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FROM THE SIDE LINE VOLUME 9 SMALL SIDED GAMES SSGs www.educationthroughsoccer.com

Volume 9 small sided games

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Page 1: Volume 9 small sided games

FROM THE SIDE LINE VOLUME 9

SMALL SIDED GAMES SSGs

www.educationthroughsoccer.com

Page 2: Volume 9 small sided games

CONTENTSWHAT ARE SMALL SIDED GAMES?

WHY PLAY SMALL SIDED GAMES?

4 CORNER MODEL LINKED TO SMALL SIDED GAMES

HOW TO PLAY SMALL SIDED GAMES

BENEFITS OF SMALL SIDED GAMES

PHYSIOLOGICAL RESPONSES TO SMALL SIDED GAMES

EXAMPLES OF SMALL SIDED GAMES

Page 3: Volume 9 small sided games

WHAT ARE SMALL SIDED GAMES?

A DIRECTIONAL GAME PRACTICE SITUATION WITH TEAMS LESS THEN ELEVEN-A-SIDE. CAN BE UTILIZED FOR THE COACHES TO WORK TECHNICALLY OR TACTICALLY AND IS IDEAL FOR DEVELOPING THE UNDERSTANDING OF PLAYERS AND TEAM. WORKING AREAS ARE ADAPTED TO SUIT THE REDUCED NUMBERS AND OFFICIAL GAME RULES ARE APPLIED ALTHOUGH SOME MIGHT BE MODIFIED. THE COACH WILL USUALLY WORK WITH ONE TEAM AND ONE THEME.

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WHY PLAY SMALL SIDED GAMES?

PLAYERS EXPERIENCE MORE TOUCHES ON THE BALL (TECHNICAL DEVELOPMENT)

PLAYERS EXPERIENCE MORE PROBLEMS TO SOLVE (TACTICAL DEVELOPMENT)

ALLOWS FOR MORE INDIVIDUAL COACHING TIME AS THERE ARE FEWER NUMBERS ON THE FIELD

REDUCED FIELD SPACE WILL CREATE MORE 1 V 1/ 2 V 1/ 2 V 2… SITUATIONS WHERE PLAYERS WILL BE FORCED INTO SITUATIONS TO PROTECT THE BALL EITHER BY SHIELDING, CHANGING DIRECTION AND PACE (PHYSICAL DEVELOPMENT)

THEY CONTAIN ALL THE ELEMENTS OF A COMPETITIVE MATCH AND ALLOW THE COACH TO TRAIN THEM AS A WHOLE AND NOT IN ISOLATION

COACHES CAN SET UP DIFFERENT CHALLENGES WITHIN SMALL SIDED GAMES CHALLENGING PLAYERS TO WORK TOGETHER TO TRY AND SOLVE PROBLEMS (SOCIAL DEVELOPMENT)

THEY RESULT IN MORE ENJOYMENT FOR THE PLAYERS THEREFOR FOSTER MORE INTRINSIC VALUE (PSYCHOLOGICAL DEVELOPMENT)

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WHY PLAY SMALL SIDED GAMES?

MULTIPLE ELEMENTS CAN BE COVERED WITHIN ONE GAME

INDIVIDUAL CHALLENGES CAN BE SET FOR EACH PLAYER AND ALLOWS FOR REFLECTION

DEPENDENT ON WHAT THE COACH IS TRYING TO ACHIEVE CAN BE DONE THROUGH SSG’S BY MANIPULATING VARIABLES EG. FIELD SIZE, NUMBER OF PLAYERS, NUMBER OF GOALS, NUMBER OF CHALLENGES WITHIN THE GAME AND NUMBER OF CONDITIONS

MORE REALISTIC THAN A DRILL, PLAYERS ABILITY TO EXCUTE A TECHNIQUE UNDER PRESSURE WILL IMPROVE DUE TO THE LIMITED SPACE AND TIME

WITH LIMITED PRACTICE TIME/ DAYS SMALL SIDED GAMES CAN BE DONE AS ALTERNATIVES ALLOWING FOR A MORE HOLISTIC APPROACH TO DEVELOPING PLAYERS

COACHES THAT ARE WORKING WITH BIG NUMBERS AT TRAINING CAN SPLIT THE PLAYERS INTO SMALL GROUPS ALLOWING THE COACH TO CONTROL THE NUMBERS BETTER AND GIVE MORE INDIVIDUAL FOCUS WHILE THE GAMES ARE GOING ON

COACHES CAN REDUCE THE TRAINING TIME BUT STILL ACHIEVE WHAT THEY WANTED

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PHYSICAL

PSYCHOLOGICAL

SOCIAL

TECHNICAL/TACTICAL

ATTACKING AND DEFENSIVE PRINCIPLLES

DECISON MAKING

IMAGINATION

SPATIAL AWARENESS

TEAM WORK

COMMUNICATIONCHANGES OF PACE AND DIRECTION

AGILITY

BALANCE

CONFIDENCE SELF-BELIEVE

GAME UNDERSTANDING

MOVEMENT ON AND OFF THE BALL

DRIBBLING

PASSING AND RECIEVING CONTROL

CO-ORDINATION

CONDITIONING

POSITIONING

MAKING/FINDING SPACE

CREATIVITY

POSSESSION

TURNING

RUNNING

SCANNING

SPEED

ABC’S

SELF LEARNING

FUN/ENJOYMENT

CONCENTRATION

ACCOUNTABILITY

REFLECTIONPARTICIPATION

POSITIVE PRAISE/REINFORMENT

RESPONSIBILITY

COOPERATION

DISICIPLINE

DETERMINATION

MOTIVATION

PROBLEM-SOLVING

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HOW TO PLAY SMALL SIDED GAMES

DEPENDENT ON WHAT THE COACH IS TRYING TO ACHIEVE

REDUCED NUMBERS UP TO 9 V 9 CAN BE WITH GK’S ARE WITHOUT AND CAN INCLUDED GOALS OR WITHOUT

REDUCED FIELD SIZE AND SHAPE ALSO DEPENDENT ON WHAT THE COACH IS TRYING TO ACHIEVE

ALLOWING THE GAME TO BE THE TEACHER

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HOW TO PLAY SMALL SIDED GAMES

TECHNICAL DEVELOPMENT: KEEP NUMBERS SMALL. THE SMALLER THE NUMBERS THE MORE TOUCHES PER PLAYER

TACTICAL DEVELOPMENT: PRINCIPLES OF PLAY WILL COME OUT NATURALLY WITHIN A GAME OF 4 V 4 IF THE COACH WANTS TO TEACH DIFFERENT TOPICS PLACE CONDITIONS WITHIN THE GAME.

PHYSICAL DEVELOPMENT: SMALL NUMBERS OR REDUCED SPACE WILL CREATE MORE 1 V 1 SITUATIONS WHERE PLAYERS ARE COMPETING FOR THE BALL MORE. FROM A CONDITIONING SIDE COACHES CAN TIME THE GAMES E.G. 4 MIN PLAY TO 1 MIN REST X 3

SOCIAL DEVELOPMENT: ANY GAME WHERE TEAM WORK IS REQUIRED. COACHES CAN SET CHALLENGES WITHIN THE GAME AND THE PLAYERS HAVE TO TRY SOLVE THE PROBLEMS TOGETHER. THE AMOUNT OF ENCOURAGEMENT FROM THE COACH DURING THE GAME

PSYCHOLOGICAL DEVELOPMENT: ANY GAME WHERE THE PLAYERS ARE HAVING FUN AND CAN EXPRESS THEMSELVES AND THE LEVEL IS APPROPRIATE FOR THE GROUP OF PLAYERS

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BENEFITS OF SMALL SIDED GAMES

NUMBER OF PLAYERS

FIELD SIZE

MATCH DURATION

NUMBER OF GAMES

5 V 5 30M X 25M 5MINS 12

7 V 7 60M X 40M 10 MINS 6

8 V 8 70M X 50M 30 MINS 2

9 V 9 70M X 50M 15 MINS 4

11 V 11 100M X 60M

30 MINS 4

80 - 100

60 - 80

40 - 60

20 - 40

0 - 20

NUMBER OF ACTIONS PER PLAYER PER 30 MIN SESSIONS

5 V 5 7 V 7 8 V 8 9 V 9 11 V 11

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BENEFITS OF SMALL SIDED GAMES

35%

24%

41%

NUMBER OF TOUCHES PER PLAYER PER 30 MIN SESSIONS

5 V 5

KEY

1 TOUCH

2 TOUCHES

3 TOUCHES

7 V 7

32%

18%50%

38%

14%

48%

32%

26%

42%23%

15% 62%

8 v 8

9 v 9 11 v 11

1 TOUCH = 14 2 TOUCHES = 12 3 TOUCHES = 8

1 TOUCH = 11 2 TOUCHES = 7 3 TOUCH = 4

1 TOUCH = 10 2 TOUCH = 8 3 TOUCH = 3

1 TOUCH = 8 2 TOUCHES = 6 3 TOUCHES = 5

1 TOUCH = 8 2 TOUCHES = 3 3 TOUCH = 2

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BENEFITS OF SMALL SIDED GAMES

KEY

PASS

TURN

SHOT

DRIBBLE

TECHNICAL ACTIONS PER PLAYER PER 30 MIN SESSIONS

10 - 15

5 - 10

0 - 5

15 - 20

5 v 5 7 v 7 8 v 8 9 v 9 11 v 11

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PHYSIOLOGICAL RESPONSE TO SMALL SIDED GAMES

LOWER PLAYING NUMBERS RESULTS IN HIGHER EXERCISE INTENSITIES AND VICE-VERSA

8 V 8 TO 5 V 5 ARE APPROPRIATE TO DEVELOP LACTATE THRESHOLD. 4 V 4 AND 3 V 3 ARE APPROPRIATE TO DEVELOP VO2 MAX AND 2 V 2 TO 1 V 1 ARE APPROPRIATE FOR ANAEROBIC DEVELOPMENT

ELICIT GREATER HEART RATE RESPONSES AND LEAD TO IMPROVEMENTS IN BOTH AEROBIC FITNESS AND COMPETITIVE PERFORMANCE

MAXUIM HEART RATE PERCENTAGES ACHIEVED DURING SMALL SIDED GAMES WITH REDUCED NUMBERS ARE SIMILAR TO THOSE ACHIEVED DURING INTERMITTENT OR CONTINUOUS TRAINING METHODS

BY MANIPULATING THE GAMES (DIMENSIONS, PLAYING TIME, NUMBER OF PLAYERS, RESTS PERIODS AND THE NUMBER OF GAMES) THE COACH CAN AFFECT DIFFERENT ENERGY PATHWAYS

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PHYSIOLOGICAL RESPONSES TO SMALL SIDED GAMES

OVERALL IMPROVEMENTS IN CARDIORESPIRATORY FITNESS

THEY ARE EFFECTIVE IN DEVELOPING THE SPECIFIC ENDURANCE CAPACITY OF PLAYERS

CAN IMPROVE AND MAINTAIN FITNESS LEVELS IN PLAYERS

SMALL SIDED GAMES CAN OVERLOAD A PLAYER MORE THEN A COMPETITIVE MATCH ALLOWING PLAYERS TO BE BETTER PREPARED FOR COMPETITION

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PHYSIOLOGICAL RESPONSES TO SMALL SIDED GAMES

https://www.researchgate.net/publication/50377161_Comparison_of_the_Physiological_Responses_to_Different_Small-Sided_Games_in_Elite_Young_Soccer_Players

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EXAMPLES OF SMALL SIDED GAMES

SET - UP: 20 x 20(30) AREA WITH TWO SMALL GOALS. TEAMS PLAY 4 V 4 WITH NO GOALKEEPERS.

COACHING POINTS: 1. ATTACKING PRINCIPLES

- PENETRATION - SUPPORT - WIDTH - MOBILITY - IMPROVISATION/CREATIVITY

2. DEFENSIVE PRINCIPLES - DELAY - DEPTH - BALANCE - COMPACTNESS/CONCENTRATION - CONTROL AND RESTRAINT

PROGRESSIONS: 1. WHEN A TEAM WIN POSSESSION THEY HAVE 5 SECONDS

TO TRY AND SCORE IF THEY CAN A GOAL COUNTS FOR TWO (COUNTER ATTACK)

2. IF A TEAM SCORES THEY CAN’T CONCEDE FOR 30 SECONDS FOR THEIR GOAL TO COUNT

3. TEAMS CAN ONLY SCORE AFTER A CERTAIN AMOUNT OF PASSES

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EXAMPLES OF SMALL SIDED GAMES

SET - UP: 2 18 YARD BOXES WITH 2 BIG GOALS KEEPERS IN EACH GOAL. IN THE MIDDLE 4 V 4. NEXT TO THE

GOALS HAVE (4 PLAYERS) EACH SIDE OF THE GOALS AND (4 PLAYERS) DOWN THE SIDES 2 PLAYERS EACH SIDE. WHITE TEAM SCORE BY FINISHING INTO ANY OF THE

GOALS FROM A LAY OFF FROM EITHER OF THE PLAYERS STANDING NEXT TO THE GOALS. THE TEAM MUST KEEP POSSESSION AND SCORE A GOAL EVERY TIME THEY CAN

SWITCH THE BALL FROM ONE SIDE TO THE OTHER. FIRST TEAM TO GET TO CERTAIN AMOUNT OF GOALS

CHANGE THE PLAYERS AROUND.

COACHING POINTS: 1. MAINTAINING POSSESSION IN TIGHT SPACES 2. CREATING SPACE AS AN INDIVIDUAL WITH OR

WITHOUT THE BALL 3. FINISHING/END PRODUCT 4. OFF THE BALL MOVEMENT/ 3RD MAN RUNS 5. COMBINATION PLAY 6. BREAKING DEFENSIVE LINES

PROGRESSION: 1. RESTRICT THE PLAYERS ON THE OUTSIDE TO 1 TOUCH 2. TEAMS WORK FOR A SET TIME PERIOD

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EXAMPLES OF SMALL SIDED GAMES

SET - UP: 20 x 30 FIELD WITH TWO BIG GOALS AND A KEEPER IN EACH. IN THE MIDDLE 2 V 2 ON THE OUTSIDE OF THE FIELD HAVE 4 PLAYERS 2 FROM EACH TEAM THAT

ARE RESTRICTED TO TWO TOUCHES. TEAM IN THE MIDDLE PLAY 4 V 2(5 V 3 INCLUDING GK’S) SCORING INTO THE GOAL. TEAMS PLAY FOR SET PERIOD OF TIME THEN CHANGE OVER (PLAYERS THAT WERE ON THE OUTSIDE COME IN AND PLAYERS THAT WERE IN THE

MIDDLE GO TO THE OUTSIDE. DEPENDENT ON THE COACH AND WHAT THEY WANT TO

ACHIEVE THE GAME CAN BE ONE DIRECTIONAL OR THEY CAN SCORE INTO EITHER GOAL.

COACHING POINTS: 1. MAINTAIN POSSESSION USING THE SUPPORTING

PLAYERS 2. MOVEMENT TO CREATE SPACE AND PASSING OPTIONS 3. ATTACKING AND DEFENDING PRINCIPLES IF THE

GAME IS DIRECTIONAL 4. FINISHING

PROGRESSION: 1. ADD ADDITIONAL PLAYERS IN THE MIDDLE 2. RESTRICT THE AMOUNT OF TOUCHES

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EXAMPLES OF SMALL SIDED GAMES

SET - UP: 30 X 30 AREA WITH TWO BIG GOALS AND A CONE IN THE MIDDLE OF THE FIELD. HAVE TWO EVEN

TEAMS ORGNASIE THEMSELVES AT EACH GOAL WITH ONE PLAYER FROM EACH TEAM IN LINE WITH THE CONE ON

THE SIDE OF THE FIELD. BOTH KEEPERS HAVE A BALL IN THERI HAND TO START WHEN THE COACH GIVES THE COMMAND TO GO BOTH

PLAYERS SPRINT TO THE CONE IN THE MIDDLE (1 V 1), FIRST PLAYER TO GET TO THE CONE THAT TEAMS KEEPER

(OTHER TEAMS KEEPER THROUGHS THE BALL IN TO HIS GOAL) STARTS THE GAME BY ROLLING THE BALL OUT WHERE TWO PLAYERS NEXT TO THE GOAL JOINS THE

GAME CREATING (3 V 3).

COACHING POINTS: 1. SPEED TO WIN THE ADVANTAGE (ATTACK) 2. TEAM THAT IS IN POSSESSION TO APPLY ATTACKING

PRINCIPLES 3. TEAM IN DEFENSE TO APPLY DEFENSIVE PRINCIPLES 4. TRANSITION IF THE DEFENDING TEAM WIN POSSESSION

PROGRESSION: 1. RESTRICT THE TIME THE ATTACKING TEAM HAVE TO

SCORE

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EXAMPLES OF SMALL SIDED GAMES

SET - UP: 30 X 40 AREA WITH SMALL GOALS IN EACH CORNER. DIRECTIONAL GAME SO TEAMS DEFEND TWO GOALS AND SCORE IN TO THE OPPOSITE TWO GOALS

COACHING POINTS: 1. ATTACKING PRINCIPLES 2. DEFENSIVE PRINCIPLES 3. DECISION MAKING 4. POSSESSION 5. SWITCHING PLAY 6. SHIFTING/SLIDING AS A TEAEM 7. COMBINATION PLAY 8. CREAETING 1 V 1 SITUATIONS

PROGRESSIONS: 1. TEAMS CAN ONLY SCORE FROM CERTAIN COMBINATIONS 2. TEAMS CAN ONLY SCORE FROM A CERTAIN AMOUNT OF

PASSES 3. TEAMS CAN ONLY SCORE FROM SWITCHING PLAY 4. TEAMS CAN ONLY SCORE FROM PLAYERS RUNNING

BEHIND THE OPPOSITION 5. IF A TEAM WINS POSSESSION THEY HAVE 5 SECONDS TO

TRY AND COUNTER THE OPPOSITION FOR THIER GOAL TO COUNT FOR TWO