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Virtual worlds are part of the shared spaces technologies and are applied to strengthen the weaknesses of teamwork, identifying a direct relationship with the intellectual capital. Theoretical models on virtual worlds have different attributes from other digital media and allow getting effective team collaboration; this is possible because unlike 3D games, virtual world’s user actions lie in their interest. Based on the information about virtual worlds, intellectual capital, collaborative knowledge management, intelligent agents and MPLM3D platform, we propose a model to demonstrate how the interaction with intelligent agents allows getting an effective collaborative learning using the platform Second Life to non-native in social issues as democracy and social development.
Citation preview
Model for Effective Collaborative
Learning in Virtual Worlds with
Intelligent Agents
Max Ugaz, Augusto Bernuy
Presenter: Max Ugaz (Maximo Eames)
Virtual Worlds Best Practices in Education
2013: Beyond the Stage – July 24th to 27th
Shared Spaces Technologies
A new model based on...
Virtual Worlds relationship with the intellectual
capital, effective team collaboration and user
actions based on their interest.
Proposal
A Model that shows interaction with intelligent
agents, allows getting an effective
collaborative learning using the platform
Second Life to non-native in social issues as
democracy and social development.
Intellectual Capital
"Can not be touched but it can make
money for the company."
"Is the search for effective use of
knowledge."
"Represents the collective intangible
assets that can be identified and
measured."
Intellectual Capital
Generate value
Virtual Worlds
No Rules.
No objectives.
Interaction depends
on users.
Collaborative Knowledge Management
Synergy in organizations,
to capture the
knowledge in the
people and implement
the effective collaboration
between them.
Intelligent Agents and Multi Agent Systems
- MAS
Intelligent Distributed Control Systems
based on Agents (SCDIA)
Measurement Agent
Controller Agent
Coordinator Agent
Actuator Agent
Specialized Agents
Multi-User Virtual Environments - MUVEs
The use of automated agents conversation with
artificial intelligence capabilities can develop
more interaction with people from identifying
their human and emotional profiles.
Multi-User Virtual Environments - MUVEs
Intelligent Agents
Intelligent agent is a software entity, that based
on its knowledge (observing and imitating,
receiving feedback, receiving instructions,
asking to other agents), performs a task.
Intelligent Agents
Domain Classifications
Field of
action
1) Desktop Agents (OS agents, application agents,
etc.).
2) Internet Agents (search agents, filtering, information
retrieval, reporting agents, mobile agents, etc.).
3) Intranet Agents (Customization cooperative agents,
database agents, process automation agents, etc..).
Function 1) System Agents, 2) Filtering agents, 3) Profiles
Agents; 4) Monitoring Agents, 5) Recommendation
Agents, among others
Collaboration and team learning in virtual
worlds
Capabilities of virtual worlds support team
collaboration based on:
1. 3D environment itself.
2. The avatars based interaction through which
all communications in virtual environments
are performed.
Proposal for collaborative learning in virtual
worlds
Capabilities of virtual worlds for collaborative
teams can effectively support collaborative
learning.
Proposal for collaborative learning in
virtual worlds
Proposal for collaborative learning in virtual
worlds
Agents Management in Virtual Worlds with
MPML3D
Experimentation with an agent avatar in
Second Life based on MPML3D
Experimentation with an agent avatar in
Second Life based on MPML3D
References:
• Bernuy A. y Joyanes L. (2007) Propuesta de un Modelo de Negocios basados en el
Capital Intelectual, CollECTeR Iberoamérica 2007.
• Benavides, E. (2012) Medición, Valoración y Determinación del Impacto del Capital
Intelectual en la Generación de Valor en la Empresa, Revista de la Facultad de Ciencias
Económicas y Administrativas. Universidad de Nariño Vol. XIII. No. 1, 1er. Semestre
2012, páginas 100-115.
• Kumar, S (2008).Second Life and the New Generation of Virtual Worlds Published by the
IEEE Computer Society, Sep2008, Vol. 41 Issue 9, p46-53, 8p
• Ullrich Sebastian, Prendinger Helmut and Ishizu Mitsuru (2008) MPML3D Agent
Authoring Language for Virtual Worlds, copyright ACM 978-1-60558-393-8/08/12
• Ullrich Sebastian; Bruegmann Klaus; Prendinger1 Helmut, and Ishizuka Mitsuru (2008a)
Extending MPML3D to Second Life © Springer-Verlag Berlin Heidelberg
• Van der Land, S., Schouten, A. P., Van den Hoof, B., Feldberg, F., (2011). Modeling the
Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual
Environments
• Zhang, L (2007). An Autonomous Decentralized Multi-server Framework For Large Scale
Collaborative Virtual Environments. International Journal of Image and Graphics Vol. 7,
No. 2 (2007) 353–375 World Scientific Publishing Company.
Thank you!!!