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SPORTS VIDEO GAMES
SPORTS VIDEO GAMES
1. GAMES FOR ATHLETES – INCREASING OF SPORT IQ
2. GAMES FOR ALL OF US – POPULARISATION OF PHYSICAL ACTIVITY BY EXERGAMING
PART 1
GAMES FOR ATHLETES – INCREASING OF
SPORTS IQ
VIDEO GAMES NOT ONLY FOR YOUNG BOYS
•Recent works focuse on positive impact computer and video games on physical activity and many other skills
• Investigations indicates that games emerged a great solution to train athletes, pilots or soldiers
LAUREN SILBERMAN and her workDouble play: athletes’ use of sport video games to enhance athletic performance [2009]• video and computer games as simulations of
real actions• virtual experience can lead to enhance real
motor skills • Examples:Commercial game Flight Simulator introduced
for American Navy’sReason: more than half of trainees who was
using computer support to training achieved above average flight scores than no-gaming group
LAUREN SILBERMAN AGAIN
Israeli Air Force flight school – cadets play computer simulating game Space Fortress II
Results of investigation: during 8 flights (45-60 minutes each) were tested 2 groups; the game group emerged as much better performed than no-game one
LAUREN SILBERMAN one more time
What computer/video game means for athletes:
Fun and relaxNo bodily harmVirtual practice of many maneuveres, actions,
tactics (Sports IQ)Following the statistics and rules – they can
check how they play (especially elite teams)
2 proves for usefulness of video games for athletes – Madden NFL example
1. Amobi Okoye from Nigeria – the youngest football player in the history of National Football League (NFL) [by H. L. Jenkins]
2. Brandon Stokley from the Denver Broncos – ‘Maddenball maneuver’ [by Ch. Suellentrop]
FROM ZERO TO HERO – AMOBI OKOYE
•Very tallented, hard-working student for all his life, by 15 was getting letters of interest from Harvard, graduated at age 19,
•At age 12 he had no idea what football is Jenkins:‘Okoye was a freshman at Lee High in Huntsville, Ala., when a substitute teacher looked him over and asked, "You want to play football?" Okoye, a chunky 12-year-old who had just moved from Nigeria, was confused. "What's that?" he replied.
FROM ZERO TO HERO
The teacher, Greg Campbell, also happened to be the school's defensive line coach, and he had never heard of a boy in Alabama who did not know football. So he gave Okoye a Madden NFL video game, thinking it was the easiest way to teach the sport. Okoye was raised to read books, not play video games. But he made this one exception.’
FROM ZERO TO HERO
•From game the boy learned about rules and moves. Everything else teached him his coach.
•In high school he was still playing Madden NFL, practising new techniques with his flatmates, going into the pool to trying swim moves
•As 20 years old he became ‘rookie defensive lineman for the Houston Texans’
AMOBI plaing like a ‘young kid’
•Play like ‘young kid’•Coach had an idea to teach him the
football rules to increase his efficiency but Amobi had known them… from video games
BRANDON STOKLEY AND ‘MADDENBALL MANEUVER
[A thing described by Ch. Suellentrop]
•The first sunday of the National Football League’s 2009 season
•28 seconds left to the end of a game•Score: the Cincinnati Bengals were
leading the Denver Broncos 7-6•Position of the ball: 13-yard line on the
Denver Broncos site
•A few moves of the Broncos team and the ball landed in Brandon Stokley arms
•17 seconds to the end•He ran across the field to the enemy team
site and scored a point•Spectators and viewers were shocked•Maneuver familiar for some of football
fans
BRANDON STOKLEY AND ‘MADDENBALL MANEUVER
Telephone to the heroSuellentrop: Is that
something out of a videogame?
Stokley: It definitely is. I think everybody who’s played those games has done that.
He made that maneuver probably „hundreds of time” in game.
PART 2
GAMES FOR ALL OF US – POPULARISATION OF PHYSICAL
ACTIVITY BY EXERGAMING
New investigation
•Two researches Olson and Kutner made new game study
•The results are described in an article Playing the Blame Game: Video Games Pros and Cons by Alvaro Fernandez
•Decline gamers’ stereotypes and notion that gamers practise seddentary lifestyle
Olson and Kutner remarked
•Nowadays gaming is a way to socialize gamers
•Gaming is a new point of young people attention and sometimes a sign of social prestige
•Gamers are less violent than no-gamers•Games are a reason to enhance sports
skills and going to workout
NEW TYPE OF GAMES
New type of games = new activity = new word
EXERGAMING = EXERCISE + GAMING
How to play video games and exercise simultaneously?
•Now it’s simple•You’ve got few commercial options•Two of them:
Wii FitEA Sports Active
Wii Fit by Nintendo
The posibilities of the Wii platform:
• http://wiifit.com/• http://www.youtube.com/watch?v=5oNVIcMn
Zh4
EA SPORTS ACTIVE• Game by Electronic Arts for Wii
platform• Presentation:http://www.youtube.com/watch?v=gxPiZT_n0sghttp://www.youtube.com/watch?v=Mb8zuMssjP8
Exergames
•Sports games for everyone to exercise and play at home
•An offer can be dedicated especially for those who like two different activities: outside and home, in a front of a screen
•Are to shy to workout outside and have insufficient motivation to make physical activity a rule
•Or they like to play with friends
Impact of active video gaming at body’s activity
•Was checked by researchers from University of Oklahoma Health Sciences Center
•They compared exergaming (Wii Fit and Dance Dance Revolution) with watching TV and walking on a treadmill
Results:
•Gaming and walking make comparable exertion – 2- to 3-fold increase in energy expenditure
•Exergaming – boxing on Wii and dancing on DDR – resulted high heart rate, rates of energy expenditure and perceived exertion
Impact of active video gaming at body’s activity
One more time: what exergaming means
•Mix of exercise and gaming, active and passive relax
•It can only be a supplement of workout•It is not a substitute of traditional
physical activity•Can be fantastic option to spend free time
on active playing
SOURCES
• Silberman, L., Double play: athletes’ use of sport video games to enhance athletic performance, http://cms.mit.edu/research/theses/LaurenSilberman2009.pdf.
• Hayes, E., Silberman, L., Incorporating video games into physical education: between their popularity and their efficient delivery of information, video games may help to enhance students' motivation, understanding, and performance in sports, http://www.highbeam.com/doc/1G1-161065915.html.
• Jenkins, H. L., ROOKIE LEARNING CURVE. No More Kid Stuff, Time Inc., 2007.
• Suellentrop, Ch., Game Changers: How Videogames Trained a Generation of Athletes, http://www.wired.com/magazine/2010/01/ff_gamechanger/.
• Fernandez, A., Playing the Blame Game: Video Games Pros and Cons, http://www.sharpbrains.com/blog/2008/09/26/playing-the-blame-game-video-games-pros-and-cons/.
• Holecko, C., Active video games: Vindicated?, http://familyfitness.about.com/b/2009/07/13/active-video-games-vindicated.htm.
PICTURES
• http://www.wired.com/magazine/2010/01/ff_gamechanger/• http://www.mywiinews.com/wp-content/uploads/wii_fit2.jpg• http://blog.al.com/techcetera/2008/06/WiiFitFINALbox.JPG• http://www.cheatmasters.com/blog/wp-content/uploads/2008/04/wii-fit-big.jpg• http://blog.al.com/techcetera/2008/06/WiiFitFINALactivity5.JPG• http://www.motleyhealth.com/images/wiifit_sslg5.jpg• http://www.bubblybride.com/blog/wp-content/uploads/2009/03/wii-fit.jpg• http://www.geek.com/wp-content/uploads/2008/11/eas_active_boxing2-440-x-293.jpg• http://cache.g4tv.com/ImageDb3/139128_S/First-Look-EA-Sports-Active----Cario-And-Resistance-Trai
ning-On-The-Wii.jpg
• http://www.latinogamers.net/wp-content/uploads/2008/11/eas_active_shoulderpress.jpg• http://www.whattheyplay.com/media/images/blog/2009/04/EASportsActiveBalance.jpg• http://ve3dmedia.ign.com/images/04/83/48315_orig.jpg• http://wiimedia.ign.com/wii/image/article/104/1045104/ea-sports-active-more-workouts-2009111302
0653240_640w.jpg• http://www.agard.pl/galerie/e/ea-sports-active-more-wo_11232.jpg