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Online collaboration requires a range of skills, particularly when design activities are being conducted in realtime. This presentation identifies some of the skills students need, but sometimes do not have, in order to collaborate through videoconferencing.
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Supporting online collaboration for design
2: How students perform in online synchronous environments
Mark Childs
Senior Researcher, Loughborough University
BIM-Hub project
• Based on a project funded by HP Catalyst 2011 – 2012,
• Funded by HEA, runs 2013 to 2014• Loughborough University, Coventry University,
Ryerson University (Canada)• Teams of students architecture, structural engineers
and construction managers • Design a building (sem. 1 and submit report (sem. 2)• Use GoToMeeting for synchronous and students’
choice for asynchronous
Also …
Of appeal to students because• Motivating• Authentic experience• Transferable skills• Perception of improved employability
IPO – Transactional Distance
(Source: Soetanto et al. 2012, 2014)
IV. Skills for online
collaboration
III. Skills for collaborationII. Support for collaboration
I. Design of learning activities for subject discipline
0. Professional and institutional/ pedagogical requirements.
V. Skills for online synchronous collaboration
Lessons students learn from working online …
… that we thought were self-evident• Not breaking off for private conversations. • Effectively supplementing face-to-face behaviours to
compensate for less physical presence. • Chairing meetings formally so that only one person speaks at
the same time. • Planning and structuring meetings. • Ensuring everyone is included. • Eliminating echo. • Taking into account students with disabilities.• Don’t work in unsuitable areas.
Developing ability in online meetings
Improved over time (but correlation not causation)• Applying meeting management techniques; scheduling,
agendas, action points.• Improvement in IT skills.• Developing a greater understanding of the task.• Reification through creation of models.• Developing presence in online meetings.However …• Inauthenticity of virtual connections.• Lack of socialisation.
Developing Presence in GoToMeeting
• Early stages; talk offline, limited use of applications, (also note echo)– demo of stage 1.wmv
• Ah-ha moments, groups choose to clarify by showing on screen– demo of stage 2.wmv
• Experienced users, gesture, switch between applications, modify in realtime– demo of stage 3.wmv
Example of GoToMeeting
Creating presence
Developing presence in meetings
• Getting the technology right. • Fluency with software.• Online etiquette.• Don’t tell, show. • Keep the conversation on screen not offline. • Doodle• Modify each others’ work• Make an appearance• Socialise
Next step in analysis
• Loughborough students were two cohorts, one for semester one, a different set for semester two.
• We anticipate seeing difficulties specific to new users entering an existing dynamic of competent users.
• Was hoping to present that here too, but ran out of time.
BIM-Hub team
Loughborough: Robby Soetanto (PI), Mark Childs, Jacqui Glass, Zulfikar Adamu, Chinwe Isiadinso
Coventry: Stephen AustinRyerson : Paul Poh, Dmitri KnyazevProject evaluators: Harry Tolley, Helen MacKenzie
Thanks to Hewlett Packard and UK Higher Education Academy for funding this initiative
http://bim-hub.lboro.ac.uk/
Further information http://bim-hub.lboro.ac.uk/ Twitter: @oc4d1 LinkedIn: http://
www.linkedin.com/groups/Online-Collaborative-Design-7469178
Email [email protected] Reference: Soetanto, R., Childs, M., Poh, P., Austin, S and Hao,
J. (2014) Virtual collaborative learning for building design, Proceedings of the Institution of Civil Engineers: Management, Procurement and Law 167 February 2014 Issue MP1, Pages 25–34