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In the future we need not only something to sustain us, but also something to live for. Here the library can make… space for learning, experience, engaging meetings and possibilities for expressing oneself in a creative way. Jochumsen, H., Hvenegaard Rasmussen, C. & Skot- Hansen, D. (2012). The four spaces – a new model for the public library. New Library World, 113(11/12), 586-597. doi:10.1108/03074801211282948

Trends in Instruction - Applications for Libraries

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Page 1: Trends in Instruction - Applications for Libraries

In the future we need not only something

to sustain us, but also

something to live for. Here the library can make… space for

learning, experience,

engaging meetings and

possibilities for expressing oneself in a creative way.

Jochumsen, H., Hvenegaard Rasmussen, C. & Skot-Hansen, D. (2012). The four spaces – a new model for the public library. New Library World, 113(11/12), 586-597. doi:10.1108/03074801211282948

Page 2: Trends in Instruction - Applications for Libraries

research efficiently

discern scholarly from

popular articles

get excited about getting

smarter

locate material

focus research

understand

use knowledge

INSTRUCTIONhelps people

Page 3: Trends in Instruction - Applications for Libraries

engagedinnovative

successful

STUDENTS are informed

empowered

Page 4: Trends in Instruction - Applications for Libraries

adaptive learning“intelligently matches course

content to individual students’

learning style, pace, ability, and stage of understanding.”

PERSONALIZED learning.

http://www.knowillage.com/leap-for-canvas.html

mobile devices“Using digital materials to

supplement classroom learning & studying is now the norm.”

there is no more “PC or Mac?” the

laptop is dead.

students expect all content to

work well on devices they rely on every day.

http://www.google.com/think/research-studies/digital-and-the-new-college-experience.html

experience

Page 5: Trends in Instruction - Applications for Libraries

some

adaptive learningprograms

demo→

“improve student performance by creating

personalised learning experiences.”

“harnesses the power of reinforcement learning, personalization, and learning analytics to find the best educational content, then tailors it to each student.”

“personalizes digital courses so every student is engaged and no one slips through the cracks.”

Page 6: Trends in Instruction - Applications for Libraries

storytellingstrengthens learning materials by evoking

a personal, emotional response in learners.

Connecting instruction to scenarios students already care about or are familiar with increases comprehension,

RELEVANCE, and engagement.

http://www.sweetrush.com/tell-me-a-story/

engagement gamesevoke an emotional response and connection to learning materials.

Gaming in library instruction encourages learning by doing – and competition

engages students with material and each other.

http://www.sweetrush.com/what-makes-a-good-learning-game/

Page 7: Trends in Instruction - Applications for Libraries

gaming

“lets students build their own games in hours and days, not weeks and months!”

“it was a quite day at Lycoming … when suddenly campus was taken

over by plagiarism goblins.”

Page 8: Trends in Instruction - Applications for Libraries

empowermentpersonalized learning

synchronous chat and video conversation

tools provide human presence in online classrooms.

human interactions, instructor as

person provide meaningful conversation and worthwhile experience.

personalized learning – learners take control of learning, often without higher ed.

moocsstudents can explore college with no risk, minimal pressure.

instructors can get creative with online learning experiences while still focusing on pedagogy over “film it and stream it.”

online learning is legitimized, and complete degrees are now offered in MOOC platforms – for ¼ of the price.

http://www.news.gatech.edu/2014/01/15/georgia-tech-launches-worlds-first-massive-online-degree-program

Page 9: Trends in Instruction - Applications for Libraries

personalized

learning

personalized learning. “students can pause, search, review, and add notes to lectures based on their individual needs.”

with Twitter, students “sit back and absorb information on topics they are interested in.” provides engagement, relevance, and a unique educational experience.

high tech with a human touch.

guide on the side puts tutorials in context for self-directed learning.

Page 10: Trends in Instruction - Applications for Libraries

now… do some personalized

learning

play a game…

…and empower

yourself

12 Tech Trends Higher Education Cannot Afford to IgnoreBeyond the MOOC HypeDigital and the New College ExperienceEducational Technology Trends in 2014Game Salad EducationGeorgia Tech Launches World's First Massive Online Degree ProgramGuide on the SideKnewtonKnowillageLearning Content Trends to Watch in 2014MOOC Perspectives: Research and ResourcesMOOCs Present a World of PossibilitiesPanoptoPlagiarism Game - Lycoming CollegePutting a FACE on the LibrarySmart Sparrow DemoTell Me a StoryThe Four Spaces – a New Model for the Public LibraryTop Instructional Design Trends and Outlook for 2014Twitter - More than a TweetWhat Makes a Good Learning Game?What Will Happen to MOOCs now that Udacity is Leaving Higher Ed? What's Hot, What's Not 2014