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In the future we need not only something
to sustain us, but also
something to live for. Here the library can make… space for
learning, experience,
engaging meetings and
possibilities for expressing oneself in a creative way.
Jochumsen, H., Hvenegaard Rasmussen, C. & Skot-Hansen, D. (2012). The four spaces – a new model for the public library. New Library World, 113(11/12), 586-597. doi:10.1108/03074801211282948
“
research efficiently
discern scholarly from
popular articles
get excited about getting
smarter
locate material
focus research
understand
use knowledge
INSTRUCTIONhelps people
engagedinnovative
successful
STUDENTS are informed
empowered
adaptive learning“intelligently matches course
content to individual students’
learning style, pace, ability, and stage of understanding.”
PERSONALIZED learning.
http://www.knowillage.com/leap-for-canvas.html
mobile devices“Using digital materials to
supplement classroom learning & studying is now the norm.”
there is no more “PC or Mac?” the
laptop is dead.
students expect all content to
work well on devices they rely on every day.
http://www.google.com/think/research-studies/digital-and-the-new-college-experience.html
experience
some
adaptive learningprograms
demo→
“improve student performance by creating
personalised learning experiences.”
“harnesses the power of reinforcement learning, personalization, and learning analytics to find the best educational content, then tailors it to each student.”
“personalizes digital courses so every student is engaged and no one slips through the cracks.”
storytellingstrengthens learning materials by evoking
a personal, emotional response in learners.
Connecting instruction to scenarios students already care about or are familiar with increases comprehension,
RELEVANCE, and engagement.
http://www.sweetrush.com/tell-me-a-story/
engagement gamesevoke an emotional response and connection to learning materials.
Gaming in library instruction encourages learning by doing – and competition
engages students with material and each other.
http://www.sweetrush.com/what-makes-a-good-learning-game/
gaming
“lets students build their own games in hours and days, not weeks and months!”
“it was a quite day at Lycoming … when suddenly campus was taken
over by plagiarism goblins.”
empowermentpersonalized learning
synchronous chat and video conversation
tools provide human presence in online classrooms.
human interactions, instructor as
person provide meaningful conversation and worthwhile experience.
personalized learning – learners take control of learning, often without higher ed.
moocsstudents can explore college with no risk, minimal pressure.
instructors can get creative with online learning experiences while still focusing on pedagogy over “film it and stream it.”
online learning is legitimized, and complete degrees are now offered in MOOC platforms – for ¼ of the price.
http://www.news.gatech.edu/2014/01/15/georgia-tech-launches-worlds-first-massive-online-degree-program
personalized
learning
personalized learning. “students can pause, search, review, and add notes to lectures based on their individual needs.”
with Twitter, students “sit back and absorb information on topics they are interested in.” provides engagement, relevance, and a unique educational experience.
high tech with a human touch.
guide on the side puts tutorials in context for self-directed learning.
now… do some personalized
learning
play a game…
…and empower
yourself
12 Tech Trends Higher Education Cannot Afford to IgnoreBeyond the MOOC HypeDigital and the New College ExperienceEducational Technology Trends in 2014Game Salad EducationGeorgia Tech Launches World's First Massive Online Degree ProgramGuide on the SideKnewtonKnowillageLearning Content Trends to Watch in 2014MOOC Perspectives: Research and ResourcesMOOCs Present a World of PossibilitiesPanoptoPlagiarism Game - Lycoming CollegePutting a FACE on the LibrarySmart Sparrow DemoTell Me a StoryThe Four Spaces – a New Model for the Public LibraryTop Instructional Design Trends and Outlook for 2014Twitter - More than a TweetWhat Makes a Good Learning Game?What Will Happen to MOOCs now that Udacity is Leaving Higher Ed? What's Hot, What's Not 2014