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Hertzian space
Qing Ye
n5423252
sound waves
the intangible + the invisible
Informing the physical form
analysis
sound levels (dBa)the soundscape of an intersection
analysis
visual ray simulation
Using lights as a way of modelling the soundscape surrounding the intersection. The model attempted to determine how the buildings and structures would interfere with the movement of sound. It tried to visualise the soundscape.
analysis
physical ray simulationThe model – “shards of sound”
physical ray simulationThe model – “shards of sound”
The aim of this physical model was similar to the previous ray simulation model in that it was also trying to visualise the soundscape. However, this model attempted to create a more concrete (and not so ephemeral) form to the sounds.
The medium of sticks to model direction of sound wave travel and bounce was rather deductive however. It was not able to effectively simulate the complexity of multiple sound sources in constant motion.
The model did, however, offer a glimpse into the forms that might be discovered. A really good medium to model this in would be using particle and particle theory in 3D Studio Max
o Walking o Gathering/Party
activity “needs”
/Noise isolation
/Way finding
/Protection + security
/Interest + stimulation
answers
noise isolation
Wave cancelling theory
+Physical buffering
+Background music
Spline-Graft project. An acoustic shield that alters its form in real time to changing conditions.
way finding
LED information displays-street-time-buses
-traffic information
protection and security
Barriers
+Bridges
interest
interactive mobile gamesKlein-Dytham architects. Construction site wall made into a instruction board for sms games competition
Klein-Dytham architects. Interactive Architecture. The LED wall hosts a “touch” and “connect” game.
Potential project
Cyborg tree + ?
cyborg tree
Tree has sensor to detect its acoustic environment and the branches shape themselves accordingly. Possible to have many layers of branches, like in a very high pine. As traffic conditions change, so does the shape of the trees canopy.
Trees detect approaching pedestrians from signals from their mobile phones and move accordingly.
Tree “branches” are intelligent and can enclose and follow a moving person without coming into contact.
Tree branches have LED panels on along it displaying location information, such as street name, time, traffic conditions and bus timetables and bus positions.
As tree branches surround a person, it cancels out traffic noise (either by wave-cancellation or by acoustic absorbing materials). Music is also played to cover traffic noise.
Tree trunk has LED panels that host various mobile games or even interactive digital architecture.
cyborg treeIn our urban landscapes, there are many trees. Trees have many effects on our experience. The tree itself can be a focal point in a park. Its form offers us pleasure. Its branches may surround us and offer shelter. It leaves rustle with the wind.
The cyborg tree attempts to do all this as well. The trunk acts a focal point with its interactive architecture and mobile games. The games offer us pleasure. The experience of being enclosed ( hugged?) by the tree is stimulating. The branches offer people acoustic shelter... physical shelter is possible as well. It is like a “sound” tree, except its “leaves” and “branches” don’t respond to wind, rather to sound.
?
soundscape barrier formshape from sound movements
pending particle analysis
particle analysisspace as continuous medium (like water..)
form\variations and distortions in medium
retrospect
more analysis of activities- walking and parties
similar to C02 back to front
Photos and maps come from
www.interactivearchitecture.com
Klein Dytham Architects
RMIT SIAL Lab
Diller and Scifidio
Google Earth
Brisbane City Council