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Published: May, 2016 Global Healthcare Virtual Reality & Augmented Reality Systems Market Assessment & Forecast: 2016-2020 Segments Assessed: Software Market by Applications – Training & Planning, Rehabilitation, Robotic & Minimally Invasive Surgery Simulation, Immersion Therapy and Medical Research & Development Hardware Market by Components – Tracking Sensors, Haptic Controllers (Hand Devices, Gloves, Body Units, Foot Devices & Treadmills), Display Devices (Desktop Display Systems, Head Mounted Display Systems), Other Hardware Components Geographies Assessed: North America, Europe, Asia-Pacific, Latin America, Middle-East and Africa.

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Page 1: Global Healthcare Virtual Reality & Augmented Reality Systems Market Assessment & Forecast 2016 - 2020

Published: May, 2016

Global Healthcare Virtual Reality & Augmented

Reality Systems Market Assessment &

Forecast: 2016-2020

Segments Assessed:

Software Market by Applications – Training & Planning, Rehabilitation,

Robotic & Minimally Invasive Surgery Simulation, Immersion Therapy and Medical

Research & Development

Hardware Market by Components – Tracking Sensors, Haptic Controllers

(Hand Devices, Gloves, Body Units, Foot Devices & Treadmills), Display Devices

(Desktop Display Systems, Head Mounted Display Systems), Other Hardware

Components

Geographies Assessed: North America, Europe, Asia-Pacific, Latin America,

Middle-East and Africa.

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About Us

Spearhead Acuity Business Research & Consulting (SA-BRC) Private Limited (OPC) is a premium Life

Science business intelligence and data analytics firm. The SA-BRC team offers a wide range of

business intelligence services to multiple stakeholders such as Medical Device Manufacturers, Service

Providers (Hospitals, Payers, etc.), Suppliers, Group Purchase Organizations, Distributors and all

other individuals in the entire value chain of healthcare industry. Our research and consulting

capabilities extend across several sub-domains within the sphere of Life Sciences such as

Biotechnology, Healthcare IT, Medical Devices, Veterinary Sciences, Wellness Products and

Pharmaceuticals.

Our skills and capabilities help in putting forth the most accurate perspective of the market. We track

all major and minor events that create ripples and affect the life-science market in different ways.

Our data modeling process includes the evaluation of impacting events and analyzing other

invaluable sources (public & proprietary) of information and finally reporting results that will

influence the decision making of the readers.

SA-BRC has helped start-ups and market leaders across the globe achieve their revenue goals

strategically in multiple stages such as adoption, pre-launch research, regional analysis, social media

analytics, competitive mapping, market entry and post marketing surveillance. We frequently build

panels of experts for gathering data and invite participants of the healthcare industry to share their

opinions and views on our reports. Our current network of industry experts span across all major

life-science domains and take pride in keeping ourselves abreast with the latest happenings within

the sphere of Life-Science.

Report:

GLOBAL NON-VASCULAR

STENTS MARKET

2013-2019

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Table of Content

Chapter 1 Preface 9

1.1 Research Scope 9

1.1.1 Market Segmentation 11

1.1.2 Postulations 12

1.2 Methodology of Research 13

1.2.1 Companies covered in this report 14

Chapter 2 Précis 15

2.1 Market Inferences 15

Chapter 3 Market Dynamics 17

3.1 Market Drivers 17

3.1.1 Fully immersive VR to drive the growth for immersion therapy areas such as depression and phobia 17

3.1.2 Growing demand from medical schools for virtual training training 17

3.1.3 High growth in demand for VR in robotic surgeries 18

3.1.4 Global rise in demand for increase in surgical planning 18

3.2 Market Inhibitors 18

3.2.1 Technological limitations continue to restrict growth 18

3.2.2 Virtual and augmented reality systems require intensive technical expertise to maintain 19

3.3 Opportunities 19

3.3.1 High quality tactile feedback systems are anticipated to be in great demand 19

3.3.2 Pharmaceutical opportunities associated with virtual & augmented reality 19

Chapter 4 Healthcare Virtual Reality & Augmented Reality Systems –

Global Software Market Size Assessment, by Applications,

Forecast: 2016 - 2020 20

4.1 Introduction 20

4.2 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Training & Planning, US$ Mn (2014 - 2020) 21

4.3 Global Healthcare Virtual Reality & Augmented Reality Software

Market, by Rehabilitation, US$ Mn (2014 - 2020) 22

4.4 Global Healthcare Virtual Reality & Augmented Reality Software

Market, by Robotic & Minimally Invasive Surgery Simulation, US$ Mn (2014 - 2020) 23

4.5 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Immersion Therapy, US$ Mn (2014 - 2020) 24

4.6 Global Healthcare Virtual Reality & Augmented Reality Software

Market, by Medical Research & Development, US$ Mn (2014 - 2020) 25

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Chapter 5 Healthcare Virtual Reality & Augmented Reality Systems –

Global Hardware Market Size Assessment, by Components,

Forecast: 2016 - 2020 27

5.1 Introduction 27

5.2 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Tracking Sensors, US$ Mn (2014 - 2020) 28

5.3 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Haptic Controllers, US$ Mn (2014 - 2020) 29

5.3.1 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Hand Devices, US$ Mn (2014 - 2020) 30

5.3.2 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Feedback Gloves, US$ Mn (2014 - 2020) 31

5.3.3 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Body Units, US$ Mn (2014 - 2020) 32

5.3.4 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Foot Devices/Treadmills, US$ Mn (2014 - 2020) 32

5.4 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Display Devices, US$ Mn (2014 - 2020) 33

5.4.1 Global Healthcare Virtual Reality & Augmented Reality Display Devices Market, by Desktop Display Systems, US$ Mn (2014 - 2020) 34

5.4.2 Global Healthcare Virtual Reality & Augmented Reality Display Devices Market, by Head Mounted Display Systems, US$ Mn (2014 - 2020) 35

5.5 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Other Hardware Components, US$ Mn (2014 - 2020) 36

Chapter 6 Healthcare Virtual Reality & Augmented Reality Systems –

Global Market Size Assessment, by Geography, Forecast:

2016 – 2020 38

6.1 Introduction 38

6.2 North America Healthcare Virtual Reality & Augmented Reality Systems Market, US$ Mn (2014 - 2020) 39

6.3 Europe Healthcare Virtual Reality & Augmented Reality Systems

Market, US$ Mn (2014 - 2020) 41

6.4 Asia-Pacific Healthcare Virtual Reality & Augmented Reality Systems Market, US$ Mn (2014 - 2020) 43

6.5 Latin America Healthcare Virtual Reality & Augmented Reality Systems Market, US$ Mn (2014 - 2020) 45

6.6 Middle-East Healthcare Virtual Reality & Augmented Reality Systems Market, US$ Mn (2014 - 2020) 46

6.7 Africa Healthcare Virtual Reality & Augmented Reality Systems

Market, US$ Mn (2014 - 2020) 48

Chapter 7 Key Players Analysis: Global Healthcare Virtual Reality &

Augmented Reality Systems Market, 2015 (%) 51

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7.1 Key Players Market Share: Healthcare Virtual Reality & Augmented

Reality Systems Market, 2015 (%) 51

7.2 Global Healthcare Virtual Reality & Augmented Reality Systems Market: Recent Developments 2013-2015 52

7.2.1 Mergers and Acquisitions 52

7.2.2 Joint Ventures, Expansion and Collaborations 52

7.2.3 New Product Launches, Approvals and Recalls 53

Chapter 8 Epilogue 55

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List of Figures

FIG. 1 Market Segmentation: Global Virtual Reality & Augmented Reality Systems Market 11

FIG. 2 Research Methodology: Global Healthcare Virtual Reality & Augmented Reality Systems Market Assessment 13

FIG. 3 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Segment, 2014 – 2020 (US$ Million) 16

FIG. 4 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Geography, Comparison Analysis, (Value- % Share) 2015 & 2020 16

FIG. 5 Healthcare Virtual Reality & Augmented Reality Software – Global Market Share, by Applications 2015 & 2020 (% Share - US$ Million) 20

FIG. 6 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Training & Planning, 2014 – 2020 (US$ Million) 21

FIG. 7 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Rehabilitation, 2014 – 2020 (US$ Million) 22

FIG. 8 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Robotic & Minimally Invasive Surgery Simulation, 2014 – 2020 (US$ Million) 23

FIG. 9 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Immersion Therapy, 2014 – 2020 (US$ Million) 24

FIG. 10 Global Healthcare Virtual Reality & Augmented Reality Software Market, by Medical Research & Development, 2014 – 2020 (US$ Million) 26

FIG. 11 Healthcare Virtual Reality & Augmented Reality Systems – Global Market Share, by Hardware Components 2015 & 2020 (% Share - US$ Million) 27

FIG. 12 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Tracking Sensors, 2014 – 2020 (US$ Million) 28

FIG. 13 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Haptic Controllers, 2014 – 2020 (US$ Million) 29

FIG. 14 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Hand Devices, 2014 – 2020 (US$ Million) 30

FIG. 15 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Feedback Gloves, 2014 – 2020 (US$ Million) 31

FIG. 16 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Body Units, 2014 – 2020 (US$ Million) 32

FIG. 17 Global Healthcare Virtual Reality & Augmented Reality Haptic Controllers Market, by Foot Devices/Treadmills, 2014 – 2020 (US$ Million) 33

FIG. 18 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Display Devices, 2014 – 2020 (US$ Million) 34

FIG. 19 Global Healthcare Virtual Reality & Augmented Reality Display Devices Market, by Desktop Display Systems, 2014 – 2020 (US$ Million) 35

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FIG. 20 Global Healthcare Virtual Reality & Augmented Reality Display Devices Market, by Head Mounted Display Systems, 2014 – 2020 (US$ Million) 36

FIG. 21 Global Healthcare Virtual Reality & Augmented Reality Display Devices Market, by Head Mounted Display Systems, 2014 – 2020 (US$ Million) 37

FIG. 22 Key Players Market Share: Global Healthcare Virtual Reality & Augmented Reality Systems Market, 2015 (%) 51

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List of Tables

TABLE 1 List of companies covered in this report 14

TABLE 2 Global Healthcare Virtual Reality & Augmented Reality Software Systems Market, by Geography, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 38

TABLE 3 Global Healthcare Virtual Reality & Augmented Reality Hardware Systems Market, by Geography, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 39

TABLE 4 North America Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 40

TABLE 5 North America Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 41

TABLE 6 Europe Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 42

TABLE 7 Europe Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 42

TABLE 8 Asia-Pacific Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 43

TABLE 9 Asia-Pacific Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 44

TABLE 10 Latin America Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 45

TABLE 11 Latin America Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 46

TABLE 12 Middle-East Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 47

TABLE 13 Middle-East Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 48

TABLE 14 Africa Healthcare Virtual Reality & Augmented Reality Software Market, by Applications, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 49

TABLE 15 Africa Healthcare Virtual Reality & Augmented Reality Hardware Market, by Segment, 2014 - 2020 (US$ Mn) (CAGR: 2016 – 2020) 50

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Chapter 1 Preface

1.1 Research Scope

Chapter Number Segment Description

Chapter 1:

Preface

Research Scope

The preface provides a brief overview of the contents of

the research report. The overview is further

supplemented by a graphical representation of the

market segments analyzed in the report. This is followed

by the postulations or assumptions considered for

analysis of different market segments.

Research Methodology

Provides the methodology adopted by SA-BRC while

estimating the current and future market in terms of

value.

Chapter 2:

Précis Inferences & Summary

The chapter lists down key (quantitative and qualitative)

highlights and takeaways of the market as reported in

the study.

Chapter 3:

Market Dynamics

Drivers, Inhibitors &

Opportunities

Explains the foremost factors that are affecting the

growth (positively and negatively) of the Global

Healthcare Virtual & Augmented Reality Systems Market

Chapter 4:

Global Healthcare Virtual

& Augmented Reality

Software Market Size &

Forecast, by Applications

Market Estimations for

healthcare virtual &

augmented reality

software based on five

application areas for

years 2014-2020

Segments Include: Training & Planning, Rehabilitation,

Robotic & Minimally Invasive Surgery Simulation,

Immersion Therapy and Medical Research &

Development. Estimates market value with 2014 & 2015

as historical years and forecast of 2016-2020

Chapter 5: Global

Healthcare Virtual &

Augmented Reality

Hardware Market Size &

Forecast, by

Components

Market Estimations for

healthcare virtual &

augmented reality

hardware based on 4

different components and

6 sub-segments for years

2014-2020

Segments Include: Tracking Sensors, Haptic Controllers,

Display Devices & Other Hardware Components.

Sub-Segments Include: Within Haptic Controllers (Hand

Devices, Gloves, Body Units, Foot Devices & Treadmills)

and within Display Systems (Desktop Display System

and Head Mounted Display Systems). Estimates market

value with 2014 & 2015 as historical years and forecast

of 2016-2020

Chapter 6: Global

Healthcare Virtual &

Augmented Reality

Systems Market Size &

Forecast by Geography

Regional Analysis of

Global Healthcare Virtual

& Augmented Reality

Systems Market by

Hardware & Software sub-

Provides estimates by value for 6 geographies of North

America, Europe, Asia-Pacific, Latin America, Middle-

East and Africa. Estimates market value for all

healthcare virtual & augmented reality segments

(hardware and software) with 2014 & 2015 as historical

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segments for years 2014-

2020

years and forecast of 2016-2020

Chapter 7:

Key Players Market

Analysis

Recent Developments &

Competitive Strategies

and Competitive

Landscape

Provides Market Share by Key Player for 2015. The

Section also elaborates recent developments for the

years 2014, 2015 & 2016 based on events for past 3

years.

Chapter 8:

Epilogue

Postscript Qualitative

Overview

Provides postscript content to the report and includes an

informal perspective on the market with the best

possible outcome by the end of forecast period.

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1.1.1 Market Segmentation

FIG. 1 Market Segmentation: Global Virtual Reality & Augmented Reality Systems Market

Source: SA-BRC Analysis

Global Healthcare Virtual & Augmented Reality Systems Market Assessment: Forecast 2016 - 2020

Hardware Market, By Components

Demography

Tracking Sensors North America

Europe

Asia-Pacific

Latin America

Middle-East

Africa

Haptic Controllers

Software Market, By Applications

Training & Planning

Rehabilitation

Robotic & Minimally Invasive Surgery

Immersion Therapy

Hand Devices

Feedback Gloves

Body Units

Display Systems

Desktop Display Systems

Head Mounted Display Systems

Medical Research & Development

Foot Devices/Treadmills

Other Hardware Components

Tracking Sensors

Haptic Controllers

Immersion Therapy

VR Display Systems

Medical Research & Development

Other Hardware Components

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1.1.2 Postulations

This section covers assumptions and postulations or hypotheses considered during the research of

the market. The assumptions considered for estimating the complete forecast of the Global

Healthcare Virtual & Augmented Reality Systems Market have been detailed below:

The report assumes that no major economic depression or surge occurs during the forecast

period. These extreme variations may take place due to environmental challenges, global

economic cues, wars and other factors.

The global healthcare virtual & augmented reality market is highly fragmented and includes

a large number of privately owned companies that do not disclose financial information.

Market share analysis is provided based on internal data repository, surveys with key

opinion leaders and domain experts. Market share percentage of “Others” segment may

comprise of companies having larger share than those cited in the analysis

The market for desktop display systems is assumed to include all types of display devices

excluding head-mounted displays. This encompasses display devices attached to complete

VR systems offered by virtual reality equipment manufacturers and display devices used for

imaging in CAVE environments

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1.2 Methodology of Research

FIG. 2 Research Methodology: Global Healthcare Virtual Reality & Augmented Reality Systems

Market Assessment

Source: SA-BRC Analysis. **Websites mentioned in the above representation are few examples from our exhaustive list of references that

cannot be compiled in entirety

Quantitative

Research

Qualitative

Research

Primary Research Secondary/Desk Research

Online-web (CATI/CAWI/CAPI)

Telephonic and video conference

Interviewee Location: Multiple respondents

from each of 6 geographies

Interviewee Field Exp.: All Interviewees were c-

level, d-level, VP level and senior management

Target Information: validation of secondary

findings; cross-verification of other primary

interviews

Organization – Hospitals, Medical Schools,

Device Users, Manufacturers and Distributors

Proprietary third party databases

In-house data repository

Company sites

Annual Reports/ SEC Filings

Investor presentations

Equity & Stock

(Seeking Alpha, Zacks, The Motley Fool, Forbes

etc.)

Primary Research Secondary/Desk Research

Online forums/blogs

Online communities/Patient Advocacy Groups

Online chat with KOLs/experts

Focused Group Discussions

Target Information: Insights on market trends,

market impact factors, marketing and

awareness programs etc.

Tech Republic

Techcrunch

Virtual Reality Times

Gizmag

Engadget

Medical Futurist

HealthcareITNews

International Society for Virtual Rehabilitation

American Psychological Association

Digital Bodies

Data triangulation was done for the information (quantitative/qualitative) collected through

primary and secondary sources. Analysis also included evaluation of all major macro and

microeconomic factors.

Post data triangulation process, the summary of our study was shared with KOLs and industry

experts to suggest further insights to our analysis as well as validate the overall Healthcare Virtual

& Augmented Reality Systems Market.

Key Findings

Market Forecast

Insight Generation

Spearhead-Acuity Team

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1.2.1 Companies covered in this report

TABLE 1 List of companies covered in this report

S. No Company Name S. No Company Name

1 Immersive Touch 2 Simulated Surgical Systems LLC

3 CAE Healthcare 4 Ossim Technologies

5 3D Systems (Symbionix) 6 VirtaMed

7 Psious 8 Immersion Medical

9 SimSurgery 10 EchoPixel

11 Mimic Technologies 12 Surgical Science Sweden AB

13 Simulab Corporation 14 Mentice

15 EON Reality Inc 16 Laerdal

17 Swemac 18 Viscira

19 Epona 20 Simulab Corporation

21 Voxel-Man 22 VRMagic

23 GE Healthcare 24 Philips Healthcare

25 Intuitive Surgical 26 Brainlab AG

27 Mindflux 28 Engineering Systems Technologies

29 eoSurgical 30 SimQuest

31 SeeMe 32 MindMaze

33 Dassault Systems 34 Hewlett Packard

35 Barco Electronic Systems Pvt. Ltd.

Source: Proprietary data sources, KOL opinions, Primary Interviews, SA-BRC Analysis

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Chapter 2 Précis

2.1 Market Inferences

Key Highlights and Insights to the Global Healthcare Virtual & Augmented Reality Systems Market:

The global healthcare virtual & augmented reality systems market was valued at US$ 724.1

million in 2015 and is forecast to grow to US$ 2,582.1 million by 2020 at a CAGR of 28.6%

from 2016 to 2020

The global healthcare virtual & augmented reality hardware market is anticipated to grow

quicker at a CAGR of XXX% from 2016 to 2020 and accounted for a value share of XXX%. In

2015, the market was valued at US$ XXX million and is forecast to grow to US$ XXX million

by 2020

The global healthcare virtual & augmented reality software market is anticipated to grow

slower with a CAGR of XXX% between 2016 and 2020. In 2015, the market was valued at

US$ XXX million and is forecast to grow to US$ XXX million by 2020

Within the hardware market by sub-segments, Display devices (desktop/HMDs) are

anticipated to be the fastest growing segment with a CAGR of XXX%. In 2015, the market

was valued at US$ XXX million and is forecast to grow to US$ XXX million by 2020

North America continues to lead the combined healthcare virtual reality hardware and

software market with a share of XXX% in 2015. Translated into revenues, the region

generated sales of US$ XXX million in 2015 and is forecast to grow to US$ XXX million by

2020 at a CAGR of XXX% from 2016 to 2020

Asia-Pacific was pegged as the fastest growing region with a CAGR of XXX% from 2016 to

2020. Major countries adopting VR/AR technology in healthcare are Japan, Australia, India

and Korea. In 2015, the market was valued at US$ 106.1 million and is forecast to grow to

US$ XXX million by 2020.

Key players and market leaders in terms of revenue were CAE Healthcare XXX%, Symbionix

XXX%, GE Healthcare XXX%, Philips Healthcare XXX%. The Others segment contributed to

XXX% of the global market share. Since a large number of companies operate privately,

financial information has been undisclosed and market share provided is based on internal

data triangulation and analysis.

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FIG. 3 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Segment,

2014 – 2020 (US$ Million)

Source: Proprietary data sources, KOL opinions, Primary Interviews, SA-BRC Analysis

FIG. 4 Global Healthcare Virtual Reality & Augmented Reality Systems Market, by Geography,

Comparison Analysis, (Value- % Share) 2015 & 2020

Source: Proprietary data sources, KOL opinions, Primary Interviews, SA-BRC Analysis

41.7%

31.3%

14.7%

6.7%

4.0% 1.7%

North America

Europe

Asia-Pacific

Latin America

Middle-East

Africa

2015

41.7%

31.3%

15.0%

6.6%

3.9% 1.6%

North America

Europe

Asia-Pacific

Latin America

Middle-East

Africa

2020

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Chapter 3 Market Dynamics

3.1 Market Drivers

3.1.1 Fully immersive VR to drive the growth for immersion

therapy areas such as depression and phobia

SA-BRC analysis revealed immersion therapy to be the fastest growing VR/AR segment in the

market. Immersion therapy requires a patient to be fully immersed in virtual reality with the help of

significant equipment in a simulation room. University of Southern California’s Institute for Creative

Technologies or ICT has over 60 sites across the United States that include Veterans Affairs

hospitals, military bases and university centres. The virtual Iraq/Afghanistan exposure therapy has

been observed to provide remarkable reduction in PTS symptoms. ICT provides the software free of

charge for its clinical use and research. There are several other commercial platforms as well

available for almost a quarter of the people in the US population anticipated to have an anxiety

disorder sometime during their lifetime, and available research literature suggests that exposure-

based therapies should be considered the first-line treatment for these disorders. An emerging

market is observed for treatment of phobias that imbues augmented reality. Arachnophobia and

acrophobia are some of the most notable areas of therapy today.

3.1.2 Growing demand from medical schools for virtual training

training

A large number of medical schools are employing virtual patients for providing training to students.

Rising regulatory complications in acquiring cadavers has compelled schools to employ these

mannequins within which highly complex feedback electronics are planted. There are also several

digital patients such as i-Human Patients that are a modern generation of computer programs used

by medical schools to train students and other professionals. There are a growing number of

software programs for training in niche and emergency procedures such as cricothyrotomy and

intraosseous catheter placement that require adept, quick movement, practice and experience.

These softwares provide leeway to medical students to commit errors instead of a live patient. This

reduces chances of medical errors occurring during live procedures and real patientcare.

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Disclaimer:

Spearhead Acuity Business Research & Consulting Private Limited (OPC) is an informative Market

Research Company with the sole intention of sharing market related insights. The information

provided in our research reports or on sa-brc.com though collected through authentic sources,

analyzed and cross validated through Key Opinion Leaders (KOLs) in the industry; neither the

company nor authors provide any kind of warranty about the content – both qualitative and

quantitative.

Contact

John Whitmore

10685-B Hazelhurst Dr. #17411

Houston, TX 77043

United States

Contac Number: +1(832)-426-3701

Email: [email protected], [email protected]

Website: www.sa-brc.com