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02/23/22 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html Using game mechanics and social Using game mechanics and social networking to motivate student networking to motivate student contributions to a course contributions to a course Edward F. Gehringer Dept. of Computer Science North Carolina State University Your feedback welcome … http://www4.ncsu.edu/~efg/form.html

Sloan 2009

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  • 1. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html Using game mechanics and social networking to motivate student contributions to a course Edward F. Gehringer Dept. of Computer Science North Carolina State University Your feedback welcome http://www4.ncsu.edu/~efg/form.html

2. Outline

  • The goal: Authentic assessment
  • Virtual demo
  • Social networking and game mechanics
  • Reputation systems
  • Summary

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 3. Authentic assessment

  • What is it?
  • Why is it hard?
  • How can we facilitate it?
    • Student-generated content
    • Peer review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 4. Student-generated content

  • gets students working together to improve others learning experiences,
  • helps them learn, by performing tasks that are similar to real-world responsibilities,
  • gives them experience in writing their ideas up for an audience of their peers,
  • allows each cohort to stand on the shoulders of students in earlier classes.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 5. Outline

  • The goal: Authentic assessment
  • Virtual demo
  • Social networking and game mechanics
  • Reputation systems
  • Summary

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 6. Virtual demo

  • Creating an assignment
  • Selecting a topic
  • Reviewing
  • Feedback from author to reviewer
  • Teammate review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 7. Setting up a wiki assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09 8. Lets create some teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09 9. Heres how we import it 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10. Now there are five teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 11. Virtual demo

  • Setting up an assignment
  • Selecting a topic
  • Reviewing
  • Feedback from author to reviewer
  • Teammate review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 12. Selecting a Topic 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 13. Virtual demo

  • Setting up an assignment
  • Selecting a topic
  • Reviewing
  • Feedback from author to reviewer
  • Teammate review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 14. Lets review a wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 15. Click on the assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 16. then on Others work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 17. Choose a review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 18. Read the submitted wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 19. Then fill out the review template 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 20. Save and view the review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 21. Virtual demo

  • Setting up an assignment
  • Selecting a topic
  • Reviewing
  • Feedback from author to reviewer
  • Teammate review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 22. Now the reviewee logs in 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 23. and views the scores 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 24. Click on View to expand review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 25. Notice the link down at the bottom 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 26. Use it to give feedback to the reviewer 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 27. Then the reviewer can view the feedback 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 28. Virtual demo

  • Setting up an assignment
  • Selecting a topic
  • Reviewing
  • Feedback from author to reviewer
  • Teammate review

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 29. Review of teammates 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 30. Summary of feedback in Expertiza

  • Reviews
  • Feedback to author
  • Teammate reviews
  • Metareviews( xreviewsy s review ofz )

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 31. Instructor report 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 32. Outline

  • The goal: Authentic assessment
  • Virtual demo
  • Social networking and game mechanics
  • Reputation systems
  • Summary

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 33. How to motivate students?

  • Runners in a race are motivated by seeing other runners ahead of them.
  • Players in online games are motivated to catch the leaders.
  • Can we do the same thing in our peer-review system?

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 34. Motivating Students: Achievement System

  • Categories in we can track achievement
    • Quality of submitted work
    • Quality of reviews
    • Helpfulness to authors
    • Contribution to team
  • These factors make upreputation.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 35. Recognizing Achievement: Leaderboards

  • Students can list their achievements for all to see.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 36. Now a new review is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 37. and the leaders change 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 38. A new metareview is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 39. and a new leader is recognized 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 40. What we have here is

  • a social network!
    • Connections among many individuals.
    • Information contributed from many sources (albeit coerced!)
    • Can be used to discover competencies of individuals.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 41. Future work: Message boards for extra credit

  • Studentaposts a question
  • Studentbresponds
  • Studentarates studentb s response
  • Others can rate response too.
    • TAs can also respond
  • Prompt reviews/answers aremore helpful, so reward forthese

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 42. New Features Coming to Expertiza

  • Levels
    • Special powerrearranging messages
    • Microtasks/micropayments
    • incentivize useful work

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 43. Outline

  • The goal: Authentic assessment
  • Virtual demo
  • Student-generated content
  • Social networking and game mechanics
  • Reputation systems
  • Summary

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 44. Are the evaluations reliable?

  • Author feedback
  • Metareviewing helps.
  • Algorithmic strategies

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 45. Algorithmic approaches

  • Strategies usequalityandleniencyas metrics for assigning grades.
  • Quality is dependent on leniency, and vice versa.
  • Their approach yields a system of simultaneous equations, which can be solved to yield values for quality.
  • Other researchers have devised similar methodologies.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 46. Other reputation systems

  • What we have seen are reputation systems devoted to evaluatingrequiredwork.
  • Other reputation system deal withvoluntarywork.
  • Our hope is to blend the two.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 47. Outline

  • The goal: Authentic assessment
  • Virtual demo
  • Student-generated content
  • Social networking and game mechanics
  • Reputation systems
  • Summary

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 48. Summary

  • If students do real tasks, authentic assessment is possible.
  • Peer assessment provides a scalable approach to authentic assessment.
  • Incentives such as leaderboards and micropayments can be used to encourage student contributions.
  • A reputation system is needed for quality control.

10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html