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Unit 1 Individual Project EDU642 Lori Murphy American InterContinental University Online

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This presentation is about the Millennial generation and how they use technology

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Unit 1 Individual Project EDU642

Lori MurphyAmerican InterContinental

University Online

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Who is the Millennial Generation?

Range from age 18-30 years old (currently)

Make up roughly 81 million people

Children of the Baby Boomers and Generation X’rs

Majority non-white, highest minority Hispanic

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Characteristics

Racially & EthnicallyDiverse

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Characteristics

Family Oriented

Sheltered

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Characteristicsconnected

Plugged in

Technology Savvy

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Characteristics

Academic Overachievers

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Characteristics

Politically Involved

Liberal

Socially Conscious

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Differ From Other Generations

Life experiences

Non-Traditional Characteristics

Grew up with technology

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Differ From Other Generations

Not afraid of failure

Need structure

Immediate Feedback

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Differ From Other Generations

Informal instruction

Optimistic about future

More community involvement

Collaborative

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Technology Use: Formal Learning

Smart Phones

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Technology Use: Formal Learning

Tablets

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Technology Use: Formal Learning

Gaming

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Technology Use: Formal Learning

Social Networking

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Technology Use: Formal Learning

Blogging

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Technology Use: Informal LearningSma

rt Phones

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Technology Use: Informal Learning

Tablets

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Technology Use: Informal Learning

Gaming

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Technology Use: Informal Learning

Social Networking

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Technology Use: Informal Learning

Blogging

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Effects on Learning Environment

Interactive

Technologically advanced

Socially connected

Gaming options

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ReferencesBengfort, J. (2013, March). Games Grow Up: Colleges

Recognize the Power of Gamification. Retrieved from Ed Tech Magazine: http://www.edtechmagazine.com/higher/article/2013/03/games-grow-college-recognize-power-gamification

Carter, T., & Simmons, B. (2007, August 28). Reaching Your

Millennials: A fresh Look at Freshman Orientation.

Retrieved from Tennessee Library Association: http://

www.tnla.org/displaycommon.cfm?an=1%subarticlenbr=124&printpage=true

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ReferencesCasey, G., & Evans, T. (2011, November). Designing for Learning:

Online Social Networks as a Classroom Environment. Retrieved from The International Review of Research

in Open & Distance Learning:

http://www.irrodl.org/index.php/irrodl/article/view/1011/2021

Clark, L. (2012, July 25). 5 (good) ways smartphones are being used in high schools. Retrieved from Today.com: http://wwww.today.com/id/48293871/5/good-ways-smartphones-are-being-used-high-school/#UzwFk7ro

Falls, J. (2011, December 18). Social Media in Classroom: A Case

for Why it Belongs. Retrieved from Huffington Post: http://www.huffingtonpost.com/2011/12/08/social-media-in-classroom_n_1137359.html

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ReferencesGraham, E. (2013). Using Smartphones in the Classroom.

Retrieved from National Education Association: http://www.nea.org/tools/56274.htm

Higgins, J. (2013, August 7). More Schools Use cellphones as

Learning Tools. Retrieved from USA Today: http://www.usatoday.com/story/tech/personal/2013/08/07/views-shift-on-cell-phones-in-schools/

2607381/

Howe, N. (2007, January/February). Millennials Shaping the Future. Camping Magazine, 80(1), 1-4. Retrieved

from Camping Magazine.

Iancu, L. (2013, May 13). 5 Powerful Social Media Tools for Your

Classroom. Retrieved from Edudemic: http://www.edudemic.com/2013/05/5-powerful-social-media-tools-for-your-classroom/

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ReferencesKapuler, D. (2011, October 19). Top 10 Sites for Educational

Games. Retrieved from Tech Learning: http://

www.techlearning.com/Default.aspx?tabid=67&EntryId=3281

Lampinen, M. (2013, April 8). Blogging in the 21st Century Classroom. Retrieved from Edutopia: http://www.edutopia.org/blog/blogging-in-21st-century-classroom-michelle-lampinen

Loguercio, M. (2009). From the Gen X'ers and Millennials: Are

You "Boomers" listening? Insurance Advocate, 30-33.

 Mackay, R. (2013, March 1). Playing to Learn: Panelists at

Stanford Discussion Say Using Games as an Educational Tool Provides Opportunities for

Deeper Learning. Retrieved from Stanford News: http://

news.stanford.edu/news/2013/march/games-education-tool-030113.html

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ReferencesMadan, V. (2011, May 16). 6 Reasons Tablets Are Ready for the

Classroom. Retrieved from Mashable: http://mashable.com/2011/05/16/tablets-education/

Meister, J., & Willyerd, K. (2010, May). Mentoring Millennials. Retrieved from Harvard Business Review: http://hbr.org/2010/05/mentoring-millennials/

Millennials: Diverse, Connected, and Committed to Sexual Health and Rights. (2008). Retrieved from Advocates

for Youth: http://www.advocatesforyouth.org/press-room/millennials

Millennials: Confident. Connected. Open to Change. (2010, February). Retrieved from Pew Research Social and Demographic Trends: http://

www.pewsocialtrends.org/2010/02/23/millennials-confident-connected-open-to-change/

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ReferencesOblinger, D. (2003, July/August). Boomers, Gen-Xers, & Millennials:

Understanding the New Students. Retrieved from Educause: http://net.educause.edu/ir/library/pdf/erm0342.pdf

Payments, M. (2008). Millennials: The Emerging Work Force. Career

Planning and Adult Development Journal, 24(4), 23-32.

Toppo, G. (2013, March 6). Can Classroom Tablets Revolutionize Education? Retrieved from USA Today: http://www.usatoday.com/story/news/nation/2013/03/06/amplify-tablet-education/1964389/

Who are the Millennials? (n.d.). Retrieved from Central Piedmont

Community College: http://www.cpcc.edu/millennial

Wooding, B. (2013, June 28). Tablets in the Classroom-Promise &

Pitfalls. Retrieved from Bright Path Foundation: http://

www.brightpathfoundation.org/perspectives/tablet-in-the-classroom-promise-and-pitfalls/

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Images Retrieved Fromwww.greenbookblog.org 

www.metroatlantachamber.com www.under30ceo.com 

www.insidethebeltline.biz www.thepolitic.org –

www.about.extension.org www.alleywatch.com www.dazeinfo.com

www.the-digital-reader.com www.edtechmagazine.com –www.tommytoy.typepad.com

www.sociallynetworkedguru.blogspot.com