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Workshop held at UMBC on January 21, 2010 on teaching and learning using virtual environments, part 1 of 2 by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.
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1
Using Virtual Environments for Online and Campus Classes
Dr. Cynthia CalongneInstitute for Advanced StudiesColorado Technical University
Lyr Lobo in Second Life
UMBC WorkshopJanuary 21, 2010
Licensed under aCreative Commons
Share Alikewith Attribution License
2
Agenda
• Virtual world workshop content
– Virtual world skills & competencies
– Examples from virtual world classes
– Teaching strategies
– Enhancing the learning experience
– Rubrics and assessment
– Mapping objectives to activities
– Educator and student resources in Second Life
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Using a Virtual World for Learning• Self image
• Social networks
• Mentor, feedback
• Class projects
• Roleplay
• Tool integration
• Immersive learning
• SL skills
• Build simulations
• Sense of presence, identity
• Attend classes, collaborate
• Office hours, facilitation
• Applied learning activities
• Immersive learning, case studies
• Web 2.0, course tools, media
• Context-sensitive or stimulating
• Camera, navigation, to socialize
• Create content & an environment
80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007)
44
Basic Second Life (SL) Skills
• Appearance– 1st self or ideal self?
• Move and look – Arrow keys or Navigation
menu
– Camera controls
• Communication– Voice, text, gestures
• Group Notices, IMsLyr and her robot avatar
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Virtual Office Hours
Meetings in an underwater office. Come on in! The water’s fine!
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VE Class Considerations
• Learning environment– Public or private?
• MS Powerpoint slides– SL slides & textures
• 3D content – Create or purchase
• Student content
• Size -- purchase or free– Island, parcel or sandbox
• Save as a .jpg format– Bulk upload into SL
• Context-sensitive scenes– interactivities & objects
• Projects and activities
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Migrating a Course into SL
• Course design – Course objectives– Desired competencies– Content (slides, media,
handouts, resources)– Rubrics and grades
• Delivery– Interactive– Discussion
• Measurement instruments– Discussion
– Case studies
– Learning activities
– Projects
– Problem-based learning
– Research papers
Blending with other course tools
How do we get our content into SL?
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The floating book holds course handouts as Lyr prepares for class
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Communicating with studentsin Second Life
Left to right
TeleportGroup Notice
2nd rowVoice Chat (*)Instant MessageURLs embedded
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Interactivities
Human barometer activityFuturing and Innovation students
take a standCTU students
shop for academic regaliaat the NMC Orientation island
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Budget and Quality Concerns
• Student stipends? ==>
• Create content?– Requires skills & time
• Buy and use content?– Custom design? – Field trips!
• Grade and archive student assignments
• To upload textures
• Own, control & adapt– Reuse and share
• Quality site & content– Professional image– Explore other sites
• Set permissions, store, display and retrieve
1212
Colorado Tech Examples
• CTU Learning Spaces
• Field trips
• Teen grid classes
• Class projects
• Opportunities for collaboration ==>
• CS 820 case study from Winter 2008
Wright State’s MBA class with Shu SchillerLyr comes by to help - they have a great start!
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Colorado Tech Island
Virtual learning spaces
Collaborative classes and live music festivals at
Colorado Tech
Student projects are displayedon the Boardwalk and onLyr Lobo’s class islands
An NMC Virtual Worlds design
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Student and instructorrobots on a public class space
A 3-week course activitywith real world, virtualand 2D robots designed
Amusement park of student projectson a private space
Students choose thepreferred class location
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Field trips to science sites
National Physics Laboratorypresentation on nanotechnology
innovations
Lyr explores theNanotechnology Lab
Interactive objects demonstrate the
procedure and give info on notecards
1616
Immersive Literature
Roleplay and conflict, an immersive
literature experience on the Teen grid.
Suffern Middle School
students at Ramapo portrayed the roles
from the book, Of Mice and Men
by John Steinbeck.
A juror hollers “Boo!” when Curley takes the stand
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Teen Creates Cool Technology
Ryl mentors an8th Grade studenton the Teen gridas he applies a
script to a keyboardoverride he created
with futuristic display textures.
It appears whenhe types and
disappears when heis silent.
At Ramapo on the Teen Grid
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CS 672 First day in class
StudentProjects
CS 383 Game maze & scoreboard
Ferris wheel rotation problem & duck shoot
Duck shoot
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Underwater fun house
First day in world - created particle star
CTUStudent Projects
2020
CS 820 Winter 2008 Case Study
Newsstand for low vision users, Electronic Voting Machine
Refrigerator for wheelchair use
From early ideas to testable projects
Students collaborate andwork independently
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Projects Designed for Accessibility
• For vision and mobility impaired users
• Asynchronous and synchronous design activities
• 3D graphics, sounds and interaction
• Models, textures, sounds, animations, scripts
• Focus on user characteristics and task performance
• Collaboration in class and among students
2222
Students new to SL learn to build and texture for class activities
Early Skill Development
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A self-guided tutorial for building a 20-minute project
Modeling in Second Life
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Students new to a virtual world create low fidelity interface designs
and conduct usability tests in a virtual world
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Accessibility Project Prototypes
Newsstand for the lowvision users; selecting
option 4 to hear
Refrigerator for wheelchair users;
shelves move out and down
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Usability and Interaction • Human interface design in a virtual world
– Presence– Environment– Tools– Collaboration– Interaction– Project creation– Usability testing– Assessment
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Interaction and Empirical Testing• Observed behavior
– Test plan– Test procedure– Roles– Volunteers– Observation– Measurements– Analysis– Results
Student interface with objects thatrender new information when touched
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Guests from other schools
perform usability testson student projects
Community Collaboration
TCC Online Worldwide Conferenceattendees visit to
examine student work
2929
The Value of Education in SL
• It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it
• Course delivery shifts from the sage on the stage to interactive discussions and activities
• Fosters student-led learning and collaboration
• Educators monitor activities and mentor
• Class sessions take less time and are focused
• Builds community and crosses boundaries
3030
Experimental Design Classrooms
Bardic circle for storytelling
Open spaces where students
experiment, explore ideas and get messy
What is your ideal virtual world classroom?
3131
Observations on Education in SL
• It takes effort to create content, train faculty and adopt a new course delivery paradigm
• Course delivery shifts from the sage on the stage to interactive discussions, activities and projects
• Fosters student-driven learning and collaborative activities
• Requires monitoring activities and mentoring
• Class sessions take less time and are focused
• Builds community and crosses class and institutional boundaries
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NMC ConferencesHeld in Second Life
or on the Hakone server, a stand-aloneSecond Life server that is not connected
to the SL grid.
Standing in front of a Tardis -- a metaphor
from Dr. Who for teleportation between
virtual world regions.
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Chart Copyright © 2007 by theVirtual Environments Info Group [7]
Virtual World Choices
In April 2008 - over 100youth-oriented virtual worlds were active or in development
In Aug 2008 - it grewto over 150 virtual worlds [6]
In Jan 2009 - over 200virtual worlds
• 59 have micro transactions• 57 require subscriptions• 46 use advertising
From Virtual Worlds Management by Show Initiative [6]
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SL Featured Examples
• Operation Relief Worker Rescue Challenge– Game simulation kit – Hostage rescue game
• Created by educators at Air University
• Assessment – includes doctoral student research
• CTU examples –highlights from 16 classes– Emerging media & social games
• Mars Expedition Challenge – Space simulation and trivia game
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Teaching in a Virtual World
Features
• Immersive environment
• Interactive & engaging
• Purchase or create– Power of creation & control
– Flexible & adaptable
• 3D content, animations, gestures, sounds, scenarios
• Educational community
Requirements
• Hardware & bandwidth
• Virtual world competencies
• Integration & design– Design skills
– Assessment & rubrics
• Planning effective simulations for learning
• Finding good contacts
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Your Avatar: Who Are You?
• Subcultures and roles– Teacher
– Parent
– Scholar
– Lover of life
– Curious child
– Researcher
– Comedian
– Entertainer
– Sage, elder
What we know about youThe tip of the iceberg
The inner you
37Who is the avatar on the far right?
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Choices for your avatar
• Avatar type– Gender
– Species
– Race
– Ideal vs real
– Context sensitive
• Nonverbal– Animations & gestures
– Sounds
• Appearance– Skin, shape, hair, eyes
– Image and style • Welcoming
• Impressive
• Intimidating
• Thought-provoking
• Expressive
• Powerful
• Super geek
• Hip
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8th Grade Immersive Literature
Roleplay and conflict, an immersive literature experience for teens on
the Teen Grid
Suffern Middle School students at Ramapo portrayed the roles
from the book, Of Mice and Men
by John Steinbeck.
Imagine living the scenes from literature
and history rather than memorizing them.
A juror hollers “Boo!” when Curley takes the stand [11]
40Dance and animation in Second Life
41
Virtual World Culture
• Second Life cultures– Educators
– Professionals
– Global cultures
– Furry
– Fantasy (Elves, dragons)
– Geeks (tech, robots)
– Arts, music, literary
– Adult
– Teen grid
• Ideal self– Imaginative
– Creative
– Enabled
• Real self– Recognition
– Self representation
– Disabled
42Which of these avatars is not real?
43
A researcher from the Meteora region (NOAA)
gave a presentationat the NMC
Rock the Academy Symposium dressed
as Admiral Grace Hopper
He also demonstratedTwitter feeds in
Second Life and at a latersession, SLOODLE
44
A Strategic Thinking class meets with the instructor and Lyr.How many students do you see?
45
During class, students develop their Second Life skills and
discuss the course concepts
Students sharing ideasin social networks
CS 820 Class Fall 2008
46
Bransford Simulation - Assessing Cooperative Work in a MUVE
Presentation, videos from the experiments and an opportunity to participate [8]
47DNA strand at the Pencil Factory Lyr and robot Slonny #5 (on right)
Lyr and student test accessibility projects in 2008
Data Visualization and Usability Evaluations
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CS 820 Fall 2009 students learn to use & prototype in Second Life
CTU Learning Simulations and Games
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CTU StudentSL Projects from 2007
Duck shoot
Ferris wheel – rotation & State machine problem
Duck shoot prototype in the background
Created in 1-2 weeks
50
Systems Engineering Methods class (above)
Monorail and a rollercoaster
Software Requirements Engineering class (right)
Roleplay of customer & design team meetings
The software requirements migrated from a monorail to a rollercoaster
1st day in class
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Monorail rises 300 meters to the game platform
SW Design Specification
SL Game PrototypeCapture the flag game
with traps, treasure, scores
Played the game & refined it the last week
Software Design
Undergraduate class project
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Traps in the Game Maze
53CS 820 Summer 2009 students study futuring and innovation
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55
The Value of Education in SL
• It takes effort to create content, train faculty and adopt a new course delivery paradigm & it is worth it
• Stimulates discussions and applied learning activities
• Fosters student-led learning and collaboration
• Educators monitor activities and mentor
• Class sessions take less time and are focused
• Builds community and crosses boundaries– Collaboration with other schools and the research community
56
SL Research Links
• Second Life – http://secondlife.com/
• Second Life Grid – Business & Education– http://secondlifegrid.net/
• Second Life Education Support Faire 2009 statistics– http://wiki.secondlife.com/wiki/Education_Support_Faire#Second_Life_Education_Support_Faire_2009_-_Statistics
– http://wiki.secondlife.com/wiki/Education_Support_Faire
• Research in Second Life presentation– http://www.slideshare.net/lyrlobo/research-in-second-life
• Artificial Intelligence in SL– http://web.bvu.edu/faculty/schweller/
• Getting Started in Second Life – info & tutorials– http://tcc2009.wikispaces.com/Getting+Started+in+Second+Life
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SL Research Links 2
• National Public Radio’s Science Friday in SL– http://www.sciencefriday.com/
• NOAA’s Traffic Analysis in Second Life– http://mayarealities.com/
• Best Practices in Second Life – video (joined in progress)– http://www.slcn.tv/bpe-lyr-lobo
• Annotated Bibliography of SL Educational Resources – http://web.ics.purdue.edu/~mpepper/slbib
• Edumuve + the Blended Realities paper– http://edumuve.com/tour
– http://edumuve.com/blended/
• Autoscript – easy to use script generator– http://3greeneggs.com/autoscript/
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SL Research Links 3
• Second Life as a Virtual Learning Environment– http://www.dokimos.org/secondlife/education/index.html
• An Educational Tour of Second Life– http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life
• A View from Second Life’s Trenches: Are you a Pioneer or a Settler?– http://sl.nmc.org/2007/06/09/pioneer-or-settler/
• Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds– http://sl.nmc.org/2007/06/09/edu-panel/
• LearnScope in Second Life– http://www.slideshare.net/lyrlobo/learnscope-in-second-life
• NMC Campus Observer– http://sl.nmc.org/
59
SL Research Links 4
Beyond Course Management Tools: Second Life www.educause.edu/ir/library/powerpoint/SAC07014.pps
Using Second Life, Educause Seminars in Academic Computingwww.educause.edu/ir/library/powerpoint/SAC07025A.pps
Virtual worlds in Online Education: Are You Ready to Teach in Second Life?http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt
What Can We Learn from World of Warcraft & Second Life?http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt
SL Podcast by Bayne, Walker and Calongnehttp://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
TCC Preconference Wiki -- SL from a Flash drive tipshttp://tccpre-conference.pbwiki.com/
60
SL Research Links 6
Timeline - History of Second Life Wiki http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages
UberNoggin: Big Brains - Big Ideashttp://www.ubernoggin.com/
Secondary Worldshttp://secondaryworlds.com/
Reuters -- Doors to open on Google Virtual world(s)?http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/
SL and Google Earth are Transforming the Idea of Architectural Collaboration
http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
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SL Research Links 7 - News
Reuters in Second lifehttp://secondlife.reuters.com/
The SL Newspaperhttp://www.sl-newspaper.com/
Second Life Heraldhttp://www.secondlifeherald.com/
Metaverse Messengerhttp://metaversemessenger.com/index.html
SLNNhttp://www.slnn.com/index.php
New Worlds Noteshttp://nwn.blogs.com/
62
SL Research Links 8
SL A Virtual Universe for Real Engineeringhttp://www.designnews.com/index.asp?layout=article&articleid=CA6490691
Just Virtualhttp://www.justvirtual.com/index.php/category/second-life/
Seifert Surface – Math Research in Second Lifehttp://www.segerman.org/2ndlife.html
Eric McLuhan in Second Life - Playing Media Ecologyhttp://slcn.tv/media-ecology-eric-mcluhan
Howard Rheingold on Virtual Communitieshttp://www.chilbo.org/blog/2009/10/howard-rheingold-on-virtual-communities/
63
Presentation References[1] Medical Augmented Reality, Bruce Sterling. Wired video
http://www.wired.com/beyond_the_beyond/2009/08/medical-augmented-reality/
[2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-IIIhttp://www.youtube.com/sandcastlestudios#p/u/5/I_Iy-7dbaDs
http://www.youtube.com/sandcastlestudios#p/u/3/Biv9VF0UpvE
http://www.youtube.com/sandcastlestudios#p/u/2/bZPIiUzw6Hg
http://www.youtube.com/sandcastlestudios#p/u/1/3AIhEh3D38U
[3] Educational Informatics Supporting Authentic Learning Experiences.
Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University. November 19, 2009
[4] Ancient Spaces – Antiquity Comes Alivehttp://ancient.arts.ubc.ca/multimedia.html
[5] Mars Expedition Challenge, a Space Simulation in Second LifeBy A. Stricker, M. McCrocklin, J. Holm and C. Calongne
[6] Virtual Worlds Managementhttp://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
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Presentation References 2
[7] Virtual Worlds Comparison Charthttp://www.virtualenvironments.info/virtual-worlds-comparison-chart
[8] John Bransford – Cooperative work in MUVEshttp://www.simteach.com/wiki/index.php?title=John_Bransford_Transcript_2_October_2006
LIFE Center http://tinyurl.com/ygt6hvo
[9] GameTech: Teaching in an Avatar World by C. Calongnehttp://www.slideshare.net/lyrlobo/gametechteaching-in-an-avatar-world
[10] Evaluating a Game Simulation Kit by C. Calongnehttp://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
[11] Of Mice and Men Trial – Closing Arguments and Jury Deliberationhttp://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
[12] Gartner Analysts – Virtual World Predictionhttp://www.gartner.com/it/page.jsp?id=503861
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Using Virtual Environments for Online and Campus Classes
Dr. Cynthia CalongneLyr Lobo in Second Life
http://ctusoftware.blogspot.comhttp://www.slideshare.net/lyrlobo
For more information
Lyr Lobo
Contact information
Twitter: LyrloboSkype: LyrloboFacebook: Lyr Lobo