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Serious Games, Simulations and Gamification Solutions and Trends for Viruses and Epidemics
David WortleyGAETSS
Presentation Structure• Introduction and Background• Pandemic Board Game• Serious Game and Simulation Solutions• Impact of Disruptive Technologies• Gamification and Crowd Sourcing• Conclusions
Games and Pandemics
Games can spread awareness and help behavioural Change
The Role of Games and Simulations• Raise awareness• Change attitudes and behaviours• Improve early detection rates• Role Playing Opportunities• Develop strategies and skills• Test abilities and competencies
Role Playing Games
100K downloads in 6 weeks7 Million Copies
Pandemic Board Game
Classic Multiplayer Board Game with excellent game mechanics
Video Games and Simulations
Pandemic and the Great Flu are successful examples
Patient Rescue
Random generation of patients and symptoms for simulations
Impact of Disruptive Technologies
Sensors, Cloud Computing, Data Visualisation, Wearable Devices
Gamification Elements (Mechanics)Scenarios/NarrativesChallengesRulesChance/UncertaintyRisksRewards/IncentivesPenaltiesCompetitionExplorationSuccess/Achievement
FailureDiscoveryLeaderboardsLearningDevelopmentSkill/AbilityAction/ReactionMeasurementFeedbackReflection
Gamification introduces some or all of these elements into everyday situations
Gamification Elements in PandemicScenarios/NarrativesChallengesRulesChance/UncertaintyRisksRewards/IncentivesPenaltiesCompetitionExplorationSuccess/Achievement
FailureDiscoveryLeaderboardsLearningDevelopmentSkill/AbilityAction/ReactionMeasurementFeedbackReflection
Gamification introduces some or all of these elements into everyday situations
Gamification "A-List" InfluencersAbilityAccessibilityActivation LevelAdjacencyAdmirationAffectednessAffordabilityAlignmentAmbition
AppearanceAptitudeArgumentAspirationAssociatesAttractivenessAuthenticityAuthorityAwareness
Gamification "A-List" Influencers are all factors which can have a bearing on outcomes
Gamification "A-List" InfluencersAbilityAccessibilityActivation LevelAdjacencyAdmirationAffectednessAffordabilityAlignmentAmbition
AppearanceAptitudeArgumentAspirationAssociatesAttractivenessAuthenticityAuthorityAwareness
Gamification "A-List" Influencers are all factors which can have a bearing on outcomes
Gamification and Crowd Sourcing
Gamification provides challenges and user engagement – Ushahidi Platform
Future Trends• Real time data and crowdsourcing applications
may lead to incorporation of games mechanics into reality
• Simulation and role playing games like Pandemic will be used in staff recruitment, assessment and training
Conclusions• Game mechanics and psychology engage both
professionals and non-professionals• Disruptive technologies provide new
opportunities for pandemic detection and interventions
• Sensors and wearable technologies plus crowdsourcing point to the future