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Unit 73 ig3 assignment programming sound assets to a game 2013_y1

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Page 1: Unit 73 ig3 assignment programming sound assets to a game 2013_y1

Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES

DESIGN Y1Unit number and title L3 Unit 73 Sound for Computer Games – Partial

L3 Unit 2 Communication Skills for Creative Media Production - Partial

Start date Monday 06/05/2014

Deadline Friday 06/06/2014

Assessor name Iain Goodyear

Assignment title Unit 73 IG3 – PROGRAMMING SOUND ASSETS TO A GAME

The purpose of this assignment is to:

Learning Outcome 4 - Be able to apply sound assets to a computer game following industry practice

Scenario

Sucker Punch, a leading PlayStation games developer, has produced a series of new downloadable computer games for PlayStation Network and is hiring sound designers to programme sound track assets into game content.

You are tasked with the completion of soundtrack asset programming for one game. It is expected that your extensive experience of sound asset production will equip you with the access to appropriate sound effects and music libraries.

Good luck.

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Page 2: Unit 73 ig3 assignment programming sound assets to a game 2013_y1

Tasks Grading Criteria Mapping

1.

Select sound effects and music that you have produced which you will programme into a game you have produced as part of your Unit 70 Computer Game Engines unit.

Each sound must be blogged on your Unit 73 IG3 blog as an embedded SoundCloud file. Each uploaded sound must be accompanied by a short explanation that describes what the sound will be used for within your game i.e. an explosion.

For this blog post you must use the title Sounds I will Programme Into my Game.

Unit 73 P4/M4/D4

2.

You must produce a series of annotated print screens that clearly describe the process you have followed to program sounds that you have produced into your computer game via either Unity or Game Maker.

Your annotated process of programming sounds to your game must be uploaded to your Slide Share account and embedded into a blog post on your Unit 73 IG3 blog using the title Programming My Sounds Into my Game.

Unit 73 P4/M4/D4Unit 2 P2/M2/D2

3.

You must produce a desktop screen captured 1 to 2 minute video that shows the gameplay of your produced game. This clip must include a clear, good quality soundtrack comprising of music and sound effects that you have produced and programmed into your game.

Your screen captured clip of gameplay must be uploaded to your YouTube account and embedded to a blog post using the title Gameplay Footage of my Game with Soundtrack.

Unit 73 P4/M4/D4

Sources of information

This brief has been verified as being fit for purpose

Assessor Iain Goodyear

Signature Date

Internal verifier

Signature Date

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Unit 73 Sound for computer gamesP1 describe uses of soundand music in games usingsome subject terminologyappropriately

M1 explain use of soundand music in games withreference to detailedillustrative examples andwith generally correct use ofsubject terminology

D1 comprehensively explain useof sound and music in gameswith elucidated examplesand consistently using subjectterminology correctly

P2 describe methods andprinciples of sound designand production usingsome subject terminologyappropriately

M2 explain methods andprinciples of sound design andproduction with reference todetailed illustrative examplesand with generally correctuse of subject terminology

D2 comprehensively explainmethods and principles ofsound design and productionwith elucidated examplesand consistently using subjectterminology correctly

P3 create sound assets for acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance[CT; SM]

M3 create sound assets for acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance

D3 create sound assets for acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations

P4 apply sound assets to acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance.[CT; RL]

M4 apply sound assets to acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance.

D4 apply sound assets to acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations.

Unit 2 Communication Skills for Creative Media Production (Level 3)P1: use appropriate techniques to extract relevant information from written sources

M1: use appropriate techniques to extract information from written sources with some precision

D1: use appropriate techniques to extract comprehensive information from written sources

P2: present a media production report which conveys relevant information [IE]

M2: present a structured anddetailed media productionreport which conveysinformation and explainsconclusions with clarity

D2: present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments

P3: review reports to make changes with occasional beneficial effects [RL]

M3: review reports to makechanges with frequentbeneficial effects

D3: review reports to makechanges with consistentlybeneficial effects

P4: deploy and manage appropriate technology to pitch a media production proposal [SM]

M4: deploy and managetechnology to pitch a media production proposal effectively and with someimagination

D4: deploy and managetechnology to pitch a mediaproduction proposal withcreativity and flair and tonear-professional standards

P5: employ appropriate forms of address in a media production pitch to communicate ideas [CT]

M5: employ forms of address in a media production pitchto communicate ideaseffectively

D5: employ forms of address in a media production pitch with flair to communicate ideas with impact

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.

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