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Layers!
Everyone's favorite area of the rules in 7 easy steps
How big is it?
The interaction of continuous effects
0) The card as printed
1) Copy
2) Control
3) Text
4) Type
5) Color
6) Ability
7) P/T
7a) CDAs
7b) Setting
7c) Modifying
7d) Couters
7e) Switching
Layer 1: Copy effects
Layer 2: Control-changing effects
Layer 3: Text-changing effects
Layer 4: Type-changing effects
Layer 5: Color-changing effects
Layer 6: Ability adding/removing/blocking
Layer 7a: P/T Characteristic defining abilities
Layer 7b: Abilities that set P/T
Layer 7c: Abilities that modify P/T
Layer 7d: P/T Counters
Layer 7e: P/T Switching
How big is it?1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
The Classic1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
4 Type
Enchantment = Creature (Opalescence)
6 Ability
Lose all (Humility)
7b P/T Setting
P/T = CMC (Opalescence)
P/T = 1/1 (Humility)
Timestamp order
Multiple effects in the same layer? Apply them in timestamp order.
Object → Zone entry* Static ability → same as object, or creation of
ability (whichever is later) Resolution of spell or ability → Creation of
effect * Aura, Equipment, Fortification → Attachment
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Equip first Humility first
Morph special
702.36
It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, and no mana cost. […] These values are the copiable values of that object‘s characteristics.
If you have priority, you may turn a face-down permanent you control face up. […]To do this, show all players what the permanent‘s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn‘t have a morph cost if it were face up, it can‘t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics.
Copying objects
When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on)[…]. The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and "as . . . is turned face up" abilities that set power and toughness (and my also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.
The hardest part:
Dependency
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Dependency
When is it dependency?
•A and B apply in the same layer
•Applying A affects the existence or applicability of B
•A and B are both CDAs or both NOT CDAs
When is it NOT dependency?
•Different layer (e.g. Humility removing it’s own ability under Opalescence)
•No interaction
•A is a CDA and B is a regular effect
What is it?
+
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
+
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Layer 4: PJ makes AF a Frog
Layer 5: PJ makes AF blue
Layer 6: AF gives itself flying
Layer 6: PJ make AF lose all abilities
Layer 7b: PJ makes AF 1/1
Layer 7d: AF has a +1/+1 counter
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Timestamp order
Play and Win!
Mirrorweave Madness Type Challenge
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Within each layer:
Mirrorweave Madness
Mirrorweave the Mutavault
P/T Creature types Abilities
Grizzly bears n/a n/a Tap: Add 11: Animate
Clone n/a n/a Tap: Add 11: Animate
Akroma 2/2 none none
Unmorph Akroma? No
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Mirrorweave Madness
Mirrorweave the Clone
P/T Creature types Abilities
Grizzly bears 3/3 Bear none
Mutavault 2/2 All none
Akroma 2/2 none none
Unmorph Akroma? No
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching
Mirrorweave Madness
Mirrorweave the face-down Akroma
P/T Creature types Abilities
Grizzly bears 3/3 none none
Mutavault 2/2 All none
Clone 2/2 none none
Unmorph Akroma? Yes (obv)
1 Copy
2 Control
3 Text
4 Type
5 Color
6 Ability
7a P/T CDAs
7b P/T Setting
7c P/T Modifying
7d P/T Counters
7e P/T Switching