1
PSC State Mandala Self-organisation PSC State Mandala (pattern) Play with Adaptive tension Energy input Learning / insights Play with critical Boundaries (define the “ZONE”) Present unconstrainsed alternate Scenarios Define non equilibrium hierarchies Use of Positive Feedback and Breaching events Promote attractor Gradation ? Values are strong attractors, Play with them Characterize emergence (dynamics/structure) Energy dissipation Reframe Define attractor state Adaptive response / alignment Search strategies Interaction rules Touch-up Cross-pollinate (play with contrasting elements, etc.) Create force differentials (like in weather) Promote risk taking Self organisation is defined here as a vector of metrics describing the psycho-socio-cultural state of an indivudual / crative group (PSC Mandala) Study PSC patterns in relationship to global innovation outcomes (emergent business models, etc.) Stating the problem Organize Work and Define Ecosystem Explore (within agile iteration) Capture Processing Approach is based on a “Creation experience design” imodel joining creativity facilitaton strategies (bottom-up and top-down) to promote self-organisation in creator community. Learn from the transcient and long-term dynamics of the model at fine and coarse temporal scale to understand non equilibrium innovation dynamics Monitor Symptoms of emergence Ideation techniques Define Scale Define setting Set-up human context Set-up technological context Set-up material context Set-up Connectivity and Flow Set-up Conversation and vocabularies Agile project Management Detect apparent attractors (obstacles) Measure PSC pattern using predefined metrics Narratives / diaries / life stories Experiment on delivery formats Evaluate and rank innovations attributes Define functional models Extract analogies and metaphors Extract Common categories and Tags Ethnomethology tools Meaning creation Indexality state Reflexivity state Accountable structure Variation in communication levels Network formation Motivational Valence Brownian movement (mechanism independent) Identify Quasi causality Identify Self simlarity Identify Self replication Identify Scale of emergence Identify bifurcations and tipping points. Unexpected events from sensitivity In praize of Paradoxes Initial conditions Participant observation Surveys Coarse temporal Scale System study Crossed- Competences acquisition Emergent business models Requirements for innovation ... Frame the Project Team-up Define Hunting GRound Non Equilibrium Ethnographic Dialogue (NEED) Non linear Innovation Support model for Living Labs. V. 1.0 Modify Ecosystem Structure Co-working space Idea Surfing Tomorow’s headlines Dubé and Belisle (2010) Select concepts and opportunities (Complex Systems iterative Farming) Embrace Weirdos Find Tweakers (unusual users) Find New Situations Practice Everywhere Deal with Limits BrainStorm GameStorm Mindmapping Characterize Sensitivity to critical values Identify opportunities and issues Describe emergent innovation (social / tech) Define very few but strong rules Promote space appropriation Audits workspace “body language” audit Define values Mental Models Transform ideas into Concepts Incremental Prototyping Incremental reviews and feedback loops before every meeting Engage all senses Orbit the Giant hairball Get rid of Noise and Static Usability testing Shadowing Cultural probes Mockup Interaction table Context Panorama Journey map Moodboard Experience Prototype Facilitation rules Evidencing Co-designing Group Sketching Affinity Diagrams Design games Evidencing Issue cards Storyboard Storytelling Motivation matrix Service Diagram Context Panorama Fundamentals of the model Project spinoffs Dialog GameStorming enhancing innovation through extrinsic disturbances innovation toolsets & Premises of the model Hypotheses of the model empowerment methods Linear Ethnographic Dialogue (LED) Mapping of self orgnaized patterns to innovation outcomes using machine learning algorithms Creative Structures and strategies emerge from selforganized bottum-process arising to dissipate of external energy in the system Social and Tech. Innovation emerges from usages (usages influence cognition, cognition influence usages Social reality builds itself continuously on social dialogue Self-organisation arises at the “edge” of chaotic dynamics, therefore it is fundamentao to bring the system far from equilibrium by means of disturbance Emergent innovation in groups is associated to unconscious social and cognitive processes and short lived events Set-up Ontological Context Set-up vorabularies Conceptual models Service Blueprinting Demos Knowledge Multidimensional visualization Historygrams Statistical Dashboards Exploratory Data Analysis Frame the Project Motivations (Trust, Commitment, Roles etc) Alignment Resonance of individual and collective goals Objective and expectations Motivations PSC Mandala PSC identity Mood PSC variables to model Bottom-up Facilitation Top-down Facilitation Meaning Identity Beliefs Connectivity Mood . . .

Schema 6 - Innovation Ethnologie

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J'ai assisté stratégiquement Patrick Dubé lorsqu'il a réalisé la cartographie de ce processus d'innovation sociale intégrant une importante activité de recherche ethnologique.

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Page 1: Schema 6 - Innovation Ethnologie

PSC State Mandala

Self-organisation PSC State Mandala (pattern)

Play with Adaptive tension

Energy input

Learning / insights

Play with critical Boundaries (de�ne the “ZONE”)

Present unconstrainsed alternate Scenarios

De�ne non equilibrium hierarchies

Use of Positive Feedback and Breaching eventsPromote attractor Gradation ?

Values are strong attractors, Play with them

Characterize emergence (dynamics/structure)

Energy dissipation

ReframeDe�ne attractor state

Adaptive response /alignment

Search strategiesInteraction rules

Touch-up

Cross-pollinate (play with contrasting elements, etc.)

Create force di�erentials (like in weather)

Promote risk taking

Self organisation is de�ned here as a vector of metrics describingthe psycho-socio-cultural state of an indivudual / crative group (PSC Mandala)

Study PSC patterns in relationship to global innovation outcomes (emergent business models, etc.)

Stating the problem Organize Work and De�ne Ecosystem Explore (within agile iteration) Capture Processing

Approach is based on a “Creation experience design” imodel joiningcreativity facilitaton strategies (bottom-up and top-down) to promote self-organisation in creator community.

Learn from the transcient and long-term dynamics of the model at �ne and coarse temporal scale to understand non equilibrium innovation dynamics

Monitor Symptoms of emergence

Ideation techniques

De�ne Scale De�ne setting

Set-up human context

Set-up technological context

Set-up material context

Set-up Connectivity and Flow

Set-up Conversation and vocabulariesAgile project Management

Detect apparent attractors (obstacles)

Measure PSC pattern using prede�ned metrics Narratives / diaries / life stories

Experiment on delivery formats

Evaluate and rank innovations attributes

De�ne functional models

Extract analogies and metaphors

Extract Common categories and Tags

Ethnomethology tools

Meaning creation

Indexality stateRe�exivity stateAccountable structure

Variation in communication levels

Network formationMotivational Valence

Brownian movement (mechanism independent)Identify Quasi causality

Identify Self simlarityIdentify Self replication

Identify Scale of emergence Identify bifurcations and tipping points.

Unexpected events from sensitivity

In praize of Paradoxes

Initial conditions

Participant observationSurveys

Coarse temporal Scale System study

Crossed- Competences acquisition

Emergent business modelsRequirements for innovation...

Frame the Project

Team-up

De�ne Hunting GRound

Non Equilibrium Ethnographic Dialogue (NEED)

Non linear Innovation Support model for Living Labs. V. 1.0

Modify Ecosystem Structure

Co-working space

Idea Sur�ngTomorow’s headlines

Dubé and Belisle (2010)

Select concepts and opportunities

(Complex Systems iterative Farming)

Embrace WeirdosFind Tweakers (unusual users)

Find New SituationsPractice Everywhere

Deal with Limits

BrainStormGameStormMindmapping

Characterize Sensitivity to critical valuesIdentify opportunities and issuesDescribe emergent innovation (social / tech)

De�ne very few but strong rules

Promote space appropriation

Auditsworkspace “body language” audit

De�ne values

Mental Models

Transform ideas into Concepts

Incremental Prototyping

Incremental reviews and feedback loopsbefore every meeting

Engage all senses

Orbit the Giant hairball

Get rid of Noise and Static

Usability testing

ShadowingCultural probes

MockupInteraction table

Context PanoramaJourney mapMoodboard

Experience Prototype

Facilitation rules

Evidencing

Co-designingGroup SketchingA�nity DiagramsDesign gamesEvidencingIssue cards

StoryboardStorytellingMotivation matrix

Service DiagramContext Panorama

Fundamentals of the model

Project spino�s

Dialog

GameStorming

enha

ncin

g in

nova

tion

thro

ugh

extr

insi

c di

stur

banc

es i

nnov

atio

n to

olse

ts &

Premises of the model

Hypotheses of the model

empo

wer

men

t met

hods

Linear Ethnographic Dialogue (LED)

Mapping of self orgnaizedpatterns to innovation outcomesusing machine learning algorithms

Creative Structures and strategies emerge from selforganized bottum-process arising to dissipate of external energy in the system

Social and Tech. Innovation emerges from usages (usages in�uence cognition, cognition in�uence usages

Social reality builds itself continuously on social dialogue

Self-organisation arises at the “edge” of chaotic dynamics, therefore it is fundamentao to bring the system far from equilibrium by means of disturbance

Emergent innovation in groups is associated to unconscious social and cognitive processes and short lived events

Set-up Ontological Context

Set-up vorabularies

Conceptual models

Service Blueprinting

Demos

Knowledge Multidimensional visualizationHistorygramsStatistical Dashboards

Exploratory Data Analysis

Frame the Project

Motivations

(Trust, Commitment, Roles etc)

AlignmentResonance of individualand collective goals

Objective and expectations

Motivations

PSC Mandala

PSC identityMood

PSC variables to model

Bott

om-u

p Fa

cilit

atio

nTo

p-do

wn

Faci

litat

ion

Meaning

Identity

Beliefs

Connectivity

Mood

. . .