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Creating Moving Images [email protected] www.digitalroadtrip.org Thursday, 24 September 2009

Framing+Continuity

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a route .....

Thursday, 24 September 2009

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start with....

Photo/images (a simpler unit of meaning, they don’t move, but they can speak!)

a route .....

Thursday, 24 September 2009

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start with....

Photo/images (a simpler unit of meaning, they don’t move, but they can speak!)

Audio (more complex - time based layers of sound a sound canvas)

move to....

a route .....

Thursday, 24 September 2009

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both feed into

start with....

Photo/images (a simpler unit of meaning, they don’t move, but they can speak!)

Audio (more complex - time based layers of sound a sound canvas)

move to....

a route .....

Thursday, 24 September 2009

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Moving images (the most complex - time based and visual)

both feed into

start with....

Photo/images (a simpler unit of meaning, they don’t move, but they can speak!)

Audio (more complex - time based layers of sound a sound canvas)

move to....

a route .....

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Models

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Explore > Plan > Create > Edit > Share/Publish > ReviewIn the classroom

Models

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Explore > Plan > Create > Edit > Share/Publish > ReviewIn the classroom

Pre production > Production > Post ProductionIn Industry

Models

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The Process

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• Telling stories - events - fiction - non fiction

• Screen Writers (film)- scripts and action

• Director - in charge of creative decisions

• Pre Production team - storyboard artists

• Production team (sound-camera-direction + edit)

• Post production team (titles, credits, music, effects, stills and voice overs)

• Distribution - Exhibition - Self Publish

The Process

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Shot Types that help tell a story

source Google images

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Planning + Story Telling

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Example Pro Storyboard source Google images

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Contrast and juxtaposition

of shots creates interest and drama

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source BBC iPlayer

Framing/Shot Type examples from BBC’s Design for Life

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Camera Movement

Pan - left and rightTilt - up and down

Track - following the action

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Random Top tips1. Storyboard in pencil - encourage students to frame the action in a way that supports the meaning of the moment

2. Try storyboard with a stills camera -use comic life as layout tool

3. Include timings of action and camera movement on storyboards

4. Use a tripod (unless there is an artistic reason for hand held!)

5. Use a paper clapper board at the beginning of each scene ( number the scenes and the take.) An A4 jotter will suffice.

6. refrain from using the zoom - set the shot up

7. Explore rhythm and tempo when editing

8. Explore the use of none-diegetic* sound creatively

* sound that isn’t within the world of the characters eg. music

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Doing it in class!

Combining shot types, angles, camera movement

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Establishing ShotYour audience is limited to what you show them so it's important to let them know where you are. Usually a long shot.

Continuity ConsiderationsPlan how you enter and exit the frame so the edited sequence looks like one continuous action.

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Long ShotA long shot allows your audience to see everything. It shows the big picture.

Continuity ConsiderationsThis shot allows the editor to match the action in the previous shot. The edit should take place when the man is in approximately the same location in each shot.

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Long ShotA long shot allows your audience to see everything. It shows the big picture.

Continuity ConsiderationsThis shot allows the editor to match the action in the previous shot. The edit should take place when the man is in approximately the same location in each shot.

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Medium ShotThis shot gets rid of any distractions in the picture and starts the process of zeroing in on the action.

Continuity ConsiderationsThe editor should allow the man to walk out of the previous shot then walk into this shot. This helps the audience get a sense of the size of the room.

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Medium ShotThis shot gets rid of any distractions in the picture and starts the process of zeroing in on the action.

Continuity ConsiderationsThe editor should allow the man to walk out of the previous shot then walk into this shot. This helps the audience get a sense of the size of the room.

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Extreme Close-upUse this shot to focus attention on what's important. It enlarges small objects to show details.

Continuity ConsiderationsThe editor should match the hand location in the previous shot.

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Extreme Close-upUse this shot to focus attention on what's important. It enlarges small objects to show details.

Continuity ConsiderationsThe editor should match the hand location in the previous shot.

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Close-upThis shot cuts out extraneous visual material. Faces should fill up the screen. Who wants to see a person's feet when they are saying something we need to hear?

Continuity ConsiderationsThis close-up is used as a cutaway. A cutaway is any shot that covers an edit. It's most commonly used to shorten interviews.

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Close-upThis shot cuts out extraneous visual material. Faces should fill up the screen. Who wants to see a person's feet when they are saying something we need to hear?

Continuity ConsiderationsThis close-up is used as a cutaway. A cutaway is any shot that covers an edit. It's most commonly used to shorten interviews.

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Reestablishing ShotThis shot reminds people where you are.

Continuity ConsiderationsIt's good to end with a shot that reminds people where you are. Exiting the frame is also a good closer.

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Reestablishing ShotThis shot reminds people where you are.

Continuity ConsiderationsIt's good to end with a shot that reminds people where you are. Exiting the frame is also a good closer.

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A good videographer and editor will look for movements within a sequence that tie the shots together.

When changing to a different shot within a sequence, you should plan to have things in the same position. For example,when switching from a medium shot to a close-up of someone writing, their hand should be in the same place when the edit is made. Make sure movement in the frame goes in the same direction. For example, have your actor walk out of the frame to the left and into the next shot from the right.

Continuity

http://www.pbs4549.org

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Conitnuity - 180 degree rule / crossing the line

Anywherethis side

of the dotted line is OK!

Thursday, 24 September 2009