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Not Your Father’s e-‐Learning New Paths to Learning in the Digital Age
Tom Gram
Senior Director, Learning Services July 10, 2015
Business and Technology Trends
Big Data/Analytics
Social Media Consumerization
Mobile Technology Cloud
“Companies in Canada need to adjust their learning programs to accommodate the technologically savvy background of the generation,” said Stephanie Chow, a 25-year-old employee at a financial services company in the Greater Toronto Area.
“The days of click-heavy modules with recorded, monotonous voices are gone. There should be videos, mobile apps, online Q&A sessions, online department spotlights and LinkedIn connections,” she added.
YOUR FATH
ER’S
e-‐LEARNIN
G
Digital DisrupNon in Learning SoluNons?
Informal Learning
Social Learning
Mobile Learning
Gaming and Simula5on
Performance Support
NOT YOUR
FATHER’S
e-‐LEARNIN
G
Informal Learning
Social Learning
Mobile Learning
Gaming and Simula5on
Performance Support
NEW PATHS TO LEARNING
Informal Learning
Learning
• Doing • Asking questions • Receiving feedback • Discussing • Observing • Collaborating • Researching • Refining skills • Coaching others
Expert
Novice
Time
T
Formal training event
70/20/10
Informal Learning
Social Learning
Mobile Learning
Gaming and Simula5on
Performance Support
NEW PATHS TO LEARNING
What is it? • Leveraging social media tools for
learning and performance support
Tools • Blogs and micro blogs • Social networks • Wikis • Media Sharing • Discussion
Why it’s important • Speed • Information dissemination • Knowledge creation • User generated content • Everyone a teacher/everyone a
learner
Social Learning
4 Ways to use Social Media for Learning
Formal Learning
Communities of Practice
Structured communities used to discuss, share and learn topics of common interest
Supporting Formal Learning
Social Media tools made available in conjunction with formal learning programs
Synchronous ILT
Collaborative learning activities are an integral part of a formal learning program
Informal Learning
Integrated in the Workflow
Social business tools used in the accomplishment of work tasks
Informal Learning
Social Learning
Mobile Learning
Gaming and Simula5on
Performance Support
NEW PATHS TO LEARNING
Mobile Learning
What is it? Leveraging portable devices to enable on-demand learning and performance
Why it’s important • Reach and flexibility • Support for complex tasks • Just enough, Just in time • Access to social • It’s happening!
Devices Laptop
?
Performance Support
• Decision support • Procedure guides • Forms • Job aids • Checklists • Performance apps • Reminders • Alerts • Augmented reality
Information Access
• Presentations • Videos • Podcasts • Photos/images • Documents • Manuals • Reference • eBooks • User-generated
content
Communication
• Social networking • Conferencing • Coaching • Feedback • eMail • SMS • CoP participation
Learning
• Micro-Learning • Quizzes • Assessment • Spaced practice • Games • Simulations • ILT support
4 Types of Mobile Learning
Informal Learning
Social Learning
Mobile Learning
Gaming and SimulaNon
Performance Support
NEW PATHS TO LEARNING
Learning GamificaNon
What is it? • Applying game mechanics to
achieve learning goals
Types • Independent vs social games • Gaming in the learning • Gaming to reward learning
Platforms • Badgeville • Bunchball • Big Door • Mindtickle
Why it’s important • Engagement • Demographics • Motivation • Effectiveness
Independent learning games
Social Games
Social Competition
Challenge Levels Point and
Rewards
Learning Content
Learning
Challenges
(Leader board)
SimulaNons
What is it? • Immersing learners in simulated
tasks, scenarios and problems
Types: • System/process • Behavioural • Decision making
Why it’s important • Real world practice • Rich feedback • Engagement • Applied
Informal Learning
Mobile Learning
Social Learning
Gaming and Simula5on
Performance Support
NEW PATHS TO LEARNING
Performance Support
What is it? • Real time guidance and support
of work tasks • Driven by job roles and business
processes Examples: • Electronic job aids • Process guides • Ask the expert • Electronic Reference • Coaches and advisors • Decision aids • Learning assets
Benefits: • Embedded in the workflow • Just enough/Just-in-time • Reduce and possibly replace
training
Performance Support
www.thinkwithgoogle.com/articles/i-want-to-do-micro-moments.html
“I Want-‐to-‐do Moments”
Mosher and GoXredson’s Performance Support Pyramid
Summary
• Digital technologies are transforming businesses in all industries including healthcare
• Consumer technologies are making their way inside our organizations
• A new generation of employees are networked, digitally literate, ready to learn and impatient with current approaches
• Knowledge and skills are as important as ever • New paths to learning are ready to replace the old • Learning professionals have a responsibility to up their
game • Now is the time to say goodbye to your father’s eLearning
[email protected] @tomgram1 performancexdesign.wordpress.com ca.linkedin.com/in/tomgram
Tom Gram Senior Director
Learning Services