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Model for Effective Collaborative Learning in Virtual Worlds with Intelligent Agents Max Ugaz, Augusto Bernuy Presenter: Max Ugaz (Maximo Eames) Virtual Worlds Best Practices in Education 2013: Beyond the Stage July 24th to 27th

Max Ugaz Presentation for VWBPE 2013

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Virtual worlds are part of the shared spaces technologies and are applied to strengthen the weaknesses of teamwork, identifying a direct relationship with the intellectual capital. Theoretical models on virtual worlds have different attributes from other digital media and allow getting effective team collaboration; this is possible because unlike 3D games, virtual world’s user actions lie in their interest. Based on the information about virtual worlds, intellectual capital, collaborative knowledge management, intelligent agents and MPLM3D platform, we propose a model to demonstrate how the interaction with intelligent agents allows getting an effective collaborative learning using the platform Second Life to non-native in social issues as democracy and social development.

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Page 1: Max Ugaz Presentation for VWBPE 2013

Model for Effective Collaborative

Learning in Virtual Worlds with

Intelligent Agents

Max Ugaz, Augusto Bernuy

Presenter: Max Ugaz (Maximo Eames)

Virtual Worlds Best Practices in Education

2013: Beyond the Stage – July 24th to 27th

Page 2: Max Ugaz Presentation for VWBPE 2013

Shared Spaces Technologies

A new model based on...

Virtual Worlds relationship with the intellectual

capital, effective team collaboration and user

actions based on their interest.

Page 3: Max Ugaz Presentation for VWBPE 2013

Proposal

A Model that shows interaction with intelligent

agents, allows getting an effective

collaborative learning using the platform

Second Life to non-native in social issues as

democracy and social development.

Page 4: Max Ugaz Presentation for VWBPE 2013

Intellectual Capital

"Can not be touched but it can make

money for the company."

"Is the search for effective use of

knowledge."

"Represents the collective intangible

assets that can be identified and

measured."

Page 5: Max Ugaz Presentation for VWBPE 2013

Intellectual Capital

Generate value

Page 6: Max Ugaz Presentation for VWBPE 2013

Virtual Worlds

No Rules.

No objectives.

Interaction depends

on users.

Page 7: Max Ugaz Presentation for VWBPE 2013

Collaborative Knowledge Management

Synergy in organizations,

to capture the

knowledge in the

people and implement

the effective collaboration

between them.

Page 8: Max Ugaz Presentation for VWBPE 2013

Intelligent Agents and Multi Agent Systems

- MAS

Page 9: Max Ugaz Presentation for VWBPE 2013

Intelligent Distributed Control Systems

based on Agents (SCDIA)

Measurement Agent

Controller Agent

Coordinator Agent

Actuator Agent

Specialized Agents

Page 10: Max Ugaz Presentation for VWBPE 2013

Multi-User Virtual Environments - MUVEs

The use of automated agents conversation with

artificial intelligence capabilities can develop

more interaction with people from identifying

their human and emotional profiles.

Page 11: Max Ugaz Presentation for VWBPE 2013

Multi-User Virtual Environments - MUVEs

Page 12: Max Ugaz Presentation for VWBPE 2013

Intelligent Agents

Intelligent agent is a software entity, that based

on its knowledge (observing and imitating,

receiving feedback, receiving instructions,

asking to other agents), performs a task.

Page 13: Max Ugaz Presentation for VWBPE 2013

Intelligent Agents

Domain Classifications

Field of

action

1) Desktop Agents (OS agents, application agents,

etc.).

2) Internet Agents (search agents, filtering, information

retrieval, reporting agents, mobile agents, etc.).

3) Intranet Agents (Customization cooperative agents,

database agents, process automation agents, etc..).

Function 1) System Agents, 2) Filtering agents, 3) Profiles

Agents; 4) Monitoring Agents, 5) Recommendation

Agents, among others

Page 14: Max Ugaz Presentation for VWBPE 2013

Collaboration and team learning in virtual

worlds

Capabilities of virtual worlds support team

collaboration based on:

1. 3D environment itself.

2. The avatars based interaction through which

all communications in virtual environments

are performed.

Page 15: Max Ugaz Presentation for VWBPE 2013

Proposal for collaborative learning in virtual

worlds

Capabilities of virtual worlds for collaborative

teams can effectively support collaborative

learning.

Page 16: Max Ugaz Presentation for VWBPE 2013

Proposal for collaborative learning in

virtual worlds

Page 17: Max Ugaz Presentation for VWBPE 2013

Proposal for collaborative learning in virtual

worlds

Page 18: Max Ugaz Presentation for VWBPE 2013

Agents Management in Virtual Worlds with

MPML3D

Page 19: Max Ugaz Presentation for VWBPE 2013

Experimentation with an agent avatar in

Second Life based on MPML3D

Page 20: Max Ugaz Presentation for VWBPE 2013

Experimentation with an agent avatar in

Second Life based on MPML3D

References:

• Bernuy A. y Joyanes L. (2007) Propuesta de un Modelo de Negocios basados en el

Capital Intelectual, CollECTeR Iberoamérica 2007.

• Benavides, E. (2012) Medición, Valoración y Determinación del Impacto del Capital

Intelectual en la Generación de Valor en la Empresa, Revista de la Facultad de Ciencias

Económicas y Administrativas. Universidad de Nariño Vol. XIII. No. 1, 1er. Semestre

2012, páginas 100-115.

• Kumar, S (2008).Second Life and the New Generation of Virtual Worlds Published by the

IEEE Computer Society, Sep2008, Vol. 41 Issue 9, p46-53, 8p

• Ullrich Sebastian, Prendinger Helmut and Ishizu Mitsuru (2008) MPML3D Agent

Authoring Language for Virtual Worlds, copyright ACM 978-1-60558-393-8/08/12

• Ullrich Sebastian; Bruegmann Klaus; Prendinger1 Helmut, and Ishizuka Mitsuru (2008a)

Extending MPML3D to Second Life © Springer-Verlag Berlin Heidelberg

• Van der Land, S., Schouten, A. P., Van den Hoof, B., Feldberg, F., (2011). Modeling the

Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual

Environments

• Zhang, L (2007). An Autonomous Decentralized Multi-server Framework For Large Scale

Collaborative Virtual Environments. International Journal of Image and Graphics Vol. 7,

No. 2 (2007) 353–375 World Scientific Publishing Company.

Page 21: Max Ugaz Presentation for VWBPE 2013

Thank you!!!