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13 POPULAR BRANDS THAT CREATED MOBILE GAME APPS
And got it right!
$130,000from in-app ads & virtual
OREO cookies sold.
THE GAME
OREO: Twist, Lick, Dunk!
GAMEPLAY
Win or buy virtual currency to purchase different varieties of Oreo cookies to play with.
Keeps the product at the heart of gameplay
4 billion+ virtual Oreo cookies
dunked in
70 millionGame sessions
4 Million +
organic downloads
250,000 peak daily active
users
Available on
#1 app in 12 countries
Top 10 in 36 countries
THE BRAND
Highest ROI ever for an OREO marketing campaign
17.5 million+ downloads
THE GAME
‘Sports Car Challenge’V1 & 2
GAMEPLAY
Fast-paced racing game with VW sports car brands - Bentley,
Bugatti, Porsche, Audi& Lamborghini
1 million +
Volkswagen website hits since launch
45 millionVirtual Test Drives
1,213,000 MINUTES or
2,306 YEARS
of brand engagement time with VW BRANDS
125,000+Daily Active
Users
THE BRAND
130,000+ VW Dealerships contacted via in-game links for
Test –Drives
9,000+ Sales Leads+ 339 Qualified Sales Leads generated across China,
HK, and Taiwan (Sep to Nov 2014)
5000downloads per day on
average
2,092,888
Total docks
‘Captain’s Conquest’
321,957
Downloads
101,933
Total bottles scanned
2012 Cannes Lion Bronze Medal Award Winner
THE BRAND
GAMEPLAY
Fight battles against rival ships and increase your vessels’ strength
Scan physical Captain Morgan bottles to unlock valuable in-game rewards.
Form a fleet with your friends
Conquer territories by docking at real-world locations via Foursquare.
142,034Registered
users
90,651Peak monthly
app usage
5350 Peak Daily app
usage
3 Average no. of times played by each user
Waterslide Extreme
GAMEPLAY
Navigate increasingly difficult slides while collecting points and avoiding dangerous obstacles.
Choose from male or female characters.
#1 in all 80 app store
territories for 2 weeks
2 MINS+ Per Session of play
4 Million+
Hours of Barclaycard
Brand Engagement
3000+ Daily downloads
THE BRAND
THE MOST DOWNLOADED BRANDED GAME IN HISTORY
50,000,000+ Downloads since launch in 2009
87,000+ Daily Active Users
No. 1trending app on
Android Marketplace
‘SPIDER
SWIPER’
1.7Million downloads…
…70 Million30-second TV spots.
12 million
minutes of gameplay
THE BRAND
FACT
The game piggybacks on the Mentos Rainbow: Spider ad.
Available on
GAMEPLAY
Exact revenge on the ferocious arachnids.
“Fight" six different spiders by swiping your finger across the screen.
...which equates
to…
500,000+
Plays for the browser version
FANTA FRUIT SLAM
190,000 +Weekly Active Users
on Mobile
25,000+Daily Active Userson average in 2014
1,000,000+
Downloads since launch
in 2012
THE BRAND
GAMEPLAY
Dodgeball meets food fight!
Pick up, throw and dodge fruit that falls from the sky
Multi-player mode lets users invite friends to play against them via Facebook, and share high scores & trophies
250,000+Facebook Likes in first 3 months
800Job offers to players
from Domino’s
Domino’s‘Pizza Hero’
300,000+
Downloads
7 Million+ pizzas made by
players
30% increase in
sales revenue
THE BRAND
GAMEPLAY
Knead dough, spread sauce, and place toppings while racing against the clock.
Users can order pizzas within the app.
Doubles as video game and job-training tool. If you pass its challenges you'll be prompted to apply for a job at Domino's.
#3 On the app store
No. 1trending app on
Android Marketplace
THE GAME
PepsiCo -BRISKSABER
1.5 million downloads
250kpaid media app
installations
35%Increase in sales
of one-liter bottle YOY
THE BRANDS
BRISK Iced Tea &
Episode I: “The Phantom Menace" 3D.
GAMEPLAY
Use your finger as a light saber to fight Star Wars characters.
Unlock additional content by entering special codes found on the inside of Brisk products with Star Wars-themed labels.
Available on
Part of a campaign targeting Hispanic
consumers.
Toyota RAV4 + Rubik’s Cube
GAMEPLAY
Virtual Rubik’s Cube®
Create your own shareable
personalized photo souvenir at
www.RAV4cube.com
Cube displays images of the RAV4 and the
Toyota logo.
62% of visitors shared their virtual Rubik’s Cube® online via interactive kiosks during live events
107% growth in Average
daily fans of Toyota Latino Facebook
page *
98% increase in average app visits per day due to geo-targeted social media strategy and onsite events.
1 in 3 virtual Rubik’s Cube® creations have been
shared on social media
THE BRAND
4.5/5 stars on App Store
4/5 stars on Google Play
WWE:SuperCard
19,654Estimated
installs daily 63,389Daily active users
6.5 million+ downloads since
launch in 2014
THE BRAND:
$24,400
Estimated daily revenue
Available on
GAMEPLAYBuild teams of WWE Superstars, train them, battle in matches and high stakes tournament action.
Over 550 cards in active play\
Purchase individual card packs
Extensive array of collectible content with high replay value.
$4.99Price
LEGO: Harry Potter series
Years 1-4 and Years 5-7
The 2 versions take users through years
1-4 & years 5-7 at Hogwarts
respectively
2,497Installs daily
$12,410
Estimated (combined)
daily revenue
THE BRAND
GAMEPLAY
Scenes from the Harry Potter books depicted with little Lego-block versions of the characters
Lots of fighting and action combined with exploration, puzzle solving, and spells, of course!
Available on
1 Billion+ downloads
216,018 Years of combined
gaming time
50 trillion+ meters run so far
The ‘TEMPLE
RUN’ Empire
TEMPLE RUN: ‘Brave’ and
‘Oz’
4,456Estimated
installs daily
THE BRAND:
$8,867Estimated
(combined)daily revenue
GAMEPLAYEndless runner games inspired by the massively popular ‘Temple Run’ game and the Disney movies ‘Brave’ and ‘Oz the Great and Powerful’.
Play as the leading characters, Merida and Oz from the movies.
Turn, jump and slide as you try to outrun the villains along scenes from the films.
$2.99Price
Teenage Mutant Ninja Turtles: Rooftop Run
Based on the hugely popular 2012 TV
series reboot
1,852Installations daily
$5,537
Estimated daily revenue
THE BRAND
GAMEPLAY
Endless runner ninja combat game.
Save New York city from the evil Kraang and ultimate destruction.
Run, jump and fight your way across the rooftops of NYC
Collect energy orbs to unlock exclusive weapons, gear, and boosts.
Available on
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0808211• http://www.adweek.com/news/technology/and-brands-played-139591• http://www.wrestlinginc.com/wi/news/2015/0212/589406/wwe-supercard-adds-fusion-chamber-and-
new-card-packs/• http://www.wrestlenewz.com/wwe-news/wwe-supercard-hits-5-million-downloads/• http://www.datasciencecentral.com/profiles/blogs/gamification-realizing-elusive-engagement• http://www.sciencedirect.com/science/article/pii/S0007681315000051• http://www.prnewswire.com/news-releases/audi-announces-version-20-of-audi-a4-driving-challenge-
65158227.html• http://www.interpublic.com/our-agencies/recent-works?work_id=632&casename=%22Spider+Swiper
%22+game+by+Mentos• https://www.qualcomm.com/products/vuforia/case-studies/captains-Conquest• http://www.adweek.com/news/technology/and-brands-played-139591• http://www.mmaglobal.com/case-study-hub/upload/pdfs/mma-2012-239.pdf• http://mashable.com/2010/10/06/branded-mobile-apps/• http://www.campaignlive.co.uk/news/923836/
http://www.mobileworldlive.com/quality-clear-goals-key-big-brand-mobile-games-proelioshttp://www.proelios.com/case_study/barclaycard-waterslide-extreme/http://www.unit9.com/project/captains-conquesthttp://venturebeat.com/2014/06/04/even-with-a-temple-run-empire-imangi-studios-wants-to-stay-indie-at-heart-interview/