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LTMS 531: Designing Games & Simulations Class 7

LTMS 531 Week 7: Play Time

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This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.

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Page 1: LTMS 531 Week 7: Play Time

LTMS 531: Designing

Games & Simulations Class 7

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Review

• Game theme & storyline

• Character

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1. Describe the gameplay elements (based on Chapter 6) that were clearly present in the game you played OR the game you found?

2. How were the gameplay elements executed and how effectively were they executed?

3. What additional/different gameplay elements may have improved the game?

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Elemental Tetrad of Game Design

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Gameplay > MDA

• Mechanics

• Dynamics

• Aesthetics

Designer

Player

Game

Creates Consumes

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Serious Gameplay > DPE

Design Play Experience

Content and pedagogy

Teaching Learning

Character, Setting and Narrative

Storytelling Story

Mechanics Dynamics Affect

User Interface Interactivity Engagement

Technology

Learning

Storytelling

Gameplay

User Experience

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Gameplay

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LTMS 531: Designing Games & Simulations

1. READ: Chapter 7 (Levels)

2. Play a game and find a game.

– Update the database

– Discuss a game

3. Mid course survey

Note: Discuss gameplay assignment