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The top documents tagged [reflection direction]
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Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments Peter-Pike Sloan, Microsoft Research Jan Kautz, MPI
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1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 15 Radiosity
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15.1 si31_01 SI31 Advanced Computer Graphics AGR Lecture 15 Radiosity
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1 05/10/2014 Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura
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Advanced Effects CMSC 435/634. General Approach Ray Tracing – Shoot more rays Rasterization – Render more images
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Light Visible electromagnetic radiation Power spectrum Polarization Photon (quantum effects) Wave (interference, diffraction) From London and Upton
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Global Illumination CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005
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Advanced Ray Tracing CMSC 435/634. Basic Ray Tracing For each pixel – Compute ray direction – Find closest surface – For each light Compute direct illumination
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Basic Ray Tracing CMSC 435/634. Visibility Problem Rendering: converting a model to an image Visibility: deciding which objects (or parts) will appear
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TEAM RETREAT TOOLBOX Dr. Alexa S. Chilcutt. THE MISSION – MINDED TEAM (Re-)Discovering your core principles and vision…
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PCE STAMP
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Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity
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