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HELLO

GSummit SF 2014 - Gaming and Reality TV as Global Marketing Platforms by Karl Dunn @karldunn

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  • 1. HELLO

2. USING GAMING AND REALITY TV AS GLOBAL MARKETING PLATFORMS 3. THERE ARE 4 RULES 4. RULE #1 YOU HAVE TO MAKE FUCKING GREAT TV 5. REALITY TV ITS INEXPENSIVE NO STARS GLOBAL GENRE ESTABLISHED RULES 6. 58% 7. ? 8. GAMERS ENJOY THESE STORIES IN LONGER NARRATIVES WITH THEMSELVES AS THE HEROES 9. WE CRACKED IT WITH GT ACADEMY 10. RULE #2 FIND A GAME THAT MATCHES YOUR BRANDS VALUES 11. PERFORMANCE 12. WHAT IS PERFORMANCE TO NISSAN AND PLAYSTATION? 13. RULE #3 MAKE SOMETHING AUTHENTIC 14. AUTHENTIC TO THE GENRE 15. A BUNCH OF PEOPLE START 16. THEYRE ELIMINATED ONE BY ONE 17. BY SOME TOUGH JUDGES 18. ONE PERSON IS DECLARED THE WINNER 19. AUTHENTIC TO THE GAME 20. GT ACADEMY IS SOMETHING I WANTED TO DO SINCE I STARTED GRAN TURISMO. - Kazunori Yamauchi, GT Creator 21. RULE #4 DO SOMETHING NEW 22. FIND THE UNIQUE QUESTION THATS THE HEARTBEAT OF YOUR SHOW 23. CAN YOU TURN A GAMER 24. INTO A PRO RACE CAR DRIVER? 25. GT ACADEMY CASE STUDY 26. OVER 400,000 GAMERS ENTERED THE TOP 32 WERE TAKEN TO NYC 12 FINALISTS WERE CHOSEN 27. TRANSITIO N 28. EUROPE / GERMANY / SOUTH AMERICA RUSSIA / SOUTH AFRICA / MIDDLE EAST 29. WHAT DID NISSAN ACCOMPLISH? 30. 1.2 MILLION VIEWERS PER EPISODE 31. 85.2 MILLION ONLINE IMPRESSIONS 32. 80% VIEWERS WOULD RECOMMEND A NISSAN 33. 81% VIEWERS INTEND TO BUY A NISSAN 34. EXCITING, SPORTY AND FUN TO DRIVE RATED HIGHLY ON WHAT VIEWERS THOUGHT ABOUT NISSAN 35. WHAT DID SONY PLAYSTATION ACCOMPLISH? 36. GT ACADEMY PROVES THAT GAMING ISNT JUST ENTERTAINMENT ITS A LEGITIMATE SKILL DEVELOPMENT AND RECRUITING TOOL 37. GAMERS HAVE REAL WORLD SKILLS AND QUALITIES THAT MAKE THEM VALUABLE ASSETS 38. WHAT DID WE DISCOVER TOGETHER? 39. A WHOLE NEW LEVEL OF MASTERY 40. THANK YOU