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Kickstarter Campaign Plan Summer 2014

Grow Campaign

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Page 1: Grow Campaign

Kickstarter Campaign Plan Summer 2014

Page 2: Grow Campaign

PREPRODUCTION Where we’re at right now, what our long term goal is, and

short term goals to be completed before campaign launch

Page 3: Grow Campaign

General KS Info (aka things that are good to know)

• Most funding comes in the first and last

48 hours

• Budget for 10%-12% of KS/Amazon fees

• Depending on our exact situation, KS

money may be taxable

• If someone gives the wrong billing info,

Amazon will still charge us

Page 4: Grow Campaign

Our Goal

• Become successfully funded on

Kickstarter

• This presentation roughly outlines how

we will achieve that and things we

need to consider

Page 5: Grow Campaign

Our Current Situation

• Grow is a 2013 Tabletop Deathmatch

finalist and 2014 IndieCade@E3

selection

– We have received some media attention

because of this

• This attention means nothing if we

cannot translate it into backers

Page 6: Grow Campaign

Preproduction Goals - Business

• Set up the business side of the

company

– Create a company bank account

– Link bank account with KS account

– Create contracts for all parties involved

Page 7: Grow Campaign

Preproduction Goals- Manufacturing

• Finalize Manufacturing

Estimates

– Plastic molds

– Plastic pieces

– Wooden pieces

– Cardboard box

– Wooden Box

– Wooden die

– Rulebook

– Labor and assembly

Page 8: Grow Campaign

Preproduction Goals - Shipping

• Finalize Shipping

Estimates

– U.S. Domestic

– International

– How much will the

plastic version

weigh?

– How much will the

wooden collector’s

edition weigh?

Page 9: Grow Campaign

Preproduction Goals - Pricing

• Pricing and Reward Tiers

– Early bird specials help to bring in backers at

the beginning. Increases our probability of

being on the Popular page

– Do we want extra goodies at certain tiers?

• How much will those cost to manufacture

– Do we want a small reward tier? (i.e. not a

copy of the game)

• Give someone a game piece but not the whole

game?

Page 10: Grow Campaign

Preproduction Goals – KS Graphics

• Gather ref for graphic designer. Look at other KS

• What we need – Title image

– Headers for different sections

– Rendering of the cardboard box

– Cost breakdown graphic

– Stretch goals graphic (lowest priority as stretch goals not revealed at the beginning of campaign)

– 3D mockup of Grow

– Will need PNGs and original AI files in case minor edits are needed

Page 11: Grow Campaign

Preproduction Goals - Video

• 4 -5 min max

• What is the game about? Why should I buy it? What is our elevator pitch?

• Team is cross country, do we want to elect 1 spokesperson?

• Finalize script – Figure out a tone of voice for

us/the video

• Find equipment – Ask friends/school for help

• Footage of people playing the game

Page 12: Grow Campaign

PRODUCTION PHASE Promoting the campaign while it runs

Page 13: Grow Campaign

Promoting at Cons

• Hopefully will help us fight the mid-campaign slump

• Will allow us to interact w/ potential and current fans

• Gen Con – Need to confirm table,

passes, and hotel

• PAX – May be at w/ Indie

Megabooth

– Need to confirm table, passes

– Look into hotels in case we get in

Page 14: Grow Campaign

Contacting Press

• Do early in the week and at the beginning of the day

• Contact all sites at same time so our story is not old news when we reach out to someone

• A good template to start with – http://www.indiegamegirl.

com/press-release-template/

• Work with our strengths. Grow gifs/photographs beautifully.

Page 15: Grow Campaign

Who to Contact?

• In general – Look for a specific editor that

enjoys indie games/board games

– Set up a doc with their info (site, email, twitter handle, notes on what they like)

• Large news sites (mainly digital oriented tho) – Kotaku, Polygon, Destructoid,

etc

• Indie specific sites – Can potentially gain their

attention by saying we are an IndieCade selection

– Indiegames.com, armlessoctopus, etc

Page 16: Grow Campaign

Times We Should Send Out a

Press Release

• Campaign Launch

• If we are a staff pick (maybe)

• Announcing we are at cons

• Fully funded

• Hitting a major milestone, e.g. 1,000

backers (maybe)

Page 17: Grow Campaign

Kickstarter Updates

• An update every 2-4

days

• Can discuss con

presence and invite

backers/potential

backers out to play

• Can also release

stretch goals once

approx. 50% funded

Page 18: Grow Campaign

Reaching Out to Others

• Contact family/friends to help get the word out

• Maintain social media accounts to keep followers up to date/potentially allow a dialogue w/ fans

Page 19: Grow Campaign

POSTPRODUCTION What to do if we succeed and what to do if we don’t

Page 20: Grow Campaign

If We Do Succeed

• Keep in contact w/ backers, don’t just drop off the map – Updates on how production is

• Write up a postmortem on Gamasutra blog that explains success. Will potentially get a bit more coverage

• Far in the future, we could potentially take Grow to a publisher, using the successful KS as proof that there is a demand for it

Page 21: Grow Campaign

If We Don’t Succeed

• It’s not the end of the world, we can easily relaunch

• You can still contact backers on a failed KS via updates (i.e. let them know when you are relaunching through an update)