project
PocketCode Rachel Barrett Education Manager
Dom Martinovs NOLB Project Co-ordinator
Why videogames?
Positive effects on engagement, motivation and collaboration
Support development of cognitive, psychomotor and effective learning
The potential of digital games to approach “social innovation” in the education sector
Learners considered ‘at risk’ of exclusion from more traditional teaching methods may benefit from learning via digital games.
Project has received funding from the European Union’s Horizon 2020 research and innovations programme
Involves pilots in 3 countries (UK, Austria and Spain)
Aimed at a different group of pupils who are at risk of educational exclusion
Additional partners from the gaming and interactive media industry
No-one left behind
The ‘game making modules’ are developed to provide a modular end product of a student adapted/created genre of game (currently - quiz, adventure, puzzle and action games).
Create@School: Game templates
Integrating game making mechanics and dynamics
Gamification / engagement
Promoting better pupil outcomes and progress
Design learning for accessibility
The No-one Left Behind Project