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jonathan-belisle
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J'ai assisté stratégiquement Patrick Dubé lorsqu'il a réalisé la cartographie de ce processus d'innovation sociale intégrant une importante activité de recherche ethnologique.
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PSC State Mandala
Self-organisation PSC State Mandala (pattern)
Play with Adaptive tension
Energy input
Learning / insights
Play with critical Boundaries (de�ne the “ZONE”)
Present unconstrainsed alternate Scenarios
De�ne non equilibrium hierarchies
Use of Positive Feedback and Breaching eventsPromote attractor Gradation ?
Values are strong attractors, Play with them
Characterize emergence (dynamics/structure)
Energy dissipation
ReframeDe�ne attractor state
Adaptive response /alignment
Search strategiesInteraction rules
Touch-up
Cross-pollinate (play with contrasting elements, etc.)
Create force di�erentials (like in weather)
Promote risk taking
Self organisation is de�ned here as a vector of metrics describingthe psycho-socio-cultural state of an indivudual / crative group (PSC Mandala)
Study PSC patterns in relationship to global innovation outcomes (emergent business models, etc.)
Stating the problem Organize Work and De�ne Ecosystem Explore (within agile iteration) Capture Processing
Approach is based on a “Creation experience design” imodel joiningcreativity facilitaton strategies (bottom-up and top-down) to promote self-organisation in creator community.
Learn from the transcient and long-term dynamics of the model at �ne and coarse temporal scale to understand non equilibrium innovation dynamics
Monitor Symptoms of emergence
Ideation techniques
De�ne Scale De�ne setting
Set-up human context
Set-up technological context
Set-up material context
Set-up Connectivity and Flow
Set-up Conversation and vocabulariesAgile project Management
Detect apparent attractors (obstacles)
Measure PSC pattern using prede�ned metrics Narratives / diaries / life stories
Experiment on delivery formats
Evaluate and rank innovations attributes
De�ne functional models
Extract analogies and metaphors
Extract Common categories and Tags
Ethnomethology tools
Meaning creation
Indexality stateRe�exivity stateAccountable structure
Variation in communication levels
Network formationMotivational Valence
Brownian movement (mechanism independent)Identify Quasi causality
Identify Self simlarityIdentify Self replication
Identify Scale of emergence Identify bifurcations and tipping points.
Unexpected events from sensitivity
In praize of Paradoxes
Initial conditions
Participant observationSurveys
Coarse temporal Scale System study
Crossed- Competences acquisition
Emergent business modelsRequirements for innovation...
Frame the Project
Team-up
De�ne Hunting GRound
Non Equilibrium Ethnographic Dialogue (NEED)
Non linear Innovation Support model for Living Labs. V. 1.0
Modify Ecosystem Structure
Co-working space
Idea Sur�ngTomorow’s headlines
Dubé and Belisle (2010)
Select concepts and opportunities
(Complex Systems iterative Farming)
Embrace WeirdosFind Tweakers (unusual users)
Find New SituationsPractice Everywhere
Deal with Limits
BrainStormGameStormMindmapping
Characterize Sensitivity to critical valuesIdentify opportunities and issuesDescribe emergent innovation (social / tech)
De�ne very few but strong rules
Promote space appropriation
Auditsworkspace “body language” audit
De�ne values
Mental Models
Transform ideas into Concepts
Incremental Prototyping
Incremental reviews and feedback loopsbefore every meeting
Engage all senses
Orbit the Giant hairball
Get rid of Noise and Static
Usability testing
ShadowingCultural probes
MockupInteraction table
Context PanoramaJourney mapMoodboard
Experience Prototype
Facilitation rules
Evidencing
Co-designingGroup SketchingA�nity DiagramsDesign gamesEvidencingIssue cards
StoryboardStorytellingMotivation matrix
Service DiagramContext Panorama
Fundamentals of the model
Project spino�s
Dialog
GameStorming
enha
ncin
g in
nova
tion
thro
ugh
extr
insi
c di
stur
banc
es i
nnov
atio
n to
olse
ts &
Premises of the model
Hypotheses of the model
empo
wer
men
t met
hods
Linear Ethnographic Dialogue (LED)
Mapping of self orgnaizedpatterns to innovation outcomesusing machine learning algorithms
Creative Structures and strategies emerge from selforganized bottum-process arising to dissipate of external energy in the system
Social and Tech. Innovation emerges from usages (usages in�uence cognition, cognition in�uence usages
Social reality builds itself continuously on social dialogue
Self-organisation arises at the “edge” of chaotic dynamics, therefore it is fundamentao to bring the system far from equilibrium by means of disturbance
Emergent innovation in groups is associated to unconscious social and cognitive processes and short lived events
Set-up Ontological Context
Set-up vorabularies
Conceptual models
Service Blueprinting
Demos
Knowledge Multidimensional visualizationHistorygramsStatistical Dashboards
Exploratory Data Analysis
Frame the Project
Motivations
(Trust, Commitment, Roles etc)
AlignmentResonance of individualand collective goals
Objective and expectations
Motivations
PSC Mandala
PSC identityMood
PSC variables to model
Bott
om-u
p Fa
cilit
atio
nTo
p-do
wn
Faci
litat
ion
Meaning
Identity
Beliefs
Connectivity
Mood
. . .