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LTMS 531: Designing Games & Simulations Class 1 Image Source: Stichting Toekomstbeeld der Techniek (http://stt.nl/serious-gaming/)

LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

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This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.

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Page 1: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

LTMS 531: Designing

Games & Simulations Class 1

Image Source: Stichting Toekomstbeeld

der Techniek (http://stt.nl/serious-gaming/)

Page 2: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University

Harrisburg

University

LTMS

CAE&LT

Page 3: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Charles Palmer Exec. Director Center for Advanced Entertainment and Learning Technologies

Associate Professor of New Media

Computer and Information Science Harrisburg University

Harrisburg

University

CAELT

CISC

Page 4: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Center for Advanced Entertainment and

Learning Technologies (CAELT)

• Summer Gaming Academy

• Establishing A Career in Video Games

• Alternate Reality Games (portal engine)

• Serious Games

• Virtusphere

• 4 on the 4th at 4

Page 5: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Virtusphere

• Inner Space

• Outer Space

• Environmental Analysis

• Location Tour (History)

• Architectural Walk

Through

• Data Analysis /

Manipulation

• Final Stage of Psychotherapy www.harrisburgu.edu/virtusphere

Page 6: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Step up to the mic

• Name

• Educational background

• Any work history

• Favorite game

Page 7: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

LTMS 531 Overview

Page 8: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation
Page 9: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

-ASTD

Games Simulations

“A structured activity in which two or more participants compete within constraints of rules to achieve an objective.”

“An operational model, using selected components, of a real or hypothetical process, mechanism or system.”

Page 10: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Game • No background needed, simple back story

• Third-person (detachment from consequences)

• Focused / Narrow

• Score-based

• Distorted reality

• Keyboard or mouse controlled (screen location)

• Rules govern play

• Levels of similar play (more difficult, different scenes)

• More non-linear

Simulation • Back story

• First or second person (attached to consequences)

• Broad experience

• Performance-based

• Contextual and realistic

• Decision controlled

• Information governs play

• Levels of completely new situations

• More linear (process)

Page 11: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Game Simulation

?

?

Page 12: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Game or Simulation? Principles of Accounting Game | Simulation

New Cable TV Installation Game | Simulation

Coach an NFL Team Game | Simulation

Legal Issues for New Managers Game | Simulation

Producing a Movie Game | Simulation

Combatting Hunger Game | Simulation

Changing a Tire Game | Simulation

Page 13: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Similarities? / Differences?

Entertainment Serious

Image Source: The Telecommunication, Information Studies, & Media department at Michigan State University

Performance

Behavior

Page 14: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Design

Analysis

Development Implementation

Evaluation

Instructional Design / Game Design

Page 15: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

What do games bring to learning design?

Page 16: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

What do games bring to learning design?

Feedback

Story

Immersion

Practice

Context

Page 17: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

Problem-Based Instructional Design

Pebble-in-the-Pond

Design

Analysis

Development Implementation

Evaluation

Page 18: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

first principles of instruction (problem-based learning)

Integration Activation

Application Demonstration

Problem

Page 19: LTMS 531 Week 1: Setting Expectations and Establishing the Foundation

LTMS 531: Designing

Games & Simulations 1. Post a personal photo

2. READ: Chapter 2 (Player Elements)

3. Complete the player profile test and discussion

4. Play a game and find a game.

1. Update the database

2. Discuss the games

5. Identify a business/performance issue (bring your

idea to the next class)