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Cooperation and Collective Action John Bradford, Ph.D.

Topic 3- Cooperation and Collective Action

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Page 1: Topic 3- Cooperation and Collective Action

Cooperation and Collective Action

John Bradford, Ph.D.

Page 2: Topic 3- Cooperation and Collective Action

Concepts to Know

• Prisoners’ Dilemma • Collective Action Dilemma• Tragedy of the Commons• Dominant Strategy• Nash Equilibrium• Free Riders• Matrix and Decision-Trees (how to read)

Page 3: Topic 3- Cooperation and Collective Action

Game: $100 Button

Description:• You begin with a $100 and a button that you may

push. You are playing with everyone else in the class. Assume that you don’t know anyone else in the class and no one will know whether you pushed the button or not. Your answers are anonymous.

Page 4: Topic 3- Cooperation and Collective Action

Game: $100 Button

Pushing this button has two effects:1. When you push your button, every other player

loses $2.2. If you lose money because other players push

their buttons, pushing your button will cut those losses in half.

Page 5: Topic 3- Cooperation and Collective Action

Follow up questions

1. Would knowing any of the following conditions have made you change your mind?– Knowing the other players?– Talking to others beforehand?– Making your decision publicly?– Playing the game again?– Not being given the $100 to start with?

2. Which lines of reasoning, if any, were rational? How would you define rationality?

Page 6: Topic 3- Cooperation and Collective Action

I. PRISONER’S DILEMMA AND OTHER SIMPLE GAMES

Page 7: Topic 3- Cooperation and Collective Action

What are ‘Games?’

• Game Theory = the study of interactive, strategic decision making among rational individuals.– A ‘GAME’ in this sense is any

form of strategic interaction!– The Key idea is that players

make decisions that affect one another.

Page 8: Topic 3- Cooperation and Collective Action

What are ‘Games?’

• Ingredients of a game:1. The Players2. Options (i.e. their options or

possible ‘moves’)

3. ‘Payoffs’ – the reward or loss a player experiences

Page 9: Topic 3- Cooperation and Collective Action

Prisoners’ Dilemma• Imagine you are one of two guilty prisoners. You and your partner

in crime are being interrogated by the police, separately. You cannot communicate with your partner.

• Each of you faces a choice: you can either CONFESS or NOT CONFESS. If neither of you confess, there will be insufficient evidence against you, and you will both receive only 1 year in prison. If both of you confess, you will each receive 5 years in prison. If you confess and your partner does not confess, however, you do not go to prison, but your partner goes to prison for 10 years. If, on the other hand, you don't cooperate and confess, but your partner confesses ('rats you out'), then your partner does not go to prison, and you go to prison for 10 years. QUESTION: DO YOU CONFESS OR NOT? WHY, WHY NOT?

Page 10: Topic 3- Cooperation and Collective Action

Prisoners’ Dilemma

CONFESS NOT CONFESS

CONFESS 5 YRS, 5 YRS 0 YRS, 10 YRS

NOT CONFESS

10 YRS, 0 YR 1 YR, 1 YR

Page 11: Topic 3- Cooperation and Collective Action

PRISONER’S DILEMMA

• It’s basic structure of the prisoner’s dilemma is this:

COOPERATE DEFECT

COOPERATE SECOND, SECOND

WORST, BEST

DEFECT BEST, WORST

THIRD, THIRD

Page 12: Topic 3- Cooperation and Collective Action

PRISONER’S DILEMMA• The ‘Prisoners Dilemma’ describes many

real-life situations:– Cleaning dorm rooms: best thing for you is

other guy to tidy up; but worst outcome is to tidy up for other person. What do you do?

– Economics: firms competing, driving prices low.

– Nuclear arms race– Pollution (‘Tragedy of the Commons’)

Page 13: Topic 3- Cooperation and Collective Action

Social Dilemmas(individual vs. group)

• Collective action dilemmas = situations in which the production of some group benefit is limited or prevented by the temptation to free ride (aka social dilemmas)

• ‘Free Riders’ = individuals who receive the benefits from some collective action but don’t contribute. (aka ‘free loaders’)

Page 14: Topic 3- Cooperation and Collective Action

Tragedy of the Commons

• Tragedy of the Commons: individuals, acting independently and rationally according to each one's self-interest, behave contrary to the whole group's long-term best interests by depleting some common resource.

Page 15: Topic 3- Cooperation and Collective Action

Public Goods Game

• An experimental game in which people secretly decide to contribute or not to a public pot.

• The tokens in the pot are then multiplied by some amount, and divided evenly to all participants, whether or not they contributed.

Page 16: Topic 3- Cooperation and Collective Action

Types of Games

• Here we will discuss two categories of games:1. SOCIAL DILEMMAS (aka collective action

problems)– Arise from a conflict of interests– Examples: Prisoners’ Dilemma

2. COORDINATION PROBLEMS– Arise from a lack of information– Examples: Deciding which side of the road to

drive on

Page 17: Topic 3- Cooperation and Collective Action

Coordination Games

• Coordination games are a formalization of the idea of a coordination problem, which refer to situations in which all parties can realize mutual gains, but only by making mutually consistent decisions.

• Example: Which side of the road to drive on?Left Right

Left 10, 10 0, 0

Right 0, 0 10, 10

Page 18: Topic 3- Cooperation and Collective Action

Coordination Games

• Example: Shake hands or Bow?

Shake Bow

Shake Best, Second

Worst, Worst

Bow Worst, Worst

Second, Best

Page 19: Topic 3- Cooperation and Collective Action

II. DESCRIBING GAMES

Page 20: Topic 3- Cooperation and Collective Action

Describing Games

• We can describe ‘games’ in three ways:

1. Verbally2. Using a matrix (= table)3. Using a Tree diagram

Page 21: Topic 3- Cooperation and Collective Action

Describing Games

1. A MATRIX (table) most easily describes a simultaneous game (where players move at the same time, like the game ‘rock, paper, scissors’)

– Note, however, that a matrix can also describe a sequential game; it’s just a little more complicated.

2. A DECISION-TREE is used to describe a sequential game (where players take turns).

Page 22: Topic 3- Cooperation and Collective Action

Matrix Descriptions Rock, Paper, Scissors

STEP 1: Write down the options for both players in a table.– Player 1 = row chooser– Player 2 = column chooser

ROCK PAPER SCISSORS

ROCK

PAPER

SCISSORS

Page 23: Topic 3- Cooperation and Collective Action

Matrix Descriptions Rock, Paper, Scissors

STEP 2: Write down the ‘payoffs’ (i.e. preferences) for each possible joint outcome.– Note that there are two different payoffs!

ROCK PAPER SCISSORS

ROCK tie, tie lose, win win, lose

PAPER Win, lose tie, tie lose, win

SCISSORS lose, win win, lose tie, tie

PLAYER 1

PLAYER 2

Page 24: Topic 3- Cooperation and Collective Action

Matrix Descriptions Rock, Paper, Scissors

• By convention, the first number is the payoff to Player 1 (the row chooser). The second number is the payoff to Player 2 (the column chooser).– If you only see one number, it is always from the point of view of Player 1.– Below I use numbers, +1 to indicate a win, -1, to indicate a loss, and 0 to

indicate a draw.

ROCK PAPER SCISSORS

ROCK 0,0 -1, +1 +1, -1

PAPER +1, -1 0, 0 -1, +1

SCISSORS -1, +1 +1, -1 0,0

PLAYER 1

PLAYER 2

Page 25: Topic 3- Cooperation and Collective Action

Decision-trees

• Decision-trees (aka tree diagrams) are useful depictions of situations involving sequential turn-taking rather than simultaneous moves.

• Asking Boss for a Raise?

Employee0,0

Boss

2, -2

-1, 0

Not ask

AskGive

NotGive

Page 26: Topic 3- Cooperation and Collective Action

IV. DOMINANT STRATEGY AND NASH EQUILIBRIUM

Page 27: Topic 3- Cooperation and Collective Action

Dominant Strategy

• In Game Theory, a player’s dominant strategy is a choice that always leads to a higher payoff, regardless of what the other player(s) choose.– Not all games have a dominant strategy, and games

may exist in which one player has a dominant strategy but not the other.

– In the game prisoner’s dilemma, both players have a dominant strategy. Can you determine which choice dominates the others?

Page 28: Topic 3- Cooperation and Collective Action

Nash Equilibrium

• Nash Equilibrium: an outcome is a Nash Equilibrium is no player has anything to gain by changing only their own choice.– A Nash Equilibrium is a ‘best response’ to all other

choices made by the other players in the game.

Page 29: Topic 3- Cooperation and Collective Action

Nash EquilibriumProcedure:• Pretend you are one player (row chooser or column chooser)• Suppose that you believe your opponent is playing Veer. Find your best

response to "Veer". In this example, your best response is to play "Drive", because 5 > 0.

• Do the same for each of your opponent's actions• Now pretend you are the other player. Repeat steps 2 and 3.• For a Nash equilibrium, you need each player to be "best-responding" to

what the other player is doing. My action is my best response to what you're doing, and your action is your best response to what I am doing.

VEER DRIVE

VEER 0,0 -2, 5

DRIVE 5, -2 -200, -200

GAME OF CHICKEN

Page 30: Topic 3- Cooperation and Collective Action

Nash EquilibriumProcedure:• Pretend you are one player (row chooser or column chooser)• Suppose that you believe your opponent is playing Veer. Find your best

response to "Veer". In this example, your best response is to play "Drive", because 5 > 0.

• Do the same for each of your opponent's actions• Now pretend you are the other player. Repeat steps 2 and 3.• For a Nash equilibrium, you need each player to be "best-responding" to

what the other player is doing. My action is my best response to what you're doing, and your action is your best response to what I am doing.

Nuke Don’t Nuke

Nuke -200, -200 -1, -100

Don’t Nuke -100, -1 0, 0

COLD WAR

USA

USSR