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Games & Simulations for Healthcare: Building a Library for Clinicians and Educators Eric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini University of Wisconsin School of Medicine & Public Health, Department of Anesthesiology Ebling Library for the Health Sciences, Madison, WI, United States Technology plays an increasingly inte- grated role in education, particularly in the area of the clinical sciences including, but not limited to, disciplines such as Nursing and Medicine. Much of this tech- nology is found in the realm of simulation and video games. Many have been slow to accept the roles that simulation-based curriculums have come to occupy in the health sciences. The notion of accepting video games and virtual environments as an acceptable means for clinical educa- tion may be even more challenging. The goal of this project is to develop an inventory, which aims to categorize exist- ing simulation and videogame educa- tional opportunities for learning. To this end, the project not only seeks to identify existing types of simulators and games, and their application, but also to vet an expectable nomenclature for future evaluation and cataloguing of games and simulations found within the health sci- ences. BACKGROUND METHODS Initial data gathering was done using Basecamp project management tool. Cat- egories of information included: Games/Sims for Educators Games/Sims for Patients Flash Games Organizations Events News Facets/Categories/Access Points Initial website created for review & input on Ebling Library beta server. 1) Basic Inventory - current phase; raw data gathering and organization 2) Database driven, searchable inventory - possible once basic categories and termi- nology are decided upon 3) Faceted browse + searchable site - taking the databased information and making it easier to navigate and manage 4) Ratings - allowing community mem- bers to rate games/sims (qualitative or subjective analysis) 5) Discussion - allowing community to have a more indepth way to talk about games/sims and related matters 6) Cloning/expanding - sharing method of creation for healthcare inventory with other disciplines to see if it works for them 7) Interdisciplinary work - building bridg- es between different communities of practice with shared interests POSSIBLE FUTURE DIRECTIONS HOW CAN YOU HELP? Talk to Eric Bauman at this conference or email him at: [email protected] Take a look at our website and provide input (via email or web form) Suggest new resources to add to the inventory (via email or web form) Beta website address: http://beta.hsl.wisc.edu/portals/healthcaregames/ Feel free to share but please don’t publish (or Google will try to index our beta site) I n v e n t o r y D a t a b a s e F a c e t s R a t i n g s D i s c u s si o n E x p a n s i o n I n t e r d i s c i p l i n a r y

Games & Simulations for Healthcare: Building a Library for Clinicians and Educators

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Poster detailing efforts to build a library/portal for healthcare games & simulations. Eric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini, University of Wisconsin-Madison. Presented at Int'l Meeting on Simulation in Healthcare 2009. Portal is located at http://projects.hsl.wisc.edu/healthcaregames.

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Page 1: Games & Simulations for Healthcare: Building a Library for Clinicians and Educators

Games & Simulations for Healthcare: Building a Library for Clinicians and EducatorsEric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini

University of Wisconsin School of Medicine & Public Health, Department of AnesthesiologyEbling Library for the Health Sciences, Madison, WI, United States

Technology plays an increasingly inte-grated role in education, particularly in the area of the clinical sciences including, but not limited to, disciplines such as Nursing and Medicine. Much of this tech-nology is found in the realm of simulation and video games. Many have been slow to accept the roles that simulation-based curriculums have come to occupy in the health sciences. The notion of accepting video games and virtual environments as an acceptable means for clinical educa-tion may be even more challenging.

The goal of this project is to develop an inventory, which aims to categorize exist-ing simulation and videogame educa-tional opportunities for learning. To this end, the project not only seeks to identify existing types of simulators and games, and their application, but also to vet an expectable nomenclature for future evaluation and cataloguing of games andsimulations found within the health sci-ences.

BACKGROUND

METHODS

Initial data gathering was done using Basecamp project management tool. Cat-egories of information included:

Games/Sims for Educators Games/Sims for Patients Flash Games Organizations Events News Facets/Categories/Access Points

Initial website created for review & input on Ebling Library beta server.

1) Basic Inventory - current phase; raw data gathering and organization

2) Database driven, searchable inventory - possible once basic categories and termi-nology are decided upon

3) Faceted browse + searchable site - taking the databased information and making it easier to navigate and manage

4) Ratings - allowing community mem-bers to rate games/sims (qualitative or subjective analysis)

5) Discussion - allowing community to have a more indepth way to talk about games/sims and related matters

6) Cloning/expanding - sharing method of creation for healthcare inventory with other disciplines to see if it works for them

7) Interdisciplinary work - building bridg-es between di�erent communities of practice with shared interests

POSSIBLE FUTURE DIRECTIONS

HOW CAN YOU HELP?

Talk to Eric Bauman at this conference or email him at: [email protected]

Take a look at our website and provide input (via email or web form)

Suggest new resources to add to the inventory (via email or web form)

Beta website address:http://beta.hsl.wisc.edu/portals/healthcaregames/

Feel free to share but please don’t publish (or Google will try to index our beta site)

Inventory

Database

Facets

RatingsDiscussion

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