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Level Design Challenges & Solutions Elisabetta Silli - Level Designer - EA DICE

Level Design Challenges & Solutions - Mirror's Edge

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Slides from Elisabetta Silli's talk in the GDC Europe 2010 panel about level design. Movie content can be found on: http://publications.dice.se Part designer, part producer, programmer and artist, what is it that makes a level designer effective? The short answer: knowing how to balance all of these roles to maximum effect! This session will examine situations from three AAA games, and the specific challenges they brought about and the solutions required to surmount them. Are level design approaches for radically different games inherently similar, or do accepted methods need to be drastically altered to fit the unique nature of the project? An examination of Alan Wake, Mirror's Edge, and Brink will help answer this question, and many others.

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Page 1: Level Design Challenges & Solutions - Mirror's Edge

Level Design Challenges & SolutionsElisabetta Silli - Level Designer - EA DICE

Page 2: Level Design Challenges & Solutions - Mirror's Edge
Page 3: Level Design Challenges & Solutions - Mirror's Edge

• Vertigo and Metrics

• Streaming content

• The analog nature of Faith’s movement

Page 4: Level Design Challenges & Solutions - Mirror's Edge

Challenge:To convey the feeling of vertigo and enhance the first person body experience, we pushed all the jumps to the very limit. This led to unclear affordances and very difficult jumps.

Page 5: Level Design Challenges & Solutions - Mirror's Edge

Solutions:

• Moving all the non-reachable surfaces further away from the play area.

• Strategic placement of red objects in the player path.

• Adding special objects such as ramps at the edge of buildings.

Page 6: Level Design Challenges & Solutions - Mirror's Edge

Challenge:Every time you exited an area we needed to unload the previous one and load the next. Between them, we had to create streaming zones big or busy enough to confine the player until the loading was finished.

Page 7: Level Design Challenges & Solutions - Mirror's Edge

Solutions:

•Safe streaming zones with elevators.

•Combining small movement puzzles with animated objects.

•Movement puzzles.

Page 8: Level Design Challenges & Solutions - Mirror's Edge

Challenge:Due to varying player speeds and the ability to string moves together, it was very hard to predict and restrict where the player could go.

Page 9: Level Design Challenges & Solutions - Mirror's Edge

Solutions:

•Strategic building and object placement.

•Adding objects like special fences that the player couldn’t climb or vault over.

•“Non-movement volumes”

Page 10: Level Design Challenges & Solutions - Mirror's Edge

Time Trial:

•Transforming weakness to strength.

•Alternative to the multiplayer.

•Added value for the player.

Page 11: Level Design Challenges & Solutions - Mirror's Edge

•Lock and test metrics early.

•Plan ahead streaming content.

•Fun comes first.

Takeaways:

Page 12: Level Design Challenges & Solutions - Mirror's Edge