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A Study The Roles of Digital Arts in Teaching Practices for
Secondary School
Zahidah binti Ab.Aziz
2013770077
CHAPTER 1
INTRODUCTION
1.0 Introduction
In twentieth first century, a lot of transformation that were change which is from a traditional age
to globalization age. All the thing on this globalization age demand with technology including our
art education system. The changes of using a technology actually people can think creatively,
solve the problem and make more meaningful decisions.
Nowadays, technology and digital media is a part of today’s generation lifestyle. Their world is a
drastically and definitely different with previously generation. Gadget is everywhere. People
were obsess with their gadget which is they communicate with other countries through their
gadget.
“Advances in computer technology dramatically transform modern society into an arena where
digital devices are indispensable. Collectively, technologies create a new genre of contemporary
art form” by Roland,1994
As a faculty member of the Education in Visual Arts at Mara Technology University (UiTM) , the
researcher realized that digital media and arts in teaching practices for secondary school were
important in today’s generation.
1.1Background of the study
In art education, educators should lead this change in the transformation of this new generation.
This transformation not only their lifestyle change, “the type of thinking developed therein,
uniquely meet the needs of the 21st century learner by not only providing experiences and
opportunities for today’s students to be engaged, but to thrive”. ( A. Kathleen; M.Melissa,2011)
Art educators hold responsibility for educating students about the purposeful and artistic use of
technology through the study of visual culture.” (Duncum,2001). Art educators must thinking
forward and changes the perspective and find the way what the learners needs for today’s.
Consequently, “ teachers who ignore new technologies are providing inadequate student
preparation for the current art world (Jackson,1999) “Creativity involves inventions, discovery,
curiosity , imagination, experimentation and exploration. During the creative digital process
there is a transformation from something known to something not previously known”. (
Browning,2008a, p.213).
Technology tools teach today’s generation more effectively and use their time efficiently.
Computers are everywhere. Everyone can use it. Computer is the one of a tools for display of
technical skills. Victor D’Amico (1953) suggests “that teachers should give as much instruction
as a student needs, satiating curiosity while not overwhelming with too much information that
could derail a student’s original intent about his or her artwork”.
In today’s strongest art programs, teaching content and process as well as following students to
use content for artistic self-expression are of primary importance.(Anderson & Millbrandt,2005)
An important to teaching digital arts for secondary school, art educators must learn and know
the type of software they used and develop lessons for classrooms on their own. From that,
creativity in digital art can be effects on that lessons and activities.
In class, students must know about the application of software. When students know used the
software, they can express their idea and explore the process of art making. From that, students
can improve their creativity, patience, more appreciate and their self- confident in what they
learn by using graphic tools.
Digital arts and creativity is a related in today’s learner. “The way in which art educators use and
integrate technologies into a classroom is crucial to stimulating student’s learning, their
imaginations, and the creative process.” (A. Kathleen; M.Melissa,2011).
In additions, digital art is a part of technology which is a form of art using a digital software. For
example, 3D animation, video games, graphic multimedia and others. Student develop the
digital arts by a lot of graphic tools. The potential of digital arts were specifically video,
telecommunication, animation can refine students to understanding of arts and expression of
creative.
In art class, “ teachers and students are active participants in the learner environment, and both
have to be willing to take risks, which is an important aspect of any creative activity. Students
can learn to choose and develop their sense of “digital wonder” while problem solving and
creating art. (Delacruz,2009). Art educators need to create a new leaning as a lessons in
classroom.
Secondary school in Malaysia not exactly using a technology in digital arts. Some of art
educators still using a previous content in art class. Some students may not to introduce and
communicate with any technology because they not a from a rich families. They just learn a
computer and digital arts in classroom only.
1.2 Problem Statement
Why not just carry on with traditional methods of teaching and learning – with what is tried and
true? Why is using technology in our art classroom so important? Perhaps the answer harkens
back, to use Bob Dylan’s phrase, to the fact that “ The times they are a changing” (1964).
Today’s students called “screenagers” by some, are indeed different than even a decade ago (
Taylor,2007),immersing themselves in interactive technologies, becoming creators of digital new
media , and socially collaborating on a scale that we have not seen before (Jenkins,2009;
Tapscott, 2009;Taylor 2007, Wesch,2007)
Nowadays, in 21st century, art learners have a lot of problems. One of that, all the syllabus and
content were change with technology tools and digital arts creatively. From that, art educators
must know how to learn them with digital arts in classroom.
For secondary students, as a new learners with technology, they must know what the future
needs in digital arts. They are teenagers who can create any creativity with digital arts and give
them a lot of foster opportunities to make them survive with their world.
1.3 Research Objectives
The research objectives for this study is :
i. To identify of the important of using digital arts in art education.
ii. To investigate the creativity can related with digital arts in art education.
iii. To identify the impact of technology on teaching in art education
iv. To investigate the secondary students can adopt a digital arts in their leaning.
v. To investigate the teachers using a digital arts as the lessons in art education.
1.4 Research Questions
The research question for this study is :
i. What is the important of using a digital arts in art education?
ii. How can creativity can related with digital arts in art education?
iii. What is the impact of technology on teaching in art education?
iv. How can a secondary school accept a digital arts in school ?
v. How the teachers can teach with digital arts in classroom?
1.5 Research Hipotesis
H1 : If a secondary school students using with their creativity and skillful in any arts through
digital, it is mean their generations can be thrive with any fostering opportunities they can
survive.
1.6 Operational Definitions
Definition of iKid :
“In scouring through the multitude of proposed names and potential labels for today’s school –
age population we found ourselves particularly attracted to the term “ iKid” ( Marc Prensky,2008)
“Prensky’s designation seemed to allude to many of the factors we feel are unique to many of
the factors we feel are unique to the iKids – knowing of which is essential for anyone seeking to
be in touch with this different generation of leaner. In an effort to more fully understand our
students, we are proposing the following characteristic in the students we see in our classrooms
today.” (A. Kathleen ; M. Melissa, 2011)
Definition of Creativity :
“Creativity is defined as “ any act, idea, or product that changes an existing domain or that
transform an existing domain, or that transforms an existing domain into a new one” ( Mihaly
Csikszentmihalyi,1996)
“Creativity requires this leap from the known to alternatives but to make it fully the individual
must be able to hypothesize, imagine and appreciate the significance of one’s transformational
activity ” (Pickard,1990,p.7)
Definition of Technology :
“ The word technology comes from two Greek words, transliterate techne and logos. Techno
means art, skill, craft or the way, manner or means word, the utterance by which inward through
is expressed, a saying or an expression. So, literally, technology means words or discourse
about the way things are gained. ( Wikipedia, the free encyclopedia)
Definition of Digital Art :
Digital art is an artistic work or practice that use digital technology as an essential part of the
creative or presentation process. Since the 1970s, various names have been used to describe
the process including computer art and multimedia art, and digital artsis itself placed under the
larger umbrella term new media part.( Wikipedia, the free encyclopedia)
1.7 Limitation of the Study
As the researcher, there are a few of the limitation in this research. First, the researcher only
focus on secondary school which is from form one until form five.
Second, the limitation of finding this research is a place. Which is the researcher only
concentrate a few of secondary school that have using digital arts at Johor Bahru and Shah
Alam. In Malaysia, not all in school are using the digital arts as a new lessons.
1.8 Significant of the Study
From this research, the researcher found that, nowadays, technology were important for new
learner. Digital arts is a way to make them more creativity and innovative. In secondary school,
the researcher know that in school, some of art educators not using a technology tools. They
still using a traditional content in teaching practices. From that, they must to think out of box
which is the changing of this generation.
In 21st century, the content of learning must based on new learner needs including creativity. Art
educators must alert with new leaner in creativity. Creativity and technical skill in digital arts is
related with others.