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This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.
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LTMS 531: Designing
Games & Simulations Class 7
Review
• Game theme & storyline
• Character
1. Describe the gameplay elements (based on Chapter 6) that were clearly present in the game you played OR the game you found?
2. How were the gameplay elements executed and how effectively were they executed?
3. What additional/different gameplay elements may have improved the game?
Elemental Tetrad of Game Design
Gameplay > MDA
• Mechanics
• Dynamics
• Aesthetics
Designer
Player
Game
Creates Consumes
Serious Gameplay > DPE
Design Play Experience
Content and pedagogy
Teaching Learning
Character, Setting and Narrative
Storytelling Story
Mechanics Dynamics Affect
User Interface Interactivity Engagement
Technology
Learning
Storytelling
Gameplay
User Experience
Gameplay
LTMS 531: Designing Games & Simulations
1. READ: Chapter 7 (Levels)
2. Play a game and find a game.
– Update the database
– Discuss a game
3. Mid course survey
Note: Discuss gameplay assignment